<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
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				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>249.942307</X>
					<Y>33.6880264</Y>
					<Z>504.117004</Z>
					<R00>-0.999607146</R00>
					<R01>0.0251695588</R01>
					<R02>-0.0123291099</R02>
					<R10>-9.31322464e-010</R10>
					<R11>0.439900905</R11>
					<R12>0.898046374</R12>
					<R20>0.0280270148</R20>
					<R21>0.897693574</R21>
					<R22>-0.439728081</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>250.188889</X>
					<Y>15.7271118</Y>
					<Z>512.91156</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stolen place!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">CurrentCamera</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Camera" referent="RBX5">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">5</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>281.009613</X>
							<Y>17.1847019</Y>
							<Z>523.429199</Z>
							<R00>-0.615210295</R00>
							<R01>-0.195870027</R01>
							<R02>0.763643444</R02>
							<R10>1.49011612e-008</R10>
							<R11>0.968644381</R11>
							<R12>0.248451561</R12>
							<R20>-0.788363099</R20>
							<R21>0.152849972</R21>
							<R22>-0.595919967</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>267.609497</X>
							<Y>12.8249712</Y>
							<Z>533.886169</Z>
							<R00>-0.800362468</R00>
							<R01>1.02295668e-013</R01>
							<R02>-0.599516213</R02>
							<R10>2.10395557e-013</R10>
							<R11>1</R11>
							<R12>-1.10250676e-013</R12>
							<R20>0.599516213</R20>
							<R21>-2.1437607e-013</R21>
							<R22>-0.800362468</R22>
						</CoordinateFrame>
						<string name="Name">Camera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Workspace</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX7">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">InsertedObject25244002</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX8">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX9">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX10">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX11">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>617.5</X>
										<Y>13.4247036</Y>
										<Z>404</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX13">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX14">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX15">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX16">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>598.01593</X>
										<Y>13.5245657</Y>
										<Z>408.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX17">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX18">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.01593</X>
										<Y>11.9245281</Y>
										<Z>408.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX19">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598</X>
										<Y>12.6999998</Y>
										<Z>407.800018</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX20">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.006042</X>
										<Y>12.7290354</Y>
										<Z>409.431671</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX21">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.85144</X>
										<Y>12.6923065</Y>
										<Z>408.570129</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX22">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>595.906067</X>
										<Y>12.7290354</Y>
										<Z>408.631653</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX23">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX24">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX25">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX26">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX27">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX28">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX29">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX30">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>19.6705551</Y>
												<Z>434</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>0.400000006</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX31">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674.5</X>
												<Y>14.0698051</Y>
												<Z>436.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX32">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>16.4699688</Y>
												<Z>433.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX33">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>670.5</X>
												<Y>14.0698051</Y>
												<Z>434</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX34">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>677.5</X>
												<Y>14.0698051</Y>
												<Z>433.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX35">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>12.0698061</Y>
												<Z>433.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX36">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>8.869771</Y>
												<Z>433.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX37">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>674</X>
											<Y>18.2003193</Y>
											<Z>430.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX38">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX39">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX40">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX41">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX42">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>674</X>
											<Y>12.9000006</Y>
											<Z>430.800018</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX43">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX44">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX45">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX46">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX47">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>674.973145</X>
									<Y>16.8598061</Y>
									<Z>433.005005</Z>
									<R00>0.999935925</R00>
									<R01>3.03438828e-005</R01>
									<R02>0.0113219153</R02>
									<R10>-3.06894108e-005</R10>
									<R11>1</R11>
									<R12>3.03438828e-005</R12>
									<R20>-0.0113219135</R20>
									<R21>-3.06894108e-005</R21>
									<R22>0.999935925</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food30</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX48">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX49">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX50">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX51">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX52">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.093567</X>
											<Y>47.8995323</Y>
											<Z>406.049988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX53">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX54">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX55">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX56">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX57">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.431458</X>
											<Y>46.2230415</Y>
											<Z>406.028748</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX58">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.17395</X>
											<Y>46.2641792</Y>
											<Z>403.176331</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX59">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>674.799988</X>
											<Y>46.2999992</Y>
											<Z>406</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX60">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.144714</X>
											<Y>44.9394188</Y>
											<Z>406.024353</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX61">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.105896</X>
											<Y>46.2792168</Y>
											<Z>408.861511</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
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									<R10>-4.31595217e-005</R10>
									<R11>1</R11>
									<R12>2.27974368e-008</R12>
									<R20>-0.999999523</R20>
									<R21>-4.31595217e-005</R21>
									<R22>0.00100308051</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food27</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX112">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX113">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX114">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>672.499756</X>
									<Y>17.2497635</Y>
									<Z>434.500977</Z>
									<R00>0.00600090483</R00>
									<R01>1.28537707e-007</R01>
									<R02>0.999981999</R02>
									<R10>-4.31591325e-005</R10>
									<R11>1</R11>
									<R12>1.30458517e-007</R12>
									<R20>-0.99998194</R20>
									<R21>-4.31591398e-005</R21>
									<R22>0.0060009053</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food28</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX115">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX116">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX117">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>674.947266</X>
									<Y>17.2497196</Y>
									<Z>433.031342</Z>
									<R00>0.999631941</R00>
									<R01>3.00998727e-005</R01>
									<R02>0.027127292</R02>
									<R10>-3.0927833e-005</R10>
									<R11>1</R11>
									<R12>3.00998727e-005</R12>
									<R20>-0.027127292</R20>
									<R21>-3.0927833e-005</R21>
									<R22>0.999631941</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food29</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX118">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX119">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX120">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX121">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX122">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX123">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX124">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-123.5</X>
										<Y>13.4247036</Y>
										<Z>545</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX125">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX126">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX127">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX128">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-104.009888</X>
										<Y>13.4957075</Y>
										<Z>550.012878</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX129">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX130">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.009888</X>
										<Y>11.8956432</Y>
										<Z>550.012878</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX131">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-103.993958</X>
										<Y>12.6712046</Y>
										<Z>550.831665</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX132">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104</X>
										<Y>12.6999998</Y>
										<Z>549.200012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX133">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-105.845398</X>
										<Y>12.6634493</Y>
										<Z>550.061523</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX134">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-101.900002</X>
										<Y>12.6999998</Y>
										<Z>550</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX135">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX136">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX137">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX138">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX139">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-175.700012</X>
									<Y>12.3899736</Y>
									<Z>575.299988</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.600000024</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX140">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1090700</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1090703</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX141">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX142">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX143">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX144">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-177</X>
												<Y>19.5007973</Y>
												<Z>575</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>0.400000006</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX145">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-176.5</X>
												<Y>13.9000006</Y>
												<Z>577.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX146">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-177</X>
												<Y>16.3000011</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX147">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-180.5</X>
												<Y>13.9000006</Y>
												<Z>575</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX148">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-173.5</X>
												<Y>13.9000006</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX149">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-177</X>
												<Y>11.9000006</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX150">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-177</X>
												<Y>8.69999981</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX151">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-177</X>
											<Y>18.0305614</Y>
											<Z>571.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX152">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX153">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX154">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX155">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX156">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-177</X>
											<Y>12.7302485</Y>
											<Z>571.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX157">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX158">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX159">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX160">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX161">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX162">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX163">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.093582</X>
											<Y>48.1995697</Y>
											<Z>545.950012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX164">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX165">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX166">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX167">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX168">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-184.431473</X>
											<Y>46.5230827</Y>
											<Z>545.971252</Z>
											<R00>-9.88269967e-005</R00>
											<R01>0.999989927</R01>
											<R02>-0.00449133897</R02>
											<R10>-0.000854215759</R10>
											<R11>-0.00449142186</R11>
											<R12>-0.999989569</R12>
											<R20>-0.999999642</R20>
											<R21>-9.49893802e-005</R21>
											<R22>0.000854650978</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX169">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.173965</X>
											<Y>46.5642204</Y>
											<Z>548.823669</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX170">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-181.800003</X>
											<Y>46.6000023</Y>
											<Z>546</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX171">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.14473</X>
											<Y>45.23946</Y>
											<Z>545.975647</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
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								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-178.499817</X>
									<Y>12.6899052</Y>
									<Z>574.500183</Z>
									<R00>1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>-1</R11>
									<R12>-3.05171125e-005</R12>
									<R20>3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX227">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571595</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX228">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-179.499298</X>
									<Y>12.6899185</Y>
									<Z>574.500427</Z>
									<R00>0.999998271</R00>
									<R01>3.05450521e-005</R01>
									<R02>-0.00186151499</R02>
									<R10>-3.04882415e-005</R10>
									<R11>1</R11>
									<R12>3.05450521e-005</R12>
									<R20>0.00186151592</R20>
									<R21>-3.04882415e-005</R21>
									<R22>0.999998271</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food7</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX229">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571011</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX230">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-175.5</X>
									<Y>13.2898922</Y>
									<Z>573.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food18</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX231">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-179.490234</X>
									<Y>17.0898952</Y>
									<Z>573.002014</Z>
									<R00>0.00333106518</R00>
									<R01>4.31581466e-005</R01>
									<R02>-0.999986768</R02>
									<R10>-7.17154762e-008</R10>
									<R11>1</R11>
									<R12>4.31581466e-005</R12>
									<R20>0.999986768</R20>
									<R21>-7.17154762e-008</R21>
									<R22>0.00333106518</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food19</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX232">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX233">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX234">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX235">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>617.5</X>
										<Y>13.4247036</Y>
										<Z>375</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX236">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX237">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX238">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX239">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>598.01593</X>
										<Y>13.5246944</Y>
										<Z>369.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX240">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX241">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.01593</X>
										<Y>11.9245939</Y>
										<Z>369.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX242">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598</X>
										<Y>12.6999998</Y>
										<Z>368.800018</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX243">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.006042</X>
										<Y>12.7291651</Y>
										<Z>370.431671</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX244">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.851501</X>
										<Y>12.6923151</Y>
										<Z>369.570129</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX245">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>595.906006</X>
										<Y>12.7291651</Y>
										<Z>369.631653</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX246">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX247">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX248">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX249">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX250">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>668.700012</X>
									<Y>12.4899721</Y>
									<Z>343.700012</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.600000024</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX251">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1090700</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1090703</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX252">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX253">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX254">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX255">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
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										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX263">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX264">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX265">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX266">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX267">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>670</X>
											<Y>12.8303041</Y>
											<Z>347.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX268">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX269">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX270">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX271">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX272">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX273">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX274">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.093567</X>
											<Y>48.2995491</Y>
											<Z>372.049988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX275">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX276">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX277">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX278">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX279">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.431458</X>
											<Y>46.6230621</Y>
											<Z>372.028748</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX280">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.17395</X>
											<Y>46.6641998</Y>
											<Z>369.176331</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX281">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>674.799988</X>
											<Y>46.7000008</Y>
											<Z>372</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX282">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.144714</X>
											<Y>45.3394394</Y>
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								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX336">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
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									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571011</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX337">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>671.499817</X>
									<Y>12.7899027</Y>
									<Z>344.499908</Z>
									<R00>-0.999983013</R00>
									<R01>-3.04281166e-005</R01>
									<R02>0.00582887791</R02>
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									<R11>-1</R11>
									<R12>3.0428122e-005</R12>
									<R20>0.00582887698</R20>
									<R21>3.06060028e-005</R21>
									<R22>0.999983013</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX338">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571595</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX339">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>672.499268</X>
									<Y>12.789917</Y>
									<Z>344.499573</Z>
									<R00>-1</R00>
									<R01>3.04854475e-005</R01>
									<R02>0.00210571336</R02>
									<R10>3.05497088e-005</R10>
									<R11>1</R11>
									<R12>3.04854475e-005</R12>
									<R20>-0.00210571242</R20>
									<R21>3.05497088e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food7</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX340">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571011</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX341">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>668.5</X>
									<Y>13.3898878</Y>
									<Z>345.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food18</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX342">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>672.490234</X>
									<Y>17.1898918</Y>
									<Z>345.997986</Z>
									<R00>-0.00331573724</R00>
									<R01>-7.26540819e-008</R01>
									<R02>0.999994516</R02>
									<R10>-4.31594162e-005</R10>
									<R11>1</R11>
									<R12>-7.04515841e-008</R12>
									<R20>-0.999994516</R20>
									<R21>-4.31594126e-005</R21>
									<R22>-0.00331573701</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food19</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX343">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX344">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX345">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX346">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX347">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-123.5</X>
										<Y>13.4247036</Y>
										<Z>404</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX348">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX349">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX350">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX351">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-104.01593</X>
										<Y>13.5245476</Y>
										<Z>409.381226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX352">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX353">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.01593</X>
										<Y>11.9244738</Y>
										<Z>409.381226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX354">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104</X>
										<Y>12.6999998</Y>
										<Z>410.200012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX355">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.006042</X>
										<Y>12.7290668</Y>
										<Z>408.568329</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX356">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-105.85144</X>
										<Y>12.6923313</Y>
										<Z>409.429871</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX357">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-101.906036</X>
										<Y>12.7290668</Y>
										<Z>409.368347</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX358">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX359">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX360">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX361">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX362">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-207.017868</X>
									<Y>14.7618809</Y>
									<Z>397.000122</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">BDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>12</Y>
									<Z>1.70000005</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX363">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-124.999992</X>
									<Y>13.3989925</Y>
									<Z>404.000061</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">FDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>9.60000038</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX364">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-206.999725</X>
									<Y>33.092617</Y>
									<Z>419.000092</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">GDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>12</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX365">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-122.500069</X>
									<Y>34.979229</Y>
									<Z>422.999969</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>47.2000008</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX366">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-188.499756</X>
									<Y>43.6003571</Y>
									<Z>438.999908</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>30</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX367">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-143.499908</X>
									<Y>43.6003418</Y>
									<Z>438.999908</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>30</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX368">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-175.700012</X>
									<Y>12.4899721</Y>
									<Z>434.299988</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.600000024</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX369">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1090700</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1090703</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX370">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX371">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-183.093582</X>
										<Y>48.2996254</Y>
										<Z>406.950012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">512</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.79999995</X>
										<Y>5.9000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX372">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX373">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX374">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX375">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX376">
								<Properties>
									<bool name="Anchored">true</bool>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX385">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-180.5</X>
										<Y>14</Y>
										<Z>434</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX386">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-173.5</X>
										<Y>14</Y>
										<Z>433.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX387">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-177</X>
										<Y>12</Y>
										<Z>433.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX388">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-177</X>
										<Y>8.80000019</Y>
										<Z>433.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX389">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-177</X>
										<Y>18.1305523</Y>
										<Z>430.799988</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX390">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX391">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX392">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX393">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX394">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-177</X>
										<Y>12.8302708</Y>
										<Z>430.800018</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>7.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX395">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX396">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX397">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX398">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX399">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-185.059189</X>
									<Y>17.1890278</Y>
									<Z>435.499939</Z>
									<R00>1</R00>
									<R01>3.05189751e-005</R01>
									<R02>-9.15522687e-005</R02>
									<R10>-3.05161811e-005</R10>
									<R11>1</R11>
									<R12>3.05189751e-005</R12>
									<R20>9.15532e-005</R20>
									<R21>-3.05161811e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food8</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part16</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX532">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1031</int>
										<CoordinateFrame name="CFrame">
											<X>-837</X>
											<Y>52.2000008</Y>
											<Z>-348</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part17</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX533">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-- One of the most basic scripts out there; this script changes the color of it&apos;s parent --
-- Elite Production --
-------------
while true do
&#9;script.Parent.Part.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part1.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part2.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part3.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part4.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part5.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part6.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part7.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part8.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part9.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part10.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part11.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part12.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part13.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part14.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part15.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part16.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part17.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part18.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Part19.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Spike.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Spike1.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Spike2.Color = Color3.new(math.random(), math.random(), math.random())
   script.Parent.Spike3.Color = Color3.new(math.random(), math.random(), math.random())
&#9;wait(1)
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX534">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-817</X>
										<Y>65.4954376</Y>
										<Z>-373</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX535">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-817</X>
										<Y>65.4954376</Y>
										<Z>-355</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX536">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-834</X>
										<Y>65.4954376</Y>
										<Z>-355</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX537">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-834</X>
										<Y>65.4954376</Y>
										<Z>-373</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX538">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-882.5</X>
									<Y>53.2000008</Y>
									<Z>-361.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX539">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-882.5</X>
									<Y>53.2000008</Y>
									<Z>-355.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>326</X>
								<Y>0.400000006</Y>
								<Z>374</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX559">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-595</X>
								<Y>29.9535065</Y>
								<Z>67</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>322</X>
								<Y>43.2000008</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX560">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-594.000244</X>
								<Y>30.0246964</Y>
								<Z>-417.998596</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>324</X>
								<Y>43.2000008</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX561">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-463.500244</X>
								<Y>51.8246956</Y>
								<Z>-362.498596</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>63</X>
								<Y>0.400000006</Y>
								<Z>113</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX562">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-433</X>
								<Y>29.9535027</Y>
								<Z>-174.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>43.2000008</Y>
								<Z>485</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX563">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-439</X>
								<Y>10.3535032</Y>
								<Z>-190.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>4</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX564">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX565">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX566">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX567">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX568">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>617.5</X>
										<Y>13.4247036</Y>
										<Z>516</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX569">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX570">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX571">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX572">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>598.01593</X>
										<Y>13.5246525</Y>
										<Z>511.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX573">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX574">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.01593</X>
										<Y>11.9245806</Y>
										<Z>511.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX575">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598</X>
										<Y>12.6999998</Y>
										<Z>510.800018</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX576">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.006042</X>
										<Y>12.7291222</Y>
										<Z>512.431702</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX577">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.85144</X>
										<Y>12.6923199</Y>
										<Z>511.570129</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX578">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>595.906067</X>
										<Y>12.7291222</Y>
										<Z>511.631653</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX579">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX580">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX581">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX582">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX583">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>669.700012</X>
									<Y>12.4899702</Y>
									<Z>485.700012</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.600000024</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX584">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1090700</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
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								<Item class="Part" referent="RBX595">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>671</X>
											<Y>18.1305752</Y>
											<Z>489.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX596">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX597">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX598">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX599">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX600">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>671</X>
											<Y>12.8302975</Y>
											<Z>489.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX601">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX602">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX603">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX604">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX605">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX606">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX607">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.093567</X>
											<Y>48.2995872</Y>
											<Z>515.049988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX608">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX609">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX610">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX611">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX612">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.431458</X>
											<Y>46.6231003</Y>
											<Z>515.028748</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX613">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.17395</X>
											<Y>46.664238</Y>
											<Z>512.176331</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX614">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>674.799988</X>
											<Y>46.7000008</Y>
											<Z>515</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
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									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX681">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX682">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX683">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX684">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-104.01593</X>
										<Y>13.5246954</Y>
										<Z>370.381226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX685">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX686">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.01593</X>
										<Y>11.9246826</Y>
										<Z>370.381226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX687">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104</X>
										<Y>12.6999998</Y>
										<Z>371.200012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX688">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.006042</X>
										<Y>12.7291679</Y>
										<Z>369.568329</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX689">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-105.85144</X>
										<Y>12.6924095</Y>
										<Z>370.429871</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX690">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-101.906036</X>
										<Y>12.7291679</Y>
										<Z>370.368347</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX691">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX692">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX693">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX694">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX695">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-207.055328</X>
									<Y>14.4247036</Y>
									<Z>381.075134</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX705">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-179</X>
											<Y>16.4699574</Y>
											<Z>345.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX706">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-175.5</X>
											<Y>14.0697908</Y>
											<Z>345</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX707">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-182.5</X>
											<Y>14.0697908</Y>
											<Z>345.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX708">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-179</X>
											<Y>12.0697918</Y>
											<Z>345.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX709">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-179</X>
											<Y>8.86976242</Y>
											<Z>345.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX710">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-179</X>
										<Y>18.2003078</Y>
										<Z>348.200012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX711">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX712">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX713">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX714">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX715">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-179</X>
										<Y>12.9000006</Y>
										<Z>348.200012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>7.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX716">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX717">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX718">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX719">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX720">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-180.299988</X>
									<Y>12.5597639</Y>
									<Z>344.700012</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food10</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.600000024</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX721">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1090700</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1090703</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX722">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX723">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX724">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-182.093582</X>
											<Y>47.8996468</Y>
											<Z>373.950012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX725">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX726">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX727">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX728">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX729">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.431473</X>
											<Y>46.223156</Y>
											<Z>373.971252</Z>
											<R00>-9.88269967e-005</R00>
											<R01>0.999989927</R01>
											<R02>-0.00449133897</R02>
											<R10>-0.000854215759</R10>
											<R11>-0.00449142186</R11>
											<R12>-0.999989569</R12>
											<R20>-0.999999642</R20>
											<R21>-9.49893802e-005</R21>
											<R22>0.000854650978</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX730">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-182.173965</X>
											<Y>46.2642937</Y>
											<Z>376.823669</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
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											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
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										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX731">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-180.800003</X>
											<Y>46.2999992</Y>
											<Z>374</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX732">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-182.14473</X>
											<Y>44.9395332</Y>
											<Z>373.975677</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX792">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX793">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX794">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX795">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-105</X>
										<Y>13.5</Y>
										<Z>691</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX796">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX797">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-105</X>
										<Y>11.9000006</Y>
										<Z>691</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX798">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.98407</X>
										<Y>12.6755733</Y>
										<Z>691.818787</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX799">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.990112</X>
										<Y>12.7044039</Y>
										<Z>690.187134</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX800">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-106.83551</X>
										<Y>12.6677895</Y>
										<Z>691.048645</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX801">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-102.890114</X>
										<Y>12.7044039</Y>
										<Z>690.987122</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX802">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX803">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX804">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX805">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX806">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
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												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX817">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-177</X>
												<Y>8.76980686</Y>
												<Z>716.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX818">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-177</X>
											<Y>18.1003513</Y>
											<Z>713.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX819">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX820">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX821">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX822">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX823">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-177</X>
											<Y>12.8000002</Y>
											<Z>713.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX824">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX825">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX826">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX827">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX828">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX829">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX830">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.093582</X>
											<Y>48.1995316</Y>
											<Z>687.950012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX831">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX832">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX833">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX834">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX835">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-184.431473</X>
											<Y>46.5230446</Y>
											<Z>687.971252</Z>
											<R00>-9.88269967e-005</R00>
											<R01>0.999989927</R01>
											<R02>-0.00449133897</R02>
											<R10>-0.000854215759</R10>
											<R11>-0.00449142186</R11>
											<R12>-0.999989569</R12>
											<R20>-0.999999642</R20>
											<R21>-9.49893802e-005</R21>
											<R22>0.000854650978</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX836">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.173965</X>
											<Y>46.5641823</Y>
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							<bool name="CanCollide">true</bool>
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							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX901">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=78279157</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX902">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX903">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">78279196</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX904">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX905">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX906">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX907">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX908">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-123.5</X>
										<Y>13.4247036</Y>
										<Z>657</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX909">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX910">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX911">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX912">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-104.009888</X>
										<Y>13.4956589</Y>
										<Z>652.012878</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX913">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX914">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.009888</X>
										<Y>11.8956041</Y>
										<Z>652.012878</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX915">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-103.993958</X>
										<Y>12.6712275</Y>
										<Z>652.831665</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX916">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104</X>
										<Y>12.6999998</Y>
										<Z>651.200012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX917">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-105.845398</X>
										<Y>12.6634302</Y>
										<Z>652.061523</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX918">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-101.900002</X>
										<Y>12.6999998</Y>
										<Z>652</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX919">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX920">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX921">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX922">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX923">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX924">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX925">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX926">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-180</X>
												<Y>19.5705624</Y>
												<Z>626</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>0.400000006</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX927">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-180.5</X>
												<Y>13.9698153</Y>
												<Z>623.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX928">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-180</X>
												<Y>16.369976</Y>
												<Z>626.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX929">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-176.5</X>
												<Y>13.9698153</Y>
												<Z>626</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX930">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-183.5</X>
												<Y>13.9698153</Y>
												<Z>626.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX931">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-180</X>
												<Y>11.9698162</Y>
												<Z>626.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX932">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>-180</X>
												<Y>8.7697773</Y>
												<Z>626.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX933">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-180</X>
											<Y>18.1003265</Y>
											<Z>629.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX934">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX935">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX936">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX937">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX938">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-180</X>
											<Y>12.8000002</Y>
											<Z>629.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX939">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX940">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX941">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX942">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX943">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-180.5</X>
									<Y>9.45967007</Y>
									<Z>626.960815</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX944">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13073626</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>1.5</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073598</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX945">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX946">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX947">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.093582</X>
											<Y>47.799511</Y>
											<Z>654.950012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX948">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX949">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX950">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX951">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX952">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-184.431473</X>
											<Y>46.123024</Y>
											<Z>654.971252</Z>
											<R00>-9.88269967e-005</R00>
											<R01>0.999989927</R01>
											<R02>-0.00449133897</R02>
											<R10>-0.000854215759</R10>
											<R11>-0.00449142186</R11>
											<R12>-0.999989569</R12>
											<R20>-0.999999642</R20>
											<R21>-9.49893802e-005</R21>
											<R22>0.000854650978</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX953">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.173965</X>
											<Y>46.1641617</Y>
											<Z>657.823669</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX954">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-181.800003</X>
											<Y>46.2000008</Y>
											<Z>655</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX955">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.14473</X>
											<Y>44.8394012</Y>
											<Z>654.975647</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX956">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-183.105911</X>
											<Y>46.1791992</Y>
											<Z>652.138489</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX957">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-206.988159</X>
									<Y>14.4247036</Y>
									<Z>663</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">BDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>12</Y>
									<Z>1.70000005</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX958">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-125</X>
									<Y>13.3041821</Y>
									<Z>657</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
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										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1118">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-558.033203</X>
											<Y>13.7990465</Y>
											<Z>950.88916</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>0.200000003</X>
											<Y>2.79999995</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1119">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-562.120117</X>
											<Y>12.5857115</Y>
											<Z>950.933105</Z>
											<R00>0.000140138043</R00>
											<R01>-8.63088353e-005</R01>
											<R02>1</R02>
											<R10>-0.000129474851</R10>
											<R11>1</R11>
											<R12>8.63269815e-005</R12>
											<R20>-1</R20>
											<R21>-0.000129486943</R21>
											<R22>0.000140126853</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1120">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-562.09668</X>
											<Y>15.3315897</Y>
											<Z>950.941895</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4.19999981</X>
											<Y>8.19999981</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX1121">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1122">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX1123">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX1124">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1125">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-562.100586</X>
											<Y>13.7988634</Y>
											<Z>952.966309</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8.19999981</X>
											<Y>2.79999995</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1126">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-562.100037</X>
											<Y>13.8000002</Y>
											<Z>948.900024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8.19999981</X>
											<Y>2.79999995</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1127">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-566.208008</X>
											<Y>13.7990465</Y>
											<Z>950.88916</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>0.200000003</X>
											<Y>2.79999995</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1128">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-561.5</X>
									<Y>15.1999998</Y>
									<Z>959.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>13.6000004</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1129">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-477.5</X>
								<Y>10.7535038</Y>
								<Z>963</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">816</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1130">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-477.5</X>
								<Y>10.7535028</Y>
								<Z>993</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">816</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1131">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-477.5</X>
								<Y>10.7535028</Y>
								<Z>978</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">816</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1132">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-477.5</X>
								<Y>10.7535028</Y>
								<Z>947</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">816</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1133">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-476.5</X>
								<Y>6.15350723</Y>
								<Z>947</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1040</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1134">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-476.5</X>
								<Y>6.15350628</Y>
								<Z>895</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1040</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1135">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-477.5</X>
								<Y>10.7535038</Y>
								<Z>895</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">816</token>
							<string name="Name">Badge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX1136">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1137">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">69437612</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1138">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-506.5</X>
								<Y>10.7535028</Y>
								<Z>895</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
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									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.79999995</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1150">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.879486</X>
										<Y>4.5859499</Y>
										<Z>947.133057</Z>
										<R00>-0.000118972122</R00>
										<R01>0.000129468841</R01>
										<R02>-1</R02>
										<R10>-8.63088062e-005</R10>
										<R11>1</R11>
										<R12>0.000129479115</R12>
										<R20>0.99999994</R20>
										<R21>8.63242167e-005</R21>
										<R22>-0.000118960947</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1151">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.902527</X>
										<Y>9.43412209</Y>
										<Z>945.167603</Z>
										<R00>-7.34307032e-005</R00>
										<R01>1</R01>
										<R02>1.51414201e-006</R02>
										<R10>-0.999573112</R10>
										<R11>-7.34435962e-005</R11>
										<R12>0.0292151663</R12>
										<R20>0.0292151645</R20>
										<R21>6.31794308e-007</R21>
										<R22>0.999573171</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">512</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4.19999981</X>
										<Y>8.19999981</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1152">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1153">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX1154">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">true</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX1155">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1156">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.899994</X>
										<Y>5.80000019</Y>
										<Z>945.100037</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8.19999981</X>
										<Y>2.79999995</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1157">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.899994</X>
										<Y>5.80047417</Y>
										<Z>949.16626</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8.19999981</X>
										<Y>2.79999995</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1158">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-465.791595</X>
										<Y>5.80047417</Y>
										<Z>947.177979</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.79999995</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1159">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-470.141479</X>
								<Y>7.2853899</Y>
								<Z>978.05365</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>8.40000057</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1160">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1161">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-470.376526</X>
								<Y>7.34468555</Y>
								<Z>993.035767</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>8.40000057</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1162">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1163">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1164">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1165">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-473.962891</X>
										<Y>5.76666546</Y>
										<Z>895.153259</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.79999995</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1166">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.875977</X>
										<Y>4.55242825</Y>
										<Z>895.108337</Z>
										<R00>-0.000118972122</R00>
										<R01>0.000129468841</R01>
										<R02>-1</R02>
										<R10>-8.63088062e-005</R10>
										<R11>1</R11>
										<R12>0.000129479115</R12>
										<R20>0.99999994</R20>
										<R21>8.63242167e-005</R21>
										<R22>-0.000118960947</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1167">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.899994</X>
										<Y>7.30000019</Y>
										<Z>895.100037</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">512</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4.19999981</X>
										<Y>8.19999981</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1168">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1169">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX1170">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX1171">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1172">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.896484</X>
										<Y>5.76661873</Y>
										<Z>893.075195</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8.19999981</X>
										<Y>2.79999995</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1173">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-469.896484</X>
										<Y>5.76666546</Y>
										<Z>897.141541</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8.19999981</X>
										<Y>2.79999995</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1174">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-465.788086</X>
										<Y>5.76666546</Y>
										<Z>895.153259</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.79999995</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1175">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
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								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1455">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1456">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1457">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1458">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX1459">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1460">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.05957</X>
									<Y>12.6503325</Y>
									<Z>499.070313</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1461">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>698.109375</X>
								<Y>18.0767117</Y>
								<Z>499.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1462">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>698.759766</X>
								<Y>12.8005247</Y>
								<Z>492.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1463">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>698.759766</X>
								<Y>13.2004633</Y>
								<Z>493.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1464">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>698.259766</X>
								<Y>14.0004663</Y>
								<Z>493.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1465">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>698.759766</X>
								<Y>12.8005247</Y>
								<Z>494.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1466">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>698.759766</X>
								<Y>12.4004545</Y>
								<Z>493.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1467">
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									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1541">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>684.55957</X>
										<Y>13.6003962</Y>
										<Z>487</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1542">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>688.55957</X>
										<Y>13.6003962</Y>
										<Z>484</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1543">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>684.05957</X>
										<Y>11.0004158</Y>
										<Z>485</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1544">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>688.55957</X>
										<Y>13.6003962</Y>
										<Z>487</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1545">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>686.55957</X>
										<Y>9.20065117</Y>
										<Z>485</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1546">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>689.05957</X>
										<Y>11.0004158</Y>
										<Z>485</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1547">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>686.55957</X>
									<Y>11.1004066</Y>
									<Z>488.101563</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1548">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1549">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1550">
									<Properties>
										<string name="Name">IsOpened</string>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>690.700012</X>
									<Y>12.9810429</Y>
									<Z>527.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1586">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>691.477722</X>
									<Y>12.050746</Y>
									<Z>525.417053</Z>
									<R00>1.70477433e-005</R00>
									<R01>-0.999850512</R01>
									<R02>-0.017290391</R02>
									<R10>-3.02209992e-005</R10>
									<R11>0.0172903892</R11>
									<R12>-0.999850512</R12>
									<R20>1</R20>
									<R21>1.75677305e-005</R21>
									<R22>-2.99217172e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1587">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1588">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1589">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1590">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1591">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.5</X>
									<Y>10.4810448</Y>
									<Z>524.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1592">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>689.5</X>
									<Y>10.6810417</Y>
									<Z>525.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1593">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>689.700012</X>
									<Y>12.9810429</Y>
									<Z>527.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1594">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>686.900879</X>
									<Y>13.0260258</Y>
									<Z>527.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1595">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>685.700928</X>
									<Y>12.9260349</Y>
									<Z>528.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1596">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.700928</X>
									<Y>12.1260405</Y>
									<Z>526.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1597">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.700928</X>
									<Y>11.7260466</Y>
									<Z>524.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1598">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>687.700928</X>
									<Y>10.5261116</Y>
									<Z>526.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1599">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>684.900879</X>
									<Y>13.0260258</Y>
									<Z>527.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1600">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>683.900879</X>
									<Y>13.0260258</Y>
									<Z>527.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1601">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.200928</X>
									<Y>10.5261116</Y>
									<Z>528.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1602">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>685.700012</X>
									<Y>10.5810432</Y>
									<Z>523.900024</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1603">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1604">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1605">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1606">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1607">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>683.700928</X>
									<Y>10.5261116</Y>
									<Z>526</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>686.299988</X>
									<Y>12.9810429</Y>
									<Z>534.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1662">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>685.522278</X>
									<Y>12.0507307</Y>
									<Z>536.582947</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1663">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1664">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1665">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1666">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1667">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.5</X>
									<Y>10.4810448</Y>
									<Z>537.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1668">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>687.5</X>
									<Y>10.6810417</Y>
									<Z>536.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1669">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>687.299988</X>
									<Y>12.9810429</Y>
									<Z>534.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1670">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>690.099121</X>
									<Y>13.0260105</Y>
									<Z>534.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1671">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>691.299072</X>
									<Y>12.9260197</Y>
									<Z>533.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1672">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.299072</X>
									<Y>12.1260252</Y>
									<Z>535.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1673">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.299072</X>
									<Y>11.7260313</Y>
									<Z>537.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1674">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>689.299072</X>
									<Y>10.5260963</Y>
									<Z>535.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1675">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>692.099121</X>
									<Y>13.0260105</Y>
									<Z>534.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1676">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>693.099121</X>
									<Y>13.0260105</Y>
									<Z>534.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1677">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.799072</X>
									<Y>10.5260963</Y>
									<Z>533.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1678">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>691.299988</X>
									<Y>10.5810432</Y>
									<Z>538.099976</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1679">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1680">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1681">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1682">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1683">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>693.299072</X>
									<Y>10.5260963</Y>
									<Z>536</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
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									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1890">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1891">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1892">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1893">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>638.499939</X>
										<Y>10.5016365</Y>
										<Z>566.900146</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1894">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX1895">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">1</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX1896">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX1897">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1898">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1899">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1900">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1901">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1902">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1903">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1904">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1905">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1906">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX1907">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1908">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>637.5</X>
									<Y>17.8021393</Y>
									<Z>532.399902</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX1909">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1910">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1911">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1912">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1913">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>634.5</X>
										<Y>10.5</Y>
										<Z>495.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1914">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1915">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1916">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1917">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>634.5</X>
										<Y>10.5</Y>
										<Z>496.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1918">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1919">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1920">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1921">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>636.500061</X>
										<Y>10.5016499</Y>
										<Z>496.099854</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX1922">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX1923">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">1</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX1924">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX1925">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1926">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1927">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1928">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1929">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1930">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1931">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1932">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1933">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1934">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX1935">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1936">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>638</X>
									<Y>17.8021584</Y>
									<Z>528.600525</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX1937">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1938">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1939">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>626</X>
								<Y>47.6990585</Y>
								<Z>534</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1940">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>631.5</X>
								<Y>35.6979485</Y>
								<Z>518.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>17.2000008</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">153</int>
							<CoordinateFrame name="CFrame">
								<X>637.5</X>
								<Y>26.7000008</Y>
								<Z>505.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>47</X>
								<Y>0.800000012</Y>
								<Z>35</Z>
							</Vector3>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>631.5</X>
								<Y>35.690197</Y>
								<Z>542.5</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>17.2000008</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1943">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX1944">
							<Properties>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1963">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>697</X>
										<Y>9.20084953</Y>
										<Z>566</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1964">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>697</X>
										<Y>11.0008125</Y>
										<Z>568.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1965">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>693.900391</X>
									<Y>11.1006355</Y>
									<Z>566</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX1966">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1967">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX1968">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1969">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1970">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>698.5</X>
								<Y>16.3999996</Y>
								<Z>566</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1971">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>698.450195</X>
								<Y>18.1240139</Y>
								<Z>565.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1972">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>699.750977</X>
								<Y>17.9432278</Y>
								<Z>566.050781</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>3.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1973">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>698.5</X>
								<Y>19.5826874</Y>
								<Z>566</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
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							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2074">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>688.5</X>
								<Y>14.0006647</Y>
								<Z>577.699951</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2075">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>682.5</X>
								<Y>18.0769405</Y>
								<Z>577.550781</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2076">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2077">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.929688</X>
									<Y>14.95047</Y>
									<Z>577.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.200000003</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2078">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.929688</X>
									<Y>13.8004999</Y>
									<Z>578.761719</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2079">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>684.757813</X>
