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	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
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			<Ref name="CurrentCamera">RBX1</Ref>
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			<Properties>
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		</Item>
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				<bool name="Archivable">true</bool>
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				<string name="ClusterGridV2"></string>
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		<Item class="Model" referent="RBX3">
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				<CoordinateFrame name="ModelInPrimary">
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				<string name="Name">Stolen place!</string>
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					<CoordinateFrame name="ModelInPrimary">
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				</Properties>
				<Item class="Camera" referent="RBX5">
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						<Ref name="CameraSubject">null</Ref>
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						<string name="Name">Camera</string>
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				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Workspace</string>
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				</Properties>
				<Item class="Message" referent="RBX7">
					<Properties>
						<string name="Name">Message</string>
						<string name="Text"></string>
					</Properties>
				</Item>
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				</Item>
				<Item class="Part" referent="RBX9">
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						<string name="Name">Part</string>
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							<Y>0</Y>
							<Z>0</Z>
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							<Z>1</Z>
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					</Properties>
					<Item class="BlockMesh" referent="RBX10">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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								<Y>1</Y>
								<Z>1</Z>
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								<Y>1</Y>
								<Z>1</Z>
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						</Properties>
					</Item>
					<Item class="Script" referent="RBX11">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
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					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX12">
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							<R22>1</R22>
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							<Z>0</Z>
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							<Z>0</Z>
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							<X>61</X>
							<Y>26.3999996</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX14">
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							<float name="Bevel Roundness">0</float>
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								<Y>0</Y>
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						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1016.79999</Y>
							<Z>-90.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
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							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX39">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5</X>
							<Y>1021.2002</Y>
							<Z>26.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>17</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX40">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX41">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX42">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1008.60016</Y>
							<Z>-96</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Moving</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>30</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX43">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX44">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>48.5</X>
							<Y>1010.39972</Y>
							<Z>-95.5</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>36</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX45">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX46">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>59.5</X>
							<Y>1010.39978</Y>
							<Z>-95.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>36</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX47">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX48">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1010.39978</Y>
							<Z>-101.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>36</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX49">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX50">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>992.600037</Y>
							<Z>-96</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
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						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Moving</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>0.400000006</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX51">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX52">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Regen</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX53">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>54</X>
								<Y>1052.58447</Y>
								<Z>-96</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Moving</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX54">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.980000019</X>
									<Y>1</Y>
									<Z>0.980000019</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX55">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">while true do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new (0,0.1,0)
wait(0.01)
end


-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX56">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(21)
script.Parent.Transparency = 0.1
wait(0.000012)
script.Parent.Transparency = 0.2
wait(0.000012)
script.Parent.Transparency = 0.3
wait(0.000012)
script.Parent.Transparency = 0.4
wait(0.000012)
script.Parent.Transparency = 0.5
wait(0.000012)
script.Parent.Transparency = 0.6
wait(0.000012)
script.Parent.Transparency = 0.7
wait(0.000012)
script.Parent.Transparency = 0.8
wait(0.000012)
script.Parent.Transparency = 0.9
wait(0.000012)
script.Parent.Transparency = 1
wait(0.000012)
script.Parent:Remove()

-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX57">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regenerate Castle</string>
							<ProtectedString name="Source">model = game.Workspace.Regen
messageText = &quot;&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(4)

&#9;message.Parent = game.Workspace

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX58">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1064</Y>
							<Z>-96</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.100000001</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1.20000005</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX59">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX60">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>23</X>
							<Y>1027.80005</Y>
							<Z>-51.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>50</X>
							<Y>1.20000005</Y>
							<Z>105</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX61">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX62">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>74.5</X>
							<Y>1027.80005</Y>
							<Z>-51.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>29</X>
							<Y>1.20000005</Y>
							<Z>105</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX63">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX64">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1027.80005</Y>
							<Z>-103</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX65">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX66">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1027.80005</Y>
							<Z>-44.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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						<Item class="LocalScript" referent="RBX116">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Skateboard</string>
								<ProtectedString name="Source">----------------------------------------------------------------------
--
-- HERE BE DRAGONS!
--
-- You can hack together your own scripts using the objects
-- in here, but this is all highly experimental and *WILL BREAK*
-- in a future release. If that bothers you, look away...
--
-- T
--
-----------------------------------------------------------------------

local Board = script.Parent
local Controller
local Gyro

-- normal maxspeed is 40
local topSpeed = 40

local OllieHack = script.Parent:FindFirstChild(&quot;OllieThrust&quot;)
if (OllieHack == nil) then
&#9;OllieHack = Instance.new(&quot;BodyThrust&quot;)
&#9;OllieHack.Name = &quot;OllieThrust&quot;
&#9;OllieHack.force = Vector3.new(0,0,0)
&#9;OllieHack.location = Vector3.new(0,0,-2)
&#9;OllieHack.Parent = Board
end

local lastaction = nil
local lasttime = nil
local jumpok = true

function didAction(action)
&#9;lastaction = action
&#9;lasttime = time()
end



function onAxisChanged(axis)
&#9;Board.Steer = Controller.Steer
&#9;Board.Throttle = Controller.Throttle

&#9;if (Board.Steer == -1) then
&#9;&#9;print(&quot;Left&quot;)
&#9;&#9;didAction(&quot;left&quot;)
&#9;end

&#9;if (Board.Steer == 1) then
&#9;&#9;print(&quot;Right&quot;)
&#9;&#9;didAction(&quot;right&quot;)
&#9;end

&#9;if (Board.Steer == 0) then
&#9;&#9;print(&quot;Straight&quot;)

&#9;&#9;
&#9;&#9;if (lastaction == &quot;go&quot; and time() - lasttime &lt; .1) then
&#9;&#9;&#9;
&#9;&#9;end
&#9;&#9;didAction(&quot;go&quot;)

&#9;&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
&#9;&#9;
&#9;end
end

function enterAirState()
&#9;-- gyrate towards vertical position for better landing
&#9;Gyro.maxTorque = Vector3.new(100, 0, 100)
&#9;jumpok = false
&#9;Board.CruiseLoop:Stop()
&#9;Board.BoardOllie:Play()
end

function exitAirState()
&#9;-- turn off gyro
&#9;Gyro.maxTorque = Vector3.new(0,0,0)
&#9;jumpok = true
&#9;Board.BoardDrop:Play()
&#9;Board.CruiseLoop:Stop()
end

function enterPushingState()
end

function enterCoastingState()
&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
end

function enterStoppingState()
&#9;Board.CruiseLoop:Stop()
&#9;breakModifyAndPlay()
end

function onMoveStateChanged(newState, oldState)
&#9;print(oldState)
&#9;print(newState)
&#9;-- do state exits here
&#9;if oldState == Enum.MoveState.AirFree then exitAirState() end

&#9;-- do state transitions here

&#9;-- do state entries here
&#9;if newState == Enum.MoveState.AirFree then enterAirState() end
&#9;if newState == Enum.MoveState.Pushing then enterPushingState() end
&#9;if newState == Enum.MoveState.Coasting then enterCoastingState() end
&#9;if newState == Enum.MoveState.Stopping then enterStoppingState() end
end


-- initialization/finalization stuff

function makeGyro(humanoid)
&#9;Gyro = Instance.new(&quot;BodyGyro&quot;)
&#9;Gyro.Name = &quot;SkateboardGyro&quot;
&#9;Gyro.maxTorque = Vector3.new(0,0,0) -- start off
&#9;Gyro.P = 50
&#9;Gyro.D = 50
&#9;Gyro.Parent = humanoid.Parent.Torso
end

function onButtonChanged(button)
&#9;if button == Enum.Button.Dismount then
&#9;&#9;Board.ControllingHumanoid.Jump = Controller:getButton(Enum.Button.Dismount)
&#9;end
&#9;if button == Enum.Button.Jump then
&#9;&#9;if Controller:getButton(Enum.Button.Jump) and jumpok then
&#9;&#9;&#9;jumpok = false

&#9;&#9;&#9;Board.StickyWheels = false
&#9;&#9;&#9;Board:ApplySpecificImpulse(Vector3.new(0,45,0))
&#9;&#9;&#9;OllieHack.force = Vector3.new(0,1200,0)
&#9;&#9;&#9;didAction(&quot;jump&quot;)
&#9;&#9;&#9;delay(.1, function() if (OllieHack ~= nil) then OllieHack.force = Vector3.new(0,0,0) end end)
&#9;&#9;else
&#9;&#9;&#9;Board.StickyWheels = true
&#9;&#9;end
&#9;end
end

function onEquip(humanoid, controller)
&#9;print(&quot;Board equipped&quot;)
&#9;print(controller)
&#9;if not Controller then -- debounce
&#9;&#9;Controller = controller
&#9;&#9;
&#9;&#9;makeGyro(humanoid)
&#9;&#9;controller.AxisChanged:connect(onAxisChanged)
&#9;&#9;Board.MoveStateChanged:connect(onMoveStateChanged)

&#9;&#9;Controller:bindButton(Enum.Button.Jump, &quot;Ollie&quot;)
&#9;&#9;Controller:bindButton(Enum.Button.Dismount, &quot;Dismount&quot;)
&#9;&#9;Controller.ButtonChanged:connect(onButtonChanged)
&#9;end
end

function onUnequip(board)
&#9;print(&quot;Board unequipped&quot;)
&#9;Controller = nil
&#9;Gyro.Parent = nil
&#9;Gyro= nil

&#9;if (OllieThrust ~= nil) then
&#9;&#9;OllieThrust:Remove()
&#9;&#9;OllieThrust = nil
&#9;end

&#9;Board.CruiseLoop:Stop()
end

-- connect events

Board.equipped:connect(onEquip)
Board.unequipped:connect(onUnequip)

-- main program

-- we could have missed the onEquip event on script start
if Board.Controller and not Controller then

&#9;onEquip(Board.ControllingHumanoid, Board.Controller)

end

function cruiseModify()
&#9;-- change the pitch and volume of the cruising sound

&#9;local v = Board.Velocity.magnitude

&#9;if (v &lt; 1) then
&#9;&#9;Board.CruiseLoop.Volume = 0
&#9;&#9;return
&#9;end

&#9;local lowPitch = .85
&#9;local topPitch = 1.1

&#9;local lowV = .1
&#9;local topV = 1

&#9;Board.CruiseLoop.Volume = math.min(((topV - lowV) * (v / topSpeed)) + lowV, 1)
&#9;Board.CruiseLoop.Pitch = ((topPitch - lowPitch) * (v / topSpeed)) + lowPitch

&#9;
end

function breakModifyAndPlay()
&#9;local v = Board.Velocity.magnitude
&#9;
&#9;local slowest = 10
&#9;if (v &lt; slowest) then return end

&#9;local lowV = .05
&#9;local topV = .8

&#9;Board.BoardStop.Volume = math.min(((topV - lowV) * (v / (topSpeed - slowest))) + lowV, 1)
&#9;Board.BoardStop:Play()
end

while true do
&#9;cruiseModify()
&#9;wait(.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX117">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Flipper</string>
								<ProtectedString name="Source">local parts = script.Parent.Parent:GetChildren()
print(&quot;count&quot; .. #parts)
local uprightCF = script.Parent.CFrame

local con = nil

function boardIsFlipped()
&#9;local v1 = script.Parent.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Enum.NormalId.Top))
&#9;local v2 = Vector3.new(0,1,0)

&#9;local ang = math.acos(v1:Dot(v2))

&#9;return ang &gt; 2
end

function onTouched(hit)

&#9;if (hit.Parent ~= nil and hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;if (script.Parent.Controller == nil) then
&#9;&#9;&#9;if (boardIsFlipped()) then
&#9;&#9;&#9;&#9;con:disconnect()
&#9;&#9;&#9;&#9;con = nil

&#9;&#9;&#9;&#9;print(&quot;FLIP IT&quot;)
&#9;&#9;&#9;&#9;-- no one is riding this thing

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = false

&#9;&#9;&#9;&#9;-- pin
&#9;&#9;&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;&#9;bp.maxForce = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;bp.position = script.Parent.Position + Vector3.new(0,4,0)
&#9;&#9;&#9;&#9;bp.Parent = script.Parent