									<Y>13.7505274</Y>
									<Z>577.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2080">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>681.099976</X>
									<Y>13.7007685</Y>
									<Z>577.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2081">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.857422</X>
									<Y>13.7505426</Y>
									<Z>575.898438</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2082">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2083">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX2084">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2085">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX2086">
								<Properties>
									<token name="Face">5</token>
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							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2182">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>614</X>
								<Y>20.8028564</Y>
								<Z>520.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Light</string>
							<float name="Reflectance">0.699999988</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2183">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX2184">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX2185">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2186">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2187">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>617.5</X>
										<Y>13.4247036</Y>
										<Z>545</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2188">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX2189">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX2190">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2191">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>599.009888</X>
										<Y>13.4955177</Y>
										<Z>549.987122</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX2192">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2193">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.009888</X>
										<Y>11.8954735</Y>
										<Z>549.987122</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2194">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598.993958</X>
										<Y>12.6709461</Y>
										<Z>549.168335</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2195">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599</X>
										<Y>12.6999998</Y>
										<Z>550.799988</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2196">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>600.845398</X>
										<Y>12.6632233</Y>
										<Z>549.938477</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2197">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>596.900024</X>
										<Y>12.6999998</Y>
										<Z>550</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2198">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX2199">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX2200">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX2201">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2202">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2203">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX2204">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX2205">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>19.6705723</Y>
												<Z>575</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>0.400000006</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2206">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674.5</X>
												<Y>14.069828</Y>
												<Z>577.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2207">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>16.4699879</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2208">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>670.5</X>
												<Y>14.069828</Y>
												<Z>575</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2209">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>677.5</X>
												<Y>14.069828</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2210">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>12.0698261</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2211">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>8.86978245</Y>
												<Z>574.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2212">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>674</X>
											<Y>18.2003365</Y>
											<Z>571.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2213">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2214">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX2215">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX2216">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2217">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>674</X>
											<Y>12.9000006</Y>
											<Z>571.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2218">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2219">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX2220">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX2221">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2222">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>674.5</X>
									<Y>9.55967331</Y>
									<Z>574.039185</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2223">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13073626</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>1.5</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073598</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2224">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2225">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2226">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.093567</X>
											<Y>47.8995132</Y>
											<Z>547.049988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2227">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2228">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX2229">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX2230">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2231">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>678.431458</X>
											<Y>46.2230225</Y>
											<Z>547.028748</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2232">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.17395</X>
											<Y>46.2641602</Y>
											<Z>544.176331</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2233">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>675.799988</X>
											<Y>46.2999992</Y>
											<Z>547</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2234">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.144714</X>
											<Y>44.9393997</Y>
											<Z>547.024353</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2235">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.105896</X>
											<Y>46.2791977</Y>
											<Z>549.861511</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2236">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>700.661377</X>
									<Y>14.4247036</Y>
									<Z>539</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">BDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>12</Y>
									<Z>1.70000005</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2237">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>619</X>
									<Y>13.4007797</Y>
									<Z>545</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2292">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=34227369</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=34227356</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2293">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>675.501465</X>
									<Y>9.55967426</Y>
									<Z>574.039307</Z>
									<R00>0.99999994</R00>
									<R01>0.000388423301</R01>
									<R02>4.31998792e-009</R02>
									<R10>8.36735126e-009</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>0.00038842333</R20>
									<R21>-0.999999881</R21>
									<R22>-3.26636837e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food19</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2294">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13073626</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>1.5</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073598</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2295">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX2296">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX2297">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX2298">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2299">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>617.5</X>
										<Y>13.4247036</Y>
										<Z>657</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2300">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX2301">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX2302">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2303">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>599.01593</X>
										<Y>13.5245657</Y>
										<Z>651.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX2304">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2305">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.01593</X>
										<Y>11.9245348</Y>
										<Z>651.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2306">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599</X>
										<Y>12.6999998</Y>
										<Z>650.799988</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2307">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.006042</X>
										<Y>12.7290354</Y>
										<Z>652.431641</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2308">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>600.85144</X>
										<Y>12.6923075</Y>
										<Z>651.570129</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2309">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>596.906067</X>
										<Y>12.7290354</Y>
										<Z>651.631653</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2310">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX2311">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX2312">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX2313">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2314">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>669.700012</X>
									<Y>12.4598312</Y>
									<Z>626.700012</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food20</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.600000024</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2315">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1090700</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>0.600000024</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1090703</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2316">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2317">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX2318">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX2319">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>671</X>
												<Y>19.5705967</Y>
												<Z>627</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>0.400000006</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2320">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>670.5</X>
												<Y>13.9698582</Y>
												<Z>624.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2321">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>671</X>
												<Y>16.3700104</Y>
												<Z>627.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2322">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674.5</X>
												<Y>13.9698582</Y>
												<Z>627</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2323">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>667.5</X>
												<Y>13.9698582</Y>
												<Z>627.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2324">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>671</X>
												<Y>11.9698591</Y>
												<Z>627.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX2325">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>671</X>
												<Y>8.76980305</Y>
												<Z>627.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2326">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>671</X>
											<Y>18.1003609</Y>
											<Z>630.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2327">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2328">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX2329">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX2330">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2331">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>671</X>
											<Y>12.8000002</Y>
											<Z>630.200012</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2332">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2333">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX2334">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX2335">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2336">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2337">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2338">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.093506</X>
											<Y>48.1995239</Y>
											<Z>654.049988</Z>
											<R00>1</R00>
											<R01>2.30753994e-009</R01>
											<R02>-4.31572189e-005</R02>
											<R10>-4.31572189e-005</R10>
											<R11>5.34682295e-005</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX2339">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2340">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX2341">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX2342">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2343">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>678.431396</X>
											<Y>46.523201</Y>
											<Z>654.028809</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2344">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.173889</X>
											<Y>46.5641708</Y>
											<Z>651.17627</Z>
											<R00>-1</R00>
											<R01>-1.40958167e-009</R01>
											<R02>4.31562585e-005</R02>
											<R10>4.31562585e-005</R10>
											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2345">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>675.799988</X>
											<Y>46.6000023</Y>
											<Z>654</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2346">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.144653</X>
											<Y>45.239399</Y>
											<Z>654.024353</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2347">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>677.105835</X>
											<Y>46.5792198</Y>
											<Z>656.86145</Z>
											<R00>-9.15499404e-005</R00>
											<R01>2.79379719e-009</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>9.15499404e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>2.79388246e-009</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2348">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>700.913086</X>
									<Y>14.4247036</Y>
									<Z>663</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food7</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2404">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571011</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2405">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>669.5</X>
									<Y>13.3597507</Y>
									<Z>628.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food18</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2406">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>673.490234</X>
									<Y>17.1599045</Y>
									<Z>628.997986</Z>
									<R00>-0.00331573724</R00>
									<R01>-7.26540819e-008</R01>
									<R02>0.999994516</R02>
									<R10>-4.31594162e-005</R10>
									<R11>1</R11>
									<R12>-7.04515841e-008</R12>
									<R20>-0.999994516</R20>
									<R21>-4.31594126e-005</R21>
									<R22>-0.00331573701</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food19</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2407">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlayerLeft</string>
						<ProtectedString name="Source">function onPlayerLeave(Player) 
local w = game.Workspace:FindFirstChild(&quot;Home&quot;..Player.Name)
if not (w) then return end
if w ~= nil then
x = w
x.Home:Remove()
x.Name = &quot;Home&quot;
wait(1)
s = game.Lighting[&quot;Home&quot;..Player.Name]
s.Parent = x
s.Name = &quot;Home&quot;
end 
end
game.Players.ChildRemoved:connect(onPlayerLeave)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2408">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2409">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-207</X>
								<Y>44.0944901</Y>
								<Z>572</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>14</X>
								<Y>36</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2410">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2411">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-203.5</X>
									<Y>47.9957428</Y>
									<Z>566.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2412">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-202.939758</X>
									<Y>49.1941071</Y>
									<Z>566.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2413">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-202.893738</X>
									<Y>46.7941513</Y>
									<Z>566.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2414">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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								<Y>13.6485319</Y>
								<Z>561.859375</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Door</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2460">
							<Properties>
								<float name="MaxActivationDistance">10</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2461">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
							</Properties>
							<Item class="BoolValue" referent="RBX2462">
								<Properties>
									<string name="Name">IsOpened</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX2463">
								<Properties>
									<string name="Name">IsOpening</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Decal" referent="RBX2464">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2465">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-204.05957</X>
								<Y>13.5986052</Y>
								<Z>560.101563</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>2.4000001</Y>
								<Z>0.200000048</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2466">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-204.059631</X>
								<Y>12.5485039</Y>
								<Z>561.929688</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2467">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-202</X>
								<Y>34.7870026</Y>
								<Z>542</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2468">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-202</X>
								<Y>35.9868546</Y>
								<Z>540</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2469">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Seat" referent="RBX2470">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-189.5</X>
									<Y>28.3999996</Y>
									<Z>576.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>5.12642282e-006</X>
									<Y>4.48379706e-006</Y>
									<Z>-0.00175687193</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000442197022</X>
									<Y>0.0051642945</Y>
									<Z>0.00151801517</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2471">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-189.5</X>
									<Y>27.6000004</Y>
									<Z>577</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>5.12642282e-006</X>
									<Y>4.48379706e-006</Y>
									<Z>-0.00175687193</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.000961057201</X>
									<Y>0.0051617315</Y>
									<Z>0.00151391409</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2488">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-202.759766</X>
								<Y>10.3988819</Y>
								<Z>564.898438</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2.9000001</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2489">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-202.259766</X>
								<Y>12.0988655</Y>
								<Z>561</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2490">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-202.793945</X>
								<Y>10.3502522</Y>
								<Z>561.34375</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>4.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2491">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">153</int>
							<CoordinateFrame name="CFrame">
								<X>-183.5</X>
								<Y>26.5911694</Y>
								<Z>559</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>40</X>
								<Y>0.800000012</Y>
								<Z>45</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2492">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-192.55957</X>
								<Y>10.9985285</Y>
								<Z>572.898438</Z>
								<R00>-3.26636837e-005</R00>
								<R01>0.99999994</R01>
								<R02>4.80205764e-010</R02>
								<R10>-0.99999994</R10>
								<R11>-3.26636837e-005</R11>
								<R12>4.31586013e-005</R12>
								<R20>4.31585977e-005</R20>
								<R21>9.29513244e-010</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Door</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2.5</X>
								<Y>4</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2493">
							<Properties>
								<float name="MaxActivationDistance">10</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2494">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
							</Properties>
							<Item class="BoolValue" referent="RBX2495">
								<Properties>
									<string name="Name">IsOpened</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX2496">
								<Properties>
									<string name="Name">IsOpening</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2497">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-196.55957</X>
								<Y>10.3986683</Y>
								<Z>574.101563</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2498">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-187.05957</X>
								<Y>18.0652637</Y>
								<Z>577.4375</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2548">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-196.699997</X>
									<Y>12.8000002</Y>
									<Z>533.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2549">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-197.477722</X>
									<Y>11.8685799</Y>
									<Z>535.583008</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2550">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2551">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX2552">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2553">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2554">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-197.5</X>
									<Y>10.3000002</Y>
									<Z>536.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2555">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-195.5</X>
									<Y>10.5</Y>
									<Z>535.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2556">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-195.699997</X>
									<Y>12.8000002</Y>
									<Z>533.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2557">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-192.900879</X>
									<Y>12.8438911</Y>
									<Z>533.199951</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2558">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>12.7438774</Y>
									<Z>532.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2559">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>11.9438972</Y>
									<Z>534.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2560">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>11.5438585</Y>
									<Z>536.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2561">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-193.700928</X>
									<Y>10.343935</Y>
									<Z>534.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2562">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-190.900879</X>
									<Y>12.8438911</Y>
									<Z>533.199951</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2563">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-189.900879</X>
									<Y>12.8438911</Y>
									<Z>533.199951</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2564">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.200928</X>
									<Y>10.343935</Y>
									<Z>532.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2565">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-191.699997</X>
									<Y>10.4000006</Y>
									<Z>537.100037</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2566">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2567">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
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									<R02>-0.017290391</R02>
									<R10>-3.02209992e-005</R10>
									<R11>0.0172903892</R11>
									<R12>-0.999850512</R12>
									<R20>1</R20>
									<R21>1.75677305e-005</R21>
									<R22>-2.99217172e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2605">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2606">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX2607">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2608">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2609">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-192.5</X>
									<Y>10.3000002</Y>
									<Z>523.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2610">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-194.5</X>
									<Y>10.5</Y>
									<Z>524.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2611">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-194.300003</X>
									<Y>12.8000002</Y>
									<Z>526.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2612">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-197.09906</X>
									<Y>12.843853</Y>
									<Z>526.799988</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2613">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-198.299072</X>
									<Y>12.7438469</Y>
									<Z>527.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2614">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-198.299072</X>
									<Y>11.9438591</Y>
									<Z>525.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2615">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-198.299072</X>
									<Y>11.5438585</Y>
									<Z>523.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2616">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-196.299072</X>
									<Y>10.3438663</Y>
									<Z>525.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2617">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-199.09906</X>
									<Y>12.843853</Y>
									<Z>526.799988</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2618">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-200.09906</X>
									<Y>12.843853</Y>
									<Z>526.799988</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2619">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-198.799072</X>
									<Y>10.3438663</Y>
									<Z>527.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2620">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-198.300003</X>
									<Y>10.4000006</Y>
									<Z>522.900024</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2621">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2622">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX2623">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2624">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2625">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-200.299072</X>
									<Y>10.3438663</Y>
									<Z>525</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2626">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-198.299072</X>
									<Y>9.3437252</Y>
									<Z>523.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
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									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2801">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2802">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2803">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2804">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-143.5</X>
										<Y>10.3000002</Y>
										<Z>566.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2805">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX2806">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">1</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX2807">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX2808">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2809">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2810">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2811">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2812">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2813">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2814">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2815">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2816">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2817">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX2818">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2819">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-143.499954</X>
									<Y>17.6005344</Y>
									<Z>532.399536</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>19</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX2820">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2821">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2822">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX2823">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2824">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-144.5</X>
										<Y>10.3000002</Y>
										<Z>495.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2825">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2826">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2827">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2828">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-144.5</X>
										<Y>10.3000002</Y>
										<Z>496.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2829">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2830">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2831">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2832">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-142.499908</X>
										<Y>10.301652</Y>
										<Z>496.099854</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX2833">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX2834">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">3</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX2835">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX2836">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2837">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2838">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2839">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2840">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2841">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2842">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2843">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2844">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX2845">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX2846">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2847">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-142.999954</X>
									<Y>17.6021614</Y>
									<Z>528.601074</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX2848">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54855462</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2849">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2850">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1018</int>
							<CoordinateFrame name="CFrame">
								<X>-144</X>
								<Y>34.9870682</Y>
								<Z>519.199951</Z>
								<R00>-1</R00>
								<R01>-4.31590415e-005</R01>
								<R02>4.8021076e-010</R02>
								<R10>9.29522848e-010</R10>
								<R11>-3.26636837e-005</R11>
								<R12>-1</R12>
								<R20>4.31590452e-005</R20>
								<R21>-0.99999994</R21>
								<R22>3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2851">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-149.5</X>
								<Y>32.9979897</Y>
								<Z>524</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>12</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2852">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2853">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-142.5</X>
									<Y>47.5957413</Y>
									<Z>527.5</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2854">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-142.5</X>
									<Y>48.7941666</Y>
									<Z>526.939697</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-199.900391</X>
								<Y>10.9987726</Y>
								<Z>495</Z>
								<R00>-9.15499404e-005</R00>
								<R01>2.79379719e-009</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>9.15499404e-005</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>2.79388246e-009</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Door</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2.5</X>
								<Y>4</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2992">
							<Properties>
								<float name="MaxActivationDistance">10</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2993">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
							</Properties>
							<Item class="BoolValue" referent="RBX2994">
								<Properties>
									<string name="Name">IsOpened</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX2995">
								<Properties>
									<string name="Name">IsOpening</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2996">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-204.450195</X>
								<Y>18.0295277</Y>
								<Z>490.5</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2997">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2998">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204</X>
									<Y>13.5</Y>
									<Z>497</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2999">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-205.5</X>
									<Y>13.9000006</Y>
									<Z>495</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3000">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-205.5</X>
									<Y>10.9000006</Y>
									<Z>495</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3001">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-203</X>
									<Y>12.6999998</Y>
									<Z>495</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3002">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-201</X>
									<Y>13.5</Y>
									<Z>497</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3003">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204</X>
									<Y>13.5</Y>
									<Z>493</Z>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-188.5</X>
									<Y>28.3999996</Y>
									<Z>485.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>5.12642282e-006</X>
									<Y>4.48379706e-006</Y>
									<Z>-0.00175687193</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000446680875</X>
									<Y>0.0051591685</Y>
									<Z>0.00151801517</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3089">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-188.5</X>
									<Y>27.6000004</Y>
									<Z>485</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>5.12642282e-006</X>
									<Y>4.48379706e-006</Y>
									<Z>-0.00175687193</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.000961057201</X>
									<Y>0.0051617315</Y>
									<Z>0.00151391409</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3090">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-191</X>
									<Y>28.8000011</Y>
									<Z>485.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3091">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-188.5</X>
									<Y>29.4092026</Y>
									<Z>483.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3092">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-186</X>
									<Y>28.8000011</Y>
									<Z>485.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3093">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-188.857422</X>
								<Y>13.6487455</Y>
								<Z>485.101563</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Door</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3094">
							<Properties>
								<float name="MaxActivationDistance">10</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3095">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
							</Properties>
							<Item class="BoolValue" referent="RBX3096">
								<Properties>
									<string name="Name">IsOpened</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX3097">
								<Properties>
									<string name="Name">IsOpening</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Decal" referent="RBX3098">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3099">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-188</X>
								<Y>12.0990791</Y>
								<Z>485.300781</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3100">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3158">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-125</X>
								<Y>13.3000002</Y>
								<Z>530.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>9.60000038</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3159">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-120</X>
								<Y>20.7000008</Y>
								<Z>540.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Light</string>
							<float name="Reflectance">0.699999988</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3160">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-125</X>
								<Y>13.1000004</Y>
								<Z>550.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>10</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3161">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-125</X>
								<Y>9.27926445</Y>
								<Z>564</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>24</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3162">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-124</X>
								<Y>10.8789682</Y>
								<Z>564</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.800000012</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3163">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3164">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>248</X>
								<Y>9.02470398</Y>
								<Z>517</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3165">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=69318672</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3166">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX3167">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">69318681</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3168">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3169">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3170">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3171">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3172">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>619.5</X>
										<Y>13.4738054</Y>
										<Z>306.951904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3173">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX3174">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3175">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3176">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>616.01593</X>
										<Y>12.7247047</Y>
										<Z>289.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX3177">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3178">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>616.01593</X>
										<Y>11.1246367</Y>
										<Z>289.618774</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3179">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>616</X>
										<Y>11.9000006</Y>
										<Z>288.800018</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3180">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>616.006042</X>
										<Y>11.9291735</Y>
										<Z>290.431671</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3181">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>617.85144</X>
										<Y>11.8923483</Y>
										<Z>289.570129</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3182">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>613.906067</X>
										<Y>11.9291735</Y>
										<Z>289.631653</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX3183">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3184">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX3185">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX3186">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3187">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>620.5</X>
									<Y>14.1736326</Y>
									<Z>263.951904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>7.20000029</Y>
									<Z>48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3188">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>741</X>
									<Y>15.2738991</Y>
									<Z>258.451904</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>9.60000038</Y>
									<Z>13</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3189">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>741</X>
									<Y>15.2738914</Y>
									<Z>298.451904</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>9.60000038</Y>
									<Z>13</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3190">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>621</X>
									<Y>13.1736374</Y>
									<Z>306.451904</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">FDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>9.19999981</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3191">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3192">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3193">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>704.093628</X>
											<Y>11.6994658</Y>
											<Z>268.000061</Z>
											<R00>1</R00>
											<R01>2.30753994e-009</R01>
											<R02>-4.31572189e-005</R02>
											<R10>-4.31572189e-005</R10>
											<R11>5.34682295e-005</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3194">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3195">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX3196">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX3197">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3198">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>705.431458</X>
											<Y>10.0234909</Y>
											<Z>268.02887</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3199">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX3210">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>628</X>
												<Y>16.3437519</Y>
												<Z>314.451904</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX3211">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>624.5</X>
												<Y>13.9435854</Y>
												<Z>314.951904</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX3212">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>631.5</X>
												<Y>13.9435854</Y>
												<Z>314.451904</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX3213">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>628</X>
												<Y>11.9435949</Y>
												<Z>314.451904</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX3214">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>628</X>
												<Y>8.74367428</Y>
												<Z>314.451904</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3215">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>628</X>
											<Y>18.0745945</Y>
											<Z>311.751892</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3216">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3217">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX3218">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX3219">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3220">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>628</X>
											<Y>12.7738838</Y>
											<Z>311.751892</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3221">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3222">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX3223">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX3224">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3225">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>649</X>
									<Y>17.6645412</Y>
									<Z>315.451416</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food8</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3226">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>626.500183</X>
									<Y>16.7335911</Y>
									<Z>315.452209</Z>
									<R00>0.00100303721</R00>
									<R01>2.14245031e-008</R01>
									<R02>0.999999523</R02>
									<R10>-4.31585904e-005</R10>
									<R11>1</R11>
									<R12>2.18651799e-008</R12>
									<R20>-0.999999523</R20>
									<R21>-4.31585904e-005</R21>
									<R22>0.00100303721</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food30</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3227">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3228">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3229">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>626.499634</X>
									<Y>17.1235504</Y>
									<Z>315.452942</Z>
									<R00>0.00565661909</R00>
									<R01>1.210867e-007</R01>
									<R02>0.999984026</R02>
									<R10>-4.31591798e-005</R10>
									<R11>1</R11>
									<R12>1.23050299e-007</R12>
									<R20>-0.999984026</R20>
									<R21>-4.31591834e-005</R21>
									<R22>0.00565661909</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food29</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3230">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3231">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3232">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>628.947205</X>
									<Y>17.1235123</Y>
									<Z>313.983337</Z>
									<R00>0.999628663</R00>
									<R01>3.009801e-005</R01>
									<R02>0.0272493474</R02>
									<R10>-3.09296956e-005</R10>
									<R11>1</R11>
									<R12>3.009801e-005</R12>
									<R20>-0.0272493474</R20>
									<R21>-3.09296956e-005</R21>
									<R22>0.999628663</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food28</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3233">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3234">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3235">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>628.973145</X>
									<Y>16.7335911</Y>
									<Z>313.956909</Z>
									<R00>0.999936581</R00>
									<R01>3.03448141e-005</R01>
									<R02>0.011260882</R02>
									<R10>-3.06884795e-005</R10>
									<R11>1</R11>
									<R12>3.03448141e-005</R12>
									<R20>-0.0112608802</R20>
									<R21>-3.06884795e-005</R21>
									<R22>0.999936581</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food27</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3236">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3237">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3238">
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									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3282">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">72869704</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3283">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3284">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-777</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3285">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3286">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">72659025</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3287">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3288">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-767</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3289">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3290">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">72462617</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3291">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3292">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-757</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3293">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3294">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">72205071</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3295">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3296">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-747</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3297">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3298">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">72038528</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3299">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3300">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-737</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3301">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3302">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">71791721</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3303">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3304">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-727</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3305">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3306">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">71621822</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3307">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3308">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-717</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3309">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3310">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">71060242</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3311">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3312">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-707</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3313">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3314">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">70565677</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3315">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3316">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-697</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3317">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3318">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">70007728</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3319">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3320">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-687</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3321">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3322">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">69550595</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3323">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3324">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-687</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3325">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3326">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">73486910</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3327">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3328">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-677</X>
									<Y>52.6000023</Y>
									<Z>-415</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3329">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3330">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">69319312</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3331">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3332">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-677</X>
									<Y>52.6000023</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3333">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3334">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">73082838</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3335">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3336">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-697</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3337">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3338">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">73822499</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3339">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3340">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-707</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3341">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3342">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">74115345</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3343">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3344">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-717</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3345">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3346">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">74471575</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3347">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3348">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-727</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3349">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3350">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">74701877</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3351">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3352">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-737</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3353">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3354">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">75056827</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3355">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3356">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-747</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3357">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3358">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">75313061</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3359">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3360">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-757</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3361">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3362">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">75689512</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3363">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3364">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-767</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3365">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3366">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">75883441</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3367">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3368">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-777</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3369">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3370">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76176437</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3371">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3372">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-776</X>
									<Y>57</Y>
									<Z>-308.600006</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3373">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3374">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76760722</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3375">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3376">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-762</X>
									<Y>57</Y>
									<Z>-308.600006</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3377">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3378">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76760798</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3379">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3380">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-748</X>
									<Y>57</Y>
									<Z>-308.600006</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3381">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3382">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76760624</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3383">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3384">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-787</X>
									<Y>52.5999985</Y>
									<Z>-405</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3385">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3386">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76411092</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3387">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3388">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-677</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3389">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3390">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76411052</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3391">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3392">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-687</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3393">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3394">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76722150</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3395">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3396">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-697</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3397">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3398">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">76722168</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3399">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3400">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-707</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3401">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3402">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77028845</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3403">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3404">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-717</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3405">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3406">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77028868</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3407">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3408">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-735</X>
									<Y>57</Y>
									<Z>-308.600006</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3409">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3410">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77262003</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3411">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3412">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-722</X>
									<Y>57</Y>
									<Z>-308.600006</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3413">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3414">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77262073</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3415">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3416">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-708</X>
									<Y>57</Y>
									<Z>-308.600006</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3417">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3418">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77262133</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3419">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3420">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-727</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3421">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3422">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77233792</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3423">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3424">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-757</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3425">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3426">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77680609</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3427">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3428">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-747</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3429">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3430">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77680659</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3431">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3432">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-737</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3433">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3434">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77233760</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3435">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3436">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-777</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3437">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3438">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77980887</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3439">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BadgeAwarder</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3440">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-767</X>
									<Y>52.5999985</Y>
									<Z>-395</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Platform</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3441">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX3442">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">77980857</int>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3443">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">EXTRAS</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3444">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Camp</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3445">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3446">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>-516.749023</X>
										<Y>23.7979107</Y>
										<Z>-501.275879</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">1280</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>13</X>
										<Y>13</Y>
										<Z>13</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3447">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-516.5</X>
										<Y>13.3000002</Y>
										<Z>-501.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Fire" referent="RBX3498">
									<Properties>
										<Color3 name="Color">4294934528</Color3>
										<bool name="Enabled">true</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">5</float>
										<float name="size_xml">5</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3499">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
										<string name="Name">BadgeAwarderScript</string>
										<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX3500">
									<Properties>
										<string name="Name">BadgeID</string>
										<int name="Value">69318881</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3501">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-636</X>
										<Y>9.49457645</Y>
										<Z>-546</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3502">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-630</X>
										<Y>9.5</Y>
										<Z>-546</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3503">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-635</X>
										<Y>9.5</Y>
										<Z>-548</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3504">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-631</X>
										<Y>9.5</Y>
										<Z>-548</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3505">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-633</X>
										<Y>9.5</Y>
										<Z>-549</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">800</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">0</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3506">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Tent</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3507">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-637.5</X>
										<Y>12</Y>
										<Z>-488.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Tent</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>7</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3508">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=56824172</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>-7</X>
											<Y>-7</Y>
											<Z>-7</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=56824061</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3509">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-637.5</X>
										<Y>12</Y>
										<Z>-488.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
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							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>303.5</X>
								<Y>20.7006702</Y>
								<Z>694.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Part25</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.38718329e-017</X>
								<Y>3.36055727e-020</Y>
								<Z>-1.02365222e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.2825397e-016</X>
								<Y>0.0126628065</Y>
								<Z>1.20496326e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>11</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3696">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>351.5</X>
								<Y>20.606041</Y>
								<Z>590.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Part26</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.78005248e-017</X>
								<Y>3.36055727e-020</Y>
								<Z>-1.41379692e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.19366517e-016</X>
								<Y>0.00862911996</Y>
								<Z>1.1155772e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>11</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3697">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>355.5</X>
								<Y>20.6061897</Y>
								<Z>454.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Part27</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.77972409e-017</X>
								<Y>3.36055727e-020</Y>
								<Z>-1.41138503e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.19423281e-016</X>
								<Y>0.0146018118</Y>
								<Z>1.11565184e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>11</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3698">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>526.5</X>
								<Y>20.6059246</Y>
								<Z>321.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Part28</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.77986371e-017</X>
								<Y>3.36055727e-020</Y>
								<Z>-1.41164592e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.19417895e-016</X>
								<Y>0.0320288688</Y>
								<Z>1.11562379e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>11</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3699">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>460.5</X>
								<Y>20.6056747</Y>
								<Z>449.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Part29</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.7799107e-017</X>
								<Y>3.36055727e-020</Y>
								<Z>-1.41267195e-017</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.19393913e-016</X>
								<Y>0.0154276593</Y>
								<Z>1.11560949e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>11</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3700">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>502</X>
								<Y>8.82930946</Y>
								<Z>634.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Pomd</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>70</X>
								<Y>2.4000001</Y>
								<Z>71</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3701">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Season</string>
							<ProtectedString name="Source">while true do
script.Parent.Base421.BrickColor=BrickColor.new(28)
script.Parent.Base421.Material= &quot;Grass&quot;
script.Parent.Cem1.BrickColor=BrickColor.new(28)
script.Parent.Cem1.Material= &quot;Grass&quot;
script.Parent.Cem2.BrickColor=BrickColor.new(28)
script.Parent.Cem2.Material= &quot;Grass&quot;
script.Parent.Cem3.BrickColor=BrickColor.new(28)
script.Parent.Cem3.Material= &quot;Grass&quot;
script.Parent.Cem4.BrickColor=BrickColor.new(28)
script.Parent.Cem4.Material= &quot;Grass&quot;
script.Parent.Cem5.BrickColor=BrickColor.new(28)
script.Parent.Cem5.Material= &quot;Grass&quot;
script.Parent.Grassb.BrickColor=BrickColor.new(28)
script.Parent.Grassb.Material= &quot;Grass&quot;
script.Parent.Roof1.Transparency = 1
script.Parent.Roof2.Transparency = 1
script.Parent.Roof3.Transparency = 1
script.Parent.Roof4.Transparency = 1
script.Parent.Roof5.Transparency = 1
script.Parent.Roof6.Transparency = 1
script.Parent.Roof7.Transparency = 1
script.Parent.Roof8.Transparency = 1
script.Parent.Roof9.Transparency = 1
script.Parent.Roof10.Transparency = 1
script.Parent.Roof11.Transparency = 1
script.Parent.Roof12.Transparency = 1
script.Parent.Roof13.Transparency = 1
script.Parent.Part1.BrickColor=BrickColor.new(28)
script.Parent.Part2.BrickColor=BrickColor.new(28)
script.Parent.Part3.BrickColor=BrickColor.new(28)
script.Parent.Part4.BrickColor=BrickColor.new(28)
script.Parent.Part5.BrickColor=BrickColor.new(28)
script.Parent.Part6.BrickColor=BrickColor.new(28)
script.Parent.Part7.BrickColor=BrickColor.new(28)
script.Parent.Part8.BrickColor=BrickColor.new(28)
script.Parent.Part9.BrickColor=BrickColor.new(28)
script.Parent.Part10.BrickColor=BrickColor.new(28)
script.Parent.Part11.BrickColor=BrickColor.new(28)
script.Parent.Part12.BrickColor=BrickColor.new(28)
script.Parent.Part13.BrickColor=BrickColor.new(28)
script.Parent.Part14.BrickColor=BrickColor.new(28)
script.Parent.Part15.BrickColor=BrickColor.new(28)
script.Parent.Part16.BrickColor=BrickColor.new(28)
script.Parent.Part17.BrickColor=BrickColor.new(28)
script.Parent.Part19.BrickColor=BrickColor.new(28)
script.Parent.Part20.BrickColor=BrickColor.new(28)
script.Parent.Part21.BrickColor=BrickColor.new(28)
script.Parent.Part22.BrickColor=BrickColor.new(28)
script.Parent.Part23.BrickColor=BrickColor.new(28)
script.Parent.Part24.BrickColor=BrickColor.new(28)
script.Parent.Part25.BrickColor=BrickColor.new(28)
script.Parent.Part26.BrickColor=BrickColor.new(28)
script.Parent.Part27.BrickColor=BrickColor.new(28)
script.Parent.Part28.BrickColor=BrickColor.new(28)
script.Parent.Part29.BrickColor=BrickColor.new(28)
script.Parent.Pomd.Material= &quot;Plastic&quot;
script.Parent.Water.Material= &quot;Plastic&quot;
wait(3600)
script.Parent.Base421.BrickColor=BrickColor.new(29)
script.Parent.Cem1.BrickColor=BrickColor.new(29)
script.Parent.Cem2.BrickColor=BrickColor.new(29)
script.Parent.Cem3.BrickColor=BrickColor.new(29)
script.Parent.Cem4.BrickColor=BrickColor.new(29)
script.Parent.Cem5.BrickColor=BrickColor.new(29)
script.Parent.Grassb.BrickColor=BrickColor.new(29)
script.Parent.Part1.BrickColor=BrickColor.new(29)
script.Parent.Part2.BrickColor=BrickColor.new(29)
script.Parent.Part3.BrickColor=BrickColor.new(29)
script.Parent.Part4.BrickColor=BrickColor.new(29)
script.Parent.Part5.BrickColor=BrickColor.new(29)
script.Parent.Part6.BrickColor=BrickColor.new(29)
script.Parent.Part7.BrickColor=BrickColor.new(29)
script.Parent.Part8.BrickColor=BrickColor.new(29)
script.Parent.Part9.BrickColor=BrickColor.new(29)
script.Parent.Part10.BrickColor=BrickColor.new(29)
script.Parent.Part11.BrickColor=BrickColor.new(29)
script.Parent.Part12.BrickColor=BrickColor.new(29)
script.Parent.Part13.BrickColor=BrickColor.new(29)
script.Parent.Part14.BrickColor=BrickColor.new(29)
script.Parent.Part15.BrickColor=BrickColor.new(29)
script.Parent.Part16.BrickColor=BrickColor.new(29)
script.Parent.Part17.BrickColor=BrickColor.new(29)
script.Parent.Part19.BrickColor=BrickColor.new(29)
script.Parent.Part20.BrickColor=BrickColor.new(29)
script.Parent.Part21.BrickColor=BrickColor.new(29)
script.Parent.Part22.BrickColor=BrickColor.new(29)
script.Parent.Part23.BrickColor=BrickColor.new(29)
script.Parent.Part24.BrickColor=BrickColor.new(29)
script.Parent.Part25.BrickColor=BrickColor.new(29)
script.Parent.Part26.BrickColor=BrickColor.new(29)
script.Parent.Part27.BrickColor=BrickColor.new(29)
script.Parent.Part28.BrickColor=BrickColor.new(29)
script.Parent.Part29.BrickColor=BrickColor.new(29)
wait(3600) 
script.Parent.Base421.BrickColor=BrickColor.new(38)
script.Parent.Cem1.BrickColor=BrickColor.new(38)
script.Parent.Cem2.BrickColor=BrickColor.new(38)
script.Parent.Cem3.BrickColor=BrickColor.new(38)
script.Parent.Cem4.BrickColor=BrickColor.new(38)
script.Parent.Cem5.BrickColor=BrickColor.new(38)
script.Parent.Grassb.BrickColor=BrickColor.new(38)
script.Parent.Part1.BrickColor=BrickColor.new(38)
script.Parent.Part2.BrickColor=BrickColor.new(38)
script.Parent.Part3.BrickColor=BrickColor.new(38)
script.Parent.Part4.BrickColor=BrickColor.new(38)
script.Parent.Part5.BrickColor=BrickColor.new(38)
script.Parent.Part6.BrickColor=BrickColor.new(38)
script.Parent.Part7.BrickColor=BrickColor.new(38)
script.Parent.Part8.BrickColor=BrickColor.new(38)
script.Parent.Part9.BrickColor=BrickColor.new(38)
script.Parent.Part10.BrickColor=BrickColor.new(38)
script.Parent.Part11.BrickColor=BrickColor.new(38)
script.Parent.Part12.BrickColor=BrickColor.new(38)
script.Parent.Part13.BrickColor=BrickColor.new(38)
script.Parent.Part14.BrickColor=BrickColor.new(38)
script.Parent.Part15.BrickColor=BrickColor.new(38)
script.Parent.Part16.BrickColor=BrickColor.new(38)
script.Parent.Part17.BrickColor=BrickColor.new(38)
script.Parent.Part19.BrickColor=BrickColor.new(38)
script.Parent.Part20.BrickColor=BrickColor.new(38)
script.Parent.Part21.BrickColor=BrickColor.new(38)
script.Parent.Part22.BrickColor=BrickColor.new(38)
script.Parent.Part23.BrickColor=BrickColor.new(38)
script.Parent.Part24.BrickColor=BrickColor.new(38)
script.Parent.Part25.BrickColor=BrickColor.new(38)
script.Parent.Part26.BrickColor=BrickColor.new(38)
script.Parent.Part27.BrickColor=BrickColor.new(38)
script.Parent.Part28.BrickColor=BrickColor.new(38)
script.Parent.Part29.BrickColor=BrickColor.new(38)
wait(3600)
script.Parent.Base421.BrickColor=BrickColor.new(1001)
script.Parent.Base421.Material= &quot;Foil&quot;
script.Parent.Cem1.BrickColor=BrickColor.new(1001)
script.Parent.Cem1.Material= &quot;Foil&quot;
script.Parent.Cem2.BrickColor=BrickColor.new(1001)
script.Parent.Cem2.Material= &quot;Foil&quot;
script.Parent.Cem3.BrickColor=BrickColor.new(1001)
script.Parent.Cem3.Material= &quot;Foil&quot;
script.Parent.Cem4.BrickColor=BrickColor.new(1001)
script.Parent.Cem4.Material= &quot;Foil&quot;
script.Parent.Cem5.BrickColor=BrickColor.new(1101)
script.Parent.Cem5.Material= &quot;Foil&quot;
script.Parent.Grassb.BrickColor=BrickColor.new(1101)
script.Parent.Grassb.Material= &quot;Foil&quot;
script.Parent.Roof1.Transparency = 0
script.Parent.Roof2.Transparency = 0
script.Parent.Roof3.Transparency = 0
script.Parent.Roof4.Transparency = 0
script.Parent.Roof5.Transparency = 0
script.Parent.Roof6.Transparency = 0
script.Parent.Roof7.Transparency = 0
script.Parent.Roof8.Transparency = 0
script.Parent.Roof9.Transparency = 0
script.Parent.Roof10.Transparency = 0
script.Parent.Roof11.Transparency = 0
script.Parent.Roof12.Transparency = 0
script.Parent.Roof13.Transparency = 0
script.Parent.Part1.BrickColor=BrickColor.new(1001)
script.Parent.Part2.BrickColor=BrickColor.new(1001)
script.Parent.Part3.BrickColor=BrickColor.new(1001)
script.Parent.Part4.BrickColor=BrickColor.new(1001)
script.Parent.Part5.BrickColor=BrickColor.new(1001)
script.Parent.Part6.BrickColor=BrickColor.new(1001)
script.Parent.Part7.BrickColor=BrickColor.new(1001)
script.Parent.Part8.BrickColor=BrickColor.new(1001)
script.Parent.Part9.BrickColor=BrickColor.new(1001)
script.Parent.Part10.BrickColor=BrickColor.new(1001)
script.Parent.Part11.BrickColor=BrickColor.new(1001)
script.Parent.Part12.BrickColor=BrickColor.new(1001)
script.Parent.Part13.BrickColor=BrickColor.new(1001)
script.Parent.Part14.BrickColor=BrickColor.new(1001)
script.Parent.Part15.BrickColor=BrickColor.new(1001)
script.Parent.Part16.BrickColor=BrickColor.new(1001)
script.Parent.Part17.BrickColor=BrickColor.new(1001)
script.Parent.Part19.BrickColor=BrickColor.new(1001)
script.Parent.Part20.BrickColor=BrickColor.new(1001)
script.Parent.Part21.BrickColor=BrickColor.new(1001)
script.Parent.Part22.BrickColor=BrickColor.new(1001)
script.Parent.Part23.BrickColor=BrickColor.new(1001)
script.Parent.Part24.BrickColor=BrickColor.new(1001)
script.Parent.Part25.BrickColor=BrickColor.new(1001)
script.Parent.Part26.BrickColor=BrickColor.new(1001)
script.Parent.Part27.BrickColor=BrickColor.new(1001)
script.Parent.Part28.BrickColor=BrickColor.new(1001)
script.Parent.Part29.BrickColor=BrickColor.new(1001)
script.Parent.Pomd.Material= &quot;Ice&quot;
script.Parent.Water.Material= &quot;Ice&quot;
wait(3600)
end
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3702">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>364</X>
								<Y>39.5000038</Y>
								<Z>897.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1072</token>
							<string name="Name">Roof1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>656</X>
								<Y>0.400000006</Y>
								<Z>237</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3703">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>659.999451</X>
								<Y>72.0150375</Y>
								<Z>671.500671</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1072</token>
							<string name="Name">Roof10</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>84</X>
								<Y>0.400000006</Y>
								<Z>101</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3704">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>660</X>
								<Y>70.8999939</Y>
								<Z>530.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1072</token>
							<string name="Name">Roof11</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>84</X>
								<Y>0.400000006</Y>
								<Z>101</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3705">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>660</X>
								<Y>69.6940079</Y>
								<Z>389.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1072</token>
							<string name="Name">Roof12</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>84</X>
								<Y>0.400000006</Y>
								<Z>101</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3706">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-94.5</X>
								<Y>70.3999939</Y>
								<Z>897</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1072</token>
							<string name="Name">Roof2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>261</X>
								<Y>0.400000006</Y>
								<Z>236</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3707">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-166</X>
								<Y>70.7999954</Y>
								<Z>671.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1072</token>
							<string name="Name">Roof3</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>84</X>
								<Y>0.400000006</Y>
								<Z>101</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3708">
						<Properties>
							<bool name="Anchored">true</bool>
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								<X>-447.5</X>
								<Y>8.15350342</Y>
								<Z>921</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Cem3</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>31</X>
								<Y>0.400000006</Y>
								<Z>60</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3717">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-454</X>
								<Y>8.15350342</Y>
								<Z>983.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Cem4</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>44</X>
								<Y>0.400000006</Y>
								<Z>65</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3718">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-469.5</X>
								<Y>8.15350342</Y>
								<Z>921</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Cem5</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>13</X>
								<Y>0.400000006</Y>
								<Z>44</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3719">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>291.5</X>
								<Y>4.62470627</Y>
								<Z>-208.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Water</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1447</X>
								<Y>2.79999995</Y>
								<Z>421</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3720">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>128.999756</X>
								<Y>8.22469807</Y>
								<Z>-540.498596</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">1280</token>
							<string name="Name">Grassb</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1774</X>
								<Y>0.400000006</Y>
								<Z>243</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3721">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Lock</string>
						<ProtectedString name="Source">local Settings={[&quot;Un_Removable&quot;]= &quot;on&quot;}
local function mFloor(x) return x - x % 1 end
local Un_Removable = tostring(Settings[&quot;Un_Removable&quot;]):lower() == &quot;on&quot;
if Un_Removable then
&#9;Game.Workspace.DescendantRemoving:connect(function(Child)
&#9;&#9;if not Remove_At_Will and Child == script then
&#9;&#9;&#9;script:Clone().Parent = Game.Workspace
&#9;&#9;end
end)
end

while true do 
wait(.25)
L = game.Workspace:GetChildren()
for i = 1, #L do
if L[i].className == &quot;Hat&quot; or L[i].className == &quot;Tool&quot; then
L[i]:Remove()
wait(.25)
end
end
wait(0.1) 
local w = game.Workspace:GetChildren() 
for i = 1, #w do 
c = w[i]:GetChildren()
for i=1, #c do
if (c[i].className == &quot;Hat&quot;) then 
c[i].Handle.Locked = true
end
end 
end 
end 

while true do
wait()
script.Parent.Locked = true
wait()
end 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX3722">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3723">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3724">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3725">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3726">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>619.5</X>
										<Y>28.9736404</Y>
										<Z>305.951904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3727">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX3728">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3729">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3730">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>616.009888</X>
										<Y>12.6955957</Y>
										<Z>282.987091</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX3731">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3732">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>616.009888</X>
										<Y>11.0955753</Y>
										<Z>282.987091</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3733">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>615.993958</X>
										<Y>11.8711329</Y>
										<Z>282.168304</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3734">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>616</X>
										<Y>11.9000006</Y>
										<Z>283.800018</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3735">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>617.845398</X>
										<Y>11.8632641</Y>
										<Z>282.938446</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3736">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>613.900024</X>
										<Y>11.9000006</Y>
										<Z>283</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX3737">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3738">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX3739">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX3740">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3741">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3742">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3743">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>703.093628</X>
											<Y>27.399498</Y>
											<Z>269.000031</Z>
											<R00>1</R00>
											<R01>2.30753994e-009</R01>
											<R02>-4.31572189e-005</R02>
											<R10>-4.31572189e-005</R10>
											<R11>5.34682295e-005</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3744">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3745">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX3746">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX3747">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3748">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>704.431519</X>
											<Y>25.7231426</Y>
											<Z>269.02887</Z>
											<R00>8.80925072e-005</R00>
											<R01>-0.999989629</R01>
											<R02>0.00455234246</R02>
											<R10>-0.000793160405</R10>
											<R11>-0.00455241092</R11>
											<R12>-0.999989331</R12>
											<R20>0.999999702</R20>
											<R21>8.44808164e-005</R21>
											<R22>-0.00079355319</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3749">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>703.174011</X>
											<Y>25.7643375</Y>
											<Z>266.176453</Z>
											<R00>-1</R00>
											<R01>-1.40958167e-009</R01>
											<R02>4.31562585e-005</R02>
											<R10>4.31562585e-005</R10>
											<R11>-3.26622794e-005</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>3.26622794e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3750">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>701.799988</X>
											<Y>25.8000011</Y>
											<Z>269</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3751">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>703.144775</X>
											<Y>24.4396152</Y>
											<Z>269.024384</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3752">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>703.105957</X>
											<Y>25.7793961</Y>
											<Z>271.861572</Z>
											<R00>3.05166468e-005</R00>
											<R01>-9.31265731e-010</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>-3.05166468e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-9.31294153e-010</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3753">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>625.50061</X>
									<Y>28.4336205</Y>
									<Z>314.452148</Z>
									<R00>0.999998868</R00>
									<R01>3.05394642e-005</R01>
									<R02>-0.00149531523</R02>
									<R10>-3.04938294e-005</R10>
									<R11>1</R11>
									<R12>3.05394642e-005</R12>
									<R20>0.00149531616</R20>
									<R21>-3.04938294e-005</R21>
									<R22>0.999998868</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food7</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3754">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571011</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3755">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3756">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX3757">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3766">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3767">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX3768">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX3769">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3770">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>628</X>
											<Y>28.4736423</Y>
											<Z>311.751892</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3771">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3772">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX3773">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX3774">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3775">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>621</X>
									<Y>28.7736416</Y>
									<Z>306.451904</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">FDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>9.19999981</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3776">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>621</X>
									<Y>29.7736359</Y>
									<Z>263.951904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>7.20000029</Y>
									<Z>48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3777">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>741</X>
									<Y>30.8736382</Y>
									<Z>258.451904</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>9.60000038</Y>
									<Z>13</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3778">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>741</X>
									<Y>30.7736435</Y>
									<Z>298.451904</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>9.19999981</Y>
									<Z>13</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3779">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>651.5</X>
									<Y>33.3647614</Y>
									<Z>301.951904</Z>
									<R00>0.000226450196</R00>
									<R01>3.72945186e-009</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>6.04403194e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>0.000226450182</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food8</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3780">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>626.500244</X>
									<Y>32.4338112</Y>
									<Z>315.452271</Z>
									<R00>0.000916788413</R00>
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									<Y>13.7481976</Y>
									<Z>422.757782</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4113">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204.059113</X>
									<Y>13.6982708</Y>
									<Z>419.101563</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4114">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-202.459503</X>
									<Y>13.7482128</Y>
									<Z>420.859375</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4115">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4116">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX4117">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX4118">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX4119">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4120">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204.059113</X>
									<Y>12.6481819</Y>
									<Z>420.929688</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4121">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-202.259308</X>
								<Y>12.1978035</Y>
								<Z>433.499939</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>-3.05161811e-005</R02>
								<R10>-3.05161811e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>-3.05161811e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4122">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-203.259308</X>
								<Y>10.4985332</Y>
								<Z>432.898254</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>-3.05161811e-005</R02>
								<R10>-3.05161811e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>-3.05161811e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>3</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4123">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-203.259308</X>
								<Y>10.5484447</Y>
								<Z>429.101379</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>-3.05161811e-005</R02>
								<R10>-3.05161811e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>-3.05161811e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.9000001</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4124">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
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								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4227">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.499634</X>
									<Y>10.5981579</Y>
									<Z>387.000122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>3.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4228">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-189.499634</X>
									<Y>10.5981579</Y>
									<Z>384.500122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4229">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-191.499634</X>
									<Y>12.7981606</Y>
									<Z>387.500122</Z>
									<R00>1</R00>
									<R01>3.05171125e-005</R01>
									<R02>-3.05161811e-005</R02>
									<R10>-3.05161811e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>3.05171125e-005</R20>
									<R21>-3.05161811e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4230">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-192.299622</X>
									<Y>12.8981514</Y>
									<Z>386.800171</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4231">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-191.521912</X>
									<Y>11.9681587</Y>
									<Z>384.417114</Z>
									<R00>1.70477433e-005</R00>
									<R01>-0.999850512</R01>
									<R02>-0.017290391</R02>
									<R10>-3.02209992e-005</R10>
									<R11>0.0172903892</R11>
									<R12>-0.999850512</R12>
									<R20>1</R20>
									<R21>1.75677305e-005</R21>
									<R22>-2.99217172e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4232">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4233">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX4234">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX4235">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4236">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.499634</X>
									<Y>10.3981762</Y>
									<Z>383.500122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4237">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-193.499634</X>
									<Y>10.5981579</Y>
									<Z>384.500122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4246">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-197.798706</X>
									<Y>10.4434795</Y>
									<Z>387.500122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4247">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-197.299622</X>
									<Y>10.498167</Y>
									<Z>382.900177</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4248">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4249">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX4250">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX4251">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4252">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-199.298706</X>
									<Y>10.4434795</Y>
									<Z>385.000122</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4253">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-197.298706</X>
									<Y>9.44360256</Y>
									<Z>383.500122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4254">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-197.298706</X>
									<Y>8.84348392</Y>
									<Z>385.500122</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4255">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-187.059204</X>
								<Y>18.1646614</Y>
								<Z>436.437317</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4256">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-192.559143</X>
								<Y>16.3991203</Y>
								<Z>436.499939</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4266">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-194.559143</X>
										<Y>13.5982647</Y>
										<Z>432.999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4267">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-192.559143</X>
										<Y>9.19851589</Y>
										<Z>434.999939</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4268">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-195.059143</X>
										<Y>10.9981546</Y>
										<Z>434.999817</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4269">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-192.559143</X>
									<Y>11.0981607</Y>
									<Z>431.898376</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4270">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4271">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX4272">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX4273">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4274">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-196.559143</X>
								<Y>10.4982891</Y>
								<Z>433.101501</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4275">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-197.89801</X>
								<Y>12.2024117</Y>
								<Z>434.980408</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>-3.05161811e-005</R02>
								<R10>-3.05161811e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>-3.05161811e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4.69999981</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4276">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-198.192932</X>
								<Y>10.4224529</Y>
								<Z>437.835846</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4427">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4428">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX4429">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4430">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-143.499924</X>
									<Y>17.2005653</Y>
									<Z>391.399414</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>0.400000006</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX4431">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4432">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4433">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4434">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-155.499863</X>
									<Y>47.0955887</Y>
									<Z>371.500214</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>4.80000019</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4435">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-152.999878</X>
									<Y>47.6955948</Y>
									<Z>371.500214</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4436">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-149.499908</X>
									<Y>46.4955902</Y>
									<Z>371.500214</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
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								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4437">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
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								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
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									<Y>46.4955902</Y>
									<Z>371.500214</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
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									<R11>1</R11>
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									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
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								<Vector3 name="RotVelocity">
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								</Vector3>
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							</Properties>
						</Item>
					</Item>
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						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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								<R01>0</R01>
								<R02>0</R02>
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								<CoordinateFrame name="CFrame">
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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									<X>0</X>
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									<Z>0</Z>
								</Vector3>
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									<X>3</X>
									<Y>1.20000005</Y>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4440">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4581">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4582">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX4583">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX4584">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4585">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4586">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-146.499924</X>
									<Y>9.99819756</Y>
									<Z>355.000244</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4587">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-146.499924</X>
									<Y>9.19827175</Y>
									<Z>355.000244</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4588">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX4589">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4590">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-147.5</X>
										<Y>10.4000006</Y>
										<Z>353.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX4591">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX4592">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4593">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4594">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-147.5</X>
										<Y>10.4000006</Y>
										<Z>354.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX4595">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX4596">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4597">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4598">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-145.499924</X>
										<Y>10.4016304</Y>
										<Z>354.099854</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX4599">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX4600">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">1</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX4601">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX4602">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4603">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4604">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4605">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4606">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4607">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4608">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4609">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4610">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX4611">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX4612">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4613">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-144.499954</X>
									<Y>17.2021389</Y>
									<Z>387.800293</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>0.400000006</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX4614">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4615">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4616">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1022</int>
							<CoordinateFrame name="CFrame">
								<X>-129.499893</X>
								<Y>43.5926285</Y>
								<Z>439</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>30</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4617">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">153</int>
							<CoordinateFrame name="CFrame">
								<X>-124.499908</X>
								<Y>44.2926331</Y>
								<Z>356.000183</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
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								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>0.800000012</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-123.000122</X>
								<Y>60.3712158</Y>
								<Z>356.000244</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>-3.05161811e-005</R02>
								<R10>-3.05161811e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>-3.05161811e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4619">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4620">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-136.499939</X>
									<Y>29.5982323</Y>
									<Z>378.500183</Z>
									<R00>-1</R00>
									<R01>-3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>-1</R11>
									<R12>3.05171125e-005</R12>
									<R20>3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Safe</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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									<X>3</X>
									<Y>3</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX4621">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
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									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
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								</Vector3>
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									<X>3</X>
									<Y>0.200000003</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4751">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.929321</X>
									<Y>13.798399</Y>
									<Z>341.238708</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4752">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-190.757385</X>
									<Y>13.7484264</Y>
									<Z>342.500427</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4753">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-187.09967</X>
									<Y>13.6984234</Y>
									<Z>342.500427</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4754">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.857056</X>
									<Y>13.7484417</Y>
									<Z>344.10199</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4755">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4756">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX4757">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX4758">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX4759">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4760">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.929321</X>
									<Y>12.6484261</Y>
									<Z>342.500427</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4761">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-188.34436</X>
								<Y>10.4501171</Y>
								<Z>343.766052</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>-3.05161811e-005</R02>
								<R10>-3.05161811e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>-3.05161811e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>4.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4762">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-187.999634</X>
								<Y>12.198719</Y>
								<Z>344.301208</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX5452">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>699.322266</X>
									<Y>13.7982311</Y>
									<Z>358.070313</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5453">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.05957</X>
									<Y>13.7482738</Y>
									<Z>356.242188</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5454">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.05957</X>
									<Y>13.6983624</Y>
									<Z>359.898438</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5455">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>696.459961</X>
									<Y>13.7482815</Y>
									<Z>358.140625</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX5456">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5457">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX5458">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX5459">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX5460">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5461">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.05957</X>
									<Y>12.6482773</Y>
									<Z>358.070313</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5462">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>698.109375</X>
								<Y>18.075861</Y>
								<Z>358.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5463">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>691.898438</X>
								<Y>12.2025452</Y>
								<Z>344.019531</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4.69999981</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX5464">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5491">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>686.55957</X>
									<Y>11.0982752</Y>
									<Z>347.101563</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX5492">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5493">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX5494">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX5495">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5496">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>692.193359</X>
								<Y>10.4226017</Y>
								<Z>341.164063</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>3.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5497">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>692.05957</X>
								<Y>8.79825687</Y>
								<Z>343.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5498">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>690</X>
								<Y>46.293808</Y>
								<Z>364.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5499">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>696</X>
								<Y>27.6911392</Y>
								<Z>366</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5500">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>696</X>
								<Y>28.8911362</Y>
								<Z>368</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5501">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>661</X>
								<Y>60.3938103</Y>
								<Z>340</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>82</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5502">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX5604">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5605">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX5606">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX5607">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5608">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>692.299072</X>
									<Y>10.4508228</Y>
									<Z>383.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5609">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>690.299072</X>
									<Y>10.650774</Y>
									<Z>384.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5610">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>690.499084</X>
									<Y>12.9507599</Y>
									<Z>386.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5611">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>687.700012</X>
									<Y>12.9960938</Y>
									<Z>386.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5612">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>686.5</X>
									<Y>12.8960953</Y>
									<Z>387.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5613">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>686.5</X>
									<Y>12.0960999</Y>
									<Z>385.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5614">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>686.5</X>
									<Y>11.696084</Y>
									<Z>383.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5615">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>688.5</X>
									<Y>10.4961185</Y>
									<Z>385.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5616">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>685.700012</X>
									<Y>12.9960938</Y>
									<Z>386.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5617">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>684.700012</X>
									<Y>12.9960938</Y>
									<Z>386.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5618">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>686</X>
									<Y>10.4961185</Y>
									<Z>387.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5619">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>686.499084</X>
									<Y>10.5508289</Y>
									<Z>382.899994</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX5620">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5621">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX5622">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX5623">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5624">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>684.5</X>
									<Y>10.4961185</Y>
									<Z>385</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5625">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>686.5</X>
									<Y>9.49620342</Y>
									<Z>383.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
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									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5718">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>685.700928</X>
									<Y>12.8507385</Y>
									<Z>391.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5719">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>686.500916</X>
									<Y>12.950737</Y>
									<Z>392.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5720">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>685.723145</X>
									<Y>12.0206985</Y>
									<Z>394.582977</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX5721">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5722">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX5723">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX5724">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5725">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.700928</X>
									<Y>10.4507999</Y>
									<Z>395.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5726">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>687.700928</X>
									<Y>10.6507435</Y>
									<Z>394.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5727">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>687.500916</X>
									<Y>12.950737</Y>
									<Z>392.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5728">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>690.299988</X>
									<Y>12.9960938</Y>
									<Z>392.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
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								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX5737">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5738">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX5739">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX5740">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5741">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>693.5</X>
									<Y>10.4961185</Y>
									<Z>394</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5742">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.5</X>
									<Y>9.49620342</Y>
									<Z>395.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5743">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.5</X>
									<Y>8.89608097</Y>
									<Z>393.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5744">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>696</X>
								<Y>37.2951851</Y>
								<Z>394.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>7</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5745">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>696</X>
								<Y>36.0951805</Y>
								<Z>399</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5746">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>670</X>
								<Y>12.7918396</Y>
								<Z>394.5</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>8.40000057</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5747">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>672</X>
								<Y>12.1990585</Y>
								<Z>394.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
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										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX5780">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX5781">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">7</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX5782">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX5783">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5784">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5785">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5786">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5787">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5788">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5789">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5790">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5791">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5792">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX5793">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5794">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>638</X>
									<Y>17.2021523</Y>
									<Z>391.399658</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX5795">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54841009</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX5796">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5797">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX5798">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5799">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>633.499939</X>
										<Y>10.3983755</Y>
										<Z>354.900146</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX5800">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX5801">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5802">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5803">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>633.499939</X>
										<Y>10.3983755</Y>
										<Z>355.900146</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX5804">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX5805">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5806">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5807">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>635.5</X>
										<Y>10.4000006</Y>
										<Z>355.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX5808">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX5809">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">9</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX5810">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX5811">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5812">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5813">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5814">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5815">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5816">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5817">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5818">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5819">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5820">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX5821">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5822">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>637</X>
									<Y>17.7005539</Y>
									<Z>387.600342</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX5823">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54840932</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX5824">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5825">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>643.5</X>
								<Y>35.6951866</Y>
								<Z>404.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>17.2000008</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5826">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>677</X>
								<Y>9.19926739</Y>
								<Z>405</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5827">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>677</X>
								<Y>10.3882313</Y>
								<Z>401</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5828">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>677</X>
								<Y>9.7992878</Y>
								<Z>403</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5829">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>696</X>
								<Y>32.4979668</Y>
								<Z>405</Z>
								<R00>-1</R00>
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								<R02>0</R02>
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								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<float name="Friction">0.300000012</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
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							<string name="Name">Part</string>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5830">
						<Properties>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6046">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>698</X>
										<Y>13.5990429</Y>
										<Z>427</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6047">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>697</X>
										<Y>10.9990168</Y>
										<Z>422.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6048">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>695</X>
										<Y>13.5990429</Y>
										<Z>427</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6049">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>697</X>
										<Y>9.19926739</Y>
										<Z>425</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6050">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>697</X>
										<Y>10.9990168</Y>
										<Z>427.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6051">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>693.900391</X>
									<Y>11.0985041</Y>
									<Z>425</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6052">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6053">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6054">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6055">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6056">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>698.450195</X>
								<Y>18.129694</Y>
								<Z>429.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
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								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6136">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>681.099976</X>
									<Y>13.6990414</Y>
									<Z>436.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6137">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.857422</X>
									<Y>13.748518</Y>
									<Z>434.898438</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6138">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6139">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6140">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6141">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX6142">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6143">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.929688</X>
									<Y>12.6485138</Y>
									<Z>436.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6144">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>687.5</X>
								<Y>16.3996735</Y>
								<Z>436.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6145">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>687.5</X>
								<Y>18.076395</Y>
								<Z>436.550781</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6146">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>687.5</X>
								<Y>19.5128746</Y>
								<Z>436.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.200000003</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6147">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>687.5</X>
								<Y>12.7986526</Y>
								<Z>437.199951</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
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										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.200000003</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6184">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>191.237671</X>
										<Y>17.4491425</Y>
										<Z>87.0720825</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.5</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6185">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>192.5</X>
										<Y>17.3991776</Y>
										<Z>88.9000244</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6186">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>192.5</X>
										<Y>17.3492661</Y>
										<Z>85.2424927</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6187">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>194.100006</X>
										<Y>17.3999996</Y>
										<Z>87</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX6188">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX6189">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX6190">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX6191">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX6192">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6193">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>192.5</X>
										<Y>16.2995377</Y>
										<Z>87.0720825</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6194">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>190.5</X>
									<Y>24.1000004</Y>
									<Z>94.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>49</X>
									<Y>16.8000011</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6195">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>192</X>
									<Y>16.7000008</Y>
									<Z>80</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX6196">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42896165</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
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											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6208">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>193</X>
											<Y>18.3000011</Y>
											<Z>105</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6209">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>194</X>
											<Y>15.6999998</Y>
											<Z>109.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6210">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>196</X>
											<Y>18.3000011</Y>
											<Z>105</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6211">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>194</X>
											<Y>13.9000006</Y>
											<Z>107</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>1.20000005</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6212">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>194</X>
											<Y>15.6999998</Y>
											<Z>104.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX6213">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>197.099976</X>
										<Y>15.8994398</Y>
										<Z>107</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>9.15499404e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.79388246e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.5</X>
										<Y>4</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX6214">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX6215">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX6216">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX6217">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX6218">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=47009238</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6219">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>226</X>
									<Y>34.2999992</Y>
									<Z>109</Z>
									<R00>-1</R00>
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										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>10.8000002</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6239">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>243.5</X>
											<Y>21.1541348</Y>
											<Z>99</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6240">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>240.800003</X>
											<Y>22.8999996</Y>
											<Z>99</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>3.40000057</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX6241">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX6242">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX6243">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX6244">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Decal" referent="RBX6245">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6246">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>243.5</X>
											<Y>17.5545654</Y>
											<Z>99</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6247">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>244</X>
											<Y>18.7545128</Y>
											<Z>102.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX6248">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>240.799988</X>
											<Y>17.4545593</Y>
											<Z>99</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.40000057</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX6249">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX6250">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX6251">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX6252">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Decal" referent="RBX6253">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX6254">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>243.5</X>
											<Y>13.5549049</Y>
											<Z>99</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
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								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX6587">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6588">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.058411</X>
									<Y>14.8712473</Y>
									<Z>640.071472</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.200000003</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6589">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>699.321106</X>
									<Y>13.7212524</Y>
									<Z>640.071472</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6590">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.058411</X>
									<Y>13.6712952</Y>
									<Z>638.243347</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6591">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.058411</X>
									<Y>13.6213837</Y>
									<Z>641.899536</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6592">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>696.458862</X>
									<Y>13.6712952</Y>
									<Z>640.141785</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6593">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6594">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6595">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6596">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX6597">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6598">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>698.058411</X>
									<Y>12.5711823</Y>
									<Z>640.071472</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6658">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>688.558594</X>
										<Y>13.5213776</Y>
										<Z>628.001343</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6659">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>686.558716</X>
										<Y>9.12074566</Y>
										<Z>626.001343</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX6660">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>689.058594</X>
										<Y>10.9204102</Y>
										<Z>626.001343</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6661">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>686.558716</X>
									<Y>11.0204163</Y>
									<Z>629.102905</Z>
									<R00>5.34659193e-005</R00>
									<R01>-0.99999994</R01>
									<R02>4.80205653e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-5.34659193e-005</R11>
									<R12>-4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>1.82730864e-009</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6662">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6663">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6664">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6665">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6666">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>695.998901</X>
								<Y>31.2134838</Y>
								<Z>654.000916</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6667">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>695.998901</X>
								<Y>32.4122734</Y>
								<Z>656.000854</Z>
								<R00>-3.26636837e-005</R00>
								<R01>4.31581502e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>1</R11>
								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX6668">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6669">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>703.499146</X>
									<Y>12.0341492</Y>
									<Z>655.500854</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
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						<Item class="Part" referent="RBX6723">
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								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>693.298035</X>
									<Y>10.5751057</Y>
									<Z>666.500732</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6724">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>691.298035</X>
									<Y>12.776001</Y>
									<Z>669.500671</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6725">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>690.498047</X>
									<Y>12.8760071</Y>
									<Z>668.80072</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6726">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>691.275757</X>
									<Y>11.9451752</Y>
									<Z>666.417725</Z>
									<R00>1.70477433e-005</R00>
									<R01>-0.999850512</R01>
									<R02>-0.017290391</R02>
									<R10>-3.02209992e-005</R10>
									<R11>0.0172903892</R11>
									<R12>-0.999850512</R12>
									<R20>1</R20>
									<R21>1.75677305e-005</R21>
									<R22>-2.99217172e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6727">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6728">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6729">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6730">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6731">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>691.298035</X>
									<Y>10.375124</Y>
									<Z>665.500732</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6732">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>689.298096</X>
									<Y>10.5751057</Y>
									<Z>666.500732</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6733">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>689.498047</X>
									<Y>12.8760071</Y>
									<Z>668.80072</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
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								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6742">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>685.498169</X>
									<Y>10.4751148</Y>
									<Z>664.900757</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6743">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6744">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6745">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6746">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6747">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>683.49939</X>
									<Y>10.4212856</Y>
									<Z>667.000671</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6748">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.49939</X>
									<Y>9.42128658</Y>
									<Z>665.500671</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6749">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>685.49939</X>
									<Y>8.82121754</Y>
									<Z>667.500671</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6750">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>659.999451</X>
								<Y>67.0150375</Y>
								<Z>671.500671</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>101</X>
								<Y>9.60000038</Y>
								<Z>84</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6751">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>659.99939</X>
								<Y>35.3204575</Y>
								<Z>671.500671</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>80</X>
								<Y>53.6000023</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6752">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>667.999023</X>
								<Y>13.6231384</Y>
								<Z>666.500732</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
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									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6839">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>687.49939</X>
									<Y>12.7212858</Y>
									<Z>674.500671</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6840">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>688.299377</X>
									<Y>12.8212862</Y>
									<Z>675.200684</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6841">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>687.521301</X>
									<Y>11.8902588</Y>
									<Z>677.583618</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6842">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6843">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6844">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6845">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6846">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>687.49939</X>
									<Y>10.3212872</Y>
									<Z>678.500671</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6847">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>689.49939</X>
									<Y>10.5212879</Y>
									<Z>677.500671</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6848">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>689.299377</X>
									<Y>12.8212862</Y>
									<Z>675.200684</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6849">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>692.098083</X>
									<Y>12.8665161</Y>
									<Z>675.200623</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6857">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>693.299377</X>
									<Y>10.4212856</Y>
									<Z>679.100708</Z>
									<R00>5.34659193e-005</R00>
									<R01>-0.99999994</R01>
									<R02>4.80205653e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-5.34659193e-005</R11>
									<R12>-4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>1.82730864e-009</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX6858">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6859">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX6860">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX6861">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6862">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>695.297974</X>
									<Y>10.3656483</Y>
									<Z>677.00061</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6863">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>693.298035</X>
									<Y>9.36571026</Y>
									<Z>678.500549</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6864">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>693.298035</X>
									<Y>8.76556873</Y>
									<Z>676.50061</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6865">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>643.499146</X>
								<Y>35.6217346</Y>
								<Z>686.500549</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>17.2000008</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX6866">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6867">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>649.49939</X>
									<Y>47.0204735</Y>
									<Z>690.500671</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>4.80000019</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6868">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>646.99939</X>
									<Y>47.620472</Y>
									<Z>690.500671</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
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										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX6959">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX6960">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">4</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX6961">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX6962">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6963">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6964">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6965">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6966">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6967">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6968">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6969">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6970">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX6971">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX6972">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6973">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>639.5</X>
									<Y>17.7021618</Y>
									<Z>669.800293</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>19</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX6974">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX6975">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6976">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>625.499939</X>
								<Y>47.6056786</Y>
								<Z>675.00061</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>11</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6977">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1018</int>
							<CoordinateFrame name="CFrame">
								<X>638.499756</X>
								<Y>35.0103455</Y>
								<Z>682.800476</Z>
								<R00>-1</R00>
								<R01>4.31590415e-005</R01>
								<R02>1.37801526e-009</R02>
								<R10>9.29522848e-010</R10>
								<R11>5.34659193e-005</R11>
								<R12>-1</R12>
								<R20>-4.31590452e-005</R20>
								<R21>-0.99999994</R21>
								<R22>-5.3465923e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>7</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX6978">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6979">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>637.499207</X>
									<Y>30.0231113</Y>
									<Z>681.00061</Z>
									<R00>1</R00>
									<R01>3.05171125e-005</R01>
									<R02>-3.05161811e-005</R02>
									<R10>-3.05161811e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>3.05171125e-005</R20>
									<R21>-3.05161811e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6980">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>637.499756</X>
									<Y>31.6112671</Y>
									<Z>682.000549</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7123">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>693.899353</X>
									<Y>11.0206451</Y>
									<Z>707.000183</Z>
									<R00>-3.05166468e-005</R00>
									<R01>9.31265731e-010</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>-6.10332936e-005</R11>
									<R12>-3.05166468e-005</R12>
									<R20>6.10332936e-005</R20>
									<R21>-1</R21>
									<R22>2.79388246e-009</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7124">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7125">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7126">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7127">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7128">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>700.999146</X>
								<Y>17.0348873</Y>
								<Z>702.000305</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>36</X>
								<Y>18</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7129">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>617.000061</X>
								<Y>60.2940063</Y>
								<Z>705.000183</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX7130">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX7131">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>623.388489</X>
									<Y>28.3082027</Y>
									<Z>681.977051</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.4000001</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7132">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>621</X>
									<Y>28.3082027</Y>
									<Z>678.093689</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7133">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>623.388489</X>
									<Y>27.3081264</Y>
									<Z>678.093689</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7134">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>623.399292</X>
									<Y>28.0231075</Y>
									<Z>678.00061</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
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								<X>0.200000003</X>
								<Y>3.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7168">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>697.49939</X>
								<Y>8.72121716</Y>
								<Z>712.500671</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX7169">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX7170">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7171">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>641.5</X>
										<Y>10.4000006</Y>
										<Z>705.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7172">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7173">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7174">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7175">
								<Properties>
									<bool name="Anchored">true</bool>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>10.4000006</Y>
										<Z>704.5</Z>
										<R00>-1</R00>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
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									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7176">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7177">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7178">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7179">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>639.499939</X>
										<Y>10.4016275</Y>
										<Z>704.900146</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
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									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7180">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX7181">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">8</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX7182">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX7183">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7184">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7185">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7186">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7187">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7188">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7189">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7190">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7191">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7192">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX7193">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7194">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>636.5</X>
									<Y>17.2021255</Y>
									<Z>673.199463</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>0.400000006</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX7195">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX7196">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




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									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7289">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>684.756958</X>
									<Y>13.671524</Y>
									<Z>718.499939</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7290">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>681.099426</X>
									<Y>13.6212854</Y>
									<Z>718.500671</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7291">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.856567</X>
									<Y>13.6715393</Y>
									<Z>716.898438</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7292">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7293">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7294">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7295">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX7296">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7297">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>682.928833</X>
									<Y>12.5714111</Y>
									<Z>718.499939</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7298">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>682.499146</X>
								<Y>17.9982548</Y>
								<Z>718.55072</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7299">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>687.499023</X>
								<Y>17.9985447</Y>
								<Z>718.55072</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7300">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>687.498901</X>
								<Y>16.3230953</Y>
								<Z>718.500366</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
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							<Vector3 name="size">
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								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>692.498962</X>
								<Y>18.0180302</Y>
								<Z>718.55072</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
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							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
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							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
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								<Z>2.9000001</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7310">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>696.898804</X>
								<Y>18.0230961</Y>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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								<Y>0</Y>
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							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
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							<token name="shape">1</token>
							<Vector3 name="size">
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								<Y>54</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX7313">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
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							<R00>1</R00>
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						</CoordinateFrame>
						<string name="Name">Benches</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX7314">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
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							<string name="Name">Model</string>
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						</Properties>
						<Item class="Part" referent="RBX7315">
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								<bool name="Anchored">true</bool>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
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								</Vector3>
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							</Properties>
							<Item class="SpecialMesh" referent="RBX7316">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
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									</Vector3>
									<Vector3 name="Scale">
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									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7317">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>320.5</X>
									<Y>11.1999998</Y>
									<Z>641</Z>
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									<R02>0</R02>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<token name="FrontSurface">0</token>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
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								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
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								<float name="Transparency">0</float>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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								<Vector3 name="size">
									<X>39</X>
									<Y>0.400000006</Y>
									<Z>38</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX7318">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Bouncy </string>
									<ProtectedString name="Source">local v = 100
function onTouched(part) -- when the brick gets touched
&#9;if part.Parent ~= nil then -- if it&apos;s human
&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;&#9;&#9;if h~=nil then 
&#9;&#9;&#9;&#9;
h.Parent.Torso.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
wait(0) -- wait this long&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>339.459351</X>
									<Y>10.0810366</Y>
									<Z>622.529175</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
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									<R11>1</R11>
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									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.5</X>
									<Y>3.4000001</Y>
									<Z>0.5</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7320">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7321">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>301.555939</X>
									<Y>10.0810366</Y>
									<Z>659.44104</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.5</X>
									<Y>3.4000001</Y>
									<Z>0.5</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7322">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7323">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>339.484375</X>
									<Y>10.0810366</Y>
									<Z>659.376038</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.5</X>
									<Y>3.4000001</Y>
									<Z>0.5</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7324">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX7325">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Admin Commands Version 1</string>
								<ProtectedString name="Source">--------------------------------------------------------------------------------------
--Dont Edit The Below-----------------------------------------------------------------
--------------------------------------------------------------------------------------
Meshes = {&quot;42588579&quot;,&quot;27112438&quot;,&quot;27123973&quot;,&quot;27133145&quot;,&quot;27403592&quot;,&quot;27493750&quot;,&quot;27847645&quot;,&quot;28270115&quot;,&quot;28279963&quot;,&quot;28676049&quot;,&quot;29413573&quot;,&quot;29527524&quot;,&quot;29528790&quot;,&quot;32336368&quot;,&quot;32357766&quot;,&quot;33378577&quot;,&quot;33378981&quot;,&quot;36781547&quot;,&quot;37152980&quot;,&quot;37695471&quot;,&quot;37696259&quot;,&quot;37754742&quot;,&quot;39977366&quot;,&quot;41797703&quot;,&quot;41851073&quot;,&quot;42264953&quot;}
Torso = {&quot;42588316&quot;,&quot;27112025&quot;,&quot;27121265&quot;,&quot;27132957&quot;,&quot;27402546&quot;,&quot;27493604&quot;,&quot;27847359&quot;,&quot;28269799&quot;,&quot;28279160&quot;,&quot;28675908&quot;,&quot;29413338&quot;,&quot;29526885&quot;,&quot;30255460&quot;,&quot;32336059&quot;,&quot;32357558&quot;,&quot;33378366&quot;,&quot;33378750&quot;,&quot;36781360&quot;,&quot;37152768&quot;,&quot;37695180&quot;,&quot;37695732&quot;,&quot;37754511&quot;,&quot;39976703&quot;,&quot;41797408&quot;,&quot;41850825&quot;,&quot;42264717&quot;}
LL = {&quot;42588461&quot;,&quot;27112056&quot;,&quot;27121393&quot;,&quot;27133040&quot;,&quot;27402714&quot;,&quot;27493683&quot;,&quot;27847445&quot;,&quot;28269916&quot;,&quot;28279894&quot;,&quot;28675988&quot;,&quot;29413442&quot;,&quot;29526944&quot;,&quot;30255545&quot;,&quot;32336243&quot;,&quot;32357631&quot;,&quot;33378522&quot;,&quot;33378897&quot;,&quot;36781481&quot;,&quot;37152899&quot;,&quot;37695297&quot;,&quot;37695836&quot;,&quot;37754646&quot;,&quot;39977192&quot;,&quot;41797533&quot;,&quot;41850959&quot;,&quot;42264872&quot;}
RL = {&quot;42588516&quot;,&quot;27112068&quot;,&quot;27121432&quot;,&quot;27133055&quot;,&quot;27402742&quot;,&quot;27493718&quot;,&quot;27847473&quot;,&quot;28269977&quot;,&quot;28279938&quot;,&quot;28676017&quot;,&quot;29413476&quot;,&quot;29526956&quot;,&quot;30255578&quot;,&quot;32336306&quot;,&quot;32357663&quot;,&quot;33378540&quot;,&quot;33378929&quot;,&quot;36781518&quot;,&quot;37152939&quot;,&quot;37695337&quot;,&quot;37695870&quot;,&quot;37754710&quot;,&quot;39977295&quot;,&quot;41797571&quot;,&quot;41851009&quot;,&quot;42264916&quot;}
RA = {&quot;42588371&quot;,&quot;27112039&quot;,&quot;27121306&quot;,&quot;27132990&quot;,&quot;27402580&quot;,&quot;27493629&quot;,&quot;27847382&quot;,&quot;28269842&quot;,&quot;28279217&quot;,&quot;28675922&quot;,&quot;29413371&quot;,&quot;29526904&quot;,&quot;30255487&quot;,&quot;32336117&quot;,&quot;32357584&quot;,&quot;33378438&quot;,&quot;33378793&quot;,&quot;36781407&quot;,&quot;37152797&quot;,&quot;37695214&quot;,&quot;37695773&quot;,&quot;37754562&quot;,&quot;39976829&quot;,&quot;41797445&quot;,&quot;41850868&quot;,&quot;42264794&quot;}
LA = {&quot;42588411&quot;,&quot;27112052&quot;,&quot;27121353&quot;,&quot;27133013&quot;,&quot;27402641&quot;,&quot;27493648&quot;,&quot;27847412&quot;,&quot;28269868&quot;,&quot;28279859&quot;,&quot;28675959&quot;,&quot;29413410&quot;,&quot;29526926&quot;,&quot;30255524&quot;,&quot;32336182&quot;,&quot;32357619&quot;,&quot;33378484&quot;,&quot;33378838&quot;,&quot;36781447&quot;,&quot;37152843&quot;,&quot;37695259&quot;,&quot;37695797&quot;,&quot;37754607&quot;,&quot;39976927&quot;,&quot;41797491&quot;,&quot;41850915&quot;,&quot;42264839&quot;}
Hung = {}
Commands = {&quot;s/[Script]&quot;,&quot;poison/[Player]&quot;,&quot;burn/[Player]&quot;,&quot;m/[Message]&quot;,&quot;h/[Hint]&quot;,&quot;hang/[Player]&quot;,&quot;unhang/[Player]&quot;,&quot;kill/[Player]&quot;,
&quot;ws/[Player]&quot;,&quot;be/[ID]&quot;,&quot;make/[Player]/[ID]&quot;,&quot;heal/[Player]&quot;,&quot;ban/[Player]&quot;,&quot;unban/[Player]&quot;,&quot;explode/[Player]&quot;,&quot;guim/[GUI Message]&quot;,
&quot;edit/[Player]/[Stat]/[Amount]&quot;,&quot;clearscripts&quot;,&quot;get/[ApperalID]&quot;,&quot;kick/[Player]&quot;,&quot;jail/[Player]&quot;,&quot;unjail/[Player]&quot;,
&quot;cmds&quot;,&quot;damage/[Player]/[Amount]&quot;,&quot;blind/[Player]&quot;,&quot;unblind/[Player]&quot;,&quot;trans/[Player]/[Level]&quot;,&quot;nograv/[Player]&quot;,
&quot;setgrav/[Player]/[Amount]&quot;,&quot;grav/[Player]&quot;,&quot;unfreeze/[Player]&quot;,&quot;freeze/[Player]&quot;,&quot;invisible/[Player]&quot;,&quot;visble/[Player]&quot;,
&quot;teleport/[Player1]/[Player2]&quot;,&quot;mp/[MaxPlayers]&quot;,&quot;getbtools&quot;,&quot;givebtools/[Player]&quot;,&quot;jump/[Player]&quot;,&quot;sit/[Player]&quot;,&quot;fire/[Player]&quot;,
&quot;unfire/[Player]&quot;,&quot;sparkles/[Player]&quot;,&quot;unsparkles/[Player]&quot;,&quot;vip/[Player]&quot;,&quot;spin/[Player]&quot;,&quot;unspin/[Player]&quot;,&quot;cloneh/[Player]&quot;,&quot;stealh/[Player]&quot;,
&quot;wood/[Player]&quot;,&quot;plastic/[Player]&quot;,&quot;grass/[Player]&quot;,&quot;dimpl/[Player]&quot;,&quot;concrete/[Player]&quot;,&quot;ice/[Player]&quot;,&quot;corrmetal/[Player]&quot;,&quot;slate/[Player]&quot;,
&quot;foil/[Player]&quot;}
Commands_Count = table.maxn(Commands)
Version_Number = 1
print(&quot;There are &quot;..Commands_Count..&quot; Commands&quot;)
script.Name = &quot; Admin Commands Version &quot;..Version_Number..&quot;&quot;
--------------------------------------------------------------------------------------
--Dont Edit The Above-----------------------------------------------------------------
--------------------------------------------------------------------------------------
--Edit The Below----------------------------------------------------------------------
--------------------------------------------------------------------------------------
Admins = {&quot;spyro372&quot;,&quot;zardmaster&quot;,&quot;Saza55&quot;,&quot;Effectionz&quot;,&quot;Thebigcheese4321&quot;}--Insert names here.
Banned = {&quot;BinaryChaos&quot;,&quot;LordEaster&quot;,&quot;limtedjr&quot;,&quot;crazycooldude12345&quot;,&quot;lordnorris&quot;,&quot;noobziee&quot;,&quot;helloimSTUDIOSCRIPT&quot;,&quot;polarninja568&quot;,&quot;qq112&quot;,
&quot;maxxvideos&quot;,&quot;Studionymous&quot;,&quot;NobodyDidIt&quot;,&quot;Lilrossie&quot;,&quot;lHaxU&quot;,&quot;Vaktus&quot;,&quot;DefConDos&quot;,&quot;PrimevalGoat&quot;,&quot;Kyranism&quot;,&quot;MaskedElmo&quot;,&quot;CyberIsaac&quot;,&quot;YouIntelligence&quot;,
&quot;clabowman&quot;,&quot;nobfaic1337&quot;,&quot;jaredvaldez4&quot;,&quot;ChanceTK2&quot;,&quot;138x138&quot;,&quot;hung999&quot;,&quot;DangCool&quot;,&quot;Epiclywinnoob&quot;,&quot;iamanoob19547&quot;,&quot;madamecookie&quot;,
&quot;LordDigitaI&quot;,&quot;tytyashley&quot;,&quot;129x129&quot;,&quot;137x137&quot;,&quot;coolAaron3&quot;,&quot;andykiller2009&quot;,&quot;izood77&quot;,&quot;aoandrewo1&quot;,&quot;VoidPheonix&quot;,&quot;izood77&quot;,
&quot;FanHacks&quot;,&quot;TheGreatHangover&quot;,&quot;Hereta&quot;,&quot;Aurorana&quot;,&quot;Hunger0Games&quot;,&quot;Friaza&quot;,&quot;138x138&quot;,&quot;point1122&quot;,&quot;rolandj&quot;,&quot;Kyranism&quot;,&quot;Error667&quot;,
&quot;XThe0neThe0nlyX&quot;,&quot;hackpro12345&quot;,&quot;GUESS299&quot;,&quot;Johnawesomecool3&quot;,&quot;Johnawesomecool2&quot;,&quot;Johnawesomecool&quot;,&quot;127x128&quot;,&quot;126x125&quot;,
&quot;awesomebloxman79&quot;.&quot;justinicebox&quot;.&quot;121x125&quot;,&quot;tobadforyou&quot;,&quot;1337F0R3V3R&quot;,&quot;ProtectFreedom&quot;,&quot;sealna633&quot;,&quot;broadmoneyboy123&quot;} --Put who you want to be auto-banned here
Texture = 00000000 --Put the ID of the admin shirt here.
Creator_Enter_Badge = false --Make this true if you want to award a badge when you enter
Badge_ID = 00000000 --If the above is true, set this to the badges ID
--------------------------------------------------------------------------------------
--Edit The Above----------------------------------------------------------------------
--------------------------------------------------------------------------------------
--Dont Edit The Below-----------------------------------------------------------------
--------------------------------------------------------------------------------------
--[[

Commands:

cloneh/[Player]
Copies Players hats and puts them on the speaker

stealh/[Player]
Steals Players hats and places them on the speaker

wood/[Player]
Makes Player made of wood

plastic/[Player]
Makes Player made of plastic

slate/[Player]
Makes Player made of slate

grass/[Player]
Makes Player made of grass

corrmetal/[Player]
Makes Player made of corroded metal

foil/[Player]
Makes Player made of foil

ice/[Player]
Makes Player made of ice

dimpl/[Player]
Makes Player made of diamond plate

concrete/[Player]
Makes Player made of concrete

spin/[Player]
Makes Player spin around

unspin/[Player]
Undos spin/[Player]

unfreeze/[Player]
Thaws a frozen Player

freeze/[Player]
Freezes Player

invisible/[Player]
Makes Player invisible

visble/[Player]
Makes Player Visible

teleport/[Player1]/[Player2]
Teleports Player1 to Player2

mp/[MaxPlayers]
Sets the servers MaxPlayers

getbtools
Gives the speaker Building Tools

givebtools/[Player]
Gives Player Building Tools

jump/[Player]
Makes Player Jump

sit/[Player]
Makes Player sit

fire/[Player]
Sets Player on fire without damage

unfire/[Player]
Removes fire from Player

sparkles/[Player]
Gives Player Sparkles =D

unsparkles/[Player]
Removes Players Sparkles D=

nograv/[Player]
Makes Player have no gravity likeness

setgrav/[Player]/[Amount]
Makes Players gravity Amount

grav/[Player]
Resets Players gravity

s/[Script] 
Runs a script

poison/[Player] 
Poisons a player and removes health until they die

burn/[Player] 
Same as above but with fire

m/[Message] 
Inserts a message for all to see

h/[Hint] 
Inserts a hint for all to see

hang/[Player]
Rises Player into the air and removes thier tools

unhang/[Player]
Unhangs a hanged player and restores thier tools

kill/[Player]
Kills Player

ws/[Player]/[WalkSpeed]
Changes Players WalkSpeed to WalkSpeed

vip/[Player]
Gives Player 200 MaxHealth and 35 WalkSpeed

be/[ID]
Makes the speaker look like the user with given ID

make/[Player]/[ID]
Makes Player look like the user with the given ID

heal/[Player]
Fully heals Player

ban/[Player]
Bans Player from the game, preventing them from rejoining that server.