&#9;&#9;&#9;&#9;-- flip
&#9;&#9;&#9;&#9;local fg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;&#9;&#9;fg.maxTorque = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;fg.cframe = uprightCF
&#9;&#9;&#9;&#9;fg.Parent = script.Parent
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;fg:Remove()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bp:Remove()

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = true
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;wait(1)
&#9;
&#9;if (con == nil) then con = script.Parent.Touched:connect(onTouched) end
end

con = script.Parent.Touched:connect(onTouched)

while true do
&#9;for i=1,#parts do
&#9;&#9;if parts[i].className == &quot;Part&quot; and (script.Parent.Position - parts[i].Position).magnitude &gt; 5 then
&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;end
&#9;end
&#9;wait(1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX118">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IdleDelete</string>
								<ProtectedString name="Source">local Board = script.Parent

-- DISGUSTING. NEVER DO THIS.
function nearPlayer()
&#9;local p = game.Players:GetPlayers()

&#9;for i=1,#p do

&#9;&#9;if (p[i].Character) then
&#9;&#9;&#9;local t = p[i].Character:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if t then
&#9;&#9;&#9;&#9;if (Board.Position - t.Position).magnitude &lt; 20 then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;
&#9;end
&#9;return false

end

function sepuku()
&#9;if not nearPlayer() then
&#9;&#9;Board:Remove()
&#9;end
end

while true do
&#9;wait(30)
&#9;sepuku()
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX119">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21417802</url></Content>
								<string name="Name">boardkick</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX120">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21698666</url></Content>
								<string name="Name">coastingpose</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX121">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21632926</url></Content>
								<string name="Name">leftturn</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX122">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21700751</url></Content>
								<string name="Name">ollie</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX123">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21633130</url></Content>
								<string name="Name">rightturn</string>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX124">
							<Properties>
								<bool name="Looped">true</bool>
								<string name="Name">CruiseLoop</string>
								<float name="Pitch">0.856728375</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22917014</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX125">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardDrop</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920550</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX126">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardStop</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920633</url></Content>
								<float name="Volume">0.568356037</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX127">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardOllie</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22921446</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX128">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ReSeater</string>
								<ProtectedString name="Source">local Board = script.Parent
local ScriptToRemove

function onChildAdded(Child)
&#9;if Child:IsA(&quot;JointInstance&quot;) then
&#9;&#9;local Torso = Child.Part1

&#9;&#9;Child.C0 = Child.C0 * CFrame.new(0, 0, -1)

&#9;&#9;if Torso ~= nil and Torso.Name == &quot;Torso&quot; and game.Players:getPlayerFromCharacter(Torso.Parent) then
&#9;&#9;&#9;ScriptToRemove = Torso.Parent:findFirstChild(&quot;Animate&quot;)

&#9;&#9;&#9;if ScriptToRemove ~= nil then
&#9;&#9;&#9;&#9;ScriptToRemove.Parent = nil

&#9;&#9;&#9;&#9;local RightShoulder = Torso:findFirstChild(&quot;Right Shoulder&quot;)
&#9;&#9;&#9;&#9;local LeftShoulder = Torso:findFirstChild(&quot;Left Shoulder&quot;)
&#9;&#9;&#9;&#9;local RightHip = Torso:findFirstChild(&quot;Right Hip&quot;)
&#9;&#9;&#9;&#9;local LeftHip = Torso:findFirstChild(&quot;Left Hip&quot;)

&#9;&#9;&#9;&#9;if RightShoulder ~= nil and RightShoulder:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;&#9;&#9;RightShoulder.DesiredAngle = 1.57 / 2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if LeftShoulder ~= nil and LeftShoulder:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;&#9;&#9;LeftShoulder.DesiredAngle = -1.57 /2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if RightHip ~= nil and RightHip:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;RightHip.DesiredAngle = 3.14 /2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if LeftHip ~= nil and LeftHip:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;LeftHip.DesiredAngle = -3.14 /2
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onChildRemoved(Child)
&#9;if Child:IsA(&quot;JointInstance&quot;) then
&#9;&#9;local Torso = Child.Part1

&#9;&#9;if Torso ~= nil and Torso.Name == &quot;Torso&quot; and game.Players:getPlayerFromCharacter(Torso.Parent) then
&#9;&#9;&#9;if ScriptToRemove ~= nil then
&#9;&#9;&#9;&#9;ScriptToRemove.Parent = Torso.Parent
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

Board.ChildAdded:connect(onChildAdded)
Board.ChildRemoved:connect(onChildRemoved)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyThrust" referent="RBX129">
							<Properties>
								<string name="Name">OllieThrust</string>
								<Vector3 name="force">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>-2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX130">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>33.4999695</X>
								<Y>1028.88086</Y>
								<Z>46.5965538</Z>
								<R00>0.999999344</R00>
								<R01>-0.000678231707</R01>
								<R02>-0.000925299944</R02>
								<R10>0.00101926376</R10>
								<R11>0.155038357</R11>
								<R12>0.987907946</R12>
								<R20>-0.000526573509</R20>
								<R21>-0.987908185</R21>
								<R22>0.155038893</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.454149097</X>
								<Y>0.315232933</Y>
								<Z>0.687600493</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.144240618</X>
								<Y>0.222183809</Y>
								<Z>-0.414056182</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX131">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>30.4946327</X>
								<Y>1028.88062</Y>
								<Z>41.5979805</Z>
								<R00>0.999999464</R00>
								<R01>-0.000802557857</R01>
								<R02>-0.00062151259</R02>
								<R10>-0.000889053044</R10>
								<R11>-0.987958193</R11>
								<R12>-0.154717505</R12>
								<R20>-0.000489858736</R20>
								<R21>0.154717982</R21>
								<R22>-0.987958431</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">6</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0.852800012</X>
								<Y>-0.523559034</Y>
								<Z>0.875261068</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.103871562</X>
								<Y>0.23366189</Y>
								<Z>0.0294460952</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX132">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>33.4947052</X>
								<Y>1028.88074</Y>
								<Z>41.5959892</Z>
								<R00>0.999998689</R00>
								<R01>0.000505280099</R01>
								<R02>0.00153648225</R02>
								<R10>0.00137066667</R10>
								<R11>0.239595115</R11>
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								<R20>-0.000858695887</R20>
								<R21>0.97087276</R21>
								<R22>0.239594162</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Rear</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.708081126</X>
								<Y>0.132239729</Y>
								<Z>-1.06558609</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.188285008</X>
								<Y>0.275765061</Y>
								<Z>0.758071899</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX133">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>31.9971256</X>
								<Y>1031.17822</Y>
								<Z>44.0972824</Z>
								<R00>-0.999999523</R00>
								<R01>-5.720224e-005</R01>
								<R02>-0.000910144299</R02>
								<R10>-5.72028948e-005</R10>
								<R11>1</R11>
								<R12>6.94637606e-007</R12>
								<R20>0.000910144299</R20>
								<R21>7.46700152e-007</R21>
								<R22>-0.999999523</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Mesh</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00322869839</X>
								<Y>-0.0110023832</Y>
								<Z>0.0173867941</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0385318622</X>
								<Y>0.251928777</Y>
								<Z>0.0270069614</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX134">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=9419831</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9419827</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX135">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Starter</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX136">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>55.4226875</X>
								<Y>1028.88074</Y>
								<Z>46.503334</Z>
								<R00>0.999997497</R00>
								<R01>0.0015898553</R01>
								<R02>-0.00157380081</R02>
								<R10>-0.00150772126</R10>
								<R11>0.998703599</R11>
								<R12>0.0508810617</R12>
								<R20>0.00165265403</R20>
								<R21>-0.0508785583</R21>
								<R22>0.99870348</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Rear</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">6</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>-0.111052252</X>
								<Y>-0.382597685</Y>
								<Z>-0.105029225</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.105918124</X>
								<Y>0.0456156284</Y>
								<Z>0.396311998</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="SkateboardPlatform" referent="RBX137">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>56.9262352</X>
								<Y>1029.1781</Y>
								<Z>44.0063782</Z>
								<R00>-0.999999046</R00>
								<R01>-2.46508916e-005</R01>
								<R02>0.00136842881</R02>
								<R10>-2.46416512e-005</R10>
								<R11>1</R11>
								<R12>6.76931677e-006</R12>
								<R20>-0.00136842905</R20>
								<R21>6.73558998e-006</R21>
								<R22>-0.999999046</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">6</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">SkateboardPlatform</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00407521613</X>
								<Y>-0.0344550386</Y>
								<Z>0.0128583321</Z>
							</Vector3>
							<int name="Steer">0</int>
							<bool name="StickyWheels">true</bool>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.0424892269</X>
								<Y>0.186664477</Y>
								<Z>-0.0264706165</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="LocalScript" referent="RBX138">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Skateboard</string>
								<ProtectedString name="Source">----------------------------------------------------------------------
--
-- HERE BE DRAGONS!
--
-- You can hack together your own scripts using the objects
-- in here, but this is all highly experimental and *WILL BREAK*
-- in a future release. If that bothers you, look away...
--
-- T
--
-----------------------------------------------------------------------

local Board = script.Parent
local Controller
local Gyro

-- normal maxspeed is 40
local topSpeed = 40

local OllieHack = script.Parent:FindFirstChild(&quot;OllieThrust&quot;)
if (OllieHack == nil) then
&#9;OllieHack = Instance.new(&quot;BodyThrust&quot;)
&#9;OllieHack.Name = &quot;OllieThrust&quot;
&#9;OllieHack.force = Vector3.new(0,0,0)
&#9;OllieHack.location = Vector3.new(0,0,-2)
&#9;OllieHack.Parent = Board
end

local lastaction = nil
local lasttime = nil
local jumpok = true

function didAction(action)
&#9;lastaction = action
&#9;lasttime = time()
end



function onAxisChanged(axis)
&#9;Board.Steer = Controller.Steer
&#9;Board.Throttle = Controller.Throttle

&#9;if (Board.Steer == -1) then
&#9;&#9;print(&quot;Left&quot;)
&#9;&#9;didAction(&quot;left&quot;)
&#9;end

&#9;if (Board.Steer == 1) then
&#9;&#9;print(&quot;Right&quot;)
&#9;&#9;didAction(&quot;right&quot;)
&#9;end

&#9;if (Board.Steer == 0) then
&#9;&#9;print(&quot;Straight&quot;)

&#9;&#9;
&#9;&#9;if (lastaction == &quot;go&quot; and time() - lasttime &lt; .1) then
&#9;&#9;&#9;
&#9;&#9;end
&#9;&#9;didAction(&quot;go&quot;)

&#9;&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
&#9;&#9;
&#9;end
end

function enterAirState()
&#9;-- gyrate towards vertical position for better landing
&#9;Gyro.maxTorque = Vector3.new(100, 0, 100)
&#9;jumpok = false
&#9;Board.CruiseLoop:Stop()
&#9;Board.BoardOllie:Play()
end

function exitAirState()
&#9;-- turn off gyro
&#9;Gyro.maxTorque = Vector3.new(0,0,0)
&#9;jumpok = true
&#9;Board.BoardDrop:Play()
&#9;Board.CruiseLoop:Stop()
end

function enterPushingState()
end

function enterCoastingState()
&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
end

function enterStoppingState()
&#9;Board.CruiseLoop:Stop()
&#9;breakModifyAndPlay()
end

function onMoveStateChanged(newState, oldState)
&#9;print(oldState)
&#9;print(newState)
&#9;-- do state exits here
&#9;if oldState == Enum.MoveState.AirFree then exitAirState() end

&#9;-- do state transitions here

&#9;-- do state entries here
&#9;if newState == Enum.MoveState.AirFree then enterAirState() end
&#9;if newState == Enum.MoveState.Pushing then enterPushingState() end
&#9;if newState == Enum.MoveState.Coasting then enterCoastingState() end
&#9;if newState == Enum.MoveState.Stopping then enterStoppingState() end
end


-- initialization/finalization stuff

function makeGyro(humanoid)
&#9;Gyro = Instance.new(&quot;BodyGyro&quot;)
&#9;Gyro.Name = &quot;SkateboardGyro&quot;
&#9;Gyro.maxTorque = Vector3.new(0,0,0) -- start off
&#9;Gyro.P = 50
&#9;Gyro.D = 50
&#9;Gyro.Parent = humanoid.Parent.Torso
end

function onButtonChanged(button)
&#9;if button == Enum.Button.Dismount then
&#9;&#9;Board.ControllingHumanoid.Jump = Controller:getButton(Enum.Button.Dismount)
&#9;end
&#9;if button == Enum.Button.Jump then
&#9;&#9;if Controller:getButton(Enum.Button.Jump) and jumpok then
&#9;&#9;&#9;jumpok = false