unban/[Player]
Unbans a Banned player

explode/[Player]
Makes Player go BOOM

guim/[GUI Message]
Insert a GUI Message for all to see

edit/[Player]/[Stat]/[Value]
Makes Players Stat value Value

clearscripts
Removes all scripts created by s/[Script]

get/[Apperal ID]
Give the speaker the clothing item with the Given ID

kick/[Player]
Removes Player from the game

jail/[Player]
Freezes Player and places a big black box around Player

unjail/[Player]
Undos jail/[Player]

cmds
Displays the commands for this admin command script

damage/[Player]/[Amount]
Damages Player by Amount health. WILL NOT WORK IF Player HAS A FORCEFIELD

blind/[Player]
Places a Black Gui on Players screen

unblind/[Player]
Undos blind/[Player]

trans/[Player]/[Amount]
Makes Player transparent by Amount. For Amount, put a number between 0 and 1.
--------------------------------------------------------------------------------------
--Dont Edit The Above-----------------------------------------------------------------
--------------------------------------------------------------------------------------]]

function check_award(ID,Creator,Cre_ID,Enter_ID)
if Creator then
a=game.Players:GetChildren()
for i=1,#a do 
if a[i].userId == Cre_ID then
Is_Here = true
end
end
if Is_Here then
b=game.Players:GetChildren()
for x=1,#b do
game:GetService(&quot;BadgeService&quot;):AwardBadge(b[x].userId,ID)
end
end
end
end


function LONGFINDINGS(player)
print(&quot;Checking for updates&quot;)
a=game:GetService(&quot;InsertService&quot;):LoadAsset(42328414).Update_Model
if a.Version.Value &gt; Version_Number then
GUUI:clone().Parent=player.PlayerGui
end
a.Parent:remove()
end


function checkifadmin(player)
for i=1,#Admins do
if (player.Name == Admins[i] or game:GetService(&quot;BadgeService&quot;):UserHasBadge(player.userId, Texture)) then 
Clo = GUi:clone()
Clo.Parent = player.PlayerGui 
player.Chatted:connect(function(ms) chatted(ms,player) end) 
end
end
end

function findplr(plr,spe)
BC = GUI2:clone()
Chars = {}
BC2=GUI3:clone()
count = 0
if plr == &quot;all&quot; then
b=game.Players:GetChildren()
for c=1,#b do
table.insert(Chars,b[c])
end
count = 1
elseif plr == &quot;others&quot; then
b=game.Players:GetChildren()
for c=1,#b do
if b[c].Name ~= spe.Name then
table.insert(Chars,b[c])
end
end
count = 1
elseif plr == &quot;me&quot; then
table.insert(Chars,spe)
count = 1
else
a=game.Players:GetChildren()
for i=1,#a do
if string.find(string.lower(a[i].Name),string.lower(plr)) == 1 then
player = a[i]
count = count+1
end
end
table.insert(Chars,player)
end
if count == 1 then
return Chars
elseif count == 0 then
BC.Parent = spe.PlayerGui
wait(4)
BC:remove()
return 0
elseif count &gt; 1 then
BC2.Parent = spe.PlayerGui
wait(4)
BC2:remove()
return 0
end
end

function findval(plr)
BC = GUI2:clone()
count = 0
for i=1,#Banned do
if string.find(string.lower(Banned[i]),string.lower(plr.Name)) == 1 then
count = count+1
Play = i
end
end
if count == 1 then
return Play
elseif count == 0 then
BC.Parent = spe.PlayerGui
wait(4)
BC:remove()
return 0
end
end

function findval2(plr)
BC = GUI2:clone()
count = 0
for i=1,#Admins do
if string.find(string.lower(Admins[i]),string.lower(plr.Name)) == 1 then
count = count+1
Play = i
end
end
if count == 1 then
return Play
elseif count == 0 then
BC.Parent = spe.PlayerGui
wait(4)
BC:remove()
return 0
end
end

if script:FindFirstChild(&quot;SSource&quot;) then
SB = script.SSource:clone()
elseif not script:FindFirstChild(&quot;SSource&quot;) then
error(&quot;There is no Source.&quot;)
end
if script:FindFirstChild(&quot;GUI5&quot;) then
GUI5 = script.GUI5:clone()
elseif not script:FindFirstChild(&quot;GUI5&quot;) then
error(&quot;There is no GUI5.&quot;)
end
if script:FindFirstChild(&quot;GUI2&quot;) then
GUI2 = script.GUI2:clone()
elseif not script:FindFirstChild(&quot;GUI2&quot;) then
error(&quot;There is no GUI2.&quot;)
end

if script:FindFirstChild(&quot;GUI3&quot;) then
GUI3 = script.GUI2:clone()
elseif not script:FindFirstChild(&quot;GUI3&quot;) then
error(&quot;There is no GUI3.&quot;)
end

if script:FindFirstChild(&quot;GUI&quot;) then
GUi = script.GUI:clone()
elseif not script:FindFirstChild(&quot;GUI&quot;) then
error(&quot;There is no GUI.&quot;)
end


function script(source)
Clone = SB:clone()
Clone.Play.Text = source
Clone.Parent = workspace
Clone.Disabled = false
Clone.Name = &quot;LRBLXScripts&quot;
end 

function mess(text,type)
a=Instance.new(type,workspace)
a.Text = text
wait(5)
a:remove()
end

function chatted(msg,player)

if string.sub(msg,1,4)==&quot;ice/&quot; then
if string.len(msg)&gt;=5 then
stop = findplr(string.sub(msg,5),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Ice&quot;
end
end
end
end
end
end

if string.sub(msg,1,6)==&quot;grass/&quot; then
if string.len(msg)&gt;=7 then
stop = findplr(string.sub(msg,7),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Grass&quot;
end
end
end
end
end
end

if string.sub(msg,1,5)==&quot;foil/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Foil&quot;
end
end
end
end
end
end

if string.sub(msg,1,10)==&quot;corrmetal/&quot; then
if string.len(msg)&gt;=11 then
stop = findplr(string.sub(msg,11),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;CorrodedMetal&quot;
end
end
end
end
end
end

if string.sub(msg,1,6)==&quot;slate/&quot; then
if string.len(msg)&gt;=7 then
stop = findplr(string.sub(msg,7),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Slate&quot;
end
end
end
end
end
end

if string.sub(msg,1,9)==&quot;concrete/&quot; then
if string.len(msg)&gt;=10 then
stop = findplr(string.sub(msg,10),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Concrete&quot;
end
end
end
end
end
end

if string.sub(msg,1,6)==&quot;dimpl/&quot; then
if string.len(msg)&gt;=7 then
stop = findplr(string.sub(msg,7),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;DiamondPlate&quot;
end
end
end
end
end
end

if string.sub(msg,1,8)==&quot;plastic/&quot; then
if string.len(msg)&gt;=9 then
stop = findplr(string.sub(msg,9),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Plastic&quot;
end
end
end
end
end
end

if string.sub(msg,1,5)==&quot;wood/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Material = &quot;Wood&quot;
end
end
end
end
end
end

if string.sub(msg,1,7)==&quot;stealh/&quot; then
if string.len(msg)&gt;=8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for z=1,#stop do
MyHats = player.Character:GetChildren()
for x=1,#MyHats do
if MyHats[x].className == &quot;Hat&quot; then
MyHats[x]:remove()
end
end
GetHats = stop[z].Character:GetChildren()
for i=1,#GetHats do
if GetHats[i].className == &quot;Hat&quot; then
GetHats[i].Parent = player.Character
end
end
end
end
end
end

if string.sub(msg,1,7)==&quot;cloneh/&quot; then
if string.len(msg)&gt;=8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for z=1,#stop do
MyHats = player.Character:GetChildren()
for x=1,#MyHats do
if MyHats[x].className == &quot;Hat&quot; then
MyHats[x]:remove()
end
end
GetHats = stop[z].Character:GetChildren()
for i=1,#GetHats do
if GetHats[i].className == &quot;Hat&quot; then
GetHats[i]:clone().Parent = player.Character
end
end
end
end
end
end

if string.sub(msg,1,5)==&quot;spin/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
Check = stop[x].Character.Torso:FindFirstChild(&quot;Spin&quot;)
if not Check then
local bodySpin = Instance.new(&quot;BodyAngularVelocity&quot;)
bodySpin.P = 200000
bodySpin.angularvelocity = Vector3.new(0,15,0)
bodySpin.maxTorque = Vector3.new(bodySpin.P,bodySpin.P,bodySpin.P)
bodySpin.Name = &quot;Spin&quot;
bodySpin.Parent = stop[x].Character.Torso
end
end
end
end
end

if string.sub(msg,1,7)==&quot;unspin/&quot; then
if string.len(msg)&gt;=8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for x=1,#stop do
Check = stop[x].Character.Torso:FindFirstChild(&quot;Spin&quot;)
if Check then
Check:remove()
end
end
end
end
end

if string.sub(msg,1,9) == &quot;unfreeze/&quot; then
if string.len(msg)&gt;=10 then
stop = findplr(string.sub(msg,10),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:getChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Anchored = false
Char[i].Reflectance = 0
end
end
end
end
end
end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
if string.len(msg)&gt;= 8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Anchored = true
Char[i].Reflectance = 0.6
end
end
end
end
end
end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
if string.len(msg)&gt;=11 then
stop = findplr(string.sub(msg,11),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Transparency = 1
end
if Char[i].className == &quot;Hat&quot; then
Char[i].Handle.Transparency = 1
end
end
end
end
end
end

if string.sub(msg,1,8) == &quot;visible/&quot; then
if string.len(msg)&gt;=9 then
stop = findplr(string.sub(msg,9),player)
if stop ~= 0 then
for x=1,#stop do
Char = stop[x].Character:GetChildren()
for i=1,#Char do
if Char[i].className == &quot;Part&quot; then
Char[i].Transparency = 0
end
if Char[i].className == &quot;Hat&quot; then
Char[i].Handle.Transparency = 0
end
end
end
end
end
end

if string.sub(msg,1,9)==&quot;teleport/&quot; then
if string.len(msg)&gt;=10 then
Add = nil
for i=10,1000 do
if string.sub(msg,i,i) == &quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
stop1 = findplr(string.sub(msg,10,Add-1),player)
stop2 = findplr(string.sub(msg,Add+1),player)
if stop1 ~=0 and stop2 ~= 0 then
for x=1,#stop1 do
for z=1,#stop2 do
stop1[x].Character.Torso.CFrame = stop2[z].Character.Torso.CFrame
end
end
end
end
end

if string.sub(msg,1,3)==&quot;mp/&quot; then
if string.len(msg)&gt;=4 then
game.Players.MaxPlayers = (string.sub(msg,4))
end
end

if string.sub(msg,1)==&quot;getbtools&quot; then
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player.Backpack
local b = Instance.new(&quot;HopperBin&quot;)
b.BinType = &quot;Clone&quot;
b.Parent = player.Backpack
local c = Instance.new(&quot;HopperBin&quot;)
c.BinType = &quot;Hammer&quot;
c.Parent = player.Backpack
end

if string.sub(msg,1,11)==&quot;givebtools/&quot; then
if string.len(msg)&gt;=12 then
stop = findplr(string.sub(msg,12),player)
if stop ~= 0 then
for x=1,#stop do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = stop[x].Backpack
local b = Instance.new(&quot;HopperBin&quot;)
b.BinType = &quot;Clone&quot;
b.Parent = stop[x].Backpack
local c = Instance.new(&quot;HopperBin&quot;)
c.BinType = &quot;Hammer&quot;
c.Parent = stop[x].Backpack
end
end
end
end

if string.sub(msg,1,5)==&quot;jump/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
stop[x].Character.Humanoid.Jump = true
end
end
end
end

if string.sub(msg,1,4)==&quot;sit/&quot; then
if string.len(msg)&gt;=5 then
stop = findplr(string.sub(msg,5),player)
if stop ~= 0 then
for x=1,#stop do
stop[x].Character.Humanoid.Sit = true
end
end
end
end

if string.sub(msg,1,5)==&quot;fire/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
Spark = stop[x].Character.Torso:FindFirstChild(&quot;LRBLXFire&quot;)
if not Spark then
A=Instance.new(&quot;Fire&quot;)
A.Name = &quot;LRBLXFire&quot;
A.Color = Color3.new((math.random(1,255))/255,(math.random(1,255))/255,(math.random(1,255))/255)
A.SecondaryColor = Color3.new((math.random(1,255))/255,(math.random(1,255))/255,(math.random(1,255))/255)
A.Parent = stop[x].Character.Torso
end
end
end
end
end

if string.sub(msg,1,7)==&quot;unfire/&quot; then
if string.len(msg)&gt;=8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for x=1,#stop do
Spark = stop[x].Character.Torso:FindFirstChild(&quot;LRBLXFire&quot;)
if Spark then
Spark:remove()
end
end
end
end
end

if string.sub(msg,1,9)==&quot;sparkles/&quot; then
if string.len(msg)&gt;=10 then
stop = findplr(string.sub(msg,10),player)
if stop ~= 0 then
for x=1,#stop do
Spark = stop[x].Character.Torso:FindFirstChild(&quot;LRBLXSparks&quot;)
if not Spark then
Spark = Instance.new(&quot;Sparkles&quot;)
Spark.Name = &quot;LRBLXSparks&quot;
Spark.SparkleColor = Color3.new((math.random(1,255))/255,(math.random(1,255))/255,(math.random(1,255))/255)
Spark.Parent = stop[x].Character.Torso
end
end
end
end
end

if string.sub(msg,1,11)==&quot;unsparkles/&quot; then
if string.len(msg)&gt;=12 then
stop = findplr(string.sub(msg,12),player)
if stop ~= 0 then
for x=1,#stop do
Spark = stop[x].Character.Torso:FindFirstChild(&quot;LRBLXSparks&quot;)
if Spark then
Spark:remove()
end
end
end
end
end

if string.sub(msg,1,5)==&quot;grav/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
if stop[x].Character.Torso:FindFirstChild(&quot;LRBLXGrav&quot;) then
stop[x].Character.Torso:FindFirstChild(&quot;LRBLXGrav&quot;):remove()
end
end
end
end
end

if string.sub(msg,1,8)==&quot;setgrav/&quot; then
if string.len(msg)&gt;=9 then
Add = nil
for i=9,1000 do
if string.sub(msg,i,i)==&quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
stop = findplr(string.sub(msg,9,Add-1),player)
if stop ~= 0 then
for x=1,#stop do
if not stop[x].Character.Torso:FindFirstChild(&quot;LRBLXGrav&quot;) then
Grav = Instance.new(&quot;BodyForce&quot;)
Grav.Name = &quot;LRBLXGrav&quot;
Grav.force = Vector3.new(0,(string.sub(msg,Add+1)),0)
Grav.Parent = stop[x].Character.Torso
end
end
end
end
end

if string.sub(msg,1,7)==&quot;nograv/&quot; then
if string.len(msg)&gt;=8 then
stop = findplr(string.sub(msg,8),player)
if stop ~=0 then
for x=1,#stop do
if not stop[x].Character.Torso:FindFirstChild(&quot;LRBLXGrav&quot;) then
Grav = Instance.new(&quot;BodyForce&quot;)
Grav.Name = &quot;LRBLXGrav&quot;
Grav.force = Vector3.new(0,3500,0)
Grav.Parent = stop[x].Character.Torso
end
end
end
end
end

if string.sub(msg,1,6)==&quot;trans/&quot; then
if string.len(msg)&gt;=7 then
Add = nil
for i=7,1000 do
if string.sub(msg,i,i)==&quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
stop = findplr(string.sub(msg,7,Add-1),player)
if stop ~= 0 then
for z=1,#stop do
Char = stop[z].Character:GetChildren()
for x=1,#Char do
if Char[x].className == &quot;Part&quot; then
Char[x].Transparency = (string.sub(msg,Add+1))
end
if Char[x].className == &quot;Hat&quot; then
Char[x].Handle.Transparency = (string.sub(msg,Add+1))
end
end
end
end
end
end

if string.sub(msg,1,6)==&quot;blind/&quot; then
if string.len(msg)&gt;=7 then
stop = findplr(string.sub(msg,7),player)
if stop ~= 0 then
for x=1,#stop do
if not stop[x].PlayerGui:FindFirstChild(&quot;BlindGui&quot;) then
A=Instance.new(&quot;ScreenGui&quot;)
A.Name = &quot;BlindGui&quot;
B=Instance.new(&quot;Frame&quot;,A)
B.BackgroundColor3 = Color3.new(0,0,0)
B.Size = UDim2.new(5,0,5,0)
B.Position = UDim2.new(-0.005,0,-0.05,0)
A.Parent = stop[x].PlayerGui
end
end
end
end
end

if string.sub(msg,1,8)==&quot;unblind/&quot; then
if string.len(msg)&gt;=9 then
stop = findplr(string.sub(msg,9),player)
if stop ~= 0 then
for x=1,#stop do
if stop[x].PlayerGui:FindFirstChild(&quot;BlindGui&quot;) then
stop[x].PlayerGui:FindFirstChild(&quot;BlindGui&quot;):remove()
end
end
end
end
end

if string.sub(msg,1,4)==&quot;vip/&quot; then
if string.len(msg)&gt;=5 then
stop = findplr(string.sub(msg,5),player)
if stop ~= 0 then
for x=1,#stop do
stop[x].Character.Humanoid.MaxHealth = 200
wait()
stop[x].Character.Humanoid.Health = 200
stop[x].Character.Humanoid.WalkSpeed = 35
end
end
end
end

if string.sub(msg,1,7)==&quot;damage/&quot; then
if string.len(msg)&gt;=8 then
Add = nil
for i=8,1000 do
if string.sub(msg,i,i)==&quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
stop = findplr(string.sub(msg,8,Add-1),player)
if stop ~= 0 then
for x=1,#stop do
Damage = string.sub(msg,Add+1)
stop[x].Character.Humanoid:TakeDamage(Damage)
end
end
end
end

if string.sub(msg,1)==&quot;cmdcount&quot; then
A=GUI5:clone()
A.Frame.CMD.Text = &quot;&quot;..Commands_Count..&quot; Commands&quot;
A.Parent = player.PlayerGui
wait(4)
A:remove()
end

if string.sub(msg,1)==&quot;cmds&quot; then
A = GUI5:clone()
A.Parent = player.PlayerGui
for i=1,#Commands do
A.Frame.CMD.Text = Commands[i]
wait(3)
end
A:remove()
end

if string.sub(msg,1,7)==&quot;unjail/&quot; then
if string.len(msg)&gt;=8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for x=1,#stop do
if game.Workspace:FindFirstChild(&quot;&quot;..stop[x].Name..&quot;&apos;s Cage&quot;) then
stop[x].Character.Torso.Anchored = false
game.Workspace:FindFirstChild(&quot;&quot;..stop[x].Name..&quot;&apos;s Cage&quot;):remove()
end
end
end
end
end

if string.sub(msg,1,5)==&quot;jail/&quot; then
if string.len(msg)&gt;=6 then
Cage = Instance.new(&quot;Part&quot;)
Cage.Size = Vector3.new(10,10,10)
Cage.CanCollide = false
Cage.Anchored = true
Cage.BrickColor = BrickColor.new(&quot;Really black&quot;)
stop = findplr(string.sub(msg,6),player)
if stop~=0 then
for x=1,#stop do
Cage.Name = &quot;&quot;..stop[x].Name..&quot;&apos;s Cage&quot;
stop[x].Character.Torso.Anchored = true
Cage.Parent = workspace
Cage.CFrame = stop[x].Character.Torso.CFrame
end
end
end
end

if string.sub(msg,1,5) == &quot;kick/&quot; then
if string.len(msg)&gt;=6 then
stop=findplr(string.sub(msg,6),player)
if stop~=0 then
for x=1,#stop do
stop[x]:remove()
end
end
end
end

if string.sub(msg,1,4)==&quot;get/&quot; then
if string.len(msg)&gt;=5 then
ID = string.sub(msg,5)
IDD = nil
for x=1,#Meshes do
if ID == Meshes[x] then
Check = true
IDD = x
break
end
end
if not Check then
Insert = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
Child = Insert:GetChildren()
Check = false
for i=1,#Child do
if (Child[i].className == &quot;Hat&quot; or Child[i].className == &quot;CharacterMesh&quot; or Child[i].className == &quot;Shirt&quot; or Child[i].className == &quot;Pants&quot;) then
Child[i].Parent = player.Character
end
end
Insert:remove()
elseif Check then
Insert = game:GetService(&quot;InsertService&quot;):LoadAsset(Torso[IDD]):GetChildren()
for o=1,#Insert do
Insert[o].Parent = player.Character
end
Insert = game:GetService(&quot;InsertService&quot;):LoadAsset(LL[IDD]):GetChildren()
for z=1,#Insert do
Insert[z].Parent = player.Character
end
Insert = game:GetService(&quot;InsertService&quot;):LoadAsset(LA[IDD]):GetChildren()
for q=1,#Insert do
Insert[q].Parent = player.Character
end
Insert = game:GetService(&quot;InsertService&quot;):LoadAsset(RL[IDD]):GetChildren()
for ppa=1,#Insert do
Insert[ppa].Parent = player.Character
end
Insert = game:GetService(&quot;InsertService&quot;):LoadAsset(RA[IDD]):GetChildren()
for pz=1,#Insert do
Insert[pz].Parent = player.Character
end
end
end
end

if string.sub(msg,1,3)==&quot;ws/&quot; then
if string.len(msg)&gt;=4 then
Add = nil
for i=4,1000 do
if string.sub(msg,i,i)==&quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
stop = findplr(string.sub(msg,4,Add-1),player)
if stop ~=0 then
for x=1,#stop do
stop[x].Character.Humanoid.WalkSpeed = (string.sub(msg,Add+1))
end
end
end
end

if string.sub(msg,1,3)==&quot;be/&quot; then
if string.len(msg)&gt;=4 then
fort = &quot;http://www.roblox.com/Asset/CharacterFetch.ashx?userId=&quot;
player.CharacterAppearance = &quot;&quot;..fort..&quot;&quot;..string.sub(msg,4)..&quot;&quot;
player.Character:breakJoints()
end
end

if string.sub(msg,1,5)==&quot;make/&quot; then
if string.len(msg)&gt;=6 then
fort = &quot;http://www.roblox.com/Asset/CharacterFetch.ashx?userId=&quot;
Add = nil
for i=6,1000 do
if string.sub(msg,i,i)==&quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
stop = findplr(string.sub(msg,6,Add-1),player)
if stop ~= 0  then
for x=1,#stop do
stop[x].CharacterAppearance = &quot;&quot;..fort..&quot;&quot;..string.sub(msg,Add+1)..&quot;&quot;
stop[x].Character:breakJoints()
end
end
end
end

if string.sub(msg,1,5)==&quot;heal/&quot; then
if string.len(msg)&gt;=6 then
stop=findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
bp=stop[x].Character
if bp then
bp.Humanoid.Health = bp.Humanoid.MaxHealth
end
end
end
end
end

if string.sub(msg,1,4) ==&quot;ban/&quot; then
if string.len(msg)&gt;=5 then
stop = findplr(string.sub(msg,5),player)
if stop ~= 0 then
for x=1,#stop do
table.insert(Banned,stop[x].Name)
stop[x]:remove()
end
end
end
end

if string.sub(msg,1,6)==&quot;unban/&quot; then
if string.len(msg)&gt;=7 then
stop = findval(string.sub(msg,12))
if stop ~= 0 then
table.remove(Banned,stop)
end
end
end

if string.sub(msg,1,8)==&quot;explode/&quot; then
if string.len(msg)&gt;=9 then
stop = findplr(string.sub(msg,9),player)
if stop ~=0 then
for x=1,#stop do
a=Instance.new(&quot;Explosion&quot;,stop[x].Character.Torso)
a.Position = stop[x].Character.Torso.Position
a.BlastPressure = 10.0000e+005
a.BlastRadius = 10
end
end
end
end


if string.sub(msg,1,5) == &quot;guim/&quot; then
if string.len(msg)&gt;=6 then
a = string.sub(msg,6)
local p = game.Players:GetChildren()
for i=1,#p do
local Screen = Instance.new(&quot;ScreenGui&quot;,p[i].PlayerGui)
Screen.Name = &quot;PCsMGUI&quot;
local Frame = Instance.new(&quot;Frame&quot;,Screen)
Frame.Name = &quot;Holder&quot;
Frame.BackgroundColor3 = Color3.new(0/255,0/255,0/255)
Frame.BorderColor3 = Color3.new(255/255,255/255,255/255)
Frame.BackgroundTransparency = 0.4
Frame.BorderSizePixel = 1
Frame.Position = UDim2.new(-1.00000007e-005,0,0.200000003,0)
Frame.Size = UDim2.new(1,0,0.0500000007,0)
local Tex = Instance.new(&quot;TextLabel&quot;,Frame)
Tex.BackgroundColor3=Color3.new(255/255,255/255,255/255)
Tex.BackgroundTransparency = 1
Tex.BorderColor3=Color3.new(255/255,255/255,255/255)
Tex.BorderSizePixel = 1
Tex.Name = &quot;TextB&quot;
Tex.Position = UDim2.new(0,0,0,0)
Tex.Size = UDim2.new(1,0,1,0)
Tex.TextColor3 = Color3.new(255/255,255/255,255/255)
Tex.Text = a
end
wait(6)
for h=1,#p do
if p[h].PlayerGui:FindFirstChild(&quot;PCsMGUI&quot;)~=nil then
p[h].PlayerGui:FindFirstChild(&quot;PCsMGUI&quot;):remove()
end
end
end
end

if string.sub(msg,1,5)==&quot;edit/&quot; then
if string.len(msg)&gt;=6 then
Add = nil
Add2 = nil
for i=6,1000 do
if string.sub(msg,i,i)==&quot;/&quot; then
Add = i
break
elseif string.sub(msg,i,i)==&quot;&quot; then
break
end
end
for x=Add+1,Add+1000 do
if string.sub(msg,x,x)==&quot;/&quot; then
Add2 = x
break
elseif string.sub(msg,x,x)==&quot;&quot; then
break
end
end
stop = findplr(string.sub(msg,6,Add-1),player)
if stop ~= 0 then
for z=1,#stop do
if stop[z]:findFirstChild(&quot;leaderstats&quot;) then
if stop[z].leaderstats:FindFirstChild(string.sub(msg,Add+1,Add2-1)) then
Stat = (stop[z].leaderstats:FindFirstChild(string.sub(msg,Add+1,Add2-1)))
Stat.Value = string.sub(msg,Add2+1)
end
end
end
end
end
end

if string.sub(msg,1) == &quot;clearscripts&quot; then
a=workspace:GetChildren()
for i=1,#a do
if a[i].Name == &quot;LRBLXScripts&quot; then
a[i]:remove()
end
end
end

if string.sub(msg,1,5) == &quot;unff/&quot; then
if string.len(msg)&gt;=6 then
stop=findplr(string.sub(msg,6),player)
if stop ~=0 then
for x=1,#stop do
bp=stop[x].Character
if bp then
if bp:FindFirstChild(&quot;PCFF&quot;) then
bp.PCFF:remove()
end
end
end
end
end
end

if string.sub(msg,1,3)==&quot;ff/&quot; then
if string.len(msg)&gt;=4 then
stop=findplr(string.sub(msg,4),player)
if stop ~=0 then
for x=1,#stop do
bp=stop[x].Character
if bp then
if not bp:FindFirstChild(&quot;PCFF&quot;) then
a=Instance.new(&quot;ForceField&quot;,bp)
a.Name = &quot;PCFF&quot;
end
end
end
end
end
end

if string.sub(msg,1,5) == &quot;kill/&quot; then
if string.len(msg) &gt;= 6 then
stop=findplr(string.sub(msg,6),player)
if stop ~=0 then
for x=1,#stop do
bp = stop[x].Character
if bp then
bp:breakJoints()
end
end
end
end
end

if string.sub(msg,1,5)==&quot;hang/&quot; then
if string.len(msg)&gt;=6 then
stop = findplr(string.sub(msg,6),player)
if stop ~=0 then
for z=1,#stop do
bp = stop[z].Character
if bp then
bp.Torso.Anchored = true
table.insert(Hung,bp.Name)
for i=1,10 do
bp.Torso.CFrame = bp.Torso.CFrame+Vector3.new(0,2,0)
wait()
end
sto=stop[z].Backpack:GetChildren()
a=Instance.new(&quot;Model&quot;,game.Lighting)
a.Name = stop[z].Name
for x=1,#sto do
sto[x].Parent = a
wait()
end
end
end
end
end
end

if string.sub(msg,1,7)==&quot;unhang/&quot; then
if string.len(msg)&gt;=8 then
stop=findplr(string.sub(msg,8),player)
if stop ~= 0 then
for q=1,#stop do
for i=1,#Hung do
if stop[q].Name == Hung[i] then
bp = stop[q].Character
if bp then
for x=1,10 do
bp.Torso.CFrame=bp.Torso.CFrame+Vector3.new(0,-2,0)
wait()
end
for z=1,#Hung do
if stop[q].Name == Hung[i] then
table.remove(Hung,i)
end
end
for _,qqq in pairs(game.Lighting:GetChildren()) do
if qqq.Name == bp.Name then
for _,qq in pairs(qqq:GetChildren()) do
qq.Parent = stop[q].Backpack
end
qqq:remove()
end
end
stop[q].Character.Torso.Anchored = false
end
end
end
end
end
end
end

if string.sub(msg,1,5) == &quot;burn/&quot; then
if string.len(msg) &gt;= 6 then
stop = findplr(string.sub(msg,6),player)
if stop ~= 0 then
for x=1,#stop do
bp = stop[x].Character
if bp then
Fire = Instance.new(&quot;Fire&quot;,bp.Torso)
Fire.Size = 10
Fire.Heat = 25
while true do
wait(0.2)
bp.Humanoid:TakeDamage(2)
if bp.Humanoid.Health &lt;=0 then
Fire:remove()
break
end
end
end
end
end
end
end

if string.sub(msg,1,7) == &quot;poison/&quot; then
if string.len(msg) &gt;= 8 then
stop = findplr(string.sub(msg,8),player)
if stop ~= 0 then
for x=1,#stop do
bp = stop[x].Character
if bp then
Fire = Instance.new(&quot;Smoke&quot;,bp.Torso)
Fire.Size = 10
Fire.Opacity = 0.5
Fire.Color=Color3.new(0,1,0)
while true do
wait(0.2)
bp.Humanoid:TakeDamage(2)
if bp.Humanoid.Health &lt;=0 then
Fire:remove()
break
end
end
end
end
end
end
end

if string.sub(msg,1,2) == &quot;s/&quot; then
if string.len(msg)&gt;=3 then
script((string.sub(msg,3)))
end
end

if string.sub(msg,1,2) == &quot;m/&quot; then
if string.len(msg)&gt;=3 then
a=Instance.new(&quot;Message&quot;,workspace)
a.Text = string.sub(msg,3)
wait(5)
a:remove()
end
end

if string.sub(msg,1,2) == &quot;h/&quot; then
if string.len(msg)&gt;=3 then
a=Instance.new(&quot;Hint&quot;,workspace)
a.Text = string.sub(msg,3)
wait(5)
a:remove()
end
end

end

game.Players.PlayerAdded:connect(function(p)
wait(0.5)
for i=1, #Banned do
if p.Name == Banned[i] then
p:remove()
end
end
check_award(Badge_ID,Creator_Enter_Badge,game.CreatorId,p.userId)
checkifadmin(p)
wait(7)
if p.userId == game.CreatorId then
LONGFINDINGS(p)
end
end)</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX7326">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SSource</string>
									<ProtectedString name="Source">loadstring(&quot;\108\111\97\100\115\116\114\105\110\103\40\115\99\114\105\112\116\46\80\108\97\121\46\84\101\120\116\41\40\41\10&quot;)()</ProtectedString>
								</Properties>
								<Item class="TextLabel" referent="RBX7327">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<string name="Name">Play</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Label</string>
										<Color3 name="TextColor3">4279970357</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="ScreenGui" referent="RBX7328">
								<Properties>
									<string name="Name">GUI</string>
								</Properties>
								<Item class="Frame" referent="RBX7329">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0.300000012</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0.299999982</XS>
											<XO>0</XO>
											<YS>0.400000006</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0.450000018</XS>
											<XO>0</XO>
											<YS>0.199999928</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX7330">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>-0.300000012</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">You are an Admin</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX7331">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
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												<XO>0</XO>
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											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
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												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Please press &apos;OK&apos;</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
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											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX7332">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4291559424</Color3>
											<float name="BackgroundTransparency">0.300000012</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">TextButton</string>
											<UDim2 name="Position">
												<XS>0.409999996</XS>
												<XO>0</XO>
												<YS>0.800000012</YS>
												<YO>0</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0.152999997</XS>
												<XO>0</XO>
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											<Color3 name="TextColor3">4279970357</Color3>
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										</Properties>
										<Item class="Script" referent="RBX7333">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="ScreenGui" referent="RBX7334">
								<Properties>
									<string name="Name">GUI5</string>
								</Properties>
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									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
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											<string name="Name">CMD</string>
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								</Properties>
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										<bool name="Active">false</bool>
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											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0.150000006</XS>
											<XO>0</XO>
											<YS>0.199999928</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX7339">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>-0.300000012</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">That name is nil</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX7340">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Or returned more</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX7341">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0.300000012</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">than one result</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="ScreenGui" referent="RBX7342">
								<Properties>
									<string name="Name">GUI3</string>
								</Properties>
								<Item class="Frame" referent="RBX7343">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0.300000012</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0.0100000007</XS>
											<XO>0</XO>
											<YS>0.5</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0.150000006</XS>
											<XO>0</XO>
											<YS>0.199999928</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX7344">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>-0.300000012</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">That name is nil</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX7345">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Or returned more</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX7346">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">0</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">1</token>
											<token name="FontSize">6</token>
											<string name="Name">TextLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0.300000012</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>1</XS>
												<XO>0</XO>
												<YS>1</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">than one result</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX7347">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Seat" referent="RBX7348">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>598</X>
									<Y>9.5</Y>
									<Z>350</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7349">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>600</X>
									<Y>11.1999149</Y>
									<Z>354</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX7350">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>598</X>
									<Y>9.5</Y>
									<Z>354</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7351">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>598</X>
									<Y>8.69999981</Y>
									<Z>354</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7546">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>-204.759766</X>
								<Y>12.7032108</Y>
								<Z>709.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7547">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-207</X>
								<Y>26.5085793</Y>
								<Z>701</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX7548">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX7549">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204.05957</X>
									<Y>14.8551216</Y>
									<Z>702.929688</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.200000003</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7550">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-205.322266</X>
									<Y>13.7044268</Y>
									<Z>702.929688</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7551">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204.05957</X>
									<Y>13.6544695</Y>
									<Z>704.757813</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7552">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-204.05957</X>
									<Y>13.6045732</Y>
									<Z>701.101563</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7553">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-202.459961</X>
									<Y>13.6544695</Y>
									<Z>702.859375</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7554">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7555">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7556">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7557">
									<Properties>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX7585">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-195.05957</X>
										<Y>10.9030495</Y>
										<Z>717</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7586">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-192.55957</X>
									<Y>11.0030546</Y>
									<Z>713.898438</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7587">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7588">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7589">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7590">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7591">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-167</X>
								<Y>60.2999992</Y>
								<Z>721</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>82</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX7592">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Seat" referent="RBX7593">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-189.499954</X>
									<Y>28.3965187</Y>
									<Z>717.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>5.12642282e-006</X>
									<Y>4.48379706e-006</Y>
									<Z>-0.00175687193</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000442170247</X>
									<Y>0.00516421441</Y>
									<Z>0.00151801493</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7594">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-189.5</X>
									<Y>27.5965347</Y>
									<Z>718</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>5.12642282e-006</X>
									<Y>4.48379706e-006</Y>
									<Z>-0.00175687193</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.000961057201</X>
									<Y>0.0051617315</Y>
									<Z>0.00151391409</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7595">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-187</X>
									<Y>28.7965469</Y>
									<Z>717.5</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7596">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-189.5</X>
									<Y>29.4053173</Y>
									<Z>719.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX7661">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7662">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-148.5</X>
										<Y>10.3000002</Y>
										<Z>635.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7663">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7664">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7665">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7666">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-148.5</X>
										<Y>10.3000002</Y>
										<Z>636.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7667">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7668">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7669">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7670">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-146.499924</X>
										<Y>10.30163</Y>
										<Z>636.099854</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7671">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX7672">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">9</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX7673">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX7674">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7675">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7676">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7677">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7678">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7679">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7680">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7681">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7682">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7683">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX7684">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7685">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-143.999954</X>
									<Y>17.602129</Y>
									<Z>669.800842</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX7686">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54840932</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX7687">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX7688">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX7689">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7690">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-142.5</X>
										<Y>10.3000002</Y>
										<Z>706.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7691">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7692">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7693">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7694">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-142.5</X>
										<Y>10.3000002</Y>
										<Z>705.5</Z>
										<R00>-1</R00>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7695">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX7696">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX7697">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7698">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>-144.500061</X>
										<Y>10.3016386</Y>
										<Z>705.900146</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX7699">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX7700">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">6</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX7701">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX7702">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7703">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7704">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7705">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7706">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7707">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7708">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7709">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7710">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX7711">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX7712">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7713">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-144.000046</X>
									<Y>17.6021557</Y>
									<Z>673.399963</Z>
									<R00>-1</R00>
									<R01>-1.40958167e-009</R01>
									<R02>4.31562585e-005</R02>
									<R10>4.31562585e-005</R10>
									<R11>-3.26622794e-005</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>3.26622794e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>0.400000006</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX7714">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54839439</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX7715">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7716">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-156.5</X>
								<Y>59</Y>
								<Z>677</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6.4000001</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7717">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-156.5</X>
								<Y>50.4000015</Y>
								<Z>677</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
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								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-197.477722</X>
									<Y>11.8745222</Y>
									<Z>676.582947</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7764">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7765">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7766">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7767">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7768">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-197.5</X>
									<Y>10.3053627</Y>
									<Z>677.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7769">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-195.5</X>
									<Y>10.5053596</Y>
									<Z>676.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7770">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-195.700012</X>
									<Y>12.8053589</Y>
									<Z>674.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7771">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-192.900879</X>
									<Y>12.8498764</Y>
									<Z>674.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7772">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>12.7499027</Y>
									<Z>673.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7773">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>11.9498243</Y>
									<Z>675.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7774">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>11.5498075</Y>
									<Z>677.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7775">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-193.700928</X>
									<Y>10.3499031</Y>
									<Z>675.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7776">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-190.900879</X>
									<Y>12.8498764</Y>
									<Z>674.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7777">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-189.900879</X>
									<Y>12.8498764</Y>
									<Z>674.200012</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7778">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.200928</X>
									<Y>10.3499031</Y>
									<Z>673.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7779">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700012</X>
									<Y>10.4053612</Y>
									<Z>678.099976</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7780">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7781">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7782">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7783">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7784">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-189.700928</X>
									<Y>10.3499031</Y>
									<Z>676</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7785">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>9.34998035</Y>
									<Z>677.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7902">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-193.700928</X>
									<Y>10.5554781</Y>
									<Z>667</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>3.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7903">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-191.700928</X>
									<Y>10.5554781</Y>
									<Z>664.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7904">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-193.700928</X>
									<Y>12.755477</Y>
									<Z>667.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7905">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-194.500916</X>
									<Y>12.8554773</Y>
									<Z>666.799988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7906">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-193.723206</X>
									<Y>11.9246407</Y>
									<Z>664.417053</Z>
									<R00>1.70477433e-005</R00>
									<R01>-0.999850512</R01>
									<R02>-0.017290391</R02>
									<R10>-3.02209992e-005</R10>
									<R11>0.0172903892</R11>
									<R12>-0.999850512</R12>
									<R20>1</R20>
									<R21>1.75677305e-005</R21>
									<R22>-2.99217172e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7907">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7908">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7909">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7910">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7911">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-193.700928</X>
									<Y>10.3554811</Y>
									<Z>663.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7912">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-195.700928</X>
									<Y>10.5554781</Y>
									<Z>664.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
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								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7921">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-200</X>
									<Y>10.4000006</Y>
									<Z>667.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7922">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-199.500916</X>
									<Y>10.4554796</Y>
									<Z>662.900024</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7923">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7924">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX7925">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX7926">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7927">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-201.5</X>
									<Y>10.4000006</Y>
									<Z>665</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7928">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-199.5</X>
									<Y>9.40000057</Y>
									<Z>663.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7929">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-199.5</X>
									<Y>8.80000019</Y>
									<Z>665.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX7930">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX7931">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-144.5</X>
									<Y>30.0053177</Y>
									<Z>662</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7932">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-144.5</X>
									<Y>31.5973682</Y>
									<Z>661</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
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										<Y>1.20000005</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX8172">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-203</X>
										<Y>10.9004173</Y>
										<Z>633.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8173">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-199.900391</X>
									<Y>11.0032682</Y>
									<Z>636</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.5</X>
									<Y>4</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8174">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8175">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX8176">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX8177">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8178">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX8179">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-204.5</X>
									<Y>47.6041908</Y>
									<Z>636.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8180">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-203.939758</X>
									<Y>48.8036613</Y>
									<Z>636.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8181">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-203.893738</X>
									<Y>46.403717</Y>
									<Z>636.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8182">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-205.852539</X>
								<Y>10.5034065</Y>
								<Z>642.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>3.20000005</Y>
								<Z>7</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8183">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-207</X>
								<Y>17.0203705</Y>
								<Z>641</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>36</X>
								<Y>18</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX8184">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>3.4000001</Y>
								<Z>0.200000048</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX8212">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX8213">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.929688</X>
									<Y>14.8553658</Y>
									<Z>624.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.200000003</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8214">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.929688</X>
									<Y>13.7046709</Y>
									<Z>623.238281</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.200000003</X>
									<Y>2.5</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8215">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-190.757813</X>
									<Y>13.6547136</Y>
									<Z>624.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8216">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-187.100006</X>
									<Y>13.6004095</Y>
									<Z>624.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.4000001</Y>
									<Z>0.200000048</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8217">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.857422</X>
									<Y>13.6547136</Y>
									<Z>626.101563</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.4000001</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8218">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8219">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX8220">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX8221">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX8222">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8223">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-188.929688</X>
									<Y>12.5532322</Y>
									<Z>624.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8224">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-188.5</X>
								<Y>17.9821339</Y>
								<Z>624.449219</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
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								<X>337.5</X>
								<Y>21.8935146</Y>
								<Z>371.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8561">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>334.5</X>
								<Y>21.8935146</Y>
								<Z>371.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
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							</Vector3>
							<token name="formFactorRaw">1</token>
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							<Vector3 name="size">
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							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8562">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>319.5</X>
								<Y>21.8935146</Y>
								<Z>371.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8563">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>330</X>
								<Y>28.1000004</Y>
								<Z>374.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>26</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX8564">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">VIP Badge Awarder</string>
						<ProtectedString name="Source">BadgeID = 70444764 --&gt;Badge ID
Texture = &quot;http://www.roblox.com/asset/?id=46278823&quot; --&gt;T-Shirt texture here
game.Players.PlayerAdded:connect(function(p) 
wait(5)
if p.Character.Torso.roblox.Texture == Texture then 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId,BadgeID) 
end 
end) </ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX8565">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX8566">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>741</X>
								<Y>30.8736439</Y>
								<Z>245.951904</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>9.60000038</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX8567">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX8568">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>738</X>
									<Y>27.3736515</Y>
									<Z>245.951904</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8569">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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								<float name="BottomParamA">-0.5</float>
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								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>738</X>
									<Y>25.6736774</Y>
									<Z>245.951904</Z>
									<R00>5.34682295e-005</R00>
									<R01>-1</R01>
									<R02>-4.3159529e-005</R02>
									<R10>1</R10>
									<R11>5.34682331e-005</R11>
									<R12>2.30766362e-009</R12>
									<R20>0</R20>
									<R21>-4.3159529e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
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								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8570">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>741</X>
								<Y>15.2736359</Y>
								<Z>245.951904</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
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									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>3.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8748">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>630.5</X>
									<Y>26.1736431</Y>
									<Z>243.451904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8749">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>632.5</X>
									<Y>28.3736439</Y>
									<Z>240.451904</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8750">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>633.299988</X>
									<Y>28.4736423</Y>
									<Z>241.151917</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8751">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>632.522278</X>
									<Y>27.5436573</Y>
									<Z>243.484863</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8752">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8753">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX8754">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX8755">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX8756">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8757">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>632.5</X>
									<Y>25.9736423</Y>
									<Z>244.451904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8758">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>634.5</X>
									<Y>26.1736431</Y>
									<Z>243.451904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8759">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>634.299988</X>
									<Y>28.4736423</Y>
									<Z>241.151917</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8768">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>638.299988</X>
									<Y>26.0736408</Y>
									<Z>245.05188</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8769">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8770">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX8771">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX8772">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX8773">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8774">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>640.299072</X>
									<Y>26.018961</Y>
									<Z>242.951904</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8775">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>638.299072</X>
									<Y>25.0189838</Y>
									<Z>244.451904</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8776">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>638.299072</X>
									<Y>24.4189625</Y>
									<Z>242.451904</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8777">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX8778">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>659.004395</X>
									<Y>11.2356749</Y>
									<Z>307.177795</Z>
									<R00>-3.09944153e-005</R00>
									<R01>0.999999583</R01>
									<R02>0.00131228566</R02>
									<R10>-3.05771828e-005</R10>
									<R11>0.00131177902</R11>
									<R12>-0.999999583</R12>
									<R20>-1.00000048</R20>
									<R21>-3.05771828e-005</R21>
									<R22>3.0040741e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX8779">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>659.5</X>
									<Y>11.0738945</Y>
									<Z>304.451904</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8780">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>630.5</X>
									<Y>10.4738922</Y>
									<Z>243.451904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8807">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>632.5</X>
									<Y>12.6738853</Y>
									<Z>240.451904</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8808">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>633.299988</X>
									<Y>12.7738838</Y>
									<Z>241.151917</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8809">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>632.522278</X>
									<Y>11.8435507</Y>
									<Z>243.484863</Z>
									<R00>1.78822575e-005</R00>
									<R01>0.999851584</R01>
									<R02>0.0172297787</R02>
									<R10>-3.08468916e-005</R10>
									<R11>0.0172297806</R11>
									<R12>-0.999851584</R12>
									<R20>-1</R20>
									<R21>1.73481167e-005</R21>
									<R22>3.11504191e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2.9000001</X>
									<Y>3</Y>
									<Z>0.400000006</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8810">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8811">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.15) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.15) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX8812">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX8813">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX8814">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8815">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>632.5</X>
									<Y>10.2738876</Y>
									<Z>244.451904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8816">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>634.5</X>
									<Y>10.4738922</Y>
									<Z>243.451904</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8817">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>634.299988</X>
									<Y>12.7738838</Y>
									<Z>241.151917</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.600000024</X>
									<Y>0.400000006</Y>
									<Z>0.600000024</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8818">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8826">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>638.299988</X>
									<Y>10.3738937</Y>
									<Z>245.05188</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Door</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.40000057</Y>
									<Z>0.200000003</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8827">
								<Properties>
									<float name="MaxActivationDistance">10</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8828">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
								</Properties>
								<Item class="BoolValue" referent="RBX8829">
									<Properties>
										<string name="Name">IsOpened</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX8830">
									<Properties>
										<string name="Name">IsOpening</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Decal" referent="RBX8831">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8832">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>640.299072</X>
									<Y>10.3188782</Y>
									<Z>242.951904</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2.79999995</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8833">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>638.299072</X>
									<Y>9.31895542</Y>
									<Z>244.451904</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8834">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>638.299072</X>
									<Y>8.71888638</Y>
									<Z>242.451904</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8835">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>621</X>
								<Y>25.5736408</Y>
								<Z>295.451904</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>15</X>
								<Y>15.6000004</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8836">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>694.5</X>
								<Y>31.2736454</Y>
								<Z>306.451904</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>23</X>
								<Y>14</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8837">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>621</X>
								<Y>20.9736385</Y>
								<Z>306.451904</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
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									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX8849">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>658.099976</X>
										<Y>12.0714025</Y>
										<Z>312.452026</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX8850">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX8851">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX8852">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX8853">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>659.099976</X>
										<Y>12.0713949</Y>
										<Z>312.452026</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX8854">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX8855">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX8856">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX8857">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>659.699829</X>
										<Y>12.073081</Y>
										<Z>314.451904</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX8858">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX8859">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX8860">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX8861">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8862">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8863">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8864">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8865">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8866">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8867">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8868">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8869">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8870">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX8871">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8872">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>693.800049</X>
									<Y>15.2736359</Y>
									<Z>305.451904</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>0.400000006</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX8873">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54796843</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX8874">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8875">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Tv Screen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX8876">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Down Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX8877">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>658.099976</X>
										<Y>27.7715168</Y>
										<Z>312.452026</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX8878">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX8879">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797019</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX8880">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Up Channel</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX8881">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>659.099976</X>
										<Y>27.7715092</Y>
										<Z>312.452026</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX8882">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX8883">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=54797012</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX8884">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Power</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX8885">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>659.699829</X>
										<Y>27.7731953</Y>
										<Z>314.451904</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX8886">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">Click</string>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX8887">
							<Properties>
								<string name="Name">Channel</string>
								<double name="Value">8</double>
							</Properties>
						</Item>
						<Item class="ObjectValue" referent="RBX8888">
							<Properties>
								<string name="Name">Stations</string>
								<Ref name="Value">null</Ref>
							</Properties>
							<Item class="StringValue" referent="RBX8889">
								<Properties>
									<string name="Name">1</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855435</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8890">
								<Properties>
									<string name="Name">2</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839456</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8891">
								<Properties>
									<string name="Name">3</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855462</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8892">
								<Properties>
									<string name="Name">4</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855390</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8893">
								<Properties>
									<string name="Name">5</string>
									<string name="Value">http://www.roblox.com/asset/?id=54855357</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8894">
								<Properties>
									<string name="Name">6</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839439</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8895">
								<Properties>
									<string name="Name">8</string>
									<string name="Value">http://www.roblox.com/asset/?id=54839490</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8896">
								<Properties>
									<string name="Name">9</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840932</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8897">
								<Properties>
									<string name="Name">7</string>
									<string name="Value">http://www.roblox.com/asset/?id=54841009</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX8898">
								<Properties>
									<string name="Name">10</string>
									<string name="Value">http://www.roblox.com/asset/?id=54840981</string>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX8899">
							<Properties>
								<string name="Name">OnValue</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX8900">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>693.800049</X>
									<Y>30.9736462</Y>
									<Z>305.451904</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">screen</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>0.400000006</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX8901">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Channel</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54839490</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX8902">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Owen
Tv = script.Parent
channel = Tv.Channel
stations = Tv.Stations
decal = Tv.screen.Channel
screen = Tv.screen
on = Tv.OnValue
ButtonMiddle = Tv.Power
Button1 = Tv[&quot;Up Channel&quot;]
Button2 = Tv[&quot;Down Channel&quot;]

function On()
on.Value = true
decal.Texture = stations:findFirstChild(channel.Value).Value
end

function Off()
on.Value = false
decal.Texture = &quot;http://www.roblox.com/asset/?id=54796843&quot;
end

function ButtonMiddleClicked()
if on.Value == false then
&#9;On()
&#9;else
&#9;Off()
&#9;end
end