&#9;&#9;&#9;Board.StickyWheels = false
&#9;&#9;&#9;Board:ApplySpecificImpulse(Vector3.new(0,45,0))
&#9;&#9;&#9;OllieHack.force = Vector3.new(0,1200,0)
&#9;&#9;&#9;didAction(&quot;jump&quot;)
&#9;&#9;&#9;delay(.1, function() if (OllieHack ~= nil) then OllieHack.force = Vector3.new(0,0,0) end end)
&#9;&#9;else
&#9;&#9;&#9;Board.StickyWheels = true
&#9;&#9;end
&#9;end
end

function onEquip(humanoid, controller)
&#9;print(&quot;Board equipped&quot;)
&#9;print(controller)
&#9;if not Controller then -- debounce
&#9;&#9;Controller = controller
&#9;&#9;
&#9;&#9;makeGyro(humanoid)
&#9;&#9;controller.AxisChanged:connect(onAxisChanged)
&#9;&#9;Board.MoveStateChanged:connect(onMoveStateChanged)

&#9;&#9;Controller:bindButton(Enum.Button.Jump, &quot;Ollie&quot;)
&#9;&#9;Controller:bindButton(Enum.Button.Dismount, &quot;Dismount&quot;)
&#9;&#9;Controller.ButtonChanged:connect(onButtonChanged)
&#9;end
end

function onUnequip(board)
&#9;print(&quot;Board unequipped&quot;)
&#9;Controller = nil
&#9;Gyro.Parent = nil
&#9;Gyro= nil

&#9;if (OllieThrust ~= nil) then
&#9;&#9;OllieThrust:Remove()
&#9;&#9;OllieThrust = nil
&#9;end

&#9;Board.CruiseLoop:Stop()
end

-- connect events

Board.equipped:connect(onEquip)
Board.unequipped:connect(onUnequip)

-- main program

-- we could have missed the onEquip event on script start
if Board.Controller and not Controller then

&#9;onEquip(Board.ControllingHumanoid, Board.Controller)

end

function cruiseModify()
&#9;-- change the pitch and volume of the cruising sound

&#9;local v = Board.Velocity.magnitude

&#9;if (v &lt; 1) then
&#9;&#9;Board.CruiseLoop.Volume = 0
&#9;&#9;return
&#9;end

&#9;local lowPitch = .85
&#9;local topPitch = 1.1

&#9;local lowV = .1
&#9;local topV = 1

&#9;Board.CruiseLoop.Volume = math.min(((topV - lowV) * (v / topSpeed)) + lowV, 1)
&#9;Board.CruiseLoop.Pitch = ((topPitch - lowPitch) * (v / topSpeed)) + lowPitch

&#9;
end

function breakModifyAndPlay()
&#9;local v = Board.Velocity.magnitude
&#9;
&#9;local slowest = 10
&#9;if (v &lt; slowest) then return end

&#9;local lowV = .05
&#9;local topV = .8

&#9;Board.BoardStop.Volume = math.min(((topV - lowV) * (v / (topSpeed - slowest))) + lowV, 1)
&#9;Board.BoardStop:Play()
end

while true do
&#9;cruiseModify()
&#9;wait(.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX139">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Flipper</string>
								<ProtectedString name="Source">local parts = script.Parent.Parent:GetChildren()
print(&quot;count&quot; .. #parts)
local uprightCF = script.Parent.CFrame

local con = nil

function boardIsFlipped()
&#9;local v1 = script.Parent.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Enum.NormalId.Top))
&#9;local v2 = Vector3.new(0,1,0)

&#9;local ang = math.acos(v1:Dot(v2))

&#9;return ang &gt; 2
end

function onTouched(hit)

&#9;if (hit.Parent ~= nil and hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;if (script.Parent.Controller == nil) then
&#9;&#9;&#9;if (boardIsFlipped()) then
&#9;&#9;&#9;&#9;con:disconnect()
&#9;&#9;&#9;&#9;con = nil

&#9;&#9;&#9;&#9;print(&quot;FLIP IT&quot;)
&#9;&#9;&#9;&#9;-- no one is riding this thing

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = false

&#9;&#9;&#9;&#9;-- pin
&#9;&#9;&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;&#9;bp.maxForce = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;bp.position = script.Parent.Position + Vector3.new(0,4,0)
&#9;&#9;&#9;&#9;bp.Parent = script.Parent

&#9;&#9;&#9;&#9;-- flip
&#9;&#9;&#9;&#9;local fg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;&#9;&#9;fg.maxTorque = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;fg.cframe = uprightCF
&#9;&#9;&#9;&#9;fg.Parent = script.Parent
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;fg:Remove()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bp:Remove()

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = true
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;wait(1)
&#9;
&#9;if (con == nil) then con = script.Parent.Touched:connect(onTouched) end
end

con = script.Parent.Touched:connect(onTouched)

while true do
&#9;for i=1,#parts do
&#9;&#9;if parts[i].className == &quot;Part&quot; and (script.Parent.Position - parts[i].Position).magnitude &gt; 5 then
&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;end
&#9;end
&#9;wait(1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX140">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IdleDelete</string>
								<ProtectedString name="Source">local Board = script.Parent

-- DISGUSTING. NEVER DO THIS.
function nearPlayer()
&#9;local p = game.Players:GetPlayers()

&#9;for i=1,#p do

&#9;&#9;if (p[i].Character) then
&#9;&#9;&#9;local t = p[i].Character:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if t then
&#9;&#9;&#9;&#9;if (Board.Position - t.Position).magnitude &lt; 20 then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;
&#9;end
&#9;return false

end

function sepuku()
&#9;if not nearPlayer() then
&#9;&#9;Board:Remove()
&#9;end
end

while true do
&#9;wait(30)
&#9;sepuku()
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX141">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21417802</url></Content>
								<string name="Name">boardkick</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX142">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21698666</url></Content>
								<string name="Name">coastingpose</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX143">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21632926</url></Content>
								<string name="Name">leftturn</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX144">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21700751</url></Content>
								<string name="Name">ollie</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX145">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21633130</url></Content>
								<string name="Name">rightturn</string>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX146">
							<Properties>
								<bool name="Looped">true</bool>
								<string name="Name">CruiseLoop</string>
								<float name="Pitch">0.856728375</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22917014</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX147">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardDrop</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920550</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX148">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardStop</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920633</url></Content>
								<float name="Volume">0.568356037</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX149">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardOllie</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22921446</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX150">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ReSeater</string>
								<ProtectedString name="Source">local Board = script.Parent
local ScriptToRemove

function onChildAdded(Child)
&#9;if Child:IsA(&quot;JointInstance&quot;) then
&#9;&#9;local Torso = Child.Part1

&#9;&#9;Child.C0 = Child.C0 * CFrame.new(0, 0, -1)

&#9;&#9;if Torso ~= nil and Torso.Name == &quot;Torso&quot; and game.Players:getPlayerFromCharacter(Torso.Parent) then
&#9;&#9;&#9;ScriptToRemove = Torso.Parent:findFirstChild(&quot;Animate&quot;)

&#9;&#9;&#9;if ScriptToRemove ~= nil then
&#9;&#9;&#9;&#9;ScriptToRemove.Parent = nil

&#9;&#9;&#9;&#9;local RightShoulder = Torso:findFirstChild(&quot;Right Shoulder&quot;)
&#9;&#9;&#9;&#9;local LeftShoulder = Torso:findFirstChild(&quot;Left Shoulder&quot;)
&#9;&#9;&#9;&#9;local RightHip = Torso:findFirstChild(&quot;Right Hip&quot;)
&#9;&#9;&#9;&#9;local LeftHip = Torso:findFirstChild(&quot;Left Hip&quot;)

&#9;&#9;&#9;&#9;if RightShoulder ~= nil and RightShoulder:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;&#9;&#9;RightShoulder.DesiredAngle = 1.57 / 2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if LeftShoulder ~= nil and LeftShoulder:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;&#9;&#9;LeftShoulder.DesiredAngle = -1.57 /2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if RightHip ~= nil and RightHip:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;RightHip.DesiredAngle = 3.14 /2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if LeftHip ~= nil and LeftHip:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;LeftHip.DesiredAngle = -3.14 /2
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onChildRemoved(Child)
&#9;if Child:IsA(&quot;JointInstance&quot;) then
&#9;&#9;local Torso = Child.Part1

&#9;&#9;if Torso ~= nil and Torso.Name == &quot;Torso&quot; and game.Players:getPlayerFromCharacter(Torso.Parent) then
&#9;&#9;&#9;if ScriptToRemove ~= nil then
&#9;&#9;&#9;&#9;ScriptToRemove.Parent = Torso.Parent
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

Board.ChildAdded:connect(onChildAdded)
Board.ChildRemoved:connect(onChildRemoved)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyThrust" referent="RBX151">
							<Properties>
								<string name="Name">OllieThrust</string>
								<Vector3 name="force">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>-2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX152">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>58.4224434</X>
								<Y>1028.88086</Y>
								<Z>46.5078735</Z>
								<R00>0.999999106</R00>
								<R01>0.00117707765</R01>
								<R02>-0.000664475316</R02>
								<R10>0.000879969914</R10>
								<R11>-0.193775296</R11>
								<R12>0.981045544</R12>
								<R20>0.00102600781</R20>
								<R21>-0.981045187</R21>
								<R22>-0.193776131</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.73523134</X>
								<Y>0.670986593</Y>
								<Z>-1.23700583</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.130004734</X>
								<Y>-0.0150890797</Y>
								<Z>-0.494710684</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX153">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>55.4298096</X>
								<Y>1028.88086</Y>
								<Z>41.5048294</Z>
								<R00>0.999998689</R00>
								<R01>-0.00148087728</R01>
								<R02>0.000617481535</R02>
								<R10>-0.00100798125</R10>
								<R11>-0.879273415</R11>
								<R12>-0.476316035</R12>
								<R20>0.00124830077</R20>
								<R21>0.476314783</R21>
								<R22>-0.879273772</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">6</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>-0.538461208</X>
								<Y>-1.33762443</Y>
								<Z>0.236336708</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.204179436</X>
								<Y>0.173004255</Y>
								<Z>-0.0286589563</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX154">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>58.4297295</X>
								<Y>1028.88074</Y>
								<Z>41.5088539</Z>
								<R00>0.999998927</R00>
								<R01>-0.00137389125</R01>
								<R02>0.000520941918</R02>
								<R10>0.000977527583</R10>
								<R11>0.357369125</R11>
								<R12>-0.933962703</R12>
								<R20>0.00109699462</R20>
								<R21>0.933962226</R21>
								<R22>0.357370079</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Rear</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.758774221</X>
								<Y>0.651797652</Y>
								<Z>-0.00998821482</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.501079917</X>
								<Y>-0.135354385</Y>
								<Z>0.140457556</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX155">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>56.9261856</X>
								<Y>1031.1781</Y>
								<Z>44.0063934</Z>
								<R00>-0.999999046</R00>
								<R01>-2.46508916e-005</R01>
								<R02>0.00136842881</R02>
								<R10>-2.46416512e-005</R10>
								<R11>1</R11>
								<R12>6.76931677e-006</R12>
								<R20>-0.00136842905</R20>
								<R21>6.73558998e-006</R21>
								<R22>-0.999999046</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Mesh</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00407521613</X>
								<Y>-0.0344550386</Y>
								<Z>0.0128583321</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0167720374</X>
								<Y>0.186663777</Y>
								<Z>-0.0183218941</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX156">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=9419831</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9419827</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX157">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Starter</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX158">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>42.4006042</X>
								<Y>1028.88098</Y>
								<Z>46.4332657</Z>
								<R00>0.999993384</R00>
								<R01>0.00189119414</R01>
								<R02>-0.00309793861</R02>
								<R10>-0.000960854348</R10>
								<R11>0.961010695</R11>
								<R12>0.276509613</R12>
								<R20>0.00350008556</R20>
								<R21>-0.276504844</R21>
								<R22>0.961006165</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Rear</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">6</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>0.137370422</X>
								<Y>-0.0678898394</Y>
								<Z>-0.860337734</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.288423151</X>
								<Y>-0.0920346677</Y>
								<Z>0.202369153</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="SkateboardPlatform" referent="RBX159">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>43.9090996</X>
								<Y>1029.17798</Y>
								<Z>43.9388237</Z>
								<R00>-0.99999404</R00>
								<R01>1.21494531e-005</R01>
								<R02>0.00346461916</R02>
								<R10>1.19326623e-005</R10>
								<R11>1</R11>
								<R12>-6.25935718e-005</R12>
								<R20>-0.00346462009</R20>
								<R21>-6.25518514e-005</R21>
								<R22>-0.99999404</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">6</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">SkateboardPlatform</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00522553641</X>
								<Y>-0.0307582002</Y>
								<Z>0.00938783865</Z>
							</Vector3>
							<int name="Steer">0</int>
							<bool name="StickyWheels">true</bool>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.0168159716</X>
								<Y>0.198981807</Y>
								<Z>-0.0629644394</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="LocalScript" referent="RBX160">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Skateboard</string>
								<ProtectedString name="Source">----------------------------------------------------------------------
--
-- HERE BE DRAGONS!
--
-- You can hack together your own scripts using the objects
-- in here, but this is all highly experimental and *WILL BREAK*
-- in a future release. If that bothers you, look away...
--
-- T
--
-----------------------------------------------------------------------

local Board = script.Parent
local Controller
local Gyro

-- normal maxspeed is 40
local topSpeed = 40

local OllieHack = script.Parent:FindFirstChild(&quot;OllieThrust&quot;)
if (OllieHack == nil) then
&#9;OllieHack = Instance.new(&quot;BodyThrust&quot;)
&#9;OllieHack.Name = &quot;OllieThrust&quot;
&#9;OllieHack.force = Vector3.new(0,0,0)
&#9;OllieHack.location = Vector3.new(0,0,-2)
&#9;OllieHack.Parent = Board
end

local lastaction = nil
local lasttime = nil
local jumpok = true

function didAction(action)
&#9;lastaction = action
&#9;lasttime = time()
end



function onAxisChanged(axis)
&#9;Board.Steer = Controller.Steer
&#9;Board.Throttle = Controller.Throttle

&#9;if (Board.Steer == -1) then
&#9;&#9;print(&quot;Left&quot;)
&#9;&#9;didAction(&quot;left&quot;)
&#9;end

&#9;if (Board.Steer == 1) then
&#9;&#9;print(&quot;Right&quot;)
&#9;&#9;didAction(&quot;right&quot;)
&#9;end

&#9;if (Board.Steer == 0) then
&#9;&#9;print(&quot;Straight&quot;)

&#9;&#9;
&#9;&#9;if (lastaction == &quot;go&quot; and time() - lasttime &lt; .1) then
&#9;&#9;&#9;
&#9;&#9;end
&#9;&#9;didAction(&quot;go&quot;)

&#9;&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
&#9;&#9;
&#9;end
end

function enterAirState()
&#9;-- gyrate towards vertical position for better landing
&#9;Gyro.maxTorque = Vector3.new(100, 0, 100)
&#9;jumpok = false
&#9;Board.CruiseLoop:Stop()
&#9;Board.BoardOllie:Play()
end

function exitAirState()
&#9;-- turn off gyro
&#9;Gyro.maxTorque = Vector3.new(0,0,0)
&#9;jumpok = true
&#9;Board.BoardDrop:Play()
&#9;Board.CruiseLoop:Stop()
end

function enterPushingState()
end

function enterCoastingState()
&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
end

function enterStoppingState()
&#9;Board.CruiseLoop:Stop()
&#9;breakModifyAndPlay()
end

function onMoveStateChanged(newState, oldState)
&#9;print(oldState)
&#9;print(newState)
&#9;-- do state exits here
&#9;if oldState == Enum.MoveState.AirFree then exitAirState() end

&#9;-- do state transitions here

&#9;-- do state entries here
&#9;if newState == Enum.MoveState.AirFree then enterAirState() end
&#9;if newState == Enum.MoveState.Pushing then enterPushingState() end
&#9;if newState == Enum.MoveState.Coasting then enterCoastingState() end
&#9;if newState == Enum.MoveState.Stopping then enterStoppingState() end
end


-- initialization/finalization stuff

function makeGyro(humanoid)
&#9;Gyro = Instance.new(&quot;BodyGyro&quot;)
&#9;Gyro.Name = &quot;SkateboardGyro&quot;
&#9;Gyro.maxTorque = Vector3.new(0,0,0) -- start off
&#9;Gyro.P = 50
&#9;Gyro.D = 50
&#9;Gyro.Parent = humanoid.Parent.Torso
end

function onButtonChanged(button)
&#9;if button == Enum.Button.Dismount then
&#9;&#9;Board.ControllingHumanoid.Jump = Controller:getButton(Enum.Button.Dismount)
&#9;end
&#9;if button == Enum.Button.Jump then
&#9;&#9;if Controller:getButton(Enum.Button.Jump) and jumpok then
&#9;&#9;&#9;jumpok = false

&#9;&#9;&#9;Board.StickyWheels = false
&#9;&#9;&#9;Board:ApplySpecificImpulse(Vector3.new(0,45,0))
&#9;&#9;&#9;OllieHack.force = Vector3.new(0,1200,0)
&#9;&#9;&#9;didAction(&quot;jump&quot;)
&#9;&#9;&#9;delay(.1, function() if (OllieHack ~= nil) then OllieHack.force = Vector3.new(0,0,0) end end)
&#9;&#9;else
&#9;&#9;&#9;Board.StickyWheels = true
&#9;&#9;end
&#9;end
end

function onEquip(humanoid, controller)
&#9;print(&quot;Board equipped&quot;)
&#9;print(controller)
&#9;if not Controller then -- debounce
&#9;&#9;Controller = controller
&#9;&#9;
&#9;&#9;makeGyro(humanoid)
&#9;&#9;controller.AxisChanged:connect(onAxisChanged)
&#9;&#9;Board.MoveStateChanged:connect(onMoveStateChanged)

&#9;&#9;Controller:bindButton(Enum.Button.Jump, &quot;Ollie&quot;)
&#9;&#9;Controller:bindButton(Enum.Button.Dismount, &quot;Dismount&quot;)
&#9;&#9;Controller.ButtonChanged:connect(onButtonChanged)
&#9;end
end

function onUnequip(board)
&#9;print(&quot;Board unequipped&quot;)
&#9;Controller = nil
&#9;Gyro.Parent = nil
&#9;Gyro= nil

&#9;if (OllieThrust ~= nil) then
&#9;&#9;OllieThrust:Remove()
&#9;&#9;OllieThrust = nil
&#9;end

&#9;Board.CruiseLoop:Stop()
end

-- connect events

Board.equipped:connect(onEquip)
Board.unequipped:connect(onUnequip)

-- main program

-- we could have missed the onEquip event on script start
if Board.Controller and not Controller then

&#9;onEquip(Board.ControllingHumanoid, Board.Controller)

end

function cruiseModify()
&#9;-- change the pitch and volume of the cruising sound

&#9;local v = Board.Velocity.magnitude

&#9;if (v &lt; 1) then
&#9;&#9;Board.CruiseLoop.Volume = 0
&#9;&#9;return
&#9;end

&#9;local lowPitch = .85
&#9;local topPitch = 1.1

&#9;local lowV = .1
&#9;local topV = 1

&#9;Board.CruiseLoop.Volume = math.min(((topV - lowV) * (v / topSpeed)) + lowV, 1)
&#9;Board.CruiseLoop.Pitch = ((topPitch - lowPitch) * (v / topSpeed)) + lowPitch

&#9;
end

function breakModifyAndPlay()
&#9;local v = Board.Velocity.magnitude
&#9;
&#9;local slowest = 10
&#9;if (v &lt; slowest) then return end

&#9;local lowV = .05
&#9;local topV = .8

&#9;Board.BoardStop.Volume = math.min(((topV - lowV) * (v / (topSpeed - slowest))) + lowV, 1)
&#9;Board.BoardStop:Play()
end

while true do
&#9;cruiseModify()
&#9;wait(.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX161">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Flipper</string>
								<ProtectedString name="Source">local parts = script.Parent.Parent:GetChildren()
print(&quot;count&quot; .. #parts)
local uprightCF = script.Parent.CFrame

local con = nil

function boardIsFlipped()
&#9;local v1 = script.Parent.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Enum.NormalId.Top))
&#9;local v2 = Vector3.new(0,1,0)

&#9;local ang = math.acos(v1:Dot(v2))

&#9;return ang &gt; 2
end

function onTouched(hit)

&#9;if (hit.Parent ~= nil and hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;if (script.Parent.Controller == nil) then
&#9;&#9;&#9;if (boardIsFlipped()) then
&#9;&#9;&#9;&#9;con:disconnect()
&#9;&#9;&#9;&#9;con = nil

&#9;&#9;&#9;&#9;print(&quot;FLIP IT&quot;)
&#9;&#9;&#9;&#9;-- no one is riding this thing

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = false

&#9;&#9;&#9;&#9;-- pin
&#9;&#9;&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;&#9;bp.maxForce = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;bp.position = script.Parent.Position + Vector3.new(0,4,0)
&#9;&#9;&#9;&#9;bp.Parent = script.Parent

&#9;&#9;&#9;&#9;-- flip
&#9;&#9;&#9;&#9;local fg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;&#9;&#9;fg.maxTorque = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;fg.cframe = uprightCF
&#9;&#9;&#9;&#9;fg.Parent = script.Parent
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;fg:Remove()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bp:Remove()

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = true
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;wait(1)
&#9;
&#9;if (con == nil) then con = script.Parent.Touched:connect(onTouched) end
end

con = script.Parent.Touched:connect(onTouched)

while true do
&#9;for i=1,#parts do
&#9;&#9;if parts[i].className == &quot;Part&quot; and (script.Parent.Position - parts[i].Position).magnitude &gt; 5 then
&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;end
&#9;end
&#9;wait(1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX162">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IdleDelete</string>
								<ProtectedString name="Source">local Board = script.Parent

-- DISGUSTING. NEVER DO THIS.
function nearPlayer()
&#9;local p = game.Players:GetPlayers()

&#9;for i=1,#p do

&#9;&#9;if (p[i].Character) then
&#9;&#9;&#9;local t = p[i].Character:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if t then
&#9;&#9;&#9;&#9;if (Board.Position - t.Position).magnitude &lt; 20 then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;
&#9;end
&#9;return false

end

function sepuku()
&#9;if not nearPlayer() then
&#9;&#9;Board:Remove()
&#9;end
end

while true do
&#9;wait(30)
&#9;sepuku()
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX163">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21417802</url></Content>
								<string name="Name">boardkick</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX164">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21698666</url></Content>
								<string name="Name">coastingpose</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX165">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21632926</url></Content>
								<string name="Name">leftturn</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX166">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21700751</url></Content>
								<string name="Name">ollie</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX167">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21633130</url></Content>
								<string name="Name">rightturn</string>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX168">
							<Properties>
								<bool name="Looped">true</bool>
								<string name="Name">CruiseLoop</string>
								<float name="Pitch">0.856728375</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22917014</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX169">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardDrop</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920550</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX170">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardStop</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920633</url></Content>
								<float name="Volume">0.568356037</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX171">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">BoardOllie</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22921446</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX172">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ReSeater</string>
								<ProtectedString name="Source">local Board = script.Parent
local ScriptToRemove

function onChildAdded(Child)
&#9;if Child:IsA(&quot;JointInstance&quot;) then
&#9;&#9;local Torso = Child.Part1

&#9;&#9;Child.C0 = Child.C0 * CFrame.new(0, 0, -1)

&#9;&#9;if Torso ~= nil and Torso.Name == &quot;Torso&quot; and game.Players:getPlayerFromCharacter(Torso.Parent) then
&#9;&#9;&#9;ScriptToRemove = Torso.Parent:findFirstChild(&quot;Animate&quot;)

&#9;&#9;&#9;if ScriptToRemove ~= nil then
&#9;&#9;&#9;&#9;ScriptToRemove.Parent = nil