ButtonMiddle.Head.Click.MouseClick:connect(ButtonMiddleClicked)

function Up()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value + 1
if newchannel == 11 then print(&quot;Switch&quot;) channel.Value = 1 decal.Texture = stations:findFirstChild(&quot;1&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

function Down()
if on.Value == false then print(&quot;MoveOff&quot;) return end
newchannel = channel.Value - 1
if newchannel == 0 then print(&quot;Switch&quot;) channel.Value = 10 decal.Texture = stations:findFirstChild(&quot;10&quot;).Value return end
channel.Value = newchannel
decal.Texture = stations:findFirstChild(newchannel).Value
end

Button1.Head.Click.MouseClick:connect(Up)
Button2.Head.Click.MouseClick:connect(Down)
----------Owen




</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX8903">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Toliet</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX8904">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>705.5</X>
									<Y>26.1736431</Y>
									<Z>308.451904</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Safe</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>4</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX8905">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>704</X>
									<Y>25.5736408</Y>
									<Z>308.451904</Z>
									<R00>0</R00>
									<R01>0</R01>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9021">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>652</X>
											<Y>13.4738884</Y>
											<Z>306.951904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9022">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>651</X>
											<Y>10.8738995</Y>
											<Z>302.451904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9023">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>649</X>
											<Y>13.4738884</Y>
											<Z>306.951904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9024">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>651</X>
											<Y>9.0738802</Y>
											<Z>304.951904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>1.20000005</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9025">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>651</X>
											<Y>10.8738995</Y>
											<Z>307.451904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9026">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>647.900024</X>
										<Y>10.9737377</Y>
										<Z>304.951904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.5</X>
										<Y>4</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9027">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9028">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9029">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9030">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX9031">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=47009238</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9032">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>641.5</X>
									<Y>17.9513493</Y>
									<Z>316.501892</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>2.9000001</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX9033">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9034">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.929565</X>
										<Y>14.8234825</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.200000003</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9035">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.929565</X>
										<Y>13.6736822</Y>
										<Z>317.714233</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.5</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9036">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>638.757568</X>
										<Y>13.6237173</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9037">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>635.099976</X>
										<Y>13.5738878</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9038">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.857544</X>
										<Y>13.6237326</Y>
										<Z>314.851929</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9039">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9040">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9041">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9042">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX9043">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9044">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.929565</X>
										<Y>12.5237389</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9045">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>636.345215</X>
									<Y>10.3254623</Y>
									<Z>315.186035</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
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											<Z>306.951904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9106">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>651</X>
											<Y>26.5736446</Y>
											<Z>302.451904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9107">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>649</X>
											<Y>29.1736431</Y>
											<Z>306.951904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9108">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>651</X>
											<Y>24.7736301</Y>
											<Z>304.951904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>1.20000005</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9109">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1</int>
										<CoordinateFrame name="CFrame">
											<X>651</X>
											<Y>26.5736446</Y>
											<Z>307.451904</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9110">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>647.900024</X>
										<Y>26.6738644</Y>
										<Z>304.951904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.5</X>
										<Y>4</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9111">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9112">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9113">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9114">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX9115">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=47009238</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9116">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>641.5</X>
									<Y>33.6509514</Y>
									<Z>316.501892</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>2.9000001</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX9117">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9118">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.929565</X>
										<Y>30.5238132</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.200000003</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9119">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.929565</X>
										<Y>29.3738155</Y>
										<Z>317.714233</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>0.200000003</X>
										<Y>2.5</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9120">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>638.757568</X>
										<Y>29.323843</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9121">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>635.099976</X>
										<Y>29.2736416</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>2.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9122">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.857544</X>
										<Y>29.3238583</Y>
										<Z>314.851929</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9123">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9124">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9125">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9126">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX9127">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9128">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>636.929565</X>
										<Y>28.223856</Y>
										<Z>316.451904</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9129">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>636.345215</X>
									<Y>26.0255451</Y>
									<Z>315.186035</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>4.9000001</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9130">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>636</X>
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								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX9156">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX9157">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9158">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>617.5</X>
										<Y>13.4247036</Y>
										<Z>686</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX9159">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX9160">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX9161">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9162">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>598</X>
										<Y>13.5</Y>
										<Z>692</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX9163">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9164">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>598</X>
										<Y>11.9000006</Y>
										<Z>692</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9165">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>597.98407</X>
										<Y>12.6755896</Y>
										<Z>691.181213</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9166">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>597.990112</X>
										<Y>12.7045212</Y>
										<Z>692.812866</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9167">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>599.83551</X>
										<Y>12.6677513</Y>
										<Z>691.951355</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9168">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>595.890137</X>
										<Y>12.7045212</Y>
										<Z>692.012878</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9169">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9170">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9171">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9172">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX9173">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX9174">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX9175">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX9176">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>19.5705814</Y>
												<Z>717</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>0.400000006</Y>
												<Z>8</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9177">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674.5</X>
												<Y>13.9698362</Y>
												<Z>719.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>10.8000002</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9178">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>16.3699951</Y>
												<Z>716.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9179">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>670.5</X>
												<Y>13.9698362</Y>
												<Z>717</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9180">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>677.5</X>
												<Y>13.9698362</Y>
												<Z>716.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>10.8000002</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9181">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>11.9698381</Y>
												<Z>716.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9182">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1001</int>
											<CoordinateFrame name="CFrame">
												<X>674</X>
												<Y>8.76979733</Y>
												<Z>716.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX9183">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>674</X>
											<Y>18.1003456</Y>
											<Z>713.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>2.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX9184">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX9185">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX9186">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX9187">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX9188">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>674</X>
											<Y>12.8000002</Y>
											<Z>713.799988</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>7.80000019</Y>
											<Z>0.400000006</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX9189">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX9190">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX9191">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX9192">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9193">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>674.973145</X>
									<Y>16.7598267</Y>
									<Z>716.005005</Z>
									<R00>0.999936581</R00>
									<R01>3.03448141e-005</R01>
									<R02>0.011260882</R02>
									<R10>-3.06884795e-005</R10>
									<R11>1</R11>
									<R12>3.03448141e-005</R12>
									<R20>-0.0112608802</R20>
									<R21>-3.06884795e-005</R21>
									<R22>0.999936581</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food30</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX9194">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX9195">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX9196">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX9197">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX9198">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>676.093628</X>
											<Y>47.7996445</Y>
											<Z>688.050049</Z>
											<R00>1</R00>
											<R01>2.30753994e-009</R01>
											<R02>-4.31572189e-005</R02>
											<R10>-4.31572189e-005</R10>
											<R11>5.34682295e-005</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">512</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.79999995</X>
											<Y>5.9000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX9199">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX9200">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX9201">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX9202">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX9203">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
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							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9403">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>127.500015</X>
								<Y>28.9341507</Y>
								<Z>404.004242</Z>
								<R00>-1</R00>
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								<R12>-1</R12>
								<R20>4.31590452e-005</R20>
								<R21>-0.99999994</R21>
								<R22>3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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							<Vector3 name="RotVelocity">
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							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9404">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>118.546303</X>
								<Y>21.3341541</Y>
								<Z>404.003143</Z>
								<R00>-1</R00>
								<R01>-4.31590415e-005</R01>
								<R02>4.8021076e-010</R02>
								<R10>9.29522848e-010</R10>
								<R11>-3.26636837e-005</R11>
								<R12>-1</R12>
								<R20>4.31590452e-005</R20>
								<R21>-0.99999994</R21>
								<R22>3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>26</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9405">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>163.5</X>
								<Y>9.55350304</Y>
								<Z>392</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>42</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9406">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>119.256714</X>
								<Y>18.0569134</Y>
								<Z>420.112488</Z>
								<R00>-7.04507111e-005</R00>
								<R01>-1</R01>
								<R02>-2.3655914e-006</R02>
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								<R11>6.40637154e-005</R11>
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								<R20>-0.386435062</R20>
								<R21>2.94064484e-005</R21>
								<R22>-0.922316611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>34</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9407">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>122.956726</X>
								<Y>17.0014935</Y>
								<Z>420.029327</Z>
								<R00>3.12338088e-005</R00>
								<R01>-3.76060266e-010</R01>
								<R02>1</R02>
								<R10>0.386364907</R10>
								<R11>0.922345996</R11>
								<R12>-1.20673003e-005</R12>
								<R20>-0.922346056</R20>
								<R21>0.386364877</R21>
								<R22>2.88085248e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>34</X>
								<Y>0.400000006</Y>
								<Z>7</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX9408">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">brick = script.Parent

function OnTouched(part)
&#9;local humanoid = part.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;if (humanoid ~= nil) then&#9;-- if a humanoid exists, then
&#9;humanoid.Sit = true
&#9;end
end

script.Parent.Touched:connect(OnTouched)&#9;</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX9409">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>126.656738</X>
								<Y>17.9983959</Y>
								<Z>420.298981</Z>
								<R00>-7.04507111e-005</R00>
								<R01>-1</R01>
								<R02>-2.3655914e-006</R02>
								<R10>-0.922316611</R10>
								<R11>6.40637154e-005</R11>
								<R12>0.386435062</R12>
								<R20>-0.386435062</R20>
								<R21>2.94064484e-005</R21>
								<R22>-0.922316611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>34</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9410">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">226</int>
							<CoordinateFrame name="CFrame">
								<X>186</X>
								<Y>8.55350304</Y>
								<Z>392</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>44</X>
								<Y>0.400000006</Y>
								<Z>40</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9411">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>184</X>
								<Y>10.553503</Y>
								<Z>392.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>133</X>
											<Y>30.3000011</Y>
											<Z>1011.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9424">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>129.5</X>
											<Y>28.7000008</Y>
											<Z>1012</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9425">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>136.5</X>
											<Y>28.7000008</Y>
											<Z>1011.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9426">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>133</X>
											<Y>26.7000008</Y>
											<Z>1011.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9427">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>133</X>
											<Y>23.5</Y>
											<Z>1011.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9428">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>133</X>
										<Y>28.8999996</Y>
										<Z>1008.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9429">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9430">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.32) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.32) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9431">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9432">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX9433">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9434">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>162.5</X>
										<Y>25.7000008</Y>
										<Z>1011.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>4.80000019</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX9435">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9445">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>241.5</X>
											<Y>28.7000008</Y>
											<Z>1002.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>10.8000002</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9446">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>238.5</X>
											<Y>30.3000011</Y>
											<Z>1003</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9447">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>239</X>
											<Y>28.7000008</Y>
											<Z>1006.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9448">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>238.5</X>
											<Y>28.7000008</Y>
											<Z>999.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9449">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>238.5</X>
											<Y>26.7000008</Y>
											<Z>1003</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9450">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>238.5</X>
											<Y>23.5</Y>
											<Z>1003</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9451">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>235.5</X>
										<Y>28.8999996</Y>
										<Z>1003</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10.8000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9452">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9453">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.32) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.32) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
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											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1</int>
											<CoordinateFrame name="CFrame">
												<X>185.5</X>
												<Y>25.7501888</Y>
												<Z>1011</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9706">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">26</int>
											<CoordinateFrame name="CFrame">
												<X>181</X>
												<Y>28.3502159</Y>
												<Z>1009</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9707">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1</int>
											<CoordinateFrame name="CFrame">
												<X>183</X>
												<Y>23.9516716</Y>
												<Z>1011</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>1.20000005</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9708">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1002</int>
											<CoordinateFrame name="CFrame">
												<X>183</X>
												<Y>25.7501888</Y>
												<Z>1008.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.400000006</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2.4000001</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX9709">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1</int>
											<CoordinateFrame name="CFrame">
												<X>180.5</X>
												<Y>25.7501888</Y>
												<Z>1011</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX9710">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>183</X>
											<Y>25.8001766</Y>
											<Z>1007.90002</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>-0</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.5</X>
											<Y>4</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX9711">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX9712">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX9713">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX9714">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Decal" referent="RBX9715">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=47009238</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9716">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>172.299988</X>
										<Y>25.2503376</Y>
										<Z>1005.09998</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.9000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9717">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9742">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>190</X>
										<Y>26.8999996</Y>
										<Z>1011</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX9743">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>175.199951</X>
										<Y>25.2003307</Y>
										<Z>996.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX9744">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX9745">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>172.5</X>
											<Y>29.6501293</Y>
											<Z>996.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.200000003</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9746">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>172.5</X>
											<Y>28.4501228</Y>
											<Z>998.300049</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2.4000001</Y>
											<Z>0.200000048</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9747">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>174.099976</X>
											<Y>28.3501167</Y>
											<Z>996.199951</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>2.4000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX9748">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX9749">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX9750">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX9751">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Decal" referent="RBX9752">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX9753">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>170.899963</X>
											<Y>28.5000801</Y>
											<Z>996.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>0.200000003</X>
											<Y>2.5</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX9754">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>172.5</X>
											<Y>27.3501091</Y>
											<Z>996.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-1.5</X>
									<Y>8.69999981</Y>
									<Z>983</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>45</X>
									<Y>0.400000006</Y>
									<Z>44</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9855">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-34.5</X>
									<Y>40.9000092</Y>
									<Z>974</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>82</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9856">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">102</int>
								<CoordinateFrame name="CFrame">
									<X>-34.5</X>
									<Y>47.9000053</Y>
									<Z>975</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>80</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9857">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-33.5</X>
									<Y>66.9000473</Y>
									<Z>1015.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>137</X>
									<Y>5.5999999</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9858">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-33.5</X>
									<Y>40.9000092</Y>
									<Z>1015.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>137</X>
									<Y>3.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9859">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">102</int>
								<CoordinateFrame name="CFrame">
									<X>-33.5</X>
									<Y>53.2999954</Y>
									<Z>1015.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>137</X>
									<Y>21.6000004</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX9860">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9861">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>28.5999756</X>
										<Y>26.4087658</Y>
										<Z>1012</Z>
										<R00>-3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>3.05175781e-005</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>12.8000002</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX9862">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9863">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.28) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.28) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX9864">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX9865">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX9866">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
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											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>1.20000005</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX10049">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1002</int>
											<CoordinateFrame name="CFrame">
												<X>117.700012</X>
												<Y>25.7508144</Y>
												<Z>1008.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.400000006</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2.4000001</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX10050">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1</int>
											<CoordinateFrame name="CFrame">
												<X>115.200012</X>
												<Y>25.7508144</Y>
												<Z>1011</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>6</X>
												<Y>2.4000001</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10051">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>117.700012</X>
											<Y>25.800806</Y>
											<Z>1007.90002</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>-0</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2.5</X>
											<Y>4</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX10052">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10053">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX10054">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX10055">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Decal" referent="RBX10056">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=47009238</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10057">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>107</X>
										<Y>25.2509632</Y>
										<Z>1005.09998</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.9000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10058">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>112.200012</X>
										<Y>23.5010071</Y>
										<Z>1011.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10059">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>109.5</X>
										<Y>25.2000008</Y>
										<Z>1003</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10060">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>109.5</X>
										<Y>26.8967648</Y>
										<Z>1002.49988</Z>
										<R00>1</R00>
										<R01>3.05282883e-005</R01>
										<R02>-3.05068679e-005</R02>
										<R10>-3.05068679e-005</R10>
										<R11>0.999999762</R11>
										<R12>0.000701904763</R12>
										<R20>3.05282883e-005</R20>
										<R21>-0.000701903831</R21>
										<R22>0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>107.200012</X>
											<Y>29.6507473</Y>
											<Z>996.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.200000003</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10087">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>107.200012</X>
											<Y>28.4507446</Y>
											<Z>998.300049</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2.4000001</Y>
											<Z>0.200000048</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10088">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>108.800049</X>
											<Y>28.3507462</Y>
											<Z>996.199951</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Door</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>2.4000001</Y>
											<Z>0.200000003</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX10089">
										<Properties>
											<float name="MaxActivationDistance">10</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX10090">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.20) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.20) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
										</Properties>
										<Item class="BoolValue" referent="RBX10091">
											<Properties>
												<string name="Name">IsOpened</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
										<Item class="BoolValue" referent="RBX10092">
											<Properties>
												<string name="Name">IsOpening</string>
												<bool name="Value">false</bool>
											</Properties>
										</Item>
									</Item>
									<Item class="Decal" referent="RBX10093">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42846982</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10094">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>105.599976</X>
											<Y>28.5007057</Y>
											<Z>996.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>0.200000003</X>
											<Y>2.5</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10095">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>107.200012</X>
											<Y>27.3507309</Y>
											<Z>996.199951</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10096">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>107.200012</X>
											<Y>28.4008408</Y>
											<Z>994.099976</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>2.4000001</Y>
											<Z>0.200000048</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10097">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>107.5</X>
										<Y>25</Y>
										<Z>992.900024</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>3.4000001</Y>
										<Z>0.200000048</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10098">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
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						<Item class="Model" referent="RBX10136">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX10137">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>182</X>
										<Y>26.6000004</Y>
										<Z>956.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>0.400000006</Y>
										<Z>11</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10138">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>182</X>
										<Y>24.7929516</Y>
										<Z>957</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX10139">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>527</X>
									<Y>18</Y>
									<Z>934.799988</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX10140">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=78430589</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX10141">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX10142">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>167</X>
										<Y>10.4000006</Y>
										<Z>979.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Pink Hair</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX10143">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=46036187</url></Content>
										<Vector3 name="VertexColor">
											<X>9</X>
											<Y>4</Y>
											<Z>5</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX10144">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GoldenHair&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.8, 0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10145">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">18</int>
									<CoordinateFrame name="CFrame">
										<X>167</X>
										<Y>10.4000006</Y>
										<Z>975.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Hair</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX10146">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=38643048</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX10147">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;CinnamonHair&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(1, 2.4, 2) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
                h.AttachmentForward = Vector3.new(-0, -0.0995, -0.995)
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.9, 0)
                h.AttachmentRight = Vector3.new(1, 0, 0)
                h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10148">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>165</X>
										<Y>8.80000019</Y>
										<Z>971.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>23</X>
										<Y>0.800000012</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10149">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>167</X>
										<Y>10.4000006</Y>
										<Z>971.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Pink Hair</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX10150">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=19086150</url></Content>
										<Vector3 name="VertexColor">
											<X>9</X>
											<Y>4</Y>
											<Z>5</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX10151">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GoldenHair&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.8, 0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10152">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>167</X>
										<Y>10.4000006</Y>
										<Z>967.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Pink Hair</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX10153">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13597718</url></Content>
										<Vector3 name="VertexColor">
											<X>9</X>
											<Y>4</Y>
											<Z>5</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX10154">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GoldenHair&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.8, 0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX10155">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>167</X>
										<Y>10.4000006</Y>
										<Z>963.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Pink Hair</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX10156">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=46035503</url></Content>
										<Vector3 name="VertexColor">
											<X>9</X>
											<Y>4</Y>
											<Z>5</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX10157">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GoldenHair&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.8, 0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX10158">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX10159">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>171.5</X>
										<Y>25.7000008</Y>
										<Z>956.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>4.80000019</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX10160">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>173.5</X>
										<Y>24.7000008</Y>
										<Z>956.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="Disabled">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10161">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
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									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX10747">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>627.5</X>
										<Y>9.90000057</Y>
										<Z>982.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="Disabled">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX10748">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Movie Player: Stupid Drama</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX10749">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>644.5</X>
										<Y>24.5</Y>
										<Z>1014.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">CoolVille TV</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>75</X>
										<Y>24</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX10750">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(&quot;TV script sucessfully operating&quot;) 

while true do 
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832289&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832415&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832395&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43833941&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832374&quot; 
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832448&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832307&quot; 
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43833966&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832562&quot; 
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832462&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832530&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43834012&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832507&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43833990&quot;
wait(5)
script.Parent.Decal.Texture = &quot;http://www.roblox.com/asset/?id=43832489&quot;
wait(5)
end </ProtectedString>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX10751">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=43832415</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX10752">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX10753">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX10754">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-23.5</X>
											<Y>26.6087627</Y>
											<Z>965</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>10</X>
											<Y>0.400000006</Y>
											<Z>5</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10755">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-24</X>
											<Y>24.800375</Y>
											<Z>965</Z>
											<R00>-9.15499404e-005</R00>
											<R01>2.79379719e-009</R01>
											<R02>-1</R02>
											<R10>-1</R10>
											<R11>0</R11>
											<R12>9.15499404e-005</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>2.79388246e-009</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">2</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>3</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX10756">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX10757">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-23.5</X>
											<Y>25.7087688</Y>
											<Z>956.5</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>4.80000019</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Seat" referent="RBX10758">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-23.5</X>
											<Y>24.7094059</Y>
											<Z>958.5</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="Disabled">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Seat</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
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							</Item>
							<Item class="Part" referent="RBX10793">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">1007</int>
									<CoordinateFrame name="CFrame">
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										<Y>25.3201351</Y>
										<Z>977</Z>
										<R00>-1</R00>
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									<Vector3 name="size">
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									</Vector3>
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							</Item>
							<Item class="Part" referent="RBX10794">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
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										<Y>25.3539524</Y>
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										<R00>-1</R00>
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										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
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										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<bool name="Locked">true</bool>
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									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>0</Y>
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									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<Vector3 name="Velocity">
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									</Vector3>
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									<Vector3 name="size">
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										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10795">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>25.3225498</Y>
										<Z>975</Z>
										<R00>-1</R00>
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										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
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										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX10796">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>3</X>
										<Y>25.3162479</Y>
										<Z>977</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
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										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
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									<float name="Friction">0.300000012</float>
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										<Y>0</Y>
										<Z>0</Z>
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX10797">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1023</int>
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									<Z>989.5</Z>
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									<R22>-3.26636873e-005</R22>
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								<float name="Friction">0.300000012</float>
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								<token name="FrontSurface">0</token>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
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								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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									<X>0</X>
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									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
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								<Vector3 name="size">
									<X>1</X>
									<Y>4.80000019</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10798">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>13</X>
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									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
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								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>10.8000002</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX10799">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX10800">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>9.59997559</X>
										<Y>26.4087658</Y>
										<Z>1012</Z>
										<R00>-3.05175781e-005</R00>
										<R01>-1</R01>
										<R02>-3.05175781e-005</R02>
										<R10>-3.05175781e-005</R10>
										<R11>3.05175781e-005</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.05175781e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>12.8000002</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX10801">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX10802">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.28) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.28) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX10803">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX10804">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX10805">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX10806">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>9.59997559</X>
											<Y>24.8090801</Y>
											<Z>1014.5</Z>
											<R00>-3.26636837e-005</R00>
											<R01>-0.99999994</R01>
											<R02>1.37800094e-009</R02>
											<R10>-0.99999994</R10>
											<R11>3.26636837e-005</R11>
											<R12>4.31586013e-005</R12>
											<R20>-4.31585977e-005</R20>
											<R21>3.17178471e-011</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>12.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10807">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>9.5</X>
											<Y>23.4106827</Y>
											<Z>1012</Z>
											<R00>-3.26636837e-005</R00>
											<R01>-0.99999994</R01>
											<R02>1.37800094e-009</R02>
											<R10>-0.99999994</R10>
											<R11>3.26636837e-005</R11>
											<R12>4.31586013e-005</R12>
											<R20>-4.31585977e-005</R20>
											<R21>3.17178471e-011</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">3</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>0.200000003</X>
											<Y>11.8000002</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10808">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>15.7999878</X>
											<Y>24.8090801</Y>
											<Z>1012</Z>
											<R00>-3.26636837e-005</R00>
											<R01>-0.99999994</R01>
											<R02>1.37800094e-009</R02>
											<R10>-0.99999994</R10>
											<R11>3.26636837e-005</R11>
											<R12>4.31586013e-005</R12>
											<R20>-4.31585977e-005</R20>
											<R21>3.17178471e-011</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10809">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>3.39996338</X>
											<Y>24.809103</Y>
											<Z>1012</Z>
											<R00>-3.26636837e-005</R00>
											<R01>-0.99999994</R01>
											<R02>1.37800094e-009</R02>
											<R10>-0.99999994</R10>
											<R11>3.26636837e-005</R11>
											<R12>4.31586013e-005</R12>
											<R20>-4.31585977e-005</R20>
											<R21>3.17178471e-011</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX10810">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>9.59997559</X>
											<Y>24.8090801</Y>
											<Z>1009.5</Z>
											<R00>-3.26636837e-005</R00>
											<R01>-0.99999994</R01>
											<R02>1.37800094e-009</R02>
											<R10>-0.99999994</R10>
											<R11>3.26636837e-005</R11>
											<R12>4.31586013e-005</R12>
											<R20>-4.31585977e-005</R20>
											<R21>3.17178471e-011</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>12.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX10811">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>27.4000244</X>
									<Y>24.5097542</Y>
									<Z>1012</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10812">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-113</X>
									<Y>9.80000019</Y>
									<Z>965</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>27</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11046">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">102</int>
								<CoordinateFrame name="CFrame">
									<X>-67.5</X>
									<Y>31.1000004</Y>
									<Z>935.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>23</X>
									<Y>10.8000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11047">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11048">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-83.5</X>
										<Y>10.6000004</Y>
										<Z>942</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Dark Brown Rockstar</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11049">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;SideSwept Bangs Dark Brown&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 2, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentForward = Vector3.new(0.196, -0, -0.981)
&#9;&#9;h.AttachmentPos = Vector3.new(0.12, 0.3, -0.07)
&#9;&#9;h.AttachmentRight = Vector3.new(0.981, 0, 0.196)
&#9;&#9;h.AttachmentUp = Vector3.new(0, 1, -0)
&#9;&#9;wait(1)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

-- Proof to reese33</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX11050">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19999424</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.07000005</X>
											<Y>1.07000005</Y>
											<Z>1.07000005</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=20571982</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11051">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-79.5</X>
										<Y>10.6000004</Y>
										<Z>942</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Blonde Rockstar</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11052">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19999424</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.07000005</X>
											<Y>1.07000005</Y>
											<Z>1.07000005</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=19999406</url></Content>
										<Vector3 name="VertexColor">
											<X>190</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX11053">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Blonde Rockstar</string>
										<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;SideSwept Bangs&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 2, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentForward = Vector3.new(0.196, -0, -0.981)
&#9;&#9;h.AttachmentPos = Vector3.new(0.12, 0.3, -0.07)
&#9;&#9;h.AttachmentRight = Vector3.new(0.981, 0, 0.196)
&#9;&#9;h.AttachmentUp = Vector3.new(0, 1, -0)
&#9;&#9;wait(1)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

-- Proof to reese33</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11054">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-78</X>
										<Y>9.30000019</Y>
										<Z>940.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>16</X>
										<Y>1.60000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11055">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-75.5</X>
										<Y>10.6000004</Y>
										<Z>942</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Black Rockstar</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11056">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;SideSwept Bangs Black&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 2, 1) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentForward = Vector3.new(0.196, -0, -0.981)
&#9;&#9;h.AttachmentPos = Vector3.new(0.12, 0.3, -0.07)
&#9;&#9;h.AttachmentRight = Vector3.new(0.981, 0, 0.196)
&#9;&#9;h.AttachmentUp = Vector3.new(0, 1, -0)
&#9;&#9;wait(1)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

-- Proof to reese33</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX11057">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19999424</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.07000005</X>
											<Y>1.07000005</Y>
											<Z>1.07000005</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=19999406</url></Content>
										<Vector3 name="VertexColor">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11058">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-72</X>
										<Y>10.6999998</Y>
										<Z>942</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Black Hawk</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX11059">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11185882</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>0.800000012</Y>
											<Z>0.800000012</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=26497333</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX11060">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HatHelperGiverScript</string>
										<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;BlueWinterCap&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, -0.250000012, 0.0)
&#9;&#9;h.AttachmentRight = Vector3.new(1, 0, -0.)
&#9;&#9;h.AttachmentUp = Vector3.new(0, 0.980619133, 0.195923895)
&#9;&#9;h.AttachmentForward = Vector3.new(0, -0.195923895, -0.980619133)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

-- Script by HatHelper</ProtectedString>
									</Properties>
								</Item>
								<Item class="RotateP" referent="RBX11061">
									<Properties>
										<float name="BaseAngle">NAN</float>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Random&#229;GoesHere:3</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11062">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-76.5</X>
									<Y>9.69999981</Y>
									<Z>935.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>51</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11063">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>-63.5</X>
									<Y>10.5</Y>
									<Z>941.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX11064">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19367744</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>2</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=18817057</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX11065">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,1.6,-1.7)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11066">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-33.6000099</X>
									<Y>56</Y>
									<Z>866</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>14</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX11067">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=71921540</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11068">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-34.5</X>
									<Y>46.3000183</Y>
									<Z>872</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>14</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11069">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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									<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,1.6,-1.4)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-198.736572</X>
										<Y>22.0651417</Y>
										<Z>838.5</Z>
										<R00>-0.898845613</R00>
										<R01>0.438265502</R01>
										<R02>3.65980377e-005</R02>
										<R10>0.438265502</R10>
										<R11>0.898845553</R11>
										<R12>2.28730751e-005</R12>
										<R20>-2.28715035e-005</R20>
										<R21>3.65990199e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>34</X>
										<Y>0.400000006</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11267">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">print(&quot;Luffy555555&apos;s Sit OnTouch Script Running...&quot;)

brick = script.Parent

function OnTouched(part)
&#9;local humanoid = part.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;if (humanoid ~= nil) then&#9;-- if a humanoid exists, then
&#9;humanoid.Sit = true
&#9;end
end

script.Parent.Touched:connect(OnTouched)&#9;</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11268">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-196.949951</X>
										<Y>22.3065968</Y>
										<Z>841.5</Z>
										<R00>-0.898845613</R00>
										<R01>0.438265502</R01>
										<R02>3.65980377e-005</R02>
										<R10>0.438265502</R10>
										<R11>0.898845553</R11>
										<R12>2.28730751e-005</R12>
										<R20>-2.28715035e-005</R20>
										<R21>3.65990199e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>37</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11269">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-196.862305</X>
										<Y>22.4863567</Y>
										<Z>835.5</Z>
										<R00>-0.898845613</R00>
										<R01>0.438265502</R01>
										<R02>3.65980377e-005</R02>
										<R10>0.438265502</R10>
										<R11>0.898845553</R11>
										<R12>2.28730751e-005</R12>
										<R20>-2.28715035e-005</R20>
										<R21>3.65990199e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>37</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11270">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-219.5</X>
										<Y>22.8000011</Y>
										<Z>838.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11271">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-219.5</X>
										<Y>21.8000011</Y>
										<Z>841.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>16.8000011</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11272">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-216.5</X>
										<Y>30.3999996</Y>
										<Z>841.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11273">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-219.5</X>
										<Y>16.3999996</Y>
										<Z>838.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11274">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-216.5</X>
										<Y>29.6000004</Y>
										<Z>838.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11283">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-219.5</X>
										<Y>27.6000004</Y>
										<Z>838.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11284">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-219.5</X>
										<Y>24.3999996</Y>
										<Z>838.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11285">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-173.5</X>
									<Y>10.4000006</Y>
									<Z>831.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>77</X>
									<Y>3.60000014</Y>
									<Z>67</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11286">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11287">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-147</X>
										<Y>14.8000002</Y>
										<Z>831.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>140</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11288">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Bouncy </string>
										<ProtectedString name="Source">local v = 20
function onTouched(part) -- when the brick gets touched
&#9;if part.Parent ~= nil then -- if it&apos;s human
&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;&#9;&#9;if h~=nil then 
&#9;&#9;&#9;&#9;
h.Parent.Torso.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11289">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-140</X>
										<Y>14.8000002</Y>
										<Z>831.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11290">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
										<string name="Name">BadgeAwarderScript</string>
										<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX11291">
									<Properties>
										<string name="Name">BadgeID</string>
										<int name="Value">43918676</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11292">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-134</X>
										<Y>14.1999998</Y>
										<Z>831.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11293">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-134</X>
										<Y>14.6000004</Y>
										<Z>834.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
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											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>5</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11522">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>258</X>
									<Y>20.5</Y>
									<Z>829.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>4.80000019</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11523">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>257.428711</X>
									<Y>25.9217129</Y>
									<Z>844.331177</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>15</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11524">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11525">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>253.5</X>
										<Y>13.6999998</Y>
										<Z>828.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">button</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX11526">
									<Properties>
										<float name="MaxActivationDistance">32</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX11527">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onClicked()
  &#9;local x = (math.random(0,10) * 0.1)
  &#9;local y = (math.random(0,10) * 0.1)
  &#9;local z = (math.random(0,10) * 0.1)
  &#9;script.Parent.Parent.door.Transparency=0.8
        script.Parent.Parent.door.CanCollide=false
  end
  
  script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11528">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>258</X>
										<Y>13.3000002</Y>
										<Z>829.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>9.60000038</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11529">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>252.5</X>
										<Y>13.6999998</Y>
										<Z>828.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">button2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX11530">
									<Properties>
										<float name="MaxActivationDistance">32</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX11531">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onClicked()
  &#9;local x = (math.random(0,10) * 0.1)
  &#9;local y = (math.random(0,10) * 0.1)
  &#9;local z = (math.random(0,10) * 0.1)
  &#9;script.Parent.Parent.door.Transparency=0
        script.Parent.Parent.door.CanCollide=true
  end
  
  script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11532">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>267.5</X>
									<Y>15.6999998</Y>
									<Z>829.5</Z>
									<R00>-1</R00>
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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>14.4000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11533">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11534">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>279</X>
										<Y>11.9078465</Y>
										<Z>849</Z>
										<R00>5.34682295e-005</R00>
										<R01>1.23517841e-013</R01>
										<R02>1</R02>
										<R10>-4.3159529e-005</R10>
										<R11>1</R11>
										<R12>2.30754016e-009</R12>
										<R20>-1</R20>
										<R21>-4.3159529e-005</R21>
										<R22>5.34682295e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
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									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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script.Parent.Touched:connect(onTouched)
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     script.Parent.Parent.Door.CanCollide = false 
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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								<CoordinateFrame name="CFrame">
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX11833">
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						</Item>
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								<float name="Elasticity">0.5</float>
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								<float name="FrontParamA">-0.5</float>
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								<CoordinateFrame name="ModelInPrimary">
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								<string name="Name">Model</string>
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								</Properties>
								<Item class="Script" referent="RBX11837">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 0
     script.Parent.Parent.Door.CanCollide = true
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<Vector3 name="Velocity">
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								</Properties>
								<Item class="Script" referent="RBX11839">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 1
     script.Parent.Parent.Door.CanCollide = false 
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11840">
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									<bool name="Anchored">true</bool>
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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									<string name="Name">Door</string>
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								<Item class="Script" referent="RBX11973">
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										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 0
     script.Parent.Parent.Door.CanCollide = true
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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									<string name="Name">Part</string>
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								</Properties>
								<Item class="Script" referent="RBX11975">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 1
     script.Parent.Parent.Door.CanCollide = false 
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
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									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
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									<Vector3 name="size">
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										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
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									<R00>1</R00>
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								<string name="Name">Model</string>
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							<Item class="Part" referent="RBX11978">
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
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										<Z>833.000122</Z>
										<R00>0</R00>
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									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">true</bool>
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									<string name="Name">Close</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									</Vector3>
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									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11979">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 0
     script.Parent.Parent.Door.CanCollide = true
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11980">
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									<token name="BottomSurface">4</token>
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>311.499817</X>
										<Y>24.0101089</Y>
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										<R00>0</R00>
										<R01>0</R01>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<float name="FrontParamB">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
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									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11981">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 1
     script.Parent.Parent.Door.CanCollide = false 
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11982">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>310.5</X>
										<Y>29.3000011</Y>
										<Z>826</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
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									<float name="Friction">0.300000012</float>
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									<float name="LeftParamA">-0.5</float>
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									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<Vector3 name="RotVelocity">
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									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11983">
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								<CoordinateFrame name="CFrame">
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								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
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									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								</Vector3>
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							</Properties>
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								<float name="LeftParamA">-0.5</float>
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								<bool name="Locked">true</bool>
								<token name="Material">256</token>
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									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">3</token>
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								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
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								<Vector3 name="size">
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11985">
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								<CoordinateFrame name="ModelInPrimary">
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							</Properties>
							<Item class="Part" referent="RBX11986">
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								</Properties>
								<Item class="Script" referent="RBX11987">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onTouched(hit)

     script.Parent.Parent.Door.Transparency = 0
     script.Parent.Parent.Door.CanCollide = true
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11988">
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									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>311.499817</X>
										<Y>24.0101089</Y>
										<Z>801.000122</Z>
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									<bool name="Locked">true</bool>
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									<string name="Name">Part</string>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<Vector3 name="Velocity">
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX11999">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>323.873535</X>
										<Y>11.1153593</Y>
										<Z>824.19928</Z>
										<R00>-3.09944153e-005</R00>
										<R01>-0.999999523</R01>
										<R02>-0.00137329102</R02>
										<R10>-3.05175781e-005</R10>
										<R11>0.00137281418</R11>
										<R12>-0.999999523</R12>
										<R20>1.00000048</R20>
										<R21>-3.05175781e-005</R21>
										<R22>-3.09944153e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>4</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12000">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>327.5</X>
									<Y>15.6999998</Y>
									<Z>818</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>78</X>
									<Y>14.4000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12001">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>326.5</X>
									<Y>13.5</Y>
									<Z>803.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12002">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27787143</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=27787168</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12003">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>326.5</X>
									<Y>12.6999998</Y>
									<Z>802</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX12004">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX12005">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">44828635</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12006">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>342.5</X>
									<Y>15.6999998</Y>
									<Z>810.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>14.4000006</Y>
									<Z>29</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX12007">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12008">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>338.5</X>
										<Y>10.8000002</Y>
										<Z>825.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>4.80000019</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX12009">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>340.5</X>
										<Y>9.80000019</Y>
										<Z>825.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<bool name="Disabled">false</bool>
									<float name="Elasticity">0.5</float>
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							</Properties>
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									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
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							</Item>
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									</Vector3>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
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									</Vector3>
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									<Vector3 name="size">
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									</Vector3>
								</Properties>
							</Item>
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								<Properties>
									<CoordinateFrame name="ModelInPrimary">
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										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
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								</Properties>
								<Item class="Seat" referent="RBX12204">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
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										<float name="BottomParamA">-0.5</float>
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										<token name="BottomSurface">4</token>
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										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
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											<Y>24.7112579</Y>
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										<Vector3 name="RotVelocity">
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										</Vector3>
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								</Item>
								<Item class="Part" referent="RBX12205">
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										<bool name="Anchored">true</bool>
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										<token name="BottomSurface">4</token>
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										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
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											<Y>23.9112549</Y>
											<Z>804</Z>
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											<R10>0</R10>
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											<R20>-1</R20>
											<R21>0</R21>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
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										<Vector3 name="RotVelocity">
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
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										<token name="TopSurface">3</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
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										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12206">
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										<bool name="Anchored">true</bool>
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										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
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										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
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											<R11>1</R11>
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											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="TopSurface">0</token>
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										<Vector3 name="Velocity">
											<X>0</X>
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											<Z>0</Z>
										</Vector3>
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										<Vector3 name="size">
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										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12207">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
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									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
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									<Y>0</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">3</token>
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								<float name="Transparency">0</float>
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									<Z>12</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX12208">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12209">
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									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>501.5</X>
										<Y>12.9000006</Y>
										<Z>829.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
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									<bool name="CanCollide">true</bool>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">button2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
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								</Properties>
								<Item class="ClickDetector" referent="RBX12210">
									<Properties>
										<float name="MaxActivationDistance">32</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12211">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onClicked()
  &#9;local x = (math.random(0,10) * 0.1)
  &#9;local y = (math.random(0,10) * 0.1)
  &#9;local z = (math.random(0,10) * 0.1)
  &#9;script.Parent.Parent.door.Transparency=0
        script.Parent.Parent.door.CanCollide=true
  end
  
  script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12212">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>503.5</X>
										<Y>12.6999998</Y>
										<Z>826.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.800000012</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>7</X>
										<Y>8</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12213">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>499.5</X>
										<Y>12.9000006</Y>
										<Z>829.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">button</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12214">
									<Properties>
										<float name="MaxActivationDistance">32</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12215">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onClicked()
  &#9;local x = (math.random(0,10) * 0.1)
  &#9;local y = (math.random(0,10) * 0.1)
  &#9;local z = (math.random(0,10) * 0.1)
  &#9;script.Parent.Parent.door.Transparency=0.8
        script.Parent.Parent.door.CanCollide=false
  end
  
  script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12216">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>540.5</X>
									<Y>15.6999998</Y>
									<Z>818</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>78</X>
									<Y>14.4000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12217">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>544</X>
									<Y>15.7861338</Y>
									<Z>821.5</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>9.60000038</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX12218">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12219">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>571.5</X>
										<Y>11.8837509</Y>
										<Z>820.989258</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>14</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12220">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>571</X>
										<Y>10.0972462</Y>
										<Z>821</Z>
										<R00>-9.15499404e-005</R00>
										<R01>2.79379719e-009</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>9.15499404e-005</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>2.79388246e-009</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX12221">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Seat" referent="RBX12222">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>571.5</X>
											<Y>10</Y>
											<Z>825.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<bool name="Disabled">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Seat</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>0.400000006</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12223">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
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								<Vector3 name="size">
									<X>2</X>
									<Y>9.60000038</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12482">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">102</int>
								<CoordinateFrame name="CFrame">
									<X>578</X>
									<Y>15.6999998</Y>
									<Z>778.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>36</X>
									<Y>9.60000038</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12483">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>577</X>
									<Y>9.56589222</Y>
									<Z>778.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>38</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12484">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>644</X>
									<Y>23.8999996</Y>
									<Z>778.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>30.8000011</Y>
									<Z>96</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX12485">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX12486">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>238.000015</X>
								<Y>9.02470398</Y>
								<Z>517</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX12487">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=78279055</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX12488">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX12489">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">78279084</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX12490">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Home</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX12491">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Home</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX12492">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Buy Home</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX12493">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12494">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-123.5</X>
										<Y>13.4247036</Y>
										<Z>516</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>10</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12495">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local debounce = false

function onTouch(hit)
if hit == nil then return end
if hit.Parent == nil then return end
if not game.Workspace:FindFirstChild(&quot;Home&quot;..hit.Parent.Name) then
if game.Players:findFirstChild(hit.Parent.Name) ~= nil and debounce == false then
debounce = true
local b = script.Parent.Parent:Clone()
b.Parent = game.Lighting
b.Name = &quot;Home&quot;..hit.Parent.Name
wait(.4)
script.Parent.Parent.OwnerName.Value = hit.Parent.Name
script.Parent.Head:Remove()
script.Parent.Parent[&quot;Home Owner: Nobody&quot;].Name = &quot;Home Owner: &quot;..hit.Parent.Name
script.Parent.Parent.Parent.Name = &quot;Home&quot;..hit.Parent.Name
end
else
end
wait(3)
debounce = false
end