&#9;&#9;&#9;&#9;local RightShoulder = Torso:findFirstChild(&quot;Right Shoulder&quot;)
&#9;&#9;&#9;&#9;local LeftShoulder = Torso:findFirstChild(&quot;Left Shoulder&quot;)
&#9;&#9;&#9;&#9;local RightHip = Torso:findFirstChild(&quot;Right Hip&quot;)
&#9;&#9;&#9;&#9;local LeftHip = Torso:findFirstChild(&quot;Left Hip&quot;)

&#9;&#9;&#9;&#9;if RightShoulder ~= nil and RightShoulder:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;&#9;&#9;RightShoulder.DesiredAngle = 1.57 / 2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if LeftShoulder ~= nil and LeftShoulder:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;&#9;&#9;LeftShoulder.DesiredAngle = -1.57 /2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if RightHip ~= nil and RightHip:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;RightHip.DesiredAngle = 3.14 /2
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if LeftHip ~= nil and LeftHip:IsA(&quot;Motor&quot;) then
&#9;&#9;&#9;&#9;&#9;LeftHip.DesiredAngle = -3.14 /2
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onChildRemoved(Child)
&#9;if Child:IsA(&quot;JointInstance&quot;) then
&#9;&#9;local Torso = Child.Part1

&#9;&#9;if Torso ~= nil and Torso.Name == &quot;Torso&quot; and game.Players:getPlayerFromCharacter(Torso.Parent) then
&#9;&#9;&#9;if ScriptToRemove ~= nil then
&#9;&#9;&#9;&#9;ScriptToRemove.Parent = Torso.Parent
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

Board.ChildAdded:connect(onChildAdded)
Board.ChildRemoved:connect(onChildRemoved)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyThrust" referent="RBX173">
							<Properties>
								<string name="Name">OllieThrust</string>
								<Vector3 name="force">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>-2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX174">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>45.4004173</X>
								<Y>1028.88086</Y>
								<Z>46.4440384</Z>
								<R00>0.999993265</R00>
								<R01>0.00365942507</R01>
								<R02>0.000299438485</R02>
								<R10>0.000843267189</R10>
								<R11>-0.308276772</R11>
								<R12>0.95129627</R12>
								<R20>0.00357350754</R20>
								<R21>-0.951289594</R21>
								<R22>-0.308277726</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>7.20000029</Y>
							<Z>20</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX185">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5</X>
							<Y>1064</Y>
							<Z>-46</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>91</X>
							<Y>1.20000005</Y>
							<Z>92</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX186">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX187">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>24</X>
							<Y>1064</Y>
							<Z>-98</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>52</X>
							<Y>1.20000005</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX188">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX189">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>54</X>
							<Y>1064</Y>
							<Z>-102</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX190">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX191">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5</X>
							<Y>1001.59998</Y>
							<Z>58.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>63</X>
							<Y>1.20000005</Y>
							<Z>63</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX192">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX193">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>1027.99988</Y>
							<Z>80</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>51.6000023</Y>
							<Z>106</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX194">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX195">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX196">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>74.5</X>
							<Y>1027.99988</Y>
							<Z>80.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>51.6000023</Y>
							<Z>107</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX197">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX198">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX199">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>63.5</X>
							<Y>1014.80017</Y>
							<Z>26.5</Z>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>23</X>
							<Y>27.6000004</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX200">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX201">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX202">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>23.5</X>
							<Y>1014.80048</Y>
							<Z>26.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>23</X>
							<Y>27.6000004</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX203">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX204">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX205">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5</X>
							<Y>1021.19989</Y>
							<Z>13.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>17</X>
							<Y>7.20000029</Y>
							<Z>25</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX206">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX207">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>65.5</X>
							<Y>1004.60004</Y>
							<Z>67</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>17</X>
							<Y>4.80000019</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX208">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX209">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>21.5</X>
							<Y>1004.60004</Y>
							<Z>67</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>17</X>
							<Y>4.80000019</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX210">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX211">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5</X>
							<Y>1004.59991</Y>
							<Z>82.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>61</X>
							<Y>4.80000019</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX212">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX213">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX214">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>35</X>
							<Y>1009.39996</Y>
							<Z>82.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>4.80000019</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX215">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="WedgePart" referent="RBX216">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>1009.40002</Y>
							<Z>82.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>4.80000019</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX217">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX218">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5</X>
							<Y>1009.39996</Y>
							<Z>82.5</Z>
							<R00>1</R00>
							<R01>3.05180438e-005</R01>
							<R02>-3.05171125e-005</R02>
							<R10>-3.05171125e-005</R10>
							<R11>1</R11>
							<R12>3.05180438e-005</R12>
							<R20>3.05180438e-005</R20>
							<R21>-3.05171125e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>4.80000019</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX219">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX220">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX221">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>44</X>
							<Y>1004.59998</Y>
							<Z>59.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>4.80000019</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX222">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX223">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="CornerWedgePart" referent="RBX224">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>43</X>
							<Y>1015.40002</Y>
							<Z>60</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">CornerWedge</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX225">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="CornerWedgePart" referent="RBX226">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>45</X>
							<Y>1015.40002</Y>
							<Z>58</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
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						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">CornerWedge</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX227">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="CornerWedgePart" referent="RBX228">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>45</X>
							<Y>1015.40002</Y>
							<Z>60</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<float name="Reflectance">0.100000001</float>
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						<float name="RightParamB">0.5</float>
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							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX229">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="CornerWedgePart" referent="RBX230">
					<Properties>
						<bool name="Anchored">true</bool>
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						<float name="BackParamB">0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>43</X>
							<Y>1015.40002</Y>
							<Z>58</Z>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX231">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="CornerWedgePart" referent="RBX232">
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						<bool name="Anchored">true</bool>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>43</X>
							<Y>1011.40002</Y>
							<Z>60</Z>
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							<R22>-0</R22>
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							<Y>0</Y>
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						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="Script" referent="RBX233">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="CornerWedgePart" referent="RBX234">
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>45</X>
							<Y>1011.40002</Y>
							<Z>58</Z>
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							<R22>-0</R22>
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						<float name="Reflectance">0.100000001</float>
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							<Y>0</Y>
							<Z>0</Z>
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							<Y>0</Y>
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						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="Script" referent="RBX235">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
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				<Item class="CornerWedgePart" referent="RBX236">
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						<int name="BrickColor">194</int>
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							<Y>1011.40002</Y>
							<Z>58</Z>
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						<float name="Reflectance">0.100000001</float>
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							<Y>0</Y>
							<Z>0</Z>
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							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="Script" referent="RBX237">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
						</Properties>
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				<Item class="CornerWedgePart" referent="RBX238">
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						<int name="BrickColor">194</int>
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							<Y>1011.40002</Y>
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					<Item class="Script" referent="RBX239">
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							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do 
wait(1)
script.Parent.BrickColor = &quot;Dark green&quot;
wait(20)
script.Parent.BrickColor = &quot;Brown&quot;
wait(20)
script.Parent.BrickColor = &quot;Deep blue&quot;
wait(20)
script.Parent.BrickColor = &quot;Bright red&quot;
end </ProtectedString>
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						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>11</X>
							<Y>12</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX243">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=45449489</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX244">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>1017.20001</Y>
							<Z>27.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX245">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=60951666</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX246">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">102</int>
						<CoordinateFrame name="CFrame">
							<X>53</X>
							<Y>1018</Y>
							<Z>27.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX247">
						<Properties>
							<token name="Face">2</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=48489473</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX248">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leaderboard</string>
						<ProtectedString name="Source">print(&quot;LinkedLeaderboard script version 5.00 loaded&quot;)

--stands = {}
--CTF_mode = false


function onHumanoidDied(humanoid, player)
&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;if player.Character ~= nil then
&#9;if stats ~= nil then

&#9;&#9;print(&quot;Almighty leaderboard states: No more play value&quot;)
&#9;&#9;if player.Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;&#9;player.Character.Playing:remove()
&#9;&#9;end
&#9;&#9;local stuff = player:GetChildren()
&#9;&#9;for i=1,#stuff do
&#9;&#9;&#9;if stuff[i].className == &quot;Message&quot; or stuff[i].className == &quot;Hint&quot; then
&#9;&#9;&#9;&#9;stuff[i]:remove()
&#9;&#9;&#9;&#9;print(&quot;Almighty leaderboard states: Bye msg&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;if stuff[i].Name ~= &quot;Backpack&quot; and stuff[i].Name ~= &quot;leaderstats&quot;  then
&#9;&#9;&#9;&#9;stuff[i]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;local thing = game.Workspace.Controller
&#9;&#9;&#9;if thing.Value == player then
&#9;&#9;&#9;&#9;thing.Value = nil
&#9;&#9;&#9;&#9;end

&#9;&#9;--local deaths = stats:findFirstChild(&quot;Wipeouts&quot;)
&#9;&#9;--deaths.Value = deaths.Value + 1

&#9;&#9;-- do short dance to try and find the killer

&#9;&#9;--local killer = getKillerOfHumanoidIfStillInGame(humanoid)

&#9;&#9;--handleKillCount(humanoid, player)

&#9;end
&#9;end
end

function onPlayerRespawn(property, player)
&#9;-- need to connect to new humanoid
&#9;
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;local p = player
&#9;&#9;local h = humanoid

&#9;&#9;local ss = p:GetChildren()
&#9;&#9;for i=1,#ss do
&#9;&#9;&#9;if ss[i].className == &quot;Message&quot; or ss[i].className == &quot;Hint&quot; then
&#9;&#9;&#9;&#9;ss[i]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;local m = Instance.new(&quot;Message&quot;)
&#9;&#9;m.Parent = p
&#9;&#9;m.Text = &quot;Use the spectate tool to stop playing minigames.&quot;
&#9;&#9;
&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )

&#9;&#9;local items = game.Workspace:findFirstChild(h.Parent.Name .. &quot;&apos;s Items&quot;)
&#9;&#9;if items ~= nil then
&#9;&#9;&#9;print(&quot;!!!&quot;)
&#9;&#9;&#9;local things = items:GetChildren()
&#9;&#9;&#9;for i=1,#things do
&#9;&#9;&#9;&#9;local item = game.Lighting.Inventory:findFirstChild(things[i].Name)
&#9;&#9;&#9;&#9;if item ~= nil then
&#9;&#9;&#9;&#9;&#9;print(&quot;Added&quot;)
&#9;&#9;&#9;&#9;&#9;item:clone().Parent = p.Backpack
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;
&#9;&#9;wait(3)
&#9;&#9;if m ~= nil then m:remove() end
&#9;&#9;end
&#9;end

function getKillerOfHumanoidIfStillInGame(humanoid)
&#9;-- returns the player object that killed this humanoid
&#9;-- returns nil if the killer is no longer in the game

&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this
&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)

&#9;-- find player with name on tag
&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;local killer = tag.Value
&#9;&#9;if killer.Parent ~= nil then -- killer still in game
&#9;&#9;&#9;return killer
&#9;&#9;end
&#9;end

&#9;return nil
end

function handleKillCount(humanoid, player)
&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)
&#9;if killer ~= nil then
&#9;&#9;local stats = killer:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;local kills = stats:findFirstChild(&quot;KOs&quot;)
&#9;&#9;&#9;if killer ~= player then
&#9;&#9;&#9;&#9;kills.Value = kills.Value + 1
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;kills.Value = kills.Value - 1
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


-----------------------------------------------



--[[function findAllFlagStands(root)
&#9;local c = root:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;findAllFlagStands(c[i])
&#9;&#9;end
&#9;&#9;if (c[i].className == &quot;FlagStand&quot;) then
&#9;&#9;&#9;table.insert(stands, c[i])
&#9;&#9;end
&#9;end
end]]

--[[function hookUpListeners()
&#9;for i=1,#stands do
&#9;&#9;stands[i].FlagCaptured:connect(onCaptureScored)
&#9;end
end]]

function onPlayerEntered(newPlayer)

&#9;--[[if CTF_mode == true then

&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;&#9;stats.Name = &quot;leaderstats&quot;

&#9;&#9;local captures = Instance.new(&quot;IntValue&quot;)
&#9;&#9;captures.Name = &quot;Captures&quot;
&#9;&#9;captures.Value = 0


&#9;&#9;captures.Parent = stats

&#9;&#9;-- VERY UGLY HACK
&#9;&#9;-- Will this leak threads?
&#9;&#9;-- Is the problem even what I think it is (player arrived before character)?
&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(5)
&#9;&#9;end

&#9;&#9;stats.Parent = newPlayer

&#9;else]]

&#9;&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;&#9;stats.Name = &quot;leaderstats&quot;

&#9;&#9;local kills = Instance.new(&quot;IntValue&quot;)
&#9;&#9;kills.Name = &quot;Tokens&quot;
&#9;&#9;kills.Value = 0

&#9;&#9;--[[local deaths = Instance.new(&quot;IntValue&quot;)
&#9;&#9;deaths.Name = &quot;&quot;
&#9;&#9;deaths.Value = 0]]

&#9;&#9;kills.Parent = stats

&#9;&#9;--deaths.Parent = stats

&#9;&#9;-- VERY UGLY HACK
&#9;&#9;-- Will this leak threads?
&#9;&#9;-- Is the problem even what I think it is (player arrived before character)?
&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(5)
&#9;&#9;end

&#9;&#9;local humanoid = newPlayer.Character.Humanoid

&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

&#9;&#9;-- start to listen for new humanoid
&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


&#9;&#9;stats.Parent = newPlayer

&#9;&#9;if newPlayer.Name == &quot;Player&quot; or newPlayer.Name == &quot;cosmonova1&quot; then
&#9;&#9;&#9;newPlayer.leaderstats.Coins.Value = 1333337
&#9;&#9;&#9;end

&#9;&#9;local m = Instance.new(&quot;Message&quot;)
&#9;&#9;m.Parent = p
&#9;&#9;m.Text = &quot;Use the spectate tool to stop playing minigames.&quot;
&#9;&#9;
&#9;&#9;wait(3)

&#9;&#9;if m ~= nil then m:remove() end
&#9;--end

end

function onPlayerExited(player)

&#9;local things = game.Workspace:findFirstChild(player.Name .. &quot;&apos;s Items&quot;)
&#9;if things ~= nil then
&#9;&#9;things:remove()
&#9;&#9;end

&#9;thing = game.Workspace:findFirstChild(&quot;Controller&quot;)
&#9;if thing.Value == player then
&#9;&#9;thing.Value = nil
&#9;&#9;end
&#9;end

--[[function onCaptureScored(player)

&#9;&#9;local ls = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;if ls == nil then return end
&#9;&#9;local caps = ls:findFirstChild(&quot;Captures&quot;)
&#9;&#9;if caps == nil then return end
&#9;&#9;caps.Value = caps.Value + 1

end]]


--[[findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands &gt; 0) then CTF_mode = true end]]
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildRemoved:connect(onPlayerExited)



</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX249">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Minigames</string>
						<ProtectedString name="Source">--[[NOTES]]--
--[[

This minigame script takes all of the minigames under game.Lighting.Choices as models.
The minigames need to have the following things:

**A wait time of 7 seconds at the beginning in the game&apos;s game script. (states stuff to players)
**A miniature game script (obviously)
**An StringValue called Winner (tells who won this thingy)
**A script or some method that can tell who won, and adds the winner&apos;s name to the StringValue &quot;Winner&quot;
**A Color3 Value called Ambience (change the theme/element of the place)
**A part(s) called Spawn (players will spawn here)
**A StringValue called Objective (a game message)
**A StringValue called Instructions (a hint)
**An IntValue called TimeLimit (a time limit)
**A BoolValue called KillAllIfNotFinished (check this if you want everyone to fail if time runs out)

Other things:

**People who are playing the minigames have the intvalue called &quot;Playing&quot; in their character.
**Comes with a minigame choice system
]]--
--[[DECLARATIONS]]--

chooser = game.Workspace.ChosenMinigame
chooserdebounce = game.Workspace.MinigameChoices.Debounce
elevator = game.Workspace[&quot;Choose Next Map (50 Tokens)&quot;].Head
elevatordebounce = false

choosing = false
finished = false

--toys = game.Workspace.Toys:clone()

local SlashSound = Instance.new(&quot;Sound&quot;)
SlashSound.SoundId = &quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent = game.Workspace
SlashSound.Volume = .1
SlashSound.Name = &quot;Slash&quot;

local Yay = Instance.new(&quot;Sound&quot;)
Yay.SoundId = &quot;http://www.roblox.com/asset/?id=1079839&quot;
Yay.Parent = game.Workspace
Yay.Volume = .3
Yay.Name = &quot;Trumpets&quot;

minigames = {}
factor = 100

mm = game.Lighting.Choices:GetChildren()
for i=1,#mm do
&#9;if mm[i].className == &quot;Model&quot; and mm[i]:findFirstChild(&quot;PickMe&quot;) == nil then
&#9;&#9;table.insert(minigames,mm[i])
&#9;&#9;end
&#9;end

numplayers = game.Workspace.NumPlayers

--[[STANDARD STATEMENTS]]--

function displayMSG(string, parent, time)
&#9;local msg = Instance.new(&quot;Message&quot;)
&#9;msg.Parent = parent
&#9;msg.Text = string
&#9;wait(time)
&#9;msg:remove()
&#9;end

function displayHINT(string, parent, time)
&#9;local msg = Instance.new(&quot;Hint&quot;)
&#9;msg.Parent = parent
&#9;msg.Text = string
&#9;if time ~= nil then
&#9;wait(time)
&#9;msg:remove()
&#9;end
&#9;end

function deleteTools()
&#9;local stuff = game.Workspace:GetChildren()
&#9;for i=1,#stuff do
&#9;&#9;if stuff[i].className == &quot;Tool&quot; or stuff[i].className == &quot;Hopperbin&quot; then
&#9;&#9;&#9;stuff[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

function deleteMSG()
&#9;local stuff = game.Workspace:GetChildren()
&#9;for i=1,#stuff do
&#9;&#9;if stuff[i].className == &quot;Message&quot; or stuff[i].className == &quot;Hint&quot; then
&#9;&#9;&#9;stuff[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;local m = players[i]:findFirstChild(&quot;Message&quot;)
&#9;&#9;local h = players[i]:findFirstChild(&quot;Hint&quot;)
&#9;&#9;local things = players[i]:GetChildren()
&#9;&#9;for i=1,#things do
&#9;&#9;&#9;if things[i].className == &quot;Hint&quot; or things[i].className == &quot;Message&quot; then
&#9;&#9;&#9;&#9;things[i]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;if m ~= nil then m:remove() end
&#9;&#9;if h ~= nil then h:remove() end
&#9;&#9;end
&#9;end


--[[PLAYER STATEMENTS--]]


function getWillingPlayers(places)
&#9;local count = 0
&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;if players[i].Character:findFirstChild(&quot;Spectating&quot;) == nil then
&#9;&#9;&#9;count = count + 1
&#9;&#9;&#9;local s = Instance.new(&quot;IntValue&quot;)
&#9;&#9;&#9;s.Parent = players[i].Character
&#9;&#9;&#9;s.Name = &quot;Playing&quot;
&#9;&#9;&#9;placenum = #places
&#9;&#9;&#9;u = i
&#9;&#9;&#9;if u &gt; placenum then u = 1 end
&#9;&#9;&#9;&#9;players[i].Character:moveTo(Vector3.new(places[u].Position.x + math.random(-places[u].Size.x/3, places[u].Size.x/3), places[u].Position.y + 10, places[u].Position.z + math.random(-places[u].Size.z/3, places[u].Size.z/3)))
&#9;&#9;&#9;&#9;players[i].Character.Torso.Velocity = Vector3.new(0,0,0)

&#9;&#9;&#9;&#9;local hoppers = players[i].Backpack:GetChildren()
&#9;&#9;&#9;&#9;for x=1,#hoppers do
&#9;&#9;&#9;&#9;&#9;local cams = hoppers[x]:findFirstChild(&quot;SpectateScript&quot;)
&#9;&#9;&#9;&#9;&#9;if cams ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;cams.Parent:remove()
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;if players[i]:findFirstChild(&quot;Reminder&quot;) then
&#9;&#9;&#9;&#9;&#9;players[i].Reminder:remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;--wait()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;end


&#9;numplayers.Value = count
&#9;end


function checkPlayers()
&#9;local count = 0
&#9;print(&quot;Checking&quot;)
&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then 
&#9;&#9;&#9;print(&quot;Past a threshold&quot;)
&#9;&#9;&#9;if players[i].Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;&#9;&#9;&#9;count = count + 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;print(&quot;There are &quot; .. count .. &quot; players playing&quot;)
&#9;&#9;if count &lt; 1 or count == nil then
&#9;&#9;&#9;print(&quot;Case 1&quot;)
&#9;&#9;&#9;return 0
&#9;&#9;&#9;elseif count &gt; 1 then
&#9;&#9;&#9;print(&quot;Case 2&quot;)
&#9;&#9;&#9;return 1
&#9;&#9;&#9;else 
&#9;&#9;&#9;print(&quot;Case 3&quot;)
&#9;&#9;&#9;return 2
&#9;&#9;&#9;end
&#9;&#9;return 0
&#9;end

function getMultiplePlayers()

&#9;local playersleft = {}

&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then 
&#9;&#9;if players[i].Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;&#9;&#9;table.insert(playersleft, players[i])
&#9;&#9;&#9;--players[i].leaderstats.Coins.Value = players[i].leaderstats.Coins.Value + (numplayers.Value * 5)
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;local prize = math.ceil((factor/#playersleft) * (math.random(100, 140) * .01))

&#9;displayMSG(&quot;Multiple users have beaten the race&quot;, game.Workspace, 3)
&#9;displayMSG(&quot;They each get &quot; .. prize .. &quot; tokens!&quot;, game.Workspace, 3)

&#9;for i=1,#playersleft do
&#9;&#9;if playersleft[i] ~= nil then
&#9;&#9;playersleft[i].leaderstats.Tokens.Value = playersleft[i].leaderstats.Tokens.Value + (prize)
&#9;&#9;end
&#9;&#9;end

&#9;end

function killAll()
&#9;print(&quot;Kill em all!&quot;)
&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then 
&#9;&#9;if players[i].Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;&#9;&#9;print(&quot;...&quot;)
&#9;&#9;&#9;players[i].Character.Humanoid.Health = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

function reachForPlayers()
&#9;if game.Players:findFirstChild(&quot;Player&quot;) ~= nil and game.Workspace.TestingMode.Value == true then return true end

&#9;guys = {}

&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then 
&#9;&#9;&#9;if players[i].Character:findFirstChild(&quot;Spectating&quot;) == nil then
&#9;&#9;&#9;&#9;table.insert(guys, players[i])
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;for i=1,#guys do
&#9;&#9;print(&quot;There are &quot; .. #guys .. &quot; players here.&quot;)
&#9;&#9;if #guys &lt; 2 or #guys == nil then
&#9;&#9;&#9;displayHINT(&quot;Two or more people are needed to play this game&quot;, game.Workspace, 3)
&#9;&#9;&#9;return false
&#9;&#9;&#9;else
&#9;&#9;&#9;return true
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

function checkNumber() --This function tells the amount of players that are playing the minigame every second. If it&apos;s 1 player, the player wins.
&#9;local count = 0
&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then 
&#9;&#9;--if players[i].Name == &quot;Player&quot; then break end
&#9;&#9;--print(&quot;??&quot;)
&#9;&#9;--print(#players)
&#9;&#9;if players[i].Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;&#9;&#9;--print(&quot;?&quot;)
&#9;&#9;&#9;count = count + 1
&#9;&#9;end

&#9;&#9;end
&#9;end

&#9;if count &lt; 1 or count == nil then --Everyone lost...
&#9;&#9;time.Value = 0
&#9;elseif count &lt; 2 then--Someone is left
&#9;&#9;for i=1,#players do--Find that player
&#9;&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;&#9;if players[i].Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;&#9;&#9;&#9;win.Value = players[i].Name
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;end



&#9;end

function checkPlayerSubScores()
&#9;local players = game.Players:GetChildren()
&#9;for i=1,#players do
&#9;&#9;if players[i].Character ~= nil then
&#9;&#9;--if players[i].Name == &quot;Player&quot; then break end
&#9;&#9;end
&#9;&#9;end
&#9;end

--[[MINIGAME STATEMENTS]]--


function chooseMinigame()