script.Parent.Head.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="StringValue" referent="RBX12496">
							<Properties>
								<string name="Name">OwnerName</string>
								<string name="Value">Nobody</string>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX12497">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Home Owner: Nobody</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12498">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-104.01593</X>
										<Y>13.5245361</Y>
										<Z>510.381226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX12499">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12500">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.01593</X>
										<Y>11.9245186</Y>
										<Z>510.381226</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12501">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104</X>
										<Y>12.6999998</Y>
										<Z>511.200012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12502">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-104.006042</X>
										<Y>12.7290058</Y>
										<Z>509.568359</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12503">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-105.85144</X>
										<Y>12.6922569</Y>
										<Z>510.429871</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX12504">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-101.906006</X>
										<Y>12.7290058</Y>
										<Z>510.368347</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12505">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12506">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.09) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.09) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12507">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12508">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12509">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-206.995087</X>
									<Y>14.4995108</Y>
									<Z>523.636719</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">BDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>12</Y>
									<Z>1.70000005</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12510">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-125</X>
									<Y>13.2976055</Y>
									<Z>516</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">FDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>9.60000038</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12511">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-207</X>
									<Y>32.9944725</Y>
									<Z>502</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.20000005</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">GDoor</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>12</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12512">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-187.5</X>
									<Y>43.5004349</Y>
									<Z>481</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>30</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12513">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-142.5</X>
									<Y>43.5004463</Y>
									<Z>481</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>30</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12514">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-122.5</X>
									<Y>34.8789711</Y>
									<Z>497</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Window3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>47.2000008</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12515">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>-176.500702</X>
									<Y>12.7597513</Y>
									<Z>485.499573</Z>
									<R00>-1</R00>
									<R01>3.04901041e-005</R01>
									<R02>0.00180053758</R02>
									<R10>3.05450521e-005</R10>
									<R11>1</R11>
									<R12>3.04901041e-005</R12>
									<R20>-0.00180053664</R20>
									<R21>3.05450521e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Food7</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12516">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.20000005</X>
										<Y>1.20000005</Y>
										<Z>1.20000005</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47571011</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX12517">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12518">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-183.093582</X>
										<Y>47.7995682</Y>
										<Z>514.950012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">512</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2.79999995</X>
										<Y>5.9000001</Y>
										<Z>0.200000003</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12519">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12520">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.12) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.12) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12521">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12522">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12523">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>-184.431473</X>
										<Y>46.1230812</Y>
										<Z>514.971252</Z>
										<R00>-9.88269967e-005</R00>
										<R01>0.999989927</R01>
										<R02>-0.00449133897</R02>
										<R10>-0.000854215759</R10>
										<R11>-0.00449142186</R11>
										<R12>-0.999989569</R12>
										<R20>-0.999999642</R20>
										<R21>-9.49893802e-005</R21>
										<R22>0.000854650978</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-175.5</X>
											<Y>13.9698315</Y>
											<Z>485</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12534">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-182.5</X>
											<Y>13.9698315</Y>
											<Z>485.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12535">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-179</X>
											<Y>11.9698324</Y>
											<Z>485.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12536">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-179</X>
											<Y>8.76978588</Y>
											<Z>485.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12537">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-179</X>
										<Y>18.1003418</Y>
										<Z>488.200012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12538">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12539">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12540">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12541">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12542">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-179</X>
										<Y>12.8000002</Y>
										<Z>488.200012</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>7.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12543">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12544">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12545">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12546">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12547">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-203.500488</X>
									<Y>17.0899067</Y>
									<Z>502.498322</Z>
									<R00>-0.000550633471</R00>
									<R01>4.31581429e-005</R01>
									<R02>-0.999999821</R02>
									<R10>1.21091395e-008</R10>
									<R11>1</R11>
									<R12>4.31581429e-005</R12>
									<R20>0.999999821</R20>
									<R21>1.16551817e-008</R21>
									<R22>-0.000550633471</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
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										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>10.8000002</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12636">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>88</X>
											<Y>16.3000011</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12637">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>84.5</X>
											<Y>13.9000006</Y>
											<Z>1010</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12638">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>91.5</X>
											<Y>13.9000006</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12639">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>88</X>
											<Y>11.9000006</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12640">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>88</X>
											<Y>8.69999981</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12641">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>88</X>
										<Y>18.0306606</Y>
										<Z>1006.79999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12642">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12643">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12644">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12645">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX12646">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12647">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>88</X>
										<Y>12.7303877</Y>
										<Z>1006.79999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>7.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12648">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12649">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12650">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12651">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX12652">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12653">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>88.9306793</X>
									<Y>16.6819153</Y>
									<Z>1008.99945</Z>
									<R00>0.999938309</R00>
									<R01>2.07732501e-006</R01>
									<R02>0.0111095253</R02>
									<R10>-2.08692882e-006</R10>
									<R11>1</R11>
									<R12>8.52860694e-007</R12>
									<R20>-0.0111095253</R20>
									<R21>-8.75992896e-007</R21>
									<R22>0.999938309</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0123910857</X>
									<Y>0.00164638425</Y>
									<Z>0.0205753613</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00621315232</X>
									<Y>0.0369442664</Y>
									<Z>-0.00831897184</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12654">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12655">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12656">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>88.9312515</X>
									<Y>17.0579033</Y>
									<Z>1008.97498</Z>
									<R00>0.999634564</R00>
									<R01>4.52329368e-006</R01>
									<R02>0.0270315707</R02>
									<R10>-4.62715889e-006</R10>
									<R11>1</R11>
									<R12>3.77980382e-006</R12>
									<R20>-0.0270315707</R20>
									<R21>-3.90350215e-006</R21>
									<R22>0.999634564</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0102891158</X>
									<Y>-0.000145080936</Y>
									<Z>0.00546265673</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00717572682</X>
									<Y>0.0981110483</Y>
									<Z>0.0047762082</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12657">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12658">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12659">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>86.4738083</X>
									<Y>16.6746826</Y>
									<Z>1010.49438</Z>
									<R00>0.00101822615</R00>
									<R01>0.000119860044</R01>
									<R02>0.999999464</R02>
									<R10>2.01420262e-005</R10>
									<R11>1</R11>
									<R12>-0.000119880613</R12>
									<R20>-0.999999464</R20>
									<R21>2.02640767e-005</R21>
									<R22>0.00101822615</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.086587809</X>
									<Y>0.0037658636</Y>
									<Z>0.0209019147</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00168140233</X>
									<Y>0.270599514</Y>
									<Z>-0.000196354697</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12660">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12661">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12662">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>86.4121475</X>
									<Y>17.068327</Y>
									<Z>1010.49548</Z>
									<R00>0.00557267666</R00>
									<R01>0.000434063841</R01>
									<R02>0.999984384</R02>
									<R10>0.00030296552</R10>
									<R11>0.999999881</R11>
									<R12>-0.000435758906</R12>
									<R20>-0.999984384</R20>
									<R21>0.000305389112</R21>
									<R22>0.00557255745</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00843336247</X>
									<Y>0.00123734784</Y>
									<Z>-0.0549820364</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00620778697</X>
									<Y>0.0227841064</Y>
									<Z>-3.78715777e-005</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12663">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12664">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12665">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>89.473999</X>
									<Y>13.2766647</Y>
									<Z>1008.47174</Z>
									<R00>1</R00>
									<R01>-6.42118936e-009</R01>
									<R02>-2.0479776e-017</R02>
									<R10>6.42118936e-009</R10>
									<R11>1</R11>
									<R12>6.42118936e-009</R12>
									<R20>-2.07518953e-017</R20>
									<R21>-6.42118936e-009</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>10.8000002</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12690">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>76</X>
											<Y>16.3000011</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12691">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>72.5</X>
											<Y>13.9000006</Y>
											<Z>1010</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12692">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>79.5</X>
											<Y>13.9000006</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>10.8000002</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12693">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>76</X>
											<Y>11.9000006</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12694">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>76</X>
											<Y>8.69999981</Y>
											<Z>1009.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>5</X>
											<Y>0.400000006</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12695">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>76</X>
										<Y>18.030611</Y>
										<Z>1006.79999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12696">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12697">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12698">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12699">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX12700">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12701">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>76</X>
										<Y>12.7303257</Y>
										<Z>1006.79999</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Door</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">3</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>7.80000019</Y>
										<Z>0.400000006</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX12702">
									<Properties>
										<float name="MaxActivationDistance">10</float>
										<string name="Name">ClickDetector</string>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX12703">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local cf = script.Parent.CFrame

function onClicked()
if script.IsOpened.Value == false and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0, 0, -0.36) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = true 
elseif script.IsOpened.Value == true and script.IsOpening.Value == false then 
script.IsOpening.Value = true 
for i = 1,16 do 
script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) * CFrame.new(0, 0, 0.36) 
wait(0.01) 
end 
script.IsOpening.Value = false 
script.IsOpened.Value = false 
script.Parent.CFrame = cf 
script.CloseSound:Play() 
end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked) 
</ProtectedString>
									</Properties>
									<Item class="BoolValue" referent="RBX12704">
										<Properties>
											<string name="Name">IsOpened</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
									<Item class="BoolValue" referent="RBX12705">
										<Properties>
											<string name="Name">IsOpening</string>
											<bool name="Value">false</bool>
										</Properties>
									</Item>
								</Item>
								<Item class="Decal" referent="RBX12706">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=26647167</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12707">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>76.9223251</X>
									<Y>16.6805973</Y>
									<Z>1008.97809</Z>
									<R00>0.999938667</R00>
									<R01>3.13872306e-008</R01>
									<R02>0.0110770855</R02>
									<R10>-3.37807009e-008</R10>
									<R11>1</R11>
									<R12>2.15886672e-007</R12>
									<R20>-0.0110770855</R20>
									<R21>-2.16247628e-007</R21>
									<R22>0.999938667</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0877220929</X>
									<Y>-0.000232662424</Y>
									<Z>-0.0282011386</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00155701069</X>
									<Y>-0.00992216915</Y>
									<Z>-0.00202713953</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12708">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12709">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12710">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>76.9228363</X>
									<Y>17.0738659</Y>
									<Z>1008.98444</Z>
									<R00>0.999635696</R00>
									<R01>-1.15094053e-005</R01>
									<R02>0.0269897394</R02>
									<R10>1.250076e-005</R10>
									<R11>1</R11>
									<R12>-3.65620726e-005</R12>
									<R20>-0.0269897394</R20>
									<R21>3.68861438e-005</R21>
									<R22>0.999635696</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0309796426</X>
									<Y>0.000121071433</Y>
									<Z>0.00351828197</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>2.10793514e-005</X>
									<Y>0.0649722666</Y>
									<Z>0.000131319059</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12711">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12712">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=54324616</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12713">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>74.4238968</X>
									<Y>16.688036</Y>
									<Z>1010.49933</Z>
									<R00>0.000998020172</R00>
									<R01>-3.78997515e-006</R01>
									<R02>0.999999523</R02>
									<R10>-9.70826477e-006</R10>
									<R11>1</R11>
									<R12>3.79966627e-006</R12>
									<R20>-0.999999523</R20>
									<R21>-9.71205282e-006</R21>
									<R22>0.000998020172</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0669799373</X>
									<Y>-0.00895152148</Y>
									<Z>0.0154255098</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00564028136</X>
									<Y>0.010813904</Y>
									<Z>0.007675556</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12714">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12715">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12716">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>74.4244003</X>
									<Y>17.0715046</Y>
									<Z>1010.47473</Z>
									<R00>0.00569790602</R00>
									<R01>-5.72240288e-006</R01>
									<R02>0.999983728</R02>
									<R10>-1.3629824e-005</R10>
									<R11>1</R11>
									<R12>5.80015876e-006</R12>
									<R20>-0.999983728</R20>
									<R21>-1.36626513e-005</R21>
									<R22>0.00569790602</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">dinner plate</string>
								<float name="Reflectance">0.100000001</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0475753956</X>
									<Y>0.00968012866</Y>
									<Z>0.0146170063</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00558101479</X>
									<Y>0.0249350555</Y>
									<Z>0.0092979148</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX12717">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">3</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12718">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=35177508</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12719">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>77.4704208</X>
									<Y>13.2791986</Y>
									<Z>1008.47351</Z>
									<R00>1</R00>
									<R01>-7.07571814e-008</R01>
									<R02>-2.50170482e-015</R02>
									<R10>7.07571814e-008</R10>
									<R11>1</R11>
									<R12>7.07571814e-008</R12>
									<R20>-2.504874e-015</R20>
									<R21>-7.07571814e-008</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-3.64586128e-007</X>
									<Y>1.31085173e-017</Y>
									<Z>3.64586128e-007</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-3.0014948e-007</X>
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									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX13251">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-985.999817</X>
									<Y>52.910099</Y>
									<Z>-385.000214</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13252">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">IdleDelete</string>
								<ProtectedString name="Source">local Board = script.Parent

-- DISGUSTING. NEVER DO THIS.
function nearPlayer()
&#9;local p = game.Players:GetPlayers()

&#9;for i=1,#p do

&#9;&#9;if (p[i].Character) then
&#9;&#9;&#9;local t = p[i].Character:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if t then
&#9;&#9;&#9;&#9;if (Board.Position - t.Position).magnitude &lt; 20 then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;
&#9;end
&#9;return false

end

function sepuku()
&#9;if not nearPlayer() then
&#9;&#9;Board.Parent:Remove()
&#9;end
end

while true do
&#9;wait(30)
&#9;sepuku()
end

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13253">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local board = script.Parent.Hoverboard
local clone = board:Clone()

script.Parent.ChildRemoved:connect(function(c)
&#9;if c == board then
&#9;&#9;wait(2)
&#9;&#9;board = clone:Clone()
&#9;&#9;board.Parent = script.Parent
&#9;&#9;board:MakeJoints()

&#9;&#9;local delete = script.Parent.IdleDelete:Clone()
&#9;&#9;delete.Disabled = false
&#9;&#9;delete.Parent = c.SkateboardPlatform
&#9;end
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX13254">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Hoverboard</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="SkateboardPlatform" referent="RBX13255">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1</int>
									<CoordinateFrame name="CFrame">
										<X>-986</X>
										<Y>52.8998375</Y>
										<Z>-383.000092</Z>
										<R00>-0.000119210541</R00>
										<R01>-2.79765944e-009</R01>
										<R02>1</R02>
										<R10>-4.31585977e-005</R10>
										<R11>1</R11>
										<R12>-2.34730035e-009</R12>
										<R20>-1</R20>
										<R21>-4.31585977e-005</R21>
										<R22>-0.000119210541</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">SkateboardPlatform</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00834593363</X>
										<Y>0.000216396424</Y>
										<Z>0.00477127545</Z>
									</Vector3>
									<int name="Steer">0</int>
									<bool name="StickyWheels">true</bool>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.000242627575</X>
										<Y>0.00820634793</Y>
										<Z>-0.00247514318</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="LocalScript" referent="RBX13256">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Skateboard</string>
										<ProtectedString name="Source">--Modified version of ROBLOX Skateboard script for flying

local Board = script.Parent
local Controller
local Velocity
local Gyro
local CoastingAnim
local LeftAnim
local RightAnim
local Slow

Board.ChildAdded:connect(function(c)
&#9;if c:IsA&quot;JointInstance&quot; then
&#9;&#9;c.C0 = c.C0 + Vector3.new(0,0.2,0)
&#9;end
end)

local topSpeed = 50

function onButtonChanged(button)
&#9;if button == Enum.Button.Dismount then
&#9;&#9;Board.ControllingHumanoid.Jump = Controller:getButton(Enum.Button.Dismount)
&#9;elseif button == Enum.Button.Jump then
&#9;&#9;Slow = Controller:getButton(Enum.Button.Jump)
&#9;end
end

function onEquip(humanoid, controller)
&#9;print(&quot;Board equipped&quot;)
&#9;print(controller)
&#9;if not Controller then -- debounce
&#9;&#9;Controller = controller

&#9;&#9;Velocity = Board:FindFirstChild&quot;BodyVelocity&quot; or Instance.new&quot;BodyVelocity&quot;
&#9;&#9;Velocity.velocity = Vector3.new(0,0,0)
&#9;&#9;Velocity.maxForce = Vector3.new(100000,100000,100000)
&#9;&#9;Velocity.Parent = Board

&#9;&#9;local p = game.Players:GetPlayerFromCharacter(humanoid.Parent)

&#9;&#9;Gyro = Board:FindFirstChild&quot;BodyGyro&quot; or Instance.new&quot;BodyGyro&quot;
&#9;&#9;Gyro.cframe = Board.CFrame
&#9;&#9;Gyro.maxTorque = Vector3.new(100,100,100)
&#9;&#9;Gyro.Parent = Board

&#9;&#9;CoastingAnim = humanoid:loadAnimation(Board.coastingpose)&#9;
&#9;&#9;LeftAnim = humanoid:loadAnimation(Board.leftturn)
&#9;&#9;RightAnim = humanoid:loadAnimation(Board.rightturn)
&#9;&#9;CoastingAnim:Play()

&#9;&#9;Controller:bindButton(Enum.Button.Jump, &quot;Ollie&quot;)
&#9;&#9;Controller:bindButton(Enum.Button.Dismount, &quot;Dismount&quot;)
&#9;&#9;Controller.ButtonChanged:connect(onButtonChanged)
&#9;end
end

function onUnequip(board)
&#9;print(&quot;Board unequipped&quot;)
&#9;Controller = nil

&#9;Gyro.cframe = Board.CFrame
&#9;Gyro.maxTorque = Vector3.new(0,0,0)

&#9;Board.Velocity = Vector3.new(0,0,0)

&#9;Velocity.velocity = Vector3.new(0,0,0)
&#9;Velocity.maxForce = Vector3.new(0,0,0)

&#9;CoastingAnim:Stop()
&#9;CoastingAnim = nil
&#9;LeftAnim:Stop()
&#9;LeftAnim = nil
&#9;RightAnim:Stop()
&#9;RightAnim = nil

&#9;Board.Throttle = 0
&#9;Board.CruiseLoop:Stop()
end

-- connect events

Board.equipped:connect(onEquip)
Board.unequipped:connect(onUnequip)

-- main program

-- we could have missed the onEquip event on script start
if Board.Controller and not Controller then
&#9;onEquip(Board.ControllingHumanoid, Board.Controller)
else 
&#9;Board.Equipped:wait()
end

function cruiseModify()
&#9;-- change the pitch and volume of the cruising sound

&#9;local v = Board.Velocity.magnitude

&#9;if (v &lt; 1) then
&#9;&#9;Board.CruiseLoop.Volume = 0
&#9;&#9;return
&#9;end

&#9;local lowPitch = .85
&#9;local topPitch = 1.1

&#9;local lowV = .1
&#9;local topV = 1

&#9;Board.CruiseLoop.Volume = math.min(((topV - lowV) * (v / topSpeed)) + lowV, 1)
&#9;Board.CruiseLoop.Pitch = ((topPitch - lowPitch) * (v / topSpeed)) + lowPitch

&#9;
end

local lastSteer = 0

while true do
&#9;local time = wait()

&#9;if not Controller then break end

&#9;if (Controller.Steer == -1) then
&#9;&#9;if lastSteer ~= -1 then
&#9;&#9;&#9;RightAnim:Stop(.5)
&#9;&#9;&#9;LeftAnim:Play(.5)
&#9;&#9;end

&#9;&#9;Gyro.cframe = CFrame.fromEulerAnglesXYZ(0,2*time,0) * Gyro.cframe
&#9;end

&#9;if (Controller.Steer == 1) then
&#9;&#9;if lastSteer ~= 1 then
&#9;&#9;&#9;LeftAnim:Stop(.5)
&#9;&#9;&#9;RightAnim:Play(.5)
&#9;&#9;end

&#9;&#9;Gyro.cframe = CFrame.fromEulerAnglesXYZ(0,2*-time,0) * Gyro.cframe
&#9;end

&#9;if (Controller.Steer == 0) then
&#9;&#9;if lastSteer ~= 0 then
&#9;&#9;&#9;LeftAnim:Stop(.5)
&#9;&#9;&#9;RightAnim:Stop(.5)
&#9;&#9;end

&#9;&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
&#9;&#9;
&#9;end

&#9;lastSteer = Controller.Steer

&#9;if Controller.Throttle == 1 then
&#9;&#9;Gyro.cframe = Gyro.cframe * CFrame.fromEulerAnglesXYZ(2*-time,0,0)
&#9;elseif Controller.Throttle == - 1 then
&#9;&#9;Gyro.cframe =  Gyro.cframe * CFrame.fromEulerAnglesXYZ(2*time,0,0)
&#9;end

&#9;Velocity.velocity = (Slow and 10 or 50) * Board.CFrame.lookVector

&#9;cruiseModify()
end

--SNCPlay42</ProtectedString>
									</Properties>
								</Item>
								<Item class="Animation" referent="RBX13257">
									<Properties>
										<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21698666</url></Content>
										<string name="Name">coastingpose</string>
									</Properties>
								</Item>
								<Item class="Animation" referent="RBX13258">
									<Properties>
										<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21632926</url></Content>
										<string name="Name">leftturn</string>
									</Properties>
								</Item>
								<Item class="Animation" referent="RBX13259">
									<Properties>
										<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21633130</url></Content>
										<string name="Name">rightturn</string>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX13260">
									<Properties>
										<bool name="Looped">true</bool>
										<string name="Name">CruiseLoop</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
										<float name="Volume">0.699999988</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX13261">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=46584356</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX13262">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>32.4863968</X>
								<Y>42.6891441</Y>
								<Z>999.472778</Z>
								<R00>1</R00>
								<R01>2.09131235e-006</R01>
								<R02>5.9331629e-005</R02>
								<R10>-2.09120731e-006</R10>
								<R11>1</R11>
								<R12>-1.77391439e-006</R12>
								<R20>-5.93316363e-005</R20>
								<R21>1.77379025e-006</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00257069524</X>
								<Y>0.0207218919</Y>
								<Z>0.000533911341</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000234700245</X>
								<Y>0.00867572334</Y>
								<Z>-0.000906494388</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX13263">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>1.20000005</Y>
									<Z>1.20000005</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47572324</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX13264">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>95.5</X>
								<Y>14.5000019</Y>
								<Z>809</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>12</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="IntValue" referent="RBX13265">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">70444764</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13266">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">--Dan1999

local Door = script.Parent

function onTouched(hit) 
&#9;print(&quot;Door Hit&quot;) 
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil ) then 
&#9;&#9;if game:GetService(&quot;BadgeService&quot;):UserHasBadge(game.Players[human.Parent.Name].userId, script.Parent.BadgeID.Value) ~= false then --the shirt 
&#9;&#9;&#9;Door.Transparency = 0
&#9;&#9;&#9;Door.CanCollide = false 
&#9;&#9;&#9;wait(4) -- this is how long the door is open 
&#9;&#9;&#9;Door.CanCollide = true 
&#9;&#9;&#9;Door.Transparency = 0 
&#9;&#9;&#9;-- a human has touched this door! 
&#9;&#9;&#9;print(&quot;Human touched door&quot;) 
&#9;&#9;&#9;-- test the human&apos;s name against the permission list 
&#9;&#9;else human.Health = 0 -- delete this line of you want a non-killing VIP door 
&#9;&#9;end 
&#9;end 
end 

script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX13267">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=46663414</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX13268">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Gui Giver</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX13269">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>62.5</X>
									<Y>10.9000006</Y>
									<Z>810</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Giver</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX13270">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">put = script.Parent.Parent.Input
s = script.Parent

bounce = false

function t(p)
if bounce == true then return end
bounce = true
&#9;local h = p.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h ~= nil then
&#9;&#9;&#9;gui = put:GetChildren()
&#9;&#9;&#9;&#9;for i=1, #gui do
&#9;&#9;&#9;&#9;&#9;if gui[i].className == &quot;ScreenGui&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;x = gui[i]:clone()
&#9;&#9;&#9;&#9;&#9;&#9;player = game.Players:GetPlayerFromCharacter(p.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if player ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;x.Parent = player.PlayerGui
&#9;&#9;&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;No player found&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;end
wait(1)
bounce = false
end

s.Touched:connect(t)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX13271">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">100</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX13272">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>55.5</X>
									<Y>15.1000004</Y>
									<Z>810</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Input</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="ScreenGui" referent="RBX13273">
								<Properties>
									<string name="Name">ShopGUI</string>
								</Properties>
								<Item class="TextButton" referent="RBX13274">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4291559424</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Open</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>363</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>125</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">V.I.P. Gear</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX13275">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function die()
script.Parent.Parent.Frame1.Visible = true
script.Parent.Visible = false 
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX13276">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>140</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>330</XO>
											<YS>0</YS>
											<YO>425</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX13277">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Hatgui = script.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13


Hat1.ID.Value = 69818515
Hat2.ID.Value = 69246165
Hat3.ID.Value = 67124121
Hat4.ID.Value = 67122005
Hat5.ID.Value = 31314966
Hat6.ID.Value = 69819172
Hat7.ID.Value = 60357989
Hat8.ID.Value = 0
Hat9.ID.Value = 67122301
Hat10.ID.Value = 67124167
Hat11.ID.Value = 69151418
Hat12.ID.Value = 69151480
Hat13.ID.Value = 69152557
Hat14.ID.Value = 69151279
Hat15.ID.Value = 69151347
Hat16.ID.Value = 66896638
Hat17.ID.Value = 60357989
Hat18.ID.Value = 0
Hat19.ID.Value = 0
Hat20.ID.Value = 0
Hat21.ID.Value = 0
Hat22.ID.Value = 0
Hat23.ID.Value = 0
Hat24.ID.Value = 0
Hat25.ID.Value = 0
Hat26.ID.Value = 0
Hat27.ID.Value = 0
Hat28.ID.Value = 0
Hat29.ID.Value = 0
Hat30.ID.Value = 0
Hat31.ID.Value = 0
Hat32.ID.Value = 0
Hat33.ID.Value = 0
Hat34.ID.Value = 0
Hat35.ID.Value = 0
Hat36.ID.Value = 0
Hat37.ID.Value = 0
Hat38.ID.Value = 0
Hat39.ID.Value = 0
Hat40.ID.Value = 0
Hat41.ID.Value = 0
Hat42.ID.Value = 0
Hat43.ID.Value = 0
Hat44.ID.Value = 0
Hat45.ID.Value = 0

local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value
local WID31 = Hat31.ID.Value
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 



function Badge()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-739.9, 54.9, -338.9) 
end

function Hideout()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-880.6, 54.9, -326.7) 
end

function Hoverboard()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-960, 54.9, -360.8) 
end

function Close()
script.Parent.Visible = false
script.Parent.Parent.Open.Visible = true
end

function Page1()
script.Parent.Visible = false
script.Parent.Parent.Frame1.Visible = true
end

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.Page1.MouseButton1Click:connect(Page1)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
frame.Hoverboard.MouseButton1Click:connect(Hoverboard)
frame.Badge.MouseButton1Click:connect(Badge)
frame.Hideout.MouseButton1Click:connect(Hideout)</ProtectedString>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13278">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
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											<token name="FontSize">0</token>
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											<string name="Name">A10</string>
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												<XS>0</XS>
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												<YO>250</YO>
											</UDim2>
											<bool name="Selected">false</bool>
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												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Redsteel Ray Gun</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13279">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">67124167</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13280">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
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											<string name="Name">A11</string>
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												<XS>0</XS>
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												<YO>275</YO>
											</UDim2>
											<bool name="Selected">false</bool>
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												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Skull Cracker</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13281">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">69151418</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13282">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A12</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>300</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Blast a ton</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13283">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">69151480</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13284">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A13</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>325</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Fist Of Schoolage</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
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											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13285">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">69152557</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13286">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A14</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>350</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Stone Hammer</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<token name="TextXAlignment">2</token>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13287">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">69151279</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13288">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
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											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A15</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>375</YO>
											</UDim2>
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											<UDim2 name="Size">
												<XS>0</XS>
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												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Battle Axe</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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										</Properties>
										<Item class="IntValue" referent="RBX13289">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">69151347</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13290">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
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											<string name="Name">A16</string>
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												<YS>0</YS>
												<YO>400</YO>
											</UDim2>
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												<YO>25</YO>
											</UDim2>
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											<string name="Text">Roblox Snowglobe</string>
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										</Properties>
										<Item class="IntValue" referent="RBX13291">
											<Properties>
												<string name="Name">ID</string>
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											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13292">
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											<bool name="Active">true</bool>
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											<string name="Name">B10</string>
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												<YO>250</YO>
											</UDim2>
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												<XS>0</XS>
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												<YO>25</YO>
											</UDim2>
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											<string name="Text">Coke</string>
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										</Properties>
										<Item class="IntValue" referent="RBX13293">
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												<string name="Name">ID</string>
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											</Properties>
										</Item>
									</Item>
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											<string name="Name">B11</string>
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											</UDim2>
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												<XS>0</XS>
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												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Coffee</string>
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										</Properties>
										<Item class="IntValue" referent="RBX13295">
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												<string name="Name">ID</string>
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											</Properties>
										</Item>
									</Item>
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											<string name="Name">B12</string>
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											</UDim2>
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											</UDim2>
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										</Properties>
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											</Properties>
										</Item>
									</Item>
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											<bool name="Active">true</bool>
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											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Potato</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13364">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">0</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13365">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">C7</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>220</XO>
												<YS>0</YS>
												<YO>175</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Smore</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13366">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">0</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13367">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">C8</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>220</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Waffle</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13368">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">0</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13369">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">C9</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>220</XO>
												<YS>0</YS>
												<YO>225</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Briefcase</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="IntValue" referent="RBX13370">
											<Properties>
												<string name="Name">ID</string>
												<int name="Value">0</int>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX13371">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">3</token>
											<bool name="Modal">false</bool>
											<string name="Name">Close</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>82</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Close</string>
											<Color3 name="TextColor3">4279970357</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13372">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Page1</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>82</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>82</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Page1</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX13373">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>140</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>330</XO>
											<YS>0</YS>
											<YO>425</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX13374">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">local Hatgui = script.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16

Hat1.ID.Value = 67122409
Hat2.ID.Value = 67122165
Hat3.ID.Value = 44115926
Hat4.ID.Value = 36042821
Hat5.ID.Value = 33867401
Hat6.ID.Value = 33866728
Hat7.ID.Value = 67122269
Hat8.ID.Value = 30393653
Hat9.ID.Value = 29345958
Hat10.ID.Value = 67122253
Hat11.ID.Value = 67122265
Hat12.ID.Value = 67122268
Hat13.ID.Value = 67122169
Hat14.ID.Value = 66426103
Hat15.ID.Value = 67122398
Hat16.ID.Value = 67122048
Hat17.ID.Value = 27902406
Hat18.ID.Value = 27312415
Hat19.ID.Value = 26673760
Hat20.ID.Value = 23153742
Hat21.ID.Value = 21439965
Hat22.ID.Value = 16688968
Hat23.ID.Value = 12909278
Hat24.ID.Value = 12504077
Hat25.ID.Value = 11419882
Hat26.ID.Value = 27902398
Hat27.ID.Value = 27494652
Hat28.ID.Value = 27477255
Hat29.ID.Value = 52180858
Hat30.ID.Value = 67319408
Hat31.ID.Value = 52625733
Hat32.ID.Value = 52180878
Hat33.ID.Value = 67121959
Hat34.ID.Value = 52627419
Hat35.ID.Value = 53130887
Hat36.ID.Value = 67122351
Hat37.ID.Value = 67121979
Hat38.ID.Value = 67121946
Hat39.ID.Value = 67122091
Hat40.ID.Value = 67122366
Hat41.ID.Value = 67122036
Hat42.ID.Value = 67122071
Hat43.ID.Value = 67122369
Hat44.ID.Value = 67122124
Hat45.ID.Value = 67122117
Hat46.ID.Value = 67122306
Hat47.ID.Value = 67122234
Hat48.ID.Value = 67124175

local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function Close()
script.Parent.Visible = false
script.Parent.Parent.Open.Visible = true
end
function Page2()
script.Parent.Visible = false
script.Parent.Parent.Frame2.Visible = true
end


function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.Page2.MouseButton1Click:connect(Page2)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13375">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Page2</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>82</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>82</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Page 2</string>
											<Color3 name="TextColor3">4294967295</Color3>
											<bool name="TextScaled">false</bool>
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							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.19490471e-006</X>
								<Y>5.62619189e-016</Y>
								<Z>2.19490471e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-5.55479744e-007</X>
								<Y>0.0738588646</Y>
								<Z>-5.55479744e-007</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13824">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-127.331802</X>
								<Y>8.97672272</Y>
								<Z>711.291565</Z>
								<R00>0.0517584682</R00>
								<R01>0.559807181</R01>
								<R02>0.82700485</R02>
								<R10>-0.805648446</R10>
								<R11>-0.465943813</R11>
								<R12>0.365823567</R12>
								<R20>0.590128481</R20>
								<R21>-0.685209692</R21>
								<R22>0.426891208</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Left Front</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">6</token>
							<token name="RightSurfaceInput">1</token>
							<Vector3 name="RotVelocity">
								<X>-1.71666488e-006</X>
								<Y>-5.87982828e-014</Y>
								<Z>1.71666193e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-1.38170776e-006</X>
								<Y>0.0292762835</Y>
								<Z>-1.38170833e-006</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX13825">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-126.563728</X>
								<Y>8.97062397</Y>
								<Z>691.056213</Z>
								<R00>0.544836998</R00>
								<R01>0.725843906</R01>
								<R02>-0.419884741</R02>
								<R10>-0.0882617533</R10>
								<R11>0.547590613</R11>
								<R12>0.832078338</R12>
								<R20>0.833883941</R20>
								<R21>-0.416287214</R21>
								<R22>0.362411857</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">1.29999995</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0.300000012</float>
							<float name="LeftParamB">0.300000012</float>
							<token name="LeftSurface">6</token>
							<token name="LeftSurfaceInput">2</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Rear</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-4.50376683e-006</X>
								<Y>-4.20324074e-014</Y>
								<Z>4.50377502e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-7.84663939e-007</X>
								<Y>0.0969658867</Y>
								<Z>-7.84666724e-007</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX13826">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">InsertedObject25244002</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX13827">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">InsertedObject25244002</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX13828">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX13829">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterPack</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="HopperBin" referent="RBX13830">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">1</token>
						<string name="Name">Grab</string>
						<Content name="TextureId"><url>rbxasset://Textures/GameTool.png</url></Content>
					</Properties>
					<Item class="Script" referent="RBX13831">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PresentScript</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent.Delete:clone().Parent = player.Backpack
script.Parent.Grab:clone().Parent = player.Backpack
script.Parent.Copy:clone().Parent = player.Backpack
script.Parent.Red:clone().Parent = player.Backpack
script.Parent.Resize:clone().Parent = player.Backpack
script.Parent.Teleport:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX13832">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Dance</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX13833">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function dance()

local me = script.Parent.Parent.Parent.Character.Torso

local RightShoulder = me[&quot;Right Shoulder&quot;]
local LeftShoulder = me[&quot;Left Shoulder&quot;]
local RightHip = me[&quot;Right Hip&quot;]
local LeftHip = me[&quot;Left Hip&quot;]

for i=1, 9 do 

&#9;for i=1, 15 do

RightShoulder.MaxVelocity = 0.35
LeftShoulder.MaxVelocity = 0.35


RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(0)
end
&#9;for i=1, 14 do

RightShoulder.MaxVelocity = 0.35
LeftShoulder.MaxVelocity = 0.35

RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57

wait(0) end


RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
end

end

function go(mouse)

mouse.Button1Down:connect(function() dance() end)

end

script.Parent.Selected:connect(go)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX13834">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterGui</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="ScreenGui" referent="RBX13835">
					<Properties>
						<string name="Name">Teleports</string>
					</Properties>
					<Item class="TextButton" referent="RBX13836">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>384</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Teleports</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX13837">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.frame.Visible = true
script.Parent.Visible = false 
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX13838">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>140</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>330</XO>
								<YS>0</YS>
								<YO>425</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX13839">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>220</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13840">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Home</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13841">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Cemetery</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13842">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local shopgui = script.Parent.Parent
local frame = script.Parent

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Teleports.Open.Visible = true
end

function Home()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(248.5,11.32,527.5) 
end
function Beach()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(156.1, 11.32, 16.55) 
end
function Wall()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-614.6, 11.25, 920) 
end
function Cemertary()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-427.5,11.35,925.5) 
end
function Skatepark()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-446.5,11.4,572.5) 
end
function Snowboarding()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(124.7,11.4,880.6) 
end
function Campsite()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-633.6, 11.32, -584.6) 
end
function Bumpercars()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-440.6, 15.25, -190.9) 
end
function stopa()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(592.1, 11.32, 529.9) 
end
function stopb()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(-97.97, 11.32, 531) 
end
function school()
&#9;if script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Board&quot;) ~= nil then 
&#9;&#9;script.Parent.Parent.Parent.Character.Board:remove()
&#9;end
&#9;script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(342.4, 11.32, 256.1) 
end
frame.Close.MouseButton1Click:connect(Close)
frame.A1.MouseButton1Click:connect(Home)
frame.A2.MouseButton1Click:connect(Beach)
frame.A3.MouseButton1Click:connect(Wall)
frame.A4.MouseButton1Click:connect(Cemertary)
frame.A5.MouseButton1Click:connect(Skatepark)
frame.A6.MouseButton1Click:connect(Snowboarding)
frame.A7.MouseButton1Click:connect(Campsite)
frame.A8.MouseButton1Click:connect(Bumpercars)
frame.B1.MouseButton1Click:connect(stopa)
frame.B2.MouseButton1Click:connect(stopb)
frame.B3.MouseButton1Click:connect(school)</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13843">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>125</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Skate Park</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13844">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Mall</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13845">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A7</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>175</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Camping Site</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13846">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A8</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Bumper Cars</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13847">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Beach</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13848">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">A3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Climbing Tower</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13849">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">B1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Stop A</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13850">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">B2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Stop B</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13851">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">B3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">School</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX13852">
					<Properties>
						<string name="Name">Clothes</string>
					</Properties>
					<Item class="Frame" referent="RBX13853">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289506222</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>170</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>207</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="StringValue" referent="RBX13854">
							<Properties>
								<string name="Name">Input</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13855">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">MasterScript</string>
								<ProtectedString name="Source">-- By rocketlad

Input = script.Parent.Input.Value

function insert()

&#9;shirtId = tonumber(Input) 

&#9;shirtId = shirtId - 1

&#9;print(shirtId)

&#9;if shirtId ~= nil then

&#9;local t = script.Parent.Parent.Parent.Parent.Character:findFirstChild(&quot;Shirt&quot;)
&#9;
&#9;if t ~= nil then

&#9;t.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=&quot; .. shirtId
&#9;
&#9;elseif t == nil then
&#9;
&#9;local shirt = Instance.new(&quot;Shirt&quot;)

&#9;shirt.Name = &quot;Shirt&quot;

&#9;shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=&quot; .. shirtId

&#9;shirt.Parent = script.Parent.Parent.Parent.Parent.Character
&#9;end

end
end


function Clear()
print(&quot;Cleared&quot;)
Input = &quot;&quot;
script.Parent.Text.Text = Input
end
script.Parent.Clear.MouseButton1Click:connect(Clear)




function Enter()
insert()
print(&quot;Entered&quot;)
Input = &quot;&quot;
script.Parent.Text.Text = Input
end
script.Parent.Enter.MouseButton1Click:connect(Enter)


function Click0()
Input = Input..0
print(&quot;0&quot;) 
script.Parent.Text.Text = Input
end

script.Parent.B0.MouseButton1Click:connect(Click0)

function Click1()
Input = Input..1
print(&quot;1&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B1.MouseButton1Click:connect(Click1)

function Click2()
Input = Input..2
print(&quot;2&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B2.MouseButton1Click:connect(Click2)

function Click3()
Input = Input..3
print(&quot;3&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B3.MouseButton1Click:connect(Click3)

function Click4()
Input = Input..4
print(&quot;4&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B4.MouseButton1Click:connect(Click4)

function Click5()
Input = Input..5
print(&quot;5&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B5.MouseButton1Click:connect(Click5)

function Click6()
Input = Input..6
print(&quot;6&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B6.MouseButton1Click:connect(Click6)

function Click7()
Input = Input..7
print(&quot;7&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B7.MouseButton1Click:connect(Click7)

function Click8()
Input = Input..8
print(&quot;8&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B8.MouseButton1Click:connect(Click8)

function Click9()
Input = Input..9
print(&quot;9&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B9.MouseButton1Click:connect(Click9)</ProtectedString>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13856">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277647</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B0</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>149</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13857">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277323</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>117</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13858">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277378</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>116</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13859">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277404</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>116</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13860">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277424</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>83</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13861">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277487</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>83</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13862">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277502</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>83</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13863">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277591</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B7</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13864">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277602</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B8</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13865">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277614</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B9</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13866">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Clear</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>149</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13867">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=2761987</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Enter</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>149</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX13868">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">Text</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>99</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13869">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<bool name="Modal">false</bool>
								<string name="Name">ShirtRemover</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>182</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>99</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Delete Shirt</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13870">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function Click()
s = script.Parent.Parent.Parent.Parent.Parent.Character:findFirstChild(&quot;Shirt&quot;)
if s ~= nil then
s:Remove()
end
end

script.Parent.MouseButton1Click:connect(Click)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX13871">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>99</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13872">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open.Visible = true
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX13873">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>485</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Clothes</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX13874">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Frame1.Visible = true
script.Parent.Parent.Frame2.Visible = true
script.Parent.Visible = false 
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX13875">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4289506222</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>280</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>207</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageButton" referent="RBX13876">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277647</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B0</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>149</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13877">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277323</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>117</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13878">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277378</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>116</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13879">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277404</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>116</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13880">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277424</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>83</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13881">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277487</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>83</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13882">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277502</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>83</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13883">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277591</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B7</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13884">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277602</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B8</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13885">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=27277614</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">B9</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13886">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Clear</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>66</XO>
									<YS>0</YS>
									<YO>149</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13887">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=2761987</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Enter</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>149</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>33</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextLabel" referent="RBX13888">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<string name="Name">Text</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>99</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13889">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">PantsRemover</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>183</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>99</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Delete Pants</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13890">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function Click()
s = script.Parent.Parent.Parent.Parent.Parent.Character:findFirstChild(&quot;Pants&quot;)
if s ~= nil then
s:Remove()
end
end

script.Parent.MouseButton1Click:connect(Click)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX13891">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">MasterScript</string>
								<ProtectedString name="Source">-- By rocketlad

Input = script.Parent.Input.Value

function insert()

&#9;pantsId = tonumber(Input) 

&#9;pantsId = pantsId - 1

&#9;print(pantsId)

&#9;if pantsId ~= nil then

&#9;local t = script.Parent.Parent.Parent.Parent.Character:findFirstChild(&quot;Pants&quot;)
&#9;
&#9;if t ~= nil then

&#9;t.PantsTemplate = &quot;http://www.roblox.com/asset/?id=&quot; .. pantsId
&#9;
&#9;elseif t == nil then
&#9;
&#9;local pants = Instance.new(&quot;Pants&quot;)

&#9;pants.Name = &quot;Pants&quot;