&#9;--print(table.maxn(minigames))
&#9;--if table.maxn(minigames) &lt; 1 then
&#9;&#9;--refill list
&#9;&#9;minigames = {}

&#9;&#9;mm = game.Lighting.Choices:GetChildren()
&#9;&#9;for i=1,#mm do
&#9;&#9;&#9;if mm[i].className == &quot;Model&quot; and mm[i]:findFirstChild(&quot;PickMe&quot;) == nil then
&#9;&#9;&#9;&#9;table.insert(minigames,mm[i])
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;--end

&#9;if game.Workspace.ChosenMinigame.Value == &quot;None&quot; then
&#9;&#9;local randommultiplier = math.random(80,100)
&#9;&#9;local t = .01
&#9;&#9;local pick = math.random(1,#minigames)
&#9;&#9;local times = 0
&#9;&#9;while true do  -- The following just makes minigame picking fun
&#9;&#9;&#9;SlashSound:play()
&#9;&#9;&#9;if pick &gt; #minigames then
&#9;&#9;&#9;&#9;pick = 1
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;local m = (minigames[pick]) -- (colors[math.random(1,#colors)])
&#9;&#9;&#9;displayHINT(&quot;--&gt; &quot; .. m.Name .. &quot; &lt;--&quot;, game.Workspace, t)
&#9;&#9;&#9;times = times + 1

&#9;&#9;&#9;if times &gt; 15 then
&#9;&#9;&#9;&#9;t = t*2
&#9;&#9;&#9;&#9;times = 0
&#9;&#9;&#9;&#9;print(&quot;Slower&quot;)
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;randommultiplier = randommultiplier - 1

&#9;&#9;&#9;if randommultiplier &lt; 1 then 
&#9;&#9;&#9;print(minigames[pick].Name .. &quot;, &quot; .. m.Name)
&#9;&#9;&#9;table.remove(minigames, pick) --no repeating
&#9;&#9;&#9;return m 
&#9;&#9;&#9;end

&#9;&#9;&#9;pick = pick + 1

&#9;&#9;&#9;--SlashSound:stop()
&#9;&#9;&#9;end
&#9;&#9;else 

&#9;&#9;local m = game.Lighting.Choices:findFirstChild(game.Workspace.ChosenMinigame.Value)
&#9;&#9;return m
&#9;&#9;end
&#9;end

function loadMinigame(mg)
&#9;m = mg:clone()
&#9;m.GameScript.Disabled = false
&#9;m.Parent = game.Workspace
&#9;m:makeJoints()
&#9;game.Lighting.Ambient = m.Ambience.Value
&#9;game.Lighting.TimeOfDay = m.TimeOfDay.Value
&#9;displayMSG(m.Objective.Value, game.Workspace, 4) -- Objective
&#9;displayHINT(m.Instructions.Value, game.Workspace) -- Instructions
&#9;return m
&#9;end

function deleteMinigame(mg)
&#9;if mg ~= nil then
&#9;&#9;mg:remove()
&#9;&#9;end
&#9;end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function playMinigame(mg)
&#9;time = mg.TimeLimit.Value
&#9;game.Workspace.Timer.Value = time
&#9;time = game.Workspace.Timer
&#9;win = mg.Winner
&#9;win.Changed:connect(function(string) endMinigame(string) end)
&#9;finished = false
&#9;while time.Value &gt; 0 do
&#9;&#9;time.Value = time.Value - 1
&#9;&#9;wait(1)
&#9;&#9;--[[if win.Value ~= &quot;?&quot; then
&#9;&#9;&#9;endMinigame(win.Value)
&#9;&#9;&#9;break
&#9;&#9;&#9;end]]
&#9;&#9;--print(&quot;!&quot;)
&#9;&#9;if game.Workspace.TestingMode.Value == false then
&#9;&#9;checkNumber()
&#9;&#9;end
&#9;&#9;end
&#9;&#9;if finished == false then
&#9;&#9;if mg.KillAllIfNotFinished.Value == false then
&#9;&#9;print(&quot;Don&apos;t kill everyone&quot;)
&#9;&#9;wait(1)
&#9;&#9;endMinigame(win.Value)
&#9;&#9;else
&#9;&#9;print(&quot;Kill everyone&quot;)
&#9;&#9;killAll()
&#9;&#9;wait(1)
&#9;&#9;endMinigame(&quot;&quot;)
&#9;&#9;end
&#9;&#9;finished = true
&#9;&#9;end
&#9;end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function endMinigame(winner) --winner is a string
&#9;print(&quot;Woot&quot;)
&#9;finished = true
&#9;time.Value = 0
&#9;--deleteMSG()
&#9;print(winner)
&#9;guy = game.Players:findFirstChild(winner)
&#9;if guy ~= nil then
&#9;&#9;print(&quot;1 person has won&quot;)
&#9;&#9;guy.leaderstats.Tokens.Value = guy.leaderstats.Tokens.Value + factor
&#9;&#9;displayMSG(winner .. &quot; has won the race Yay!&quot;, game.Workspace, 2)
&#9;&#9;print(&quot;Give him/her tokens&quot;)
&#9;&#9;displayMSG(winner .. &quot; has won &quot; .. factor .. &quot; tokens&quot;, game.Workspace, 3)
&#9;&#9;else
&#9;&#9;--checkPlayerSubScores()
&#9;&#9;q = checkPlayers() -- is there more than one winner, or is there none?
&#9;&#9;if q == 0 then
&#9;&#9;&#9;displayMSG(&quot;Everyone has lost the game!&quot;, game.Workspace, 2)
&#9;&#9;&#9;displayMSG(&quot;Tokens are not awarded to anyone...&quot;, game.Workspace, 2)
&#9;&#9;&#9;elseif q == 1 then
&#9;&#9;&#9;getMultiplePlayers()
&#9;&#9;&#9;print(&quot;There really are multiple players&quot;)
&#9;&#9;&#9;else
&#9;&#9;&#9;getMultiplePlayers()
&#9;&#9;&#9;print(&quot;I hope that you&apos;re just testing...&quot;)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

---------------------------------------------------------------------------------------------------------------------------------------------------------------------
--[[ THE FOLLOWING IS FOR CHOOSING A MINIGAME INSTEAD OF RANDOM SELECTION. COMMENT OUT IF IT IS NOT NEEDED--]]
---------------------------------------------------------------------------------------------------------------------------------------------------------------------

function noMoreChoosing()
&#9;elevatordebounce = true
&#9;chooserdebounce.Value = true
&#9;elevator.BrickColor = BrickColor.new(26)
&#9;elevator.Parent.Part1.BrickColor = BrickColor.new(26)
&#9;elevator.Parent.Part2.BrickColor = BrickColor.new(26)
&#9;elevator.Parent.Part3.BrickColor = BrickColor.new(26)
&#9;elevator.Parent.Name = &quot;&quot;
&#9;end

function allowChoosing()
&#9;elevatordebounce = false
&#9;chooserdebounce.Value = false
&#9;elevator.BrickColor = BrickColor.new(1)
&#9;elevator.Parent.Part1.BrickColor = BrickColor.new(1)
&#9;elevator.Parent.Part2.BrickColor = BrickColor.new(1)
&#9;elevator.Parent.Part3.BrickColor = BrickColor.new(1)
&#9;elevator.Parent.Name = &quot;Choose Next Map (50 Coins)&quot;
&#9;end

function onChanged()
&#9;if chooserdebounce.Value == true then
&#9;local guy = elevator.Guy.Value
&#9;if guy ~= nil then
&#9;&#9;if guy.Character ~= nil then
&#9;&#9;&#9;local player = game.Players:findFirstChild(guy.Name)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;guy.Character:moveTo(game.Workspace.Z.Position)
&#9;&#9;&#9;player.leaderstats.Tokens.Value = player.leaderstats.Coins.Value - 50
&#9;&#9;&#9;elevator.Guy.Value = nil
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;end
&#9;end

game.Workspace.MinigameChoices.Debounce.Changed:connect(onChanged)

function onTouch(part)
&#9;if part.Parent ~= nil then
&#9;&#9;h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h ~= nil and elevatordebounce == false then
&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;player = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;&#9;&#9;if player ~= nil then
&#9;&#9;&#9;&#9;&#9;if player.leaderstats.Tokens.Value &gt;=50 then

&#9;&#9;&#9;&#9;&#9;&#9;elevatordebounce = true
&#9;&#9;&#9;&#9;&#9;&#9;elevator.BrickColor = BrickColor.new(26)
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Part1.BrickColor = BrickColor.new(26)
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Part2.BrickColor = BrickColor.new(26)
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Part3.BrickColor = BrickColor.new(26)
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Name = &quot;&quot;
&#9;&#9;&#9;&#9;&#9;&#9;chooserdebounce.Value = false

&#9;&#9;&#9;&#9;&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;bp.Parent = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;&#9;bp.position = elevator.Position + Vector3.new(-20,20,0)
&#9;&#9;&#9;&#9;&#9;&#9;bp.maxForce = Vector3.new(1000000000,1000000000,1000000000)
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Barrier.CanCollide = false
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Barrier.Transparency = 1

&#9;&#9;&#9;&#9;&#9;&#9;elevator.Guy.Value = player

&#9;&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;&#9;&#9;if player ~= nil then

&#9;&#9;&#9;&#9;&#9;&#9;bp:remove()
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Barrier.CanCollide = true
&#9;&#9;&#9;&#9;&#9;&#9;elevator.Parent.Barrier.Transparency = .5

&#9;&#9;&#9;&#9;&#9;&#9;local hinty = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;hinty.Parent = game.Workspace
&#9;&#9;&#9;&#9;&#9;&#9;hinty.Text = h.Parent.Name .. &quot; is choosing the next race...&quot;
&#9;&#9;&#9;&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;&#9;&#9;&#9;hinty:remove()
&#9;&#9;&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

elevator.Touched:connect(onTouch)


function onControllerChanged()
&#9;if game.Workspace.Controller.Value == nil then
&#9;&#9;game.Workspace.Timer.Value = 0
&#9;&#9;end
&#9;end

game.Workspace.Controller.Changed:connect(onControllerChanged)

--[[ THE MAIN LOOP ]]--

allowChoosing()

while true do
&#9;wait(3)
&#9;if reachForPlayers() == true then
&#9;&#9;wait(1)

&#9;&#9;if chooserdebounce.Value == false and elevatordebounce == true then
&#9;&#9;&#9;displayHINT(&quot;The next Map is being chosen by a player (20 more seconds for him/her to choose)...&quot;, game.Workspace, 20)
&#9;&#9;&#9;noMoreChoosing()
&#9;&#9;&#9;else
&#9;&#9;&#9;noMoreChoosing()
&#9;&#9;&#9;displayHINT(&quot;Choosing a Race...&quot;, game.Workspace, 2)
&#9;&#9;&#9;end

&#9;&#9;local m = chooseMinigame()
&#9;&#9;game.Workspace.ChosenMinigame.Value = &quot;None&quot;
&#9;&#9;displayHINT(&quot; --&gt; &quot; .. m.Name .. &quot; &lt;-- &quot;, game.Workspace, .8) -- sound laggg
&#9;&#9;Yay:play()
&#9;&#9;displayHINT(&quot;--&gt;   &quot; .. m.Name .. &quot;   &lt;--&quot;, game.Workspace, .4)
&#9;&#9;displayHINT(&quot; --&gt; &quot; .. m.Name .. &quot; &lt;-- &quot;, game.Workspace, .4)
&#9;&#9;displayHINT(&quot;--&gt;   &quot; .. m.Name .. &quot;   &lt;--&quot;, game.Workspace, .4) -- Just showing that it picked a minigame
&#9;&#9;displayHINT(&quot; --&gt; &quot; .. m.Name .. &quot; &lt;-- &quot;, game.Workspace, .4)
&#9;&#9;displayHINT(&quot;--&gt;   &quot; .. m.Name .. &quot;   &lt;--&quot;, game.Workspace, .4)
&#9;&#9;displayHINT(&quot; --&gt; &quot; .. m.Name .. &quot; &lt;-- &quot;, game.Workspace, .4)
&#9;&#9;wait(1)
&#9;&#9;displayMSG(m.Name .. &quot; will start soon.&quot;, game.Workspace, 3)
&#9;&#9;--Hint(m.Name .. &quot; ~~ Origin: &quot; .. m.Origin.Value .. &quot;.

&#9;&#9;if game.Workspace:findFirstChild(&quot;Toys&quot;) ~= nil then game.Workspace.Toys:remove() end

&#9;&#9;wait(1)
&#9;&#9;print(&quot;Getting teh minigame&quot;)
&#9;&#9;m = loadMinigame(m)
&#9;&#9;print(&quot;Getting teh players&quot;)
&#9;&#9;wait(1)

&#9;&#9;sp = {}
&#9;&#9;local spawns = m:GetChildren()
&#9;&#9;for i=1,#spawns do
&#9;&#9;&#9;if spawns[i].Name == &quot;Spawn&quot; then
&#9;&#9;&#9;&#9;table.insert(sp,spawns[i])
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;game.Workspace.Controller.Value = nil

&#9;&#9;getWillingPlayers(sp)

&#9;&#9;displayMSG(&quot;Ready?&quot;, game.Workspace, 2)
&#9;&#9;displayMSG(&quot;Go!&quot;, game.Workspace, .5)
&#9;&#9;wait(1) --The game script in the minigame would go now

&#9;&#9;--local t = toys:clone()
&#9;&#9;--t.Parent = game.Workspace

&#9;&#9;allowChoosing()

&#9;&#9;playMinigame(m)

&#9;&#9;deleteMinigame(m)

&#9;&#9;game.Workspace.Controller.Value = nil

&#9;&#9;killAll()

&#9;&#9;deleteMSG()

&#9;&#9;deleteTools()

&#9;&#9;displayHINT(&quot;The next race will begin shortly.&quot;, game.Workspace, 30)
&#9;&#9;print(&quot;Rinse, lather, and repeat&quot;)

&#9;&#9;game.Workspace.NumPlayers.Value = 0
&#9;&#9;end
&#9;end

&#9;&#9;</ProtectedString>
					</Properties>
				</Item>
				<Item class="ObjectValue" referent="RBX250">
					<Properties>
						<string name="Name">Controller</string>
						<Ref name="Value">null</Ref>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX251">
					<Properties>
						<string name="Name">ChosenMinigame</string>
						<string name="Value">None</string>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX252">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Choose Next Race (50 Tokens)</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX253">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>2.5</X>
								<Y>993</Y>
								<Z>-66.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">2</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>1.20000005</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX254">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ShopScript</string>
								<ProtectedString name="Source">item = script.Parent.Item
price = script.Parent.Price
debounce = false
original = script.Parent.Head.BrickColor
--print(&quot;Hello World! Shopping script started&quot;)

function onTouch(part)
&#9;h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h ~= nil then
&#9;&#9;player = game.Players:findFirstChild(h.Parent.Name)
&#9;&#9;if player ~= nil then
&#9;&#9;&#9;stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if stats ~= nil then
&#9;&#9;&#9;&#9;points = stats:findFirstChild(&quot;Tokens&quot;)
&#9;&#9;&#9;&#9;if points ~= nil then
&#9;&#9;&#9;&#9;&#9;if points.Value &gt;= price.Value and debounce == false and player.Backpack:findFirstChild(item.Value) == nil then
&#9;&#9;&#9;&#9;&#9;&#9;debounce = true
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Go!&quot;)

&#9;&#9;&#9;&#9;&#9;&#9;points.Value = points.Value - price.Value

&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Head.BrickColor = BrickColor.new(21)

&#9;&#9;&#9;&#9;&#9;&#9;bin = game.Lighting.Inventory:findFirstChild(item.Value):clone()
&#9;&#9;&#9;&#9;&#9;&#9;bin.Parent = player.Backpack

&#9;&#9;&#9;&#9;&#9;&#9;m = game.Workspace:findFirstChild(h.Parent.Name .. &quot;&apos;s Items&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if m == nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Making inventory&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;m = Instance.new(&quot;Model&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;m.Parent = game.Workspace
&#9;&#9;&#9;&#9;&#9;&#9;&#9;m.Name = h.Parent.Name .. &quot;&apos;s Items&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;&#9;&#9;i = item:clone()
&#9;&#9;&#9;&#9;&#9;&#9;i.Parent = m
&#9;&#9;&#9;&#9;&#9;&#9;i.Name = item.Value
&#9;&#9;&#9;&#9;&#9;&#9;i.Value = &quot;&quot;

&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Finished...&quot;)

&#9;&#9;&#9;&#9;&#9;&#9;wait(3)

&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Head.BrickColor = original
&#9;&#9;&#9;&#9;&#9;&#9;debounce = false

&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Kk&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

script.Parent.Head.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX255">
							<Properties>
								<string name="Name">Guy</string>
								<Ref name="Value">null</Ref>
							</Properties>
						</Item>
						<Item class="BlockMesh" referent="RBX256">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX257">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX258">
						<Properties>
							<string name="Name">Item</string>
							<string name="Value">...</string>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX259">
						<Properties>
							<string name="Name">Price</string>
							<int name="Value">50</int>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX260">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>2.5</X>
								<Y>994.200012</Y>
								<Z>-66.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">2</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.699999988</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>1.20000005</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX261">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX262">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>2.5</X>
								<Y>995.400024</Y>
								<Z>-66.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">2</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.800000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>1.20000005</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX263">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX264">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>2.5</X>
								<Y>996.600037</Y>
								<Z>-66.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">2</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part3</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.899999976</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>1.20000005</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX265">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX266">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-24.5</X>
								<Y>1005.40002</Y>
								<Z>-67</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Barrier</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>43</X>
								<Y>1.20000005</Y>
								<Z>40</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX267">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX268">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-45.5</X>
							<Y>1015.59985</Y>
							<Z>-67</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Try</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>19.2000008</Y>
							<Z>40</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX269">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX270">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-24</X>
							<Y>1016.20001</Y>
							<Z>-47.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Try</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>42</X>
							<Y>20.3999996</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX271">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX272">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-23.9999981</X>
							<Y>1015.59998</Y>
							<Z>-86.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Try</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>42</X>
							<Y>19.2000008</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX273">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX274">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-24.5</X>
							<Y>1025.79993</Y>
							<Z>-67.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Try</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>43</X>
							<Y>1.20000005</Y>
							<Z>39</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX275">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX276">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Regen</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX277">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>54</X>
								<Y>1029.29016</Y>
								<Z>-96</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Moving</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX278">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.980000019</X>
									<Y>1</Y>
									<Z>0.980000019</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX279">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">while true do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new (0,0.1,0)
wait(0.01)
end


-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX280">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(21)
script.Parent.Transparency = 0.1
wait(0.000012)
script.Parent.Transparency = 0.2
wait(0.000012)
script.Parent.Transparency = 0.3
wait(0.000012)
script.Parent.Transparency = 0.4
wait(0.000012)
script.Parent.Transparency = 0.5
wait(0.000012)
script.Parent.Transparency = 0.6
wait(0.000012)
script.Parent.Transparency = 0.7
wait(0.000012)
script.Parent.Transparency = 0.8
wait(0.000012)
script.Parent.Transparency = 0.9
wait(0.000012)
script.Parent.Transparency = 1
wait(0.000012)
script.Parent:Remove()

-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX281">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regenerate Castle</string>
							<ProtectedString name="Source">model = game.Workspace.Regen
messageText = &quot;&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(4)

&#9;message.Parent = game.Workspace

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX282">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Regen</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX283">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>54</X>
								<Y>1005.89587</Y>
								<Z>-96</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Moving</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX284">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.980000019</X>
									<Y>1</Y>
									<Z>0.980000019</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX285">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">while true do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new (0,0.1,0)
wait(0.01)
end


-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX286">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(21)
script.Parent.Transparency = 0.1
wait(0.000012)
script.Parent.Transparency = 0.2
wait(0.000012)
script.Parent.Transparency = 0.3
wait(0.000012)
script.Parent.Transparency = 0.4
wait(0.000012)
script.Parent.Transparency = 0.5
wait(0.000012)
script.Parent.Transparency = 0.6
wait(0.000012)
script.Parent.Transparency = 0.7
wait(0.000012)
script.Parent.Transparency = 0.8
wait(0.000012)
script.Parent.Transparency = 0.9
wait(0.000012)
script.Parent.Transparency = 1
wait(0.000012)
script.Parent:Remove()

-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX287">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regenerate Castle</string>
							<ProtectedString name="Source">model = game.Workspace.Regen
messageText = &quot;&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(4)

&#9;message.Parent = game.Workspace

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX288">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Regen</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX289">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>54</X>
								<Y>1029.29016</Y>
								<Z>-96</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Moving</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX290">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.980000019</X>
									<Y>1</Y>
									<Z>0.980000019</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX291">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">while true do
script.Parent.CFrame = script.Parent.CFrame + Vector3.new (0,0.1,0)
wait(0.01)
end


-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX292">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">wait(21)
script.Parent.Transparency = 0.1
wait(0.000012)
script.Parent.Transparency = 0.2
wait(0.000012)
script.Parent.Transparency = 0.3
wait(0.000012)
script.Parent.Transparency = 0.4
wait(0.000012)
script.Parent.Transparency = 0.5
wait(0.000012)
script.Parent.Transparency = 0.6
wait(0.000012)
script.Parent.Transparency = 0.7
wait(0.000012)
script.Parent.Transparency = 0.8
wait(0.000012)
script.Parent.Transparency = 0.9
wait(0.000012)
script.Parent.Transparency = 1
wait(0.000012)
script.Parent:Remove()

-- It moves!
-- Ya might wanna get a auto regen for it XD...
--Jaybejay</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX293">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Regenerate Castle</string>
							<ProtectedString name="Source">model = game.Workspace.Regen
messageText = &quot;&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
&#9;wait(4)

&#9;message.Parent = game.Workspace

&#9;wait(4)

&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;message.Parent = nil
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Message" referent="RBX294">
					<Properties>
						<string name="Name">Message</string>
						<string name="Text"></string>
					</Properties>
				</Item>
				<Item class="Message" referent="RBX295">
					<Properties>
						<string name="Name">Message</string>
						<string name="Text"></string>
					</Properties>
				</Item>
				<Item class="Message" referent="RBX296">
					<Properties>
						<string name="Name">Message</string>
						<string name="Text"></string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX297">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX298">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Choices</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX299">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">WaterfallV</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX300">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-7.5</X>
									<Y>2610.49976</Y>
									<Z>987</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Spawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>38</X>
									<Y>4.80000019</Y>
									<Z>123</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX301">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX302">
							<Properties>
								<string name="Name">TimeOfDay</string>
								<string name="Value">13:00:00</string>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX303">
							<Properties>
								<string name="Name">TimeLimit</string>
								<int name="Value">100</int>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX304">
							<Properties>
								<string name="Name">Objective</string>
								<string name="Value">Win</string>
							</Properties>
						</Item>
						<Item class="Color3Value" referent="RBX305">
							<Properties>
								<string name="Name">Ambience</string>
								<Color3 name="Value">4286611584</Color3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX306">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">GameScript</string>
								<ProtectedString name="Source">wait(7)

p = game.Players:GetChildren()
for i=1,#p do
&#9;if p[i].Character ~= nil then 
&#9;if p[i].Character:findFirstChild(&quot;Playing&quot;) ~= nil then
&#9;p[i].Character.Humanoid.WalkSpeed = 24
&#9;end
&#9;end
&#9;end
</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX307">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Stun</string>
									<ProtectedString name="Source">bg = Instance.new(&quot;BodyGyro&quot;)
bg.Parent = script.Parent.Torso
bg.maxTorque = Vector3.new(1000000000,0,1000000000)
bg.cframe = script.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(3.14/2,0,3.14/2)
print(&quot;Zap&quot;)
wait(.5)
bg:remove()
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX308">
							<Properties>
								<string name="Name">Winner</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX309">
							<Properties>
								<string name="Name">Instructions</string>
								<string name="Value">Win the race in waterfall valley</string>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX310">
							<Properties>
								<string name="Name">KillAllIfNotFinished</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX311">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>54.5</X>
									<Y>2610.29956</Y>
									<Z>949</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>114</X>
									<Y>45.6000023</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX312">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX313">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-7.5</X>
									<Y>2604.49976</Y>
									<Z>902</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>123</X>
									<Y>9.60000038</Y>
									<Z>32</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX314">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-7.5</X>
									<Y>2620.50024</Y>
									<Z>1006.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX371">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>