&#9;pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=&quot; .. pantsId

&#9;pants.Parent = script.Parent.Parent.Parent.Parent.Character
&#9;end

end
end


function Clear()
print(&quot;Cleared&quot;)
Input = &quot;&quot;
script.Parent.Text.Text = Input
end
script.Parent.Clear.MouseButton1Click:connect(Clear)




function Enter()
insert()
print(&quot;Entered&quot;)
Input = &quot;&quot;
script.Parent.Text.Text = Input
end
script.Parent.Enter.MouseButton1Click:connect(Enter)


function Click0()
Input = Input..0
print(&quot;0&quot;) 
script.Parent.Text.Text = Input
end

script.Parent.B0.MouseButton1Click:connect(Click0)

function Click1()
Input = Input..1
print(&quot;1&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B1.MouseButton1Click:connect(Click1)

function Click2()
Input = Input..2
print(&quot;2&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B2.MouseButton1Click:connect(Click2)

function Click3()
Input = Input..3
print(&quot;3&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B3.MouseButton1Click:connect(Click3)

function Click4()
Input = Input..4
print(&quot;4&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B4.MouseButton1Click:connect(Click4)

function Click5()
Input = Input..5
print(&quot;5&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B5.MouseButton1Click:connect(Click5)

function Click6()
Input = Input..6
print(&quot;6&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B6.MouseButton1Click:connect(Click6)

function Click7()
Input = Input..7
print(&quot;7&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B7.MouseButton1Click:connect(Click7)

function Click8()
Input = Input..8
print(&quot;8&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B8.MouseButton1Click:connect(Click8)

function Click9()
Input = Input..9
print(&quot;9&quot;)
script.Parent.Text.Text = Input
end

script.Parent.B9.MouseButton1Click:connect(Click9)</ProtectedString>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX13892">
							<Properties>
								<string name="Name">Input</string>
								<string name="Value"></string>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13893">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>99</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13894">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open.Visible = true
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX13895">
					<Properties>
						<string name="Name">Flip Vehicle</string>
					</Properties>
					<Item class="TextButton" referent="RBX13896">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>425</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Fix Car,Cart,Skate</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="LocalScript" referent="RBX13897">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">LocalScript</string>
								<ProtectedString name="Source">plr = game.Players.LocalPlayer
script.Parent.MouseButton1Click:connect(function()
b = Instance.new(&quot;BodyGyro&quot;)
b.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
a,bb,c = plr.Character.Torso.CFrame:toEulerAnglesXYZ()
b.cframe = CFrame.Angles(0,bb,0)
b.Parent = plr.Character.Head
wait(0.2)
b:remove()
end)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX13898">
					<Properties>
						<string name="Name">Job System</string>
					</Properties>
					<Item class="TextButton" referent="RBX13899">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">Morph 2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>445</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Jobs</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX13900">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function run()
&#9;local gui = script.MorphShopGui:clone()
&#9;gui.Parent = script.Parent.Parent.Parent
&#9;gui[&quot;Inventory&quot;].Visible = true
end

script.Parent.MouseButton1Down:connect(run)</ProtectedString>
							</Properties>
							<Item class="ScreenGui" referent="RBX13901">
								<Properties>
									<string name="Name">MorphShopGui</string>
								</Properties>
								<Item class="Frame" referent="RBX13902">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Inventory</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>140</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>330</XO>
											<YS>0</YS>
											<YO>425</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextButton" referent="RBX13903">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">3</token>
											<bool name="Modal">false</bool>
											<string name="Name">A17</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>220</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Close</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13904">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A1</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Army</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13905">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A10</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>250</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Student</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13906">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A11</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>275</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Waitress/Waiter</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13907">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A12</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>300</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Citizen</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX13908">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">A13</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>325</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
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										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967040</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">0</token>
											<bool name="Modal">false</bool>
											<string name="Name">C5</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>220</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>110</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Cemetery  Worker</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX13935">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Morph Script</string>
										<ProtectedString name="Source">local shopgui = script.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory&quot;)
local player = script.Parent.Parent.Parent
local char = player.Character


 function Citizen()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Really black&quot;)
end

function Police()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Dark stone grey&quot;)
end

function Doctor()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Earth green&quot;)
end

function Teacher()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Deep blue&quot;)
end

function AdoptionWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Really red&quot;)
end

function DaycareWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Teal&quot;)
end

function Criminal()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Bright green&quot;)
end

function GameStoreWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Bright yellow&quot;)
end

function Fireman()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Dark green&quot;)
end

function Student()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Nougat&quot;)
end

function WaitressWaiter()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Medium green&quot;)
end

function Army()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Grime&quot;)
end

function CIAFBI()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Bright orange&quot;)
end

function GymInstrutor()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Black&quot;)
end

function UnadoptedKidAnimal()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Pastel Blue&quot;)
end

function Model()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Brown&quot;)
end

function RockStar()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Bright violet&quot;)
end

function Mafia()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Lime green&quot;)
end

function Mayor()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Lavender&quot;)
end

function Lawyer()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Pastel blue-green&quot;)
end

function WhiteCastleWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Olive&quot;)
end

function OliveGardenWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Sand blue&quot;)
end

function IceCreamWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Light reddish violet&quot;)
end

function HairSalonWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Magenta&quot;)
end

function BarberShopWoeker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;CGA brown&quot;)
end

function BankTeller()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Pastel brown&quot;)
end

function FuritureStore()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Toothpaste&quot;)
end

function DaySpaWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Navy blue&quot;)
end

function Therapist()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Camo&quot;)
end

function ToyStoreWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Pink&quot;)
end

function CandyStoreWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Dusty Rose&quot;)
end

function IRSWorker()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Neon orange&quot;)
end

function Rapper()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Hot pink&quot;)
end

function Butler()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Medium blue&quot;)
end
function SecretService()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;White&quot;)
end
function Model()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Sand green&quot;)
end
function Cem()
script.Parent.Parent.Parent.TeamColor = BrickColor.new(&quot;Deep orange&quot;)
end
-----------------------
--Close Button
-----------------------

function Close()
&#9;script.Parent:remove()
end


---------------------------
--Connect lines
---------------------------
frame.A1.MouseButton1Click:connect(Citizen)
frame.A2.MouseButton1Click:connect(Police)
frame.A3.MouseButton1Click:connect(Doctor)
frame.A4.MouseButton1Click:connect(Teacher)
frame.A7.MouseButton1Click:connect(Criminal)
frame.A8.MouseButton1Click:connect(GameStoreWorker)
frame.A9.MouseButton1Click:connect(Fireman)
frame.A10.MouseButton1Click:connect(Student)
frame.A11.MouseButton1Click:connect(WaitressWaiter)
frame.A12.MouseButton1Click:connect(Army)
frame.A13.MouseButton1Click:connect(CIAFBI)
frame.A14.MouseButton1Click:connect(GymInstrutor)
frame.A17.MouseButton1Click:connect(Close)
frame.B1.MouseButton1Click:connect(RockStar)
frame.B2.MouseButton1Click:connect(Mafia)
frame.B3.MouseButton1Click:connect(Mayor)
frame.B4.MouseButton1Click:connect(Lawyer)
frame.B5.MouseButton1Click:connect(WhiteCastleWorker)
frame.B6.MouseButton1Click:connect(OliveGardenWorker)
frame.B7.MouseButton1Click:connect(IceCreamWorker)
frame.B8.MouseButton1Click:connect(HairSalonWorker)
frame.B9.MouseButton1Click:connect(BarberShopWoeker)
frame.B10.MouseButton1Click:connect(BankTeller)
frame.B11.MouseButton1Click:connect(FuritureStore)
frame.B14.MouseButton1Click:connect(ToyStoreWorker)
frame.B15.MouseButton1Click:connect(CandyStoreWorker)
frame.B16.MouseButton1Click:connect(IRSWorker)
frame.C1.MouseButton1Click:connect(Butler)
frame.C2.MouseButton1Click:connect(Rapper)
frame.C3.MouseButton1Click:connect(SecretService)
frame.C4.MouseButton1Click:connect(Model)
frame.C5.MouseButton1Click:connect(Cem)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX13936">
					<Properties>
						<string name="Name">motion</string>
					</Properties>
					<Item class="GuiMain" referent="RBX13937">
						<Properties>
							<string name="Name">RunWalk</string>
						</Properties>
						<Item class="Frame" referent="RBX13938">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>124</XO>
									<YS>0</YS>
									<YO>140</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX13939">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Run</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>124</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Run</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX13940">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Walk</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>40</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>124</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Walk</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX13941">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">false</bool>
									<Color3 name="BackgroundColor3">4294855499</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4291624959</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">reset</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>124</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Reset</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX13942">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>124</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX13943">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Sit</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>60</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>124</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sit</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX13944">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Open1.Visible = true
end

function run()
script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = 20
end
 
function sit()
script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.Sit = true 
end

function walk()
script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = 16
end

function reset()
script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.Health = 0
end
function Sleep()
&#9;&#9;if script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.PlatformStand == true then
&#9;&#9;&#9;script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.PlatformStand = false
&#9;&#9;&#9;script.Parent.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(script.Parent.Parent.Parent.Parent.Parent.Character.Torso.CFrame.p)
&#9;&#9;else
&#9;&#9;&#9;script.Parent.Parent.Parent.Parent.Parent.Character.Torso.CFrame = script.Parent.Parent.Parent.Parent.Parent.Character.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0)
&#9;&#9;&#9;script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.PlatformStand = true
&#9;&#9;end
   end

frame.Close.MouseButton1Click:connect(Close)
frame.Run.MouseButton1Click:connect(run)
frame.Sit.MouseButton1Click:connect(sit)
frame.Walk.MouseButton1Click:connect(walk)
frame.reset.MouseButton1Click:connect(reset)
frame.Sleep.MouseButton1Click:connect(Sleep)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX13945">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Sleep</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>80</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>124</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sleep/Wake</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX13946">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4291559424</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">3</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>545</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Reset,Actions</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX13947">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.motion.RunWalk.Frame.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="GuiMain" referent="RBX13948">
					<Properties>
						<string name="Name">music</string>
					</Properties>
					<Item class="RotateP" referent="RBX13949">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX13950">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>140</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>64</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Message" referent="RBX13951">
							<Properties>
								<string name="Name">SongBin</string>
								<string name="Text"></string>
							</Properties>
							<Item class="Sound" referent="RBX13952">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Schala</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=5985787</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13953">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Cursed Abbey</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372257</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13954">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Final Destination</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1280414</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13955">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Tunnel</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=9650822</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13956">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">DOTR</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11420922</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13957">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Heavy Metal</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=27697713</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13958">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Hip Hop</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=27697735</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13959">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Woman King</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=5986151</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13960">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Carmell Dansen</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2303479</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13961">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Mario Game</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1280470</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13962">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Halo Theme</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1034065</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13963">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">One Winged Angel</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372260</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13964">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Rickroll</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2027611</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13965">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Foggy Montain</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=27697298</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13966">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Pokemon Theme</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1372261</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX13967">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Original Chrono Trigger Theme</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1280463</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX13968">
							<Properties>
								<string name="Name">Value</string>
								<double name="Value">1</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13969">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">music = script.Parent
IDs = {&quot;http://www.roblox.com/asset/?id=2027611&quot;,&quot;http://www.roblox.com/asset/?id=27697277&quot;,&quot;http://www.roblox.com/asset/?id=27697392&quot;,
&quot;http://www.roblox.com/asset/?id=2303479&quot;,&quot;http://www.roblox.com/asset/?id=1372258&quot;,&quot;http://www.roblox.com/asset/?id=1372257&quot;,
&quot;http://www.roblox.com/asset/?id=11420922&quot;,&quot;http://www.roblox.com/asset/?id=27697267&quot;,&quot;http://www.roblox.com/asset/?id=1280473&quot;,
&quot;http://www.roblox.com/asset/?id=1280414&quot;,&quot;http://www.roblox.com/asset/?id=1372259&quot;,&quot;http://www.roblox.com/asset/?id=27697719&quot;,
&quot;http://www.roblox.com/asset/?id=11420933&quot;,&quot;http://www.roblox.com/asset/?id=27697298&quot;,&quot;http://www.roblox.com/asset/?id=27697743&quot;,
&quot;http://www.roblox.com/asset/?id=1034065&quot;,&quot;http://www.roblox.com/asset/?id=27697713&quot;,&quot;http://www.roblox.com/asset/?id=27697735&quot;,
&quot;http://www.roblox.com/asset/?id=1372258&quot;,&quot;http://www.roblox.com/asset/?id=1077604&quot;,&quot;http://www.roblox.com/asset/?id=1280470&quot;,
&quot;http://www.roblox.com/asset/?id=5982975&quot;,&quot;http://www.roblox.com/asset/?id=8610025&quot;,&quot;http://www.roblox.com/asset/?id=1372260&quot;,
&quot;http://www.roblox.com/asset/?id=1280463&quot;,&quot;http://www.roblox.com/asset/?id=1372261&quot;,&quot;http://www.roblox.com/asset/?id=27697234&quot;,
&quot;http://www.roblox.com/asset/?id=1372262&quot;,&quot;http://www.roblox.com/asset/?id=5985787&quot;,&quot;http://www.roblox.com/asset/?id=1372262&quot;,
&quot;http://www.roblox.com/asset/?id=11231513&quot;,&quot;http://www.roblox.com/asset/?id=9650822&quot;,&quot;http://www.roblox.com/asset/?id=1015394&quot;,
&quot;http://www.roblox.com/asset/?id=5986151&quot;,&quot;http://www.roblox.com/asset/?id=45819151&quot;}  
name = {&quot;Rickroll&quot;,&quot;Awakenking&quot;,&quot;Better off&quot;,&quot;Carmell Dansen&quot;,&quot;Choir&quot;,&quot;Cursed Abbey&quot;,&quot;DOTR&quot;,&quot;Entertainer&quot;,&quot;FFVII Battle AC&quot;,&quot;Final Destination&quot;,
&quot;Fire Emblem&quot;,&quot;Flight Bumblebee&quot;,&quot;Shadow Of Colossus&quot;,&quot;Foggy Montain&quot;,&quot;Gothic&quot;,&quot;Halo Theme&quot;,&quot;Heavy Metal&quot;,&quot;Hip Hop&quot;,&quot;Japanese Chior&quot;,&quot;M.U.L.E.&quot;,
&quot;Mario Game&quot;,&quot;Medevil style music&quot;,&quot;Nezzera&quot;,&quot;One Winged Angel&quot;,&quot;Original Chrono Trigger Theme&quot;,&quot;Pokemon Theme&quot;,&quot;Resist&quot;,&quot;SSM End&quot;,&quot;Schala&quot;,&quot;Star Fox&quot;,
&quot;Toccata Fugue&quot;,&quot;Tunnel&quot;,&quot;Winds of Fjords&quot;,&quot;Woman King&quot;,&quot;Ninja Masters&quot;}

function one(i)
print(tostring(i))
end

function update(u)
if u == music.Value.Value then
music.Music:Stop()
music.Music.SoundId = IDs[music.Value.Value]
music.TextBox.Text = name[music.Value.Value]
end
end
music.Music.Changed:connect(update)
music.Value.Changed:connect(update)
--[[
if music.Music.IsPlaying == true then
playing = true
else
playing = false
end

if playing == true then
music.Music:Play()
end


--:pause() :Play() :Stop()&#9;
--script.Parent.Name = &quot;Selected: &quot;..l[script.Parent.Parent.Value.Value]..&quot; | no# &quot;..script.Parent.Parent.Value.Value
--script.Parent.Parent.Sound.SoundId = p[script.Parent.Parent.Value.Value]

]]
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX13970">
							<Properties>
								<bool name="Looped">true</bool>
								<string name="Name">Music</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2027611</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="ImageButton" referent="RBX13971">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294835455</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=10139625</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Next</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>24</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13972">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">music = script.Parent.Parent
function clicked()
music.Music:Stop()
if music.Value.Value~=35 then
music.Value.Value = music.Value.Value+1
else
music.Value.Value = 1
end
end

script.Parent.MouseButton1Down:connect(clicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX13973">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901247</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=10139661</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Pause</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>25</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>24</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13974">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">music = script.Parent.Parent
function clicked()
music.Music:Pause()
music.Music:Pause()
music.Music:Pause()
music.Music:Pause()
music.Music:Pause()
end

script.Parent.MouseButton1Down:connect(clicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX13975">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901247</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=10139679</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Play</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>50</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>24</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13976">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">music = script.Parent.Parent
function clicked()
music.Music:Play()
music.Music:Play()
music.Music:Play()
music.Music:Play()
music.Music:Play()
end

script.Parent.MouseButton1Down:connect(clicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX13977">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901247</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=10139687</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Previous</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>24</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13978">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">music = script.Parent.Parent
function clicked()
music.Music:Stop()
if music.Value.Value~=1 then
music.Value.Value = music.Value.Value-1
else
music.Value.Value = 35
end
end

script.Parent.MouseButton1Down:connect(clicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageButton" referent="RBX13979">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901247</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=10139747</url></Content>
								<bool name="Modal">false</bool>
								<string name="Name">Stop</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>24</XO>
									<YS>0</YS>
									<YO>24</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13980">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">music = script.Parent.Parent
function clicked()
music.Music:Stop()
music.Music:Stop()
music.Music:Stop()
music.Music:Stop()
music.Music:Stop()
end

script.Parent.MouseButton1Down:connect(clicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextBox" referent="RBX13981">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">1</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">TextBox</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Rickroll</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13982">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>44</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>124</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13983">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open1.Visible = true
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX13984">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>565</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Music</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX13985">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.music.Frame.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX13986">
					<Properties>
						<string name="Name">Houselocks</string>
					</Properties>
					<Item class="Frame" referent="RBX13987">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>140</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX13988">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">HouseDoors</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Open Front Door</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13989">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onButtonClicked()
local x = game.Workspace:FindFirstChild(&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Parent.Name)
if not (x) then
return
else
if script.Parent.Text == &quot;Open Front Door&quot; then
script.Parent.Text = &quot;Lock Front Door&quot;
x.Home.FDoor.Transparency = 1
x.Home.FDoor.CanCollide = false
elseif script.Parent.Text == &quot;Lock Front Door&quot; then
script.Parent.Text = &quot;Open Front Door&quot;
x.Home.FDoor.Transparency = 0
x.Home.FDoor.CanCollide = true
end
end
end
script.Parent.MouseButton1Click:connect(onButtonClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX13990">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">UnlockFood</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">UnlockFood</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13991">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">WindowShades</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>80</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close Window</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4294967295</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13992">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onButtonClicked()
local x = game.Workspace:FindFirstChild(&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Parent.Name)
if not (x) then
return
else
if script.Parent.Text == &quot;Open Window&quot; then
script.Parent.Text = &quot;Close Window&quot;
x.Home.Window1.Transparency = 0.4
x.Home.Window2.Transparency = 0.4
x.Home.Window3.Transparency = 0.4
elseif script.Parent.Text == &quot;Close Window&quot; then
script.Parent.Text = &quot;Open Window&quot;
x.Home.Window1.Transparency = 0
x.Home.Window2.Transparency = 0
x.Home.Window3.Transparency = 0
end
end
end
script.Parent.MouseButton1Click:connect(onButtonClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX13993">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX13994">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent



function Close()
frame.Visible = false
script.Parent.Parent.Open1.Visible = true
end


function SellHome()
script.Parent.Parent.Parent.Parent.Character.Torso.CFrame = CFrame.new(208,12.52,479.5) 
local x = game.Workspace:FindFirstChild(&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Name)
if not (x) then
return
else
x.Home:Remove()
x.Name = &quot;Home&quot;
wait(0.2)
s = game.Lighting[&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Name]
s.Parent = x
s.Name = &quot;Home&quot;
end
end

function UnlockFood()
local x = game.Workspace:FindFirstChild(&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Name)
if not (x) then
return
else
x.Home.Food1.Locked = false
x.Home.Food1.Anchored = false
x.Home.Food2.Locked = false
x.Home.Food2.Anchored = false
x.Home.Food3.Locked = false
x.Home.Food3.Anchored = false
x.Home.Food4.Locked = false
x.Home.Food4.Anchored = false
x.Home.Food5.Locked = false
x.Home.Food5.Anchored = false
x.Home.Food6.Locked = false
x.Home.Food6.Anchored = false
x.Home.Food7.Locked = false
x.Home.Food7.Anchored = false
x.Home.Food8.Locked = false
x.Home.Food8.Anchored = false
x.Home.Food9.Locked = false
x.Home.Food9.Anchored = false
x.Home.Food10.Locked = false
x.Home.Food10.Anchored = false
x.Home.Food11.Locked = false
x.Home.Food11.Anchored = false
x.Home.Food12.Locked = false
x.Home.Food12.Anchored = false
x.Home.Food13.Locked = false
x.Home.Food13.Anchored = false
x.Home.Food14.Locked = false
x.Home.Food14.Anchored = false
x.Home.Food15.Locked = false
x.Home.Food15.Anchored = false
x.Home.Food16.Locked = false
x.Home.Food16.Anchored = false
x.Home.Food17.Locked = false
x.Home.Food17.Anchored = false
x.Home.Food18.Locked = false
x.Home.Food18.Anchored = false
x.Home.Food19.Locked = false
x.Home.Food19.Anchored = false
x.Home.Food20.Locked = false
x.Home.Food20.Anchored = false
x.Home.Food21.Locked = false
x.Home.Food21.Anchored = false
x.Home.Food22.Locked = false
x.Home.Food22.Anchored = false
x.Home.Food23.Locked = false
x.Home.Food23.Anchored = false
x.Home.Food24.Locked = false
x.Home.Food24.Anchored = false
x.Home.Food25.Locked = false
x.Home.Food25.Anchored = false
x.Home.Food26.Locked = false
x.Home.Food26.Anchored = false
x.Home.Food27.Locked = false
x.Home.Food27.Anchored = false
x.Home.Food28.Locked = false
x.Home.Food28.Anchored = false
x.Home.Food29.Locked = false
x.Home.Food29.Anchored = false
x.Home.Food30.Locked = false
x.Home.Food30.Anchored = false
end
end

frame.Close.MouseButton1Click:connect(Close)
frame.SellHome.MouseButton1Click:connect(SellHome)
frame.UnlockFood.MouseButton1Click:connect(UnlockFood)





</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX13995">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">HouseDoors</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>40</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Open Back Door</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13996">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onButtonClicked()
local x = game.Workspace:FindFirstChild(&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Parent.Name)
if not (x) then
return
else
if script.Parent.Text == &quot;Open Back Door&quot; then
script.Parent.Text = &quot;Lock Back Door&quot;
x.Home.BDoor.Transparency = 1
x.Home.BDoor.CanCollide = false
elseif script.Parent.Text == &quot;Lock Back Door&quot; then
script.Parent.Text = &quot;Open Back Door&quot;
x.Home.BDoor.Transparency = 0
x.Home.BDoor.CanCollide = true
end
end
end
script.Parent.MouseButton1Click:connect(onButtonClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX13997">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">HouseDoors</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Open Balcony Door</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX13998">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onButtonClicked()
local x = game.Workspace:FindFirstChild(&quot;Home&quot;..script.Parent.Parent.Parent.Parent.Parent.Name)
if not (x) then
return
else
if script.Parent.Text == &quot;Open Balcony Door&quot; then
script.Parent.Text = &quot;Lock Balcony Door&quot;
x.Home.GDoor.Transparency = 1
x.Home.GDoor.CanCollide = false
elseif script.Parent.Text == &quot;Lock Balcony Door&quot; then
script.Parent.Text = &quot;Open Balcony Door&quot;
x.Home.GDoor.Transparency = 0
x.Home.GDoor.CanCollide = true
end
end
end
script.Parent.MouseButton1Click:connect(onButtonClicked)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX13999">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0.100000001</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">SellHome</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>150</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Abandon Home</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX14000">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4291559424</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">3</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>404</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>124</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">House Controls</string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX14001">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.Houselocks.Frame.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Plugin" referent="RBX14002">
					<Properties>
						<string name="Name">Instance</string>
					</Properties>
				</Item>
				<Item class="ScreenGui" referent="RBX14003">
					<Properties>
						<string name="Name">Allhats</string>
					</Properties>
					<Item class="ScreenGui" referent="RBX14004">
						<Properties>
							<string name="Name">Hats</string>
						</Properties>
						<Item class="Frame" referent="RBX14005">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14006">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 15967743
Hat2.ID.Value = 17735316
Hat3.ID.Value = 18015827
Hat4.ID.Value = 1861997
Hat5.ID.Value = 18826487
Hat6.ID.Value = 19398258
Hat7.ID.Value = 20573098
Hat8.ID.Value = 20721264
Hat9.ID.Value = 21070012
Hat10.ID.Value = 12001199
Hat11.ID.Value = 1286496
Hat12.ID.Value = 1323367
Hat13.ID.Value = 1365767
Hat14.ID.Value = 16412796
Hat15.ID.Value = 16469532
Hat16.ID.Value = 17449502
Hat17.ID.Value = 21719257
Hat18.ID.Value = 32710961
Hat19.ID.Value = 33683287
Hat20.ID.Value = 33810096
Hat21.ID.Value = 37182663
Hat22.ID.Value = 37182677
Hat23.ID.Value = 40893504
Hat24.ID.Value = 40893573
Hat25.ID.Value = 42847611
Hat26.ID.Value = 22960008
Hat27.ID.Value = 27052155
Hat28.ID.Value = 28944421
Hat29.ID.Value = 30380429
Hat30.ID.Value = 31101391
Hat31.ID.Value = 31765469
Hat32.ID.Value = 32347963
Hat33.ID.Value = 43656416
Hat34.ID.Value = 47256330
Hat35.ID.Value = 47256374
Hat36.ID.Value = 47697285
Hat37.ID.Value = 5808672
Hat38.ID.Value = 6552812
Hat39.ID.Value = 17925914
Hat40.ID.Value = 18265195
Hat41.ID.Value = 51245998
Hat42.ID.Value = 45093148
Hat43.ID.Value = 46355320
Hat44.ID.Value = 46357082
Hat45.ID.Value = 46359866
Hat46.ID.Value = 46363048
Hat47.ID.Value = 46839229
Hat48.ID.Value = 47255968


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 


function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14007">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14008">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Angel wings</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
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									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14105">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14106">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>105</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">4</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14107">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14108">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">6</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14109">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">7</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14110">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>205</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">8</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14111">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>230</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">9</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14112">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14113">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 50382985
Hat2.ID.Value = 44113968
Hat3.ID.Value = 43963266
Hat4.ID.Value = 43704899
Hat5.ID.Value = 42847611
Hat6.ID.Value = 42847545
Hat7.ID.Value = 42846018
Hat8.ID.Value = 42632917
Hat9.ID.Value = 42211680
Hat10.ID.Value = 47873357
Hat11.ID.Value = 45940701
Hat12.ID.Value = 44852876
Hat13.ID.Value = 44561190
Hat14.ID.Value = 44560905
Hat15.ID.Value = 22547617
Hat16.ID.Value = 44114719
Hat17.ID.Value = 40893573
Hat18.ID.Value = 30381760
Hat19.ID.Value = 28676186
Hat20.ID.Value = 10130964
Hat21.ID.Value = 27369202
Hat22.ID.Value = 27296122
Hat23.ID.Value = 24975955
Hat24.ID.Value = 20945159
Hat25.ID.Value = 20642008
Hat26.ID.Value = 39247498
Hat27.ID.Value = 38322858
Hat28.ID.Value = 38248947
Hat29.ID.Value = 35631125
Hat30.ID.Value = 35292167
Hat31.ID.Value = 31617113
Hat32.ID.Value = 31313130
Hat33.ID.Value = 20416957
Hat34.ID.Value = 1125510
Hat35.ID.Value = 10860580
Hat36.ID.Value = 1081366
Hat37.ID.Value = 1029025
Hat38.ID.Value = 10130979
Hat39.ID.Value = 51243538
Hat40.ID.Value = 51243161
Hat41.ID.Value = 50943405
Hat42.ID.Value = 18244269
Hat43.ID.Value = 18174901
Hat44.ID.Value = 18015797
Hat45.ID.Value = 17450902
Hat46.ID.Value = 17238307
Hat47.ID.Value = 16218365
Hat48.ID.Value = 1285307


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
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										<string name="Name">ID</string>
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								</Item>
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										<string name="Name">ID</string>
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								</Properties>
								<Item class="IntValue" referent="RBX14119">
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										<string name="Name">ID</string>
										<int name="Value">44113968</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14120">
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									<bool name="Active">true</bool>
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									<string name="Name">A3</string>
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								<Item class="IntValue" referent="RBX14121">
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										<string name="Name">ID</string>
										<int name="Value">43963266</int>
									</Properties>
								</Item>
							</Item>
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									<string name="Name">A4</string>
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									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Noramros Hero</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14207">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">17238307</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14208">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">RBX Skater</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14209">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">16218365</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14210">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14211">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>230</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">9</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14212">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>205</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">8</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14213">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">7</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14214">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14215">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14216">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>105</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">4</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14217">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14218">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">6</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14219">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14220">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 14463095
Hat2.ID.Value = 51243190
Hat3.ID.Value = 51245277
Hat4.ID.Value = 51353039
Hat5.ID.Value = 23962665
Hat6.ID.Value = 13335150
Hat7.ID.Value = 28116846
Hat8.ID.Value = 15133491
Hat9.ID.Value = 15133476
Hat10.ID.Value = 29844043
Hat11.ID.Value = 19027209
Hat12.ID.Value = 12436480
Hat13.ID.Value = 23301478
Hat14.ID.Value = 1374257
Hat15.ID.Value = 40892630
Hat16.ID.Value = 27309800
Hat17.ID.Value = 45941139
Hat18.ID.Value = 15054210
Hat19.ID.Value = 20298816
Hat20.ID.Value = 46839304
Hat21.ID.Value = 9255011
Hat22.ID.Value = 11721340
Hat23.ID.Value = 5786047
Hat24.ID.Value = 5786026
Hat25.ID.Value = 10628294
Hat26.ID.Value = 34671943
Hat27.ID.Value = 52462233
Hat28.ID.Value = 52465552
Hat29.ID.Value = 52554739
Hat30.ID.Value = 51245785
Hat31.ID.Value = 10770260
Hat32.ID.Value = 31766077
Hat33.ID.Value = 31252891
Hat34.ID.Value = 22118646
Hat35.ID.Value = 25737842
Hat36.ID.Value = 17926686
Hat37.ID.Value = 30380659
Hat38.ID.Value = 17204526
Hat39.ID.Value = 46348897
Hat40.ID.Value = 17109706
Hat41.ID.Value = 34397122
Hat42.ID.Value = 14462497
Hat43.ID.Value = 10912180
Hat44.ID.Value = 19399858
Hat45.ID.Value = 17449619
Hat46.ID.Value = 1374256
Hat47.ID.Value = 43597551
Hat48.ID.Value = 39072345


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end


  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14221">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Cadet Cap</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14222">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">39072345</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14223">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Pinstripe Fedora</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14224">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">14463095</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14225">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bi-Horned Warrior</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14226">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">51243190</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14227">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sneaking Slytherer</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14228">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">51245277</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14229">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bloxxer Cap</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14230">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">51353039</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14231">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Neon Shamrock</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14232">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">23962665</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14233">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Black Bowler</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14234">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">13335150</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14235">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>175</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
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									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14325">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">6</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14326">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame4</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14327">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 1031418
Hat2.ID.Value = 11188705
Hat3.ID.Value = 15013035
Hat4.ID.Value = 1081392
Hat5.ID.Value = 23630696
Hat6.ID.Value = 21802238
Hat7.ID.Value = 24123795
Hat8.ID.Value = 17736069
Hat9.ID.Value = 49763737
Hat10.ID.Value = 46354572
Hat11.ID.Value = 17449403
Hat12.ID.Value = 16954107
Hat13.ID.Value = 48545806
Hat14.ID.Value = 1309911
Hat15.ID.Value = 48894692
Hat16.ID.Value = 1272714
Hat17.ID.Value = 21802141
Hat18.ID.Value = 17408016
Hat19.ID.Value = 16179349
Hat20.ID.Value = 36883367
Hat21.ID.Value = 51245262
Hat22.ID.Value = 51243431
Hat23.ID.Value = 19380685
Hat24.ID.Value = 14129625
Hat25.ID.Value = 23635644
Hat26.ID.Value = 1098277
Hat27.ID.Value = 1609609
Hat28.ID.Value = 16101707
Hat29.ID.Value = 20945145
Hat30.ID.Value = 51243379
Hat31.ID.Value = 48039287
Hat32.ID.Value = 14132946
Hat33.ID.Value = 19399896
Hat34.ID.Value = 51242846
Hat35.ID.Value = 47702745
Hat36.ID.Value = 23928504 
Hat37.ID.Value = 14129301
Hat38.ID.Value = 39998453
Hat39.ID.Value = 1158038
Hat40.ID.Value = 10911958
Hat41.ID.Value = 55607073
Hat42.ID.Value = 15885002
Hat43.ID.Value = 55728929
Hat44.ID.Value = 14129221
Hat45.ID.Value = 22160652
Hat46.ID.Value = 20298484
Hat47.ID.Value = 15913848
Hat48.ID.Value = 16469427


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end


  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14328">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Dark Repper</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14329">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">16469427</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14330">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Tiara</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14331">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">1031418</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14332">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Take a Chance</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14333">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">11188705</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14334">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Werewolf</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14335">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">15013035</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14336">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
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										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">7</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14429">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14430">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>105</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14431">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14432">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">6</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14433">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame5</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14434">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 52490497
Hat2.ID.Value = 22160652
Hat3.ID.Value = 20298484
Hat4.ID.Value = 15913848
Hat5.ID.Value = 16469427
Hat6.ID.Value = 52554739
Hat7.ID.Value = 53039427
Hat8.ID.Value = 1082932
Hat9.ID.Value = 21070133
Hat10.ID.Value = 29296054
Hat11.ID.Value = 56852504
Hat12.ID.Value = 26673654
Hat13.ID.Value = 14516120
Hat14.ID.Value = 13335289
Hat15.ID.Value = 59721671
Hat16.ID.Value = 42632917
Hat17.ID.Value = 17238263
Hat18.ID.Value = 1038669
Hat19.ID.Value = 33384642
Hat20.ID.Value = 58438853
Hat21.ID.Value = 54923731
Hat22.ID.Value = 29109303
Hat23.ID.Value = 23922881
Hat24.ID.Value = 28280301
Hat25.ID.Value = 16725421
Hat26.ID.Value = 51243336
Hat27.ID.Value = 1045408
Hat28.ID.Value = 1594180
Hat29.ID.Value = 45941192
Hat30.ID.Value = 15469898
Hat31.ID.Value = 15469575
Hat32.ID.Value = 7703661
Hat33.ID.Value = 23705521
Hat34.ID.Value = 63952321
Hat35.ID.Value = 65954608
Hat36.ID.Value = 5671970
Hat37.ID.Value = 40492310
Hat38.ID.Value = 19112134
Hat39.ID.Value = 63241985
Hat40.ID.Value = 43704929
Hat41.ID.Value = 66305850
Hat42.ID.Value = 18821183
Hat43.ID.Value = 18151473
Hat44.ID.Value = 10476359
Hat45.ID.Value = 32661311
Hat46.ID.Value = 18757803
Hat47.ID.Value = 20573086
Hat48.ID.Value = 66303534


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14435">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Parade Ballon</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14436">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">66303534</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14437">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Horad Menace</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
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									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>230</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">9</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14533">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14534">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>205</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">8</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14535">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">7</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14536">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14537">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>105</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14538">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">4</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14539">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">6</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14540">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14541">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 64400604
Hat2.ID.Value = 20416957
Hat3.ID.Value = 33683309
Hat4.ID.Value = 13477084
Hat5.ID.Value = 41453045
Hat6.ID.Value = 18482382
Hat7.ID.Value = 67291394
Hat8.ID.Value = 61886689
Hat9.ID.Value = 29115485
Hat10.ID.Value = 22546563
Hat11.ID.Value = 26011378
Hat12.ID.Value = 1073690
Hat13.ID.Value = 63043890
Hat14.ID.Value = 65417235
Hat15.ID.Value = 15967797
Hat16.ID.Value = 1081239
Hat17.ID.Value = 25517564
Hat18.ID.Value = 15967866
Hat19.ID.Value = 62720062
Hat20.ID.Value = 17902820
Hat21.ID.Value = 42781797
Hat22.ID.Value = 16954107
Hat23.ID.Value = 18730026
Hat24.ID.Value = 64444871
Hat25.ID.Value = 1028859
Hat26.ID.Value = 63714392
Hat27.ID.Value = 15929967
Hat28.ID.Value = 15432399
Hat29.ID.Value = 61457692
Hat30.ID.Value = 55617090
Hat31.ID.Value = 53039427
Hat32.ID.Value = 53040003
Hat33.ID.Value = 6552254
Hat34.ID.Value = 60674654
Hat35.ID.Value = 14861078
Hat36.ID.Value = 67200948
Hat37.ID.Value = 1235487
Hat38.ID.Value = 13386385
Hat39.ID.Value = 1114768
Hat40.ID.Value = 21719285
Hat41.ID.Value = 5161514
Hat42.ID.Value = 26342443
Hat43.ID.Value = 14463095
Hat44.ID.Value = 23635547
Hat45.ID.Value = 67996360
Hat46.ID.Value = 6379764
Hat47.ID.Value = 42846048
Hat48.ID.Value = 67996003


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end



  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
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										<string name="Name">ID</string>
										<int name="Value">67996003</int>
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								</Item>
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										<string name="Name">ID</string>
										<int name="Value">64400604</int>
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								</Properties>
								<Item class="IntValue" referent="RBX14547">
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										<string name="Name">ID</string>
										<int name="Value">20416957</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14548">
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									<bool name="Active">true</bool>
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									<string name="Name">A3</string>
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								<Item class="IntValue" referent="RBX14549">
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										<string name="Name">ID</string>
										<int name="Value">33683309</int>
									</Properties>
								</Item>
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									<string name="Name">A4</string>
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									<string name="Name">A6</string>
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							</Item>
							<Item class="TextButton" referent="RBX14634">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Racing Helmet</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14635">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">6379764</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14636">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Emo King</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14637">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">42846048</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14638">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14639">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14640">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>230</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">9</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14641">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>205</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">8</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14642">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>180</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">7</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14643">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14644">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>105</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14645">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">4</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14646">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14647">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame7</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14648">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 20721256
Hat2.ID.Value = 20945145
Hat3.ID.Value = 63689493
Hat4.ID.Value = 17695667
Hat5.ID.Value = 27004321
Hat6.ID.Value = 42781767
Hat7.ID.Value = 67996224
Hat8.ID.Value = 67995863
Hat9.ID.Value = 14767453
Hat10.ID.Value = 67571303
Hat11.ID.Value = 62720331
Hat12.ID.Value = 67239953
Hat13.ID.Value = 1590045
Hat14.ID.Value = 68325607
Hat15.ID.Value = 67250863
Hat16.ID.Value = 67584747
Hat17.ID.Value = 67312159
Hat18.ID.Value = 67250980
Hat19.ID.Value = 68804611
Hat20.ID.Value = 67996263
Hat21.ID.Value = 23635644
Hat22.ID.Value = 8570755
Hat23.ID.Value = 67996343
Hat24.ID.Value = 17408011
Hat25.ID.Value = 6512277
Hat26.ID.Value = 18015797
Hat27.ID.Value = 44500181
Hat28.ID.Value = 15857936
Hat29.ID.Value = 20573086
Hat30.ID.Value = 25975717
Hat31.ID.Value = 68325484
Hat32.ID.Value = 68358847
Hat33.ID.Value = 64508400
Hat34.ID.Value = 64559537
Hat35.ID.Value = 64497156
Hat36.ID.Value = 63649478
Hat37.ID.Value = 17449403
Hat38.ID.Value = 18174901
Hat39.ID.Value = 8569514
Hat40.ID.Value = 19398728
Hat41.ID.Value = 69225884
Hat42.ID.Value = 16985939
Hat43.ID.Value = 9255011
Hat44.ID.Value = 56861562
Hat45.ID.Value = 67996377
Hat46.ID.Value = 62149557
Hat47.ID.Value = 15176986
Hat48.ID.Value = 64485985


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end



  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG8.MouseButton1Click:connect(pg8)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14649">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Spider Friend</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14650">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">64485985</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14651">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Pirate Parrot</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14652">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">20721256</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14653">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Raven</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14654">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">20945145</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14655">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Hunters snow cap</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14656">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">63689493</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14657">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Desert World </string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14658">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">17695667</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14659">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Spetsnaz</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14660">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">27004321</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14661">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Mrs Claus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14662">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">42781767</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14663">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>175</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
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									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14753">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14754">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame8</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14755">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 15884864
Hat2.ID.Value = 67312099
Hat3.ID.Value = 68325739
Hat4.ID.Value = 23705521
Hat5.ID.Value = 69434631
Hat6.ID.Value = 2972302
Hat7.ID.Value = 13386707
Hat8.ID.Value = 69900491
Hat9.ID.Value = 17408016
Hat10.ID.Value = 1374258
Hat11.ID.Value = 69938512
Hat12.ID.Value = 69434716
Hat13.ID.Value = 15727771
Hat14.ID.Value = 68352351
Hat15.ID.Value = 63689493
Hat16.ID.Value = 6552812
Hat17.ID.Value = 17449506
Hat18.ID.Value = 57009499
Hat19.ID.Value = 70999465
Hat20.ID.Value = 27724631
Hat21.ID.Value = 19398193
Hat22.ID.Value = 22588913
Hat23.ID.Value = 17614431
Hat24.ID.Value = 10476359
Hat25.ID.Value = 13701005
Hat26.ID.Value = 10058505
Hat27.ID.Value = 17735403
Hat28.ID.Value = 20011820
Hat29.ID.Value = 69434624
Hat30.ID.Value = 72082328
Hat31.ID.Value = 73177206
Hat32.ID.Value = 62689067
Hat33.ID.Value = 1114768
Hat34.ID.Value = 62141734
Hat35.ID.Value = 25882612
Hat36.ID.Value = 20418400
Hat37.ID.Value = 73863633
Hat38.ID.Value = 74891521
Hat39.ID.Value = 16218249
Hat40.ID.Value = 68325484
Hat41.ID.Value = 12145407
Hat42.ID.Value = 1033722
Hat43.ID.Value = 0
Hat44.ID.Value = 0
Hat45.ID.Value = 0
Hat46.ID.Value = 0
Hat47.ID.Value = 0
Hat48.ID.Value = 0


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg9()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame9.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end



  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG9.MouseButton1Click:connect(pg9)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14756">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Dark Repper</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14757">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14758">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Wicked Racing</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14759">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">15884864</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14760">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Deathfyke Mask</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14761">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67312099</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14762">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Xenotargeting Oculus</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14763">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">68325739</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14764">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
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									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">6</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14857">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14858">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>105</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14859">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">4</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14860">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>155</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>25</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX14861">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame9</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14862">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 1031418
Hat2.ID.Value = 11188705
Hat3.ID.Value = 15013035
Hat4.ID.Value = 15967743
Hat5.ID.Value = 23630696
Hat6.ID.Value = 21802238
Hat7.ID.Value = 24123795
Hat8.ID.Value = 17736069
Hat9.ID.Value = 49763737
Hat10.ID.Value = 46354572
Hat11.ID.Value = 17449403
Hat12.ID.Value = 16954107
Hat13.ID.Value = 48545806
Hat14.ID.Value = 1309911
Hat15.ID.Value = 48894692
Hat16.ID.Value = 1272714
Hat17.ID.Value = 21802141
Hat18.ID.Value = 17408016
Hat19.ID.Value = 16179349
Hat20.ID.Value = 36883367
Hat21.ID.Value = 51245262
Hat22.ID.Value = 51243431
Hat23.ID.Value = 19380685
Hat24.ID.Value = 14129625
Hat25.ID.Value = 23635644
Hat26.ID.Value = 1098277
Hat27.ID.Value = 1609609
Hat28.ID.Value = 16101707
Hat29.ID.Value = 20945145
Hat30.ID.Value = 51243379
Hat31.ID.Value = 48039287
Hat32.ID.Value = 14132946
Hat33.ID.Value = 19399896
Hat34.ID.Value = 51242846
Hat35.ID.Value = 47702745
Hat36.ID.Value = 23928504 
Hat37.ID.Value = 14129301
Hat38.ID.Value = 39998453
Hat39.ID.Value = 1158038
Hat40.ID.Value = 10911958
Hat41.ID.Value = 55607073
Hat42.ID.Value = 15885002
Hat43.ID.Value = 55728929
Hat44.ID.Value = 14129221
Hat45.ID.Value = 22160652
Hat46.ID.Value = 20298484
Hat47.ID.Value = 15913848
Hat48.ID.Value = 16469427


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame5.Visible = true
end
function pg7()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame7.Visible = true
end
function pg6()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame6.Visible = true
end
function pg8()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hats.Frame8.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end



  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
frame.PG4.MouseButton1Click:connect(pg4)
frame.PG5.MouseButton1Click:connect(pg5)
frame.PG6.MouseButton1Click:connect(pg6)
frame.PG7.MouseButton1Click:connect(pg7)
frame.PG8.MouseButton1Click:connect(pg8)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14863">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Dark Repper</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14864">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">16469427</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14865">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">9</string>
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								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Extras</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX14975">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Gear</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>60</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Gear</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX14976">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 


function extras()
frame.Visible = false
script.Parent.Parent.Parent.Allhats.Extras.Frame1.Visible = true
end
function gear()
frame.Visible = false
script.Parent.Parent.Parent.Allhats.Gear.Frame1.Visible = true
end
function hair()
frame.Visible = false
script.Parent.Parent.Parent.Allhats.Hair.Frame1.Visible = true
end
function hats()
frame.Visible = false
script.Parent.Parent.Parent.Allhats.Hats.Frame1.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Allhats.Open1.Visible = true
end


  



frame.Close.MouseButton1Click:connect(Close)
frame.Extras.MouseButton1Click:connect(extras)
frame.Gear.MouseButton1Click:connect(gear)
frame.Hair.MouseButton1Click:connect(hair)
frame.Hats.MouseButton1Click:connect(hats)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX14977">
						<Properties>
							<string name="Name">Hair</string>
						</Properties>
						<Item class="Frame" referent="RBX14978">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX14979">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 11721197
Hat2.ID.Value = 12819326
Hat3.ID.Value = 13477162
Hat4.ID.Value = 15364595
Hat5.ID.Value = 16412779
Hat6.ID.Value = 16630147
Hat7.ID.Value = 17424092
Hat8.ID.Value = 17877340
Hat9.ID.Value = 18407276
Hat10.ID.Value = 11721248
Hat11.ID.Value = 11721339
Hat12.ID.Value = 11913660
Hat13.ID.Value = 12314098
Hat14.ID.Value = 12519986
Hat15.ID.Value = 12562346
Hat16.ID.Value = 12819214
Hat17.ID.Value = 18468505
Hat18.ID.Value = 20980138
Hat19.ID.Value = 24793955
Hat20.ID.Value = 24910539
Hat21.ID.Value = 24939052
Hat22.ID.Value = 25517594
Hat23.ID.Value = 26658141
Hat24.ID.Value = 26778066
Hat25.ID.Value = 27171262
Hat26.ID.Value = 18482375
Hat27.ID.Value = 19327469
Hat28.ID.Value = 20010032
Hat29.ID.Value = 20259030
Hat30.ID.Value = 20372960
Hat31.ID.Value = 20573078
Hat32.ID.Value = 20573103
Hat33.ID.Value = 27697086
Hat34.ID.Value = 32278814
Hat35.ID.Value = 34331160
Hat36.ID.Value = 35245922
Hat37.ID.Value = 37208731
Hat38.ID.Value = 37819678
Hat39.ID.Value = 41852455
Hat40.ID.Value = 43704783
Hat41.ID.Value = 46302558
Hat42.ID.Value = 27814340
Hat43.ID.Value = 29467033
Hat44.ID.Value = 29952810
Hat45.ID.Value = 30332157
Hat46.ID.Value = 30372463
Hat47.ID.Value = 30387597
Hat48.ID.Value = 31312357


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hair.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hair.Frame3.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end
function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX14980">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Telamon Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14981">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">31312357</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14982">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sad Clown</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14983">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">11721197</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14984">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Long Black</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14985">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">12819326</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14986">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Star Princess</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX14987">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">13477162</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX14988">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
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									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15059">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">41852455</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15060">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">NoPunk</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15061">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">43704783</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15062">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>225</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Blonde Bob</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15063">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">46302558</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15064">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C10</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Squirrek Girl</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15065">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">27814340</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15066">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C11</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>275</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Blonde Pigtails</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15067">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">29467033</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15068">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C12</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">American Sweetheart</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15069">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">29952810</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15070">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C13</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>325</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Pointy Boy</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15071">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">30332157</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15072">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Lengthly Superhero</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15073">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">30372463</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15074">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Blonde Bloke</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15075">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">30387597</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15076">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15077">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15078">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>164</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX15079">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15080">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 46302558
Hat2.ID.Value = 30390398
Hat3.ID.Value = 37208731
Hat4.ID.Value = 12864800
Hat5.ID.Value = 13476917
Hat6.ID.Value = 13745548
Hat7.ID.Value = 25517576
Hat8.ID.Value = 21392455
Hat9.ID.Value = 14815761
Hat10.ID.Value = 46302558
Hat11.ID.Value = 11913660
Hat12.ID.Value = 20980138
Hat13.ID.Value = 13477818
Hat14.ID.Value = 23658123
Hat15.ID.Value = 13477818
Hat16.ID.Value = 23658123
Hat17.ID.Value = 13477200
Hat18.ID.Value = 16131017
Hat19.ID.Value = 30390998
Hat20.ID.Value = 62246484
Hat21.ID.Value = 65941324
Hat22.ID.Value = 65941340
Hat23.ID.Value = 64082730
Hat24.ID.Value = 65941351
Hat25.ID.Value = 51243313
Hat26.ID.Value = 15926890
Hat27.ID.Value = 12270336
Hat28.ID.Value = 48395623
Hat29.ID.Value = 23658117
Hat30.ID.Value = 12228927
Hat31.ID.Value = 65941324
Hat32.ID.Value = 65941351
Hat33.ID.Value = 18242041
Hat34.ID.Value = 24939213
Hat35.ID.Value = 20010032
Hat36.ID.Value = 14129164
Hat37.ID.Value = 12270145
Hat38.ID.Value = 72082024
Hat39.ID.Value = 74939849
Hat40.ID.Value = 74938567
Hat41.ID.Value = 25308317
Hat42.ID.Value = 74891501
Hat43.ID.Value = 73036270
Hat44.ID.Value = 74970636
Hat45.ID.Value = 74891277
Hat46.ID.Value = 74891299
Hat47.ID.Value = 74891249
Hat48.ID.Value = 74891335


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hair.Frame1.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hair.Frame3.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end
function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG3.MouseButton1Click:connect(pg3)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15081">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Black And Blue</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15082">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74891335</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15083">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Blonde bob</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15084">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">46302558</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15085">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bad Hair Day</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15086">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">30390398</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15087">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">FaBLUEous Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15088">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">37208731</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15089">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Old Man Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15090">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">12864800</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15091">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Golden Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15092">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">13476917</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15093">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Cinnamon Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15094">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">13745548</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15095">
								<Properties>
									<bool name="Active">true</bool>
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									<string name="Text">Raven Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15166">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74891501</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15167">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C11</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>275</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bowl Cut</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15168">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">73036270</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15169">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C12</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bruette Bun</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15170">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74970636</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15171">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C13</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>325</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Dapper Dan</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15172">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74891277</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15173">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Suave Sam</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15174">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74891299</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15175">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Auburn Winner</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15176">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74891249</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15177">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15178">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15179">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>164</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX15180">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15181">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 73036295
Hat2.ID.Value = 23634519
Hat3.ID.Value = 74174889
Hat4.ID.Value = 76059443
Hat5.ID.Value = 0
Hat6.ID.Value = 0
Hat7.ID.Value = 0
Hat8.ID.Value = 0
Hat9.ID.Value = 0
Hat10.ID.Value = 0
Hat11.ID.Value = 0
Hat12.ID.Value = 20980138
Hat13.ID.Value = 13477818
Hat14.ID.Value = 23658123
Hat15.ID.Value = 13477818
Hat16.ID.Value = 23658123
Hat17.ID.Value = 13477200
Hat18.ID.Value = 16131017
Hat19.ID.Value = 30390998
Hat20.ID.Value = 62246484
Hat21.ID.Value = 65941324
Hat22.ID.Value = 65941340
Hat23.ID.Value = 64082730
Hat24.ID.Value = 65941351
Hat25.ID.Value = 51243313
Hat26.ID.Value = 15926890
Hat27.ID.Value = 12270336
Hat28.ID.Value = 48395623
Hat29.ID.Value = 23658117
Hat30.ID.Value = 12228927
Hat31.ID.Value = 65941324
Hat32.ID.Value = 65941351
Hat33.ID.Value = 18242041
Hat34.ID.Value = 24939213
Hat35.ID.Value = 20010032
Hat36.ID.Value = 14129164
Hat37.ID.Value = 12270145
Hat38.ID.Value = 72082024
Hat39.ID.Value = 74939849
Hat40.ID.Value = 74938567
Hat41.ID.Value = 25308317
Hat42.ID.Value = 74891501
Hat43.ID.Value = 73036270
Hat44.ID.Value = 74970636
Hat45.ID.Value = 74891277
Hat46.ID.Value = 0
Hat47.ID.Value = 0
Hat48.ID.Value = 0


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hair.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Hair.Frame2.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end
function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15182">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Black And Blue</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15183">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15184">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Larrys Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15185">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">73036295</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15186">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Radical Red Bob</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15187">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">23634519</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15188">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Great Hair Day</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15189">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74174889</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15190">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Dark Blue Light</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15191">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">76059443</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15192">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Golden Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15193">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15194">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Cinnamon Hair</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15195">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15196">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A7</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>175</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Sassy Headband</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15197">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15198">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A8</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>200</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Moonflower</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15199">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15200">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>225</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Black and Red</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15201">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
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									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Dapper Dan</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15273">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">74891277</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15274">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Suave Sam</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15275">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15276">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Auburn Winner</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15277">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15278">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15279">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15280">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>164</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX15281">
						<Properties>
							<string name="Name">Extras</string>
						</Properties>
						<Item class="Frame" referent="RBX15282">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">0.300000012</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15283">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 46352929
Hat2.ID.Value = 39247272
Hat3.ID.Value = 39247220
Hat4.ID.Value = 38172771
Hat5.ID.Value = 38172406
Hat6.ID.Value = 35683960
Hat7.ID.Value = 35365758
Hat8.ID.Value = 33337038
Hat9.ID.Value = 33171947
Hat10.ID.Value = 46158937
Hat11.ID.Value = 44114585
Hat12.ID.Value = 43704842
Hat13.ID.Value = 42847660
Hat14.ID.Value = 42847558
Hat15.ID.Value = 42838841
Hat16.ID.Value = 51245241
Hat17.ID.Value = 32057338
Hat18.ID.Value = 28673811
Hat19.ID.Value = 28554648
Hat20.ID.Value = 28554632
Hat21.ID.Value = 28554622
Hat22.ID.Value = 28505395
Hat23.ID.Value = 28502997
Hat24.ID.Value = 27724716
Hat25.ID.Value = 16646369
Hat26.ID.Value = 31107926
Hat27.ID.Value = 30391179
Hat28.ID.Value = 30379217
Hat29.ID.Value = 30331986
Hat30.ID.Value = 30111567
Hat31.ID.Value = 30111554
Hat32.ID.Value = 30111548
Hat33.ID.Value = 16598513
Hat34.ID.Value = 10060241
Hat35.ID.Value = 10059743
Hat36.ID.Value = 10059620
Hat37.ID.Value = 15095717
Hat38.ID.Value = 50943378
Hat39.ID.Value = 50454005
Hat40.ID.Value = 50430337
Hat41.ID.Value = 50429935
Hat42.ID.Value = 16598444
Hat43.ID.Value = 16598440
Hat44.ID.Value = 12520031
Hat45.ID.Value = 11884330
Hat46.ID.Value = 1098284
Hat47.ID.Value = 1098271
Hat48.ID.Value = 1080949


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Extras.Frame2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Extras.Frame3.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end

  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG2.MouseButton1Click:connect(pg2)
frame.PG3.MouseButton1Click:connect(pg3)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15284">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bunny Ears</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15285">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">1080949</int>
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									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15381">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15382">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 3</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX15383">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15384">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 31312745
Hat2.ID.Value = 51243561
Hat3.ID.Value = 48039013
Hat4.ID.Value = 52452708
Hat5.ID.Value = 14492461
Hat6.ID.Value = 5161514
Hat7.ID.Value = 52544038
Hat8.ID.Value = 15318115
Hat9.ID.Value = 14767406
Hat10.ID.Value = 15726947
Hat11.ID.Value = 22070802
Hat12.ID.Value = 10546238
Hat13.ID.Value = 11748356
Hat14.ID.Value = 48039359
Hat15.ID.Value = 22314719
Hat16.ID.Value = 18757806
Hat17.ID.Value = 51352983
Hat18.ID.Value = 51353061
Hat19.ID.Value = 51353016
Hat20.ID.Value = 51352999
Hat21.ID.Value = 25165538
Hat22.ID.Value = 14404328
Hat23.ID.Value = 15726969
Hat24.ID.Value = 51243486
Hat25.ID.Value = 52463255
Hat26.ID.Value = 55027192
Hat27.ID.Value = 57781259
Hat28.ID.Value = 54578891
Hat29.ID.Value = 56861526
Hat30.ID.Value = 56856817
Hat31.ID.Value = 12313685
Hat32.ID.Value = 58806803
Hat33.ID.Value = 51243302
Hat34.ID.Value = 51243280
Hat35.ID.Value = 50430316
Hat36.ID.Value = 42839214
Hat37.ID.Value = 49763745
Hat38.ID.Value = 55224996
Hat39.ID.Value = 55269643
Hat40.ID.Value = 53469527
Hat41.ID.Value = 54528375
Hat42.ID.Value = 60662943
Hat43.ID.Value = 60662873
Hat44.ID.Value = 60115725
Hat45.ID.Value = 60662967
Hat46.ID.Value = 60674516
Hat47.ID.Value = 57035927
Hat48.ID.Value = 54582640


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Extras.Frame1.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Extras.Frame3.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end


  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG3.MouseButton1Click:connect(pg3)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15385">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Headlight Headphones</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15386">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">54582640</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15387">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Lime Shades</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15388">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">31312745</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15389">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Peace Glasses</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15390">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">51243561</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15391">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Lucky Shades</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
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								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15485">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16
 

Hat1.ID.Value = 60062169
Hat2.ID.Value = 28554581
Hat3.ID.Value = 10911979
Hat4.ID.Value = 1235488
Hat5.ID.Value = 29051524
Hat6.ID.Value = 60674565
Hat7.ID.Value = 19704809
Hat8.ID.Value = 1374269
Hat9.ID.Value = 11884330
Hat10.ID.Value = 15095717
Hat11.ID.Value = 67319708
Hat12.ID.Value = 35292167
Hat13.ID.Value = 57016122
Hat14.ID.Value = 19380685
Hat15.ID.Value = 13476872
Hat16.ID.Value = 11142487
Hat17.ID.Value = 63655435
Hat18.ID.Value = 63997108
Hat19.ID.Value = 67201161
Hat20.ID.Value = 55224996
Hat21.ID.Value = 20945159
Hat22.ID.Value = 41403296
Hat23.ID.Value = 63707964
Hat24.ID.Value = 60674516
Hat25.ID.Value = 64446449
Hat26.ID.Value = 46839188
Hat27.ID.Value = 22850569
Hat28.ID.Value = 30200159
Hat29.ID.Value = 51243504
Hat30.ID.Value = 52487443
Hat31.ID.Value = 42847571
Hat32.ID.Value = 62745127
Hat33.ID.Value = 25741345
Hat34.ID.Value = 68325529
Hat35.ID.Value = 63651769
Hat36.ID.Value = 60662839
Hat37.ID.Value = 44014176
Hat38.ID.Value = 68267768
Hat39.ID.Value = 70999894
Hat40.ID.Value = 10748238
Hat41.ID.Value = 24487309
Hat42.ID.Value = 15727015
Hat43.ID.Value = 33740573
Hat44.ID.Value = 29115479
Hat45.ID.Value = 1235488
Hat46.ID.Value = 11748356
Hat47.ID.Value = 0
Hat48.ID.Value = 0


local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value 
local WID31 = Hat31.ID.Value 
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Extras.Frame1.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Extras.Frame2.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end


  

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
frame.PG2.MouseButton1Click:connect(pg2)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15486">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C16</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>400</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Bunny Ears</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15487">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15488">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Extraterrestrial</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15489">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">60062169</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15490">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Navy Shutters</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15491">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">28554581</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15492">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Funny Disguise</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15493">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">10911979</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15494">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Clockworks Phones</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15495">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">1235488</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15496">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Golden Headphones</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15497">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">29051524</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15498">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A6</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">8-ball Headphones</string>
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									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C10</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Eye Poppers</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15571">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">15727015</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15572">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C11</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>275</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Em Ear Ext</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15573">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">33740573</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15574">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C12</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>300</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Spy Vision 7500</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15575">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">29115479</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15576">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C13</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>325</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Clockwork Headphs</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15577">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">1235488</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15578">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C14</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Clockworks shades</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15579">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">11748356</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15580">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Mouse Ears</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15581">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15582">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15583">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15584">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>55</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX15585">
						<Properties>
							<string name="Name">Gear</string>
						</Properties>
						<Item class="Frame" referent="RBX15586">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>220</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15587">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16

Hat1.ID.Value = 67122276
Hat2.ID.Value = 67122234
Hat3.ID.Value = 67122060
Hat4.ID.Value = 67122186
Hat5.ID.Value = 67122354
Hat6.ID.Value = 67122099
Hat7.ID.Value = 67122405
Hat8.ID.Value = 67122109
Hat9.ID.Value = 67122463
Hat10.ID.Value = 67122454
Hat11.ID.Value = 67122198
Hat12.ID.Value = 67122242
Hat13.ID.Value = 67122054
Hat14.ID.Value = 67122431
Hat15.ID.Value = 67122147
Hat16.ID.Value = 67122057
Hat17.ID.Value = 67122458
Hat18.ID.Value = 37694914
Hat19.ID.Value = 37694889
Hat20.ID.Value = 35684857
Hat21.ID.Value = 29532138
Hat22.ID.Value = 25695001
Hat23.ID.Value = 18446266
Hat24.ID.Value = 12848902
Hat25.ID.Value = 67122018
Hat26.ID.Value = 67122109
Hat27.ID.Value = 67124411
Hat28.ID.Value = 45513247
Hat29.ID.Value = 67122291
Hat30.ID.Value = 67122392
Hat31.ID.Value = 67122238
Hat32.ID.Value = 67122179
Hat33.ID.Value = 67124409
Hat34.ID.Value = 67122438
Hat35.ID.Value = 67122193
Hat36.ID.Value = 67121964
Hat37.ID.Value = 67122478
Hat38.ID.Value = 67122471
Hat39.ID.Value = 67122386
Hat40.ID.Value = 67122423
Hat41.ID.Value = 67122046
Hat42.ID.Value = 67121999
Hat43.ID.Value = 67122318
Hat44.ID.Value = 67122346
Hat45.ID.Value = 67122438
Hat46.ID.Value = 67123646
Hat47.ID.Value = 67121981
Hat48.ID.Value = 24294377

local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value
local WID31 = Hat31.ID.Value
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

  function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Gear.Frame2.Visible = true
end


function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end


function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG2.MouseButton1Click:connect(pg2)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15588">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">B15</string>
									<UDim2 name="Position">
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										<XO>110</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
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										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
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									<string name="Text">Laptop</string>
									<Color3 name="TextColor3">4278190080</Color3>
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								<Item class="IntValue" referent="RBX15589">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122238</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15590">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
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										<YO>25</YO>
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										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
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									<string name="Text">Phone</string>
									<Color3 name="TextColor3">4278190080</Color3>
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								<Item class="IntValue" referent="RBX15591">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122276</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15592">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
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									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Knife</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
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									<token name="TextXAlignment">2</token>
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									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15593">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122234</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15594">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>75</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Camera</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
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									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15595">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122060</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15596">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Gun</string>
									<Color3 name="TextColor3">4278190080</Color3>
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								</Properties>
								<Item class="IntValue" referent="RBX15597">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122186</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15598">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
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									<string name="Name">A5</string>
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										<YS>0</YS>
										<YO>125</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
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										<XO>110</XO>
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										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
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									<string name="Text">Space Sandwich</string>
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								</Properties>
								<Item class="IntValue" referent="RBX15599">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122354</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15600">
								<Properties>
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									<bool name="AutoButtonColor">true</bool>
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									<string name="Name">A6</string>
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									<string name="Text">Burger</string>
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								</Properties>
								<Item class="IntValue" referent="RBX15601">
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										<string name="Name">ID</string>
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							</Item>
							<Item class="TextButton" referent="RBX15602">
								<Properties>
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									<string name="Name">A7</string>
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								</Properties>
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							</Item>
							<Item class="TextButton" referent="RBX15604">
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									<string name="Name">A8</string>
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								<Item class="IntValue" referent="RBX15605">
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										<string name="Name">ID</string>
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									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15606">
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									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
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									<bool name="Draggable">false</bool>
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									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A9</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>225</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
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									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C11</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>275</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Hula Dog</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15679">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67122318</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15680">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C10</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>250</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Shopping Bag</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15681">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67121999</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15682">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">C1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>220</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Basket</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15683">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">67124409</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15684">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">PG2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Page 2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15685">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">3</token>
									<bool name="Modal">false</bool>
									<string name="Name">Close</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>82</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Close</string>
									<Color3 name="TextColor3">4279970357</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX15686">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4278190080</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Frame2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>140</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>220</XO>
									<YS>0</YS>
									<YO>425</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15687">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local Hatgui = script.Parent.Parent.Parent
local frame = script.Parent



 local Hat1 = frame.A1
 local Hat2 = frame.A2
 local Hat3 = frame.A3
 local Hat4 = frame.A4
 local Hat5 = frame.A5
 local Hat6 = frame.A6
 local Hat7 = frame.A7
 local Hat8 = frame.A8
 local Hat9 = frame.A9
 local Hat10 = frame.A10
 local Hat11 = frame.A11
 local Hat12 = frame.A12
 local Hat13 = frame.A13
 local Hat14 = frame.A14
 local Hat15 = frame.A15
 local Hat16 = frame.A16
 local Hat17 = frame.B1
 local Hat18 = frame.B2
 local Hat19 = frame.B3
 local Hat20 = frame.B4
 local Hat21 = frame.B5
 local Hat22 = frame.B6
 local Hat23 = frame.B7
 local Hat24 = frame.B8
 local Hat25 = frame.B9
 local Hat26 = frame.B10
 local Hat27 = frame.B11
 local Hat28 = frame.B12
 local Hat29 = frame.B13
 local Hat30 = frame.B14
 local Hat31 = frame.B15
 local Hat32 = frame.B16
 local Hat33 = frame.C1
 local Hat34 = frame.C2
 local Hat35 = frame.C3
 local Hat36 = frame.C4
 local Hat37 = frame.C5
 local Hat38 = frame.C6
 local Hat39 = frame.C7
 local Hat40 = frame.C8
 local Hat41 = frame.C9
 local Hat42 = frame.C10
 local Hat43 = frame.C11
 local Hat44 = frame.C12
 local Hat45 = frame.C13
 local Hat46 = frame.C14
 local Hat47 = frame.C15
 local Hat48 = frame.C16

Hat1.ID.Value = 67122259
Hat2.ID.Value = 67122156
Hat3.ID.Value = 67122362
Hat4.ID.Value = 67121972
Hat5.ID.Value = 67122289
Hat6.ID.Value = 67122231
Hat7.ID.Value = 67122377
Hat8.ID.Value = 67122080
Hat9.ID.Value = 70440859
Hat10.ID.Value = 71379317
Hat11.ID.Value = 71379196
Hat12.ID.Value = 0
Hat13.ID.Value = 0
Hat14.ID.Value = 0
Hat15.ID.Value = 0
Hat16.ID.Value = 0
Hat17.ID.Value = 0
Hat18.ID.Value = 0
Hat19.ID.Value = 0
Hat20.ID.Value = 0
Hat21.ID.Value = 0
Hat22.ID.Value = 67122175
Hat23.ID.Value = 0
Hat24.ID.Value = 69757793
Hat25.ID.Value = 0
Hat26.ID.Value = 0
Hat27.ID.Value = 0
Hat28.ID.Value = 0
Hat29.ID.Value = 0
Hat30.ID.Value = 0
Hat31.ID.Value = 0
Hat32.ID.Value = 0
Hat33.ID.Value = 0
Hat34.ID.Value = 0
Hat35.ID.Value = 0
Hat36.ID.Value = 0
Hat37.ID.Value = 0
Hat38.ID.Value = 0
Hat39.ID.Value = 0
Hat40.ID.Value = 0
Hat41.ID.Value = 0
Hat42.ID.Value = 0
Hat43.ID.Value = 0
Hat44.ID.Value = 0
Hat45.ID.Value = 0
Hat46.ID.Value = 0
Hat47.ID.Value = 0
Hat48.ID.Value = 0

local WID1 = Hat1.ID.Value 
local WID2 = Hat2.ID.Value 
local WID3 = Hat3.ID.Value 
local WID4 = Hat4.ID.Value 
local WID5 = Hat5.ID.Value 
local WID6 = Hat6.ID.Value 
local WID7 = Hat7.ID.Value 
local WID8 = Hat8.ID.Value 
local WID9 = Hat9.ID.Value 
local WID10 = Hat10.ID.Value 
local WID11 = Hat11.ID.Value 
local WID12 = Hat12.ID.Value 
local WID13 = Hat13.ID.Value 
local WID14 = Hat14.ID.Value 
local WID15 = Hat15.ID.Value 
local WID16 = Hat16.ID.Value 
local WID17 = Hat17.ID.Value 
local WID18 = Hat18.ID.Value 
local WID19 = Hat19.ID.Value 
local WID20 = Hat20.ID.Value 
local WID21 = Hat21.ID.Value 
local WID22 = Hat22.ID.Value 
local WID23 = Hat23.ID.Value 
local WID24 = Hat24.ID.Value 
local WID25 = Hat25.ID.Value 
local WID26 = Hat26.ID.Value 
local WID27 = Hat27.ID.Value 
local WID28 = Hat28.ID.Value 
local WID29 = Hat29.ID.Value 
local WID30 = Hat30.ID.Value
local WID31 = Hat31.ID.Value
local WID32 = Hat32.ID.Value 
local WID33 = Hat33.ID.Value 
local WID34 = Hat34.ID.Value 
local WID35 = Hat35.ID.Value 
local WID36 = Hat36.ID.Value 
local WID37 = Hat37.ID.Value 
local WID38 = Hat38.ID.Value 
local WID39 = Hat39.ID.Value 
local WID40 = Hat40.ID.Value 
local WID41 = Hat41.ID.Value 
local WID42 = Hat42.ID.Value 
local WID43 = Hat43.ID.Value 
local WID44 = Hat44.ID.Value 
local WID45 = Hat45.ID.Value 
local WID46 = Hat46.ID.Value 
local WID47 = Hat47.ID.Value 
local WID48 = Hat48.ID.Value 

    function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Gear.Frame1.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Allhats.Frame.Visible = true
end

function Buy(Button,IDNumber)
  wait(3)
&#9;plyr = script.Parent.Parent.Parent.Parent.Parent
   local ID = IDNumber
&#9;p = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;p.Parent = workspace
&#9;p:makeJoints()
&#9;c = p:getChildren()
&#9;for i = 1,#c do
&#9;&#9;c[i].Parent = plyr.Character
&#9;end
&#9;p.Parent = nil
end

frame.Close.MouseButton1Click:connect(Close)
frame.PG1.MouseButton1Click:connect(pg1)
Hat1.MouseButton1Down:connect(function()Buy(Hat1, WID1)end)
Hat2.MouseButton1Down:connect(function()Buy(Hat2, WID2)end)
Hat3.MouseButton1Down:connect(function()Buy(Hat3, WID3)end)
Hat4.MouseButton1Down:connect(function()Buy(Hat4, WID4)end)
Hat5.MouseButton1Down:connect(function()Buy(Hat5, WID5)end)
Hat6.MouseButton1Down:connect(function()Buy(Hat6, WID6)end)
Hat7.MouseButton1Down:connect(function()Buy(Hat7, WID7)end)
Hat8.MouseButton1Down:connect(function()Buy(Hat8, WID8)end)
Hat9.MouseButton1Down:connect(function()Buy(Hat9, WID9)end)
Hat10.MouseButton1Down:connect(function()Buy(Hat10, WID10)end)
Hat11.MouseButton1Down:connect(function()Buy(Hat11, WID11)end)
Hat12.MouseButton1Down:connect(function()Buy(Hat12, WID12)end)
Hat13.MouseButton1Down:connect(function()Buy(Hat13, WID13)end)
Hat14.MouseButton1Down:connect(function()Buy(Hat14, WID14)end)
Hat15.MouseButton1Down:connect(function()Buy(Hat15, WID15)end)
Hat16.MouseButton1Down:connect(function()Buy(Hat16, WID16)end)
Hat17.MouseButton1Down:connect(function()Buy(Hat17, WID17)end)
Hat18.MouseButton1Down:connect(function()Buy(Hat18, WID18)end)
Hat19.MouseButton1Down:connect(function()Buy(Hat19, WID19)end)
Hat20.MouseButton1Down:connect(function()Buy(Hat20, WID20)end)
Hat21.MouseButton1Down:connect(function()Buy(Hat21, WID21)end)
Hat22.MouseButton1Down:connect(function()Buy(Hat22, WID22)end)
Hat23.MouseButton1Down:connect(function()Buy(Hat23, WID23)end)
Hat24.MouseButton1Down:connect(function()Buy(Hat24, WID24)end)
Hat25.MouseButton1Down:connect(function()Buy(Hat25, WID25)end)
Hat26.MouseButton1Down:connect(function()Buy(Hat26, WID26)end)
Hat27.MouseButton1Down:connect(function()Buy(Hat27, WID27)end)
Hat28.MouseButton1Down:connect(function()Buy(Hat28, WID28)end)
Hat29.MouseButton1Down:connect(function()Buy(Hat29, WID29)end)
Hat30.MouseButton1Down:connect(function()Buy(Hat30, WID30)end)
Hat31.MouseButton1Down:connect(function()Buy(Hat31, WID31)end)
Hat32.MouseButton1Down:connect(function()Buy(Hat32, WID32)end)
Hat33.MouseButton1Down:connect(function()Buy(Hat33, WID33)end)
Hat34.MouseButton1Down:connect(function()Buy(Hat34, WID34)end)
Hat35.MouseButton1Down:connect(function()Buy(Hat35, WID35)end)
Hat36.MouseButton1Down:connect(function()Buy(Hat36, WID36)end)
Hat37.MouseButton1Down:connect(function()Buy(Hat37, WID37)end)
Hat38.MouseButton1Down:connect(function()Buy(Hat38, WID38)end)
Hat39.MouseButton1Down:connect(function()Buy(Hat39, WID39)end)
Hat40.MouseButton1Down:connect(function()Buy(Hat40, WID40)end)
Hat41.MouseButton1Down:connect(function()Buy(Hat41, WID41)end)
Hat42.MouseButton1Down:connect(function()Buy(Hat42, WID42)end)
Hat43.MouseButton1Down:connect(function()Buy(Hat43, WID43)end)
Hat44.MouseButton1Down:connect(function()Buy(Hat44, WID44)end)
Hat45.MouseButton1Down:connect(function()Buy(Hat45, WID45)end)
Hat46.MouseButton1Down:connect(function()Buy(Hat46, WID46)end)
Hat47.MouseButton1Down:connect(function()Buy(Hat47, WID47)end)
Hat48.MouseButton1Down:connect(function()Buy(Hat48, WID48)end)</ProtectedString>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX15688">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">B15</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>375</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Laptop</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15689">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX15690">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967040</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">0</token>
									<bool name="Modal">false</bool>
									<string name="Name">A1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>110</XO>
										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Math Book</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
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										<YS>0</YS>
										<YO>25</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Alien Raygun</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX15785">
									<Properties>
										<string name="Name">ID</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX15786">
					<Properties>
						<string name="Name">Heads</string>
					</Properties>
					<Item class="Frame" referent="RBX15787">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame27</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>140</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX15788">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Insert</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Enter</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX15789">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Down</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>53</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Down</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX15790">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Up</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Up</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX15791">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=8330578</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>99</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX15792">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">num=1
script.Parent.Up.MouseButton1Down:connect(function()
if num &gt;1 then
num=num-1
end
end)
script.Parent.Down.MouseButton1Down:connect(function()
if num &lt; #_G.Heads3 then
num=num+1
end
end)
script.Parent.Insert.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Head&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Heads3[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)

while wait() do
script.Parent.ImageLabel.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Heads3[num][&quot;Id&quot;]
end




</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX15793">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX15794">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open3.Visible = true
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX15795">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open3</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>62</XO>
								<YS>0</YS>
								<YO>465</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>62</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Heads</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX15796">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Frame27.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX15797">
					<Properties>
						<string name="Name">Morphies</string>
					</Properties>
					<Item class="TextButton" referent="RBX15798">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>505</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>41</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">M-1</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX15799">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.Morphies.Bodysmorphs1.body1.Inventory.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX15800">
						<Properties>
							<string name="Name">Bodysmorphs1</string>
						</Properties>
						<Item class="ScreenGui" referent="RBX15801">
							<Properties>
								<string name="Name">body3</string>
							</Properties>
							<Item class="Frame" referent="RBX15802">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>160</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>657</XO>
										<YS>0</YS>
										<YO>333</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="ImageButton" referent="RBX15803">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=54113667</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>397</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX15804">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=52266957</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">G4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>592</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX15805">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=37576462</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>72</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX15806">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=37576496</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>137</XO>
											<YS>0</YS>
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										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 1</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX15840">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>72</XO>
											<YS>0</YS>
											<YO>269</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 2</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX15841">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory3&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character

function Puppy()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PuppyAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1.3, 1, 1.2) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1.2, 0.8)   
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 0.4) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,1.3,-0.65)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(1)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.5, 0.5, 0.7) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(0.8,-0.7,-1.2) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local ear2 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear2.BrickColor = BrickColor.new(1)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;Part1&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.5, 0.5, 0.7) 
&#9;&#9;mesh2.Parent = ear2
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear2
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-0.8,-0.7,-1.2) ----------EAR2 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end]] 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end

function Kid1()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KidAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.25, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 0.3, 0)
      local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(217)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1.1,1,1.1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.62, 0.3, 0.65) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2,0,math.pi) +Vector3.new(0.02,0.8,-1.1)
       local tail1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail1.BrickColor = BrickColor.new(217)
&#9;    &#9;tail1.Parent = char
&#9;&#9;   tail1.Name = &quot;Tail1&quot;
&#9;&#9;   tail1.formFactor = &quot;Plate&quot;
&#9;&#9;   tail1.Size = Vector3.new(1.1,1,1.1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(1.2, 0.5, 0.65) 
&#9;&#9;   mesh3.Parent = char.Tail1
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = tail1
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,1.6,math.pi) +Vector3.new(-0.2,0.95,-0.57)
      local tail2 = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail2.BrickColor = BrickColor.new(217)
&#9;    &#9;tail2.Parent = char
&#9;&#9;   tail2.Name = &quot;Tail2&quot;
&#9;&#9;   tail2.formFactor = &quot;Plate&quot;
&#9;&#9;   tail2.Size = Vector3.new(1.1,1,1.1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(1.2, 0.5, 0.65) 
&#9;&#9;   mesh4.Parent = char.Tail2
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = tail2
         w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,1.6,math.pi) +Vector3.new(-0.2,0.95,0.57)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function Doe()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.DoeAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1030)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.7, 0.9, 2.7)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 1.3, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(1030)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.1,0,math.pi) +Vector3.new(0, -4.4, 2.6)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1.1,1,1.1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.5, 0.4, 0.5) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.new(0,0.1, -2.8)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(1030)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(3,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.5, 1.5, 0.7) 
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.3,0,math.pi) +Vector3.new(0, -2.8, -1.3)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(1030)
&#9;    &#9;ear1.Parent = char
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh5 = Instance.new(&quot;SpecialMesh&quot;)
         mesh5.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh5.Scale = Vector3.new(0.35,0.55,0.1) 
&#9;&#9;   mesh5.Parent = char.Ear1
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear1
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,1.1) +Vector3.new(-2.3, 1.9,4)
         local ear2 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear2.BrickColor = BrickColor.new(1030)
&#9;    &#9;ear2.Parent = char
&#9;&#9;   ear2.Name = &quot;Ear2&quot;
&#9;&#9;   ear2.formFactor = &quot;Plate&quot;
&#9;&#9;   ear2.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh6 = Instance.new(&quot;SpecialMesh&quot;)
         mesh6.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh6.Scale = Vector3.new(0.35,0.55,0.1) 
&#9;&#9;   mesh6.Parent = char.Ear2
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear2
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,-1.1) +Vector3.new(2.3,1.9,4)
         local noise = Instance.new(&quot;Part&quot;)
&#9;&#9;   noise.BrickColor = BrickColor.new(1)
&#9;    &#9;noise.Parent = char
&#9;&#9;   noise.Name = &quot;Noise&quot;
&#9;&#9;   noise.formFactor = &quot;Plate&quot;
&#9;&#9;   noise.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh7 = Instance.new(&quot;SpecialMesh&quot;)
         mesh7.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh7.Scale = Vector3.new(0.3,0.25,0.3) 
&#9;&#9;   mesh7.Parent = char.Noise
&#9;&#9;   local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = noise
         w7.C1 = CFrame.new(0, -2.1, 6.1)
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Plate&quot;
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh8 = Instance.new(&quot;SpecialMesh&quot;)
         mesh8.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh8.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh8.Parent = char.Eye
&#9;&#9;   local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye
         w8.C1 = CFrame.new(-0.5,-2.7, 4.8)
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Plate&quot;
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh9 = Instance.new(&quot;SpecialMesh&quot;)
         mesh9.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh9.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh9.Parent = char.Eye1
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = eye1
         w9.C1 = CFrame.new(0.5,-2.7, 4.8)
         local ear3 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear3.BrickColor = BrickColor.new(1)
&#9;    &#9;ear3.Parent = char
&#9;&#9;   ear3.Name = &quot;Ear3&quot;
&#9;&#9;   ear3.formFactor = &quot;Plate&quot;
&#9;&#9;   ear3.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh11 = Instance.new(&quot;SpecialMesh&quot;)
         mesh11.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh11.Scale = Vector3.new(0.3,0.2,0.15) 
&#9;&#9;   mesh11.Parent = char.Ear3
&#9;&#9;   local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w11.Parent = torso
&#9;&#9;   w11.Part0 = w11.Parent
&#9;&#9;   w11.Part1 = ear3
         w11.C1 = CFrame.new(1.2, -3.2, 4)
         local ear4 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear4.BrickColor = BrickColor.new(1)
&#9;    &#9;ear4.Parent = char
&#9;&#9;   ear4.Name = &quot;Ear4&quot;
&#9;&#9;   ear4.formFactor = &quot;Plate&quot;
&#9;&#9;   ear4.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh12 = Instance.new(&quot;SpecialMesh&quot;)
         mesh12.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh12.Scale = Vector3.new(0.3,0.2,0.15) 
&#9;&#9;   mesh12.Parent = char.Ear4
&#9;&#9;   local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w12.Parent = torso
&#9;&#9;   w12.Part0 = w12.Parent
&#9;&#9;   w12.Part1 = ear4
         w12.C1 = CFrame.new(-1.2, -3.2, 4)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1.3, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1.3, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5,1.3, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1.3, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(12)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1030)
&#9;end
end
function Colt()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.ColtAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(192)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.6, 0.7, 2.3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.6, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 0.9, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(217)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-3.1,0,math.pi) +Vector3.new(0, -3.1, 3.2)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1003)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.5, 1, 0.3) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.3,0,math.pi) +Vector3.new(0, 3, 1.4)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(192)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(3,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.7, 1.3, 0.7) 
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.3,0,math.pi) +Vector3.new(0, -2.2, -2)
         local neck1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck1.BrickColor = BrickColor.new(1003)
&#9;    &#9;neck1.Parent = char
&#9;&#9;   neck1.Name = &quot;Neck1&quot;
&#9;&#9;   neck1.formFactor = &quot;Plate&quot;
&#9;&#9;   neck1.Size = Vector3.new(1,2.4,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=13070796&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(0.6, 1, 1) 
&#9;&#9;   mesh4.Parent = char.Neck1
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = neck1
         w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.9,0,math.pi) +Vector3.new(0, 2.7, 1.1)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(192)
&#9;    &#9;ear1.Parent = char
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh5 = Instance.new(&quot;SpecialMesh&quot;)
         mesh5.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh5.Scale = Vector3.new(0.35,0.5,0.1) 
&#9;&#9;   mesh5.Parent = char.Ear1
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear1
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,0.4) +Vector3.new(-0.4, 2, 4)
         local ear2 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear2.BrickColor = BrickColor.new(192)
&#9;    &#9;ear2.Parent = char
&#9;&#9;   ear2.Name = &quot;Ear2&quot;
&#9;&#9;   ear2.formFactor = &quot;Plate&quot;
&#9;&#9;   ear2.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh6 = Instance.new(&quot;SpecialMesh&quot;)
         mesh6.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh6.Scale = Vector3.new(0.35,0.5,0.1) 
&#9;&#9;   mesh6.Parent = char.Ear2
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear2
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,-0.4) +Vector3.new(0.4, 2, 4)
         local noise = Instance.new(&quot;Part&quot;)
&#9;&#9;   noise.BrickColor = BrickColor.new(1003)
&#9;    &#9;noise.Parent = char
&#9;&#9;   noise.Name = &quot;Noise&quot;
&#9;&#9;   noise.formFactor = &quot;Plate&quot;
&#9;&#9;   noise.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh7 = Instance.new(&quot;SpecialMesh&quot;)
         mesh7.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh7.Scale = Vector3.new(0.3,0.25,0.3) 
&#9;&#9;   mesh7.Parent = char.Noise
&#9;&#9;   local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = noise
         w7.C1 = CFrame.new(0, -0.5, 5.2)
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Plate&quot;
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh8 = Instance.new(&quot;SpecialMesh&quot;)
         mesh8.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh8.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh8.Parent = char.Eye
&#9;&#9;   local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye
         w8.C1 = CFrame.new(-0.5, -1.4, 4.7)
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Plate&quot;
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh9 = Instance.new(&quot;SpecialMesh&quot;)
         mesh9.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh9.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh9.Parent = char.Eye1
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = eye1
         w9.C1 = CFrame.new(0.5, -1.4, 4.7)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(192)
&#9;end
end

function Domo()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local head = char.Head
      head.Transparency = 1
&#9;&#9;head.CanCollide = false
      local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
      torso.Transparency = 1
&#9;&#9;local script2 = script.DomoAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(38)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
      body.Material = &quot;Concrete&quot;
&#9;&#9;body.Size = Vector3.new(2, 1.6, 1) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.3, 0) 
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=6726097&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 0.4, 0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
         rightleg.Material =&quot;Concrete&quot;
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
      end
      local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
      if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 0.4, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
         leftleg.Material = &quot;Concrete&quot;
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
      end
      local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if leftarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.7, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
         leftarm.Material = &quot;Concrete&quot;
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(106)
      end
      local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
      if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.7, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
         rightarm.Material = &quot;Concrete&quot;
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(106)
      end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end

function Mini()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.MiniAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(0.5, 0.5, 0.5) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111894&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.25, 0.25, 0.25)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2.25, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
         head.Size = Vector3.new(0.01,0.01,0.01)
         headmesh.Scale = Vector3.new(0.25, 0.25, 0.25)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(12)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.new(0, 1.9, 0)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111864&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.2, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111882&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.2, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111419&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.2, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111857&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.2, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(12)
&#9;end
end

function Deer()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.HourseAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(12)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.7, 0.9, 3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, -0.4, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 1.3, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(12)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.1,0,math.pi) +Vector3.new(0, -4.2, 3)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1.1,1,1.1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.5, 0.4, 0.5) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.new(0, -0.4, -3)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(12)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(3,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.7, 1.5, 0.7) 
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.3,0,math.pi) +Vector3.new(0, -3, -1.3)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(12)
&#9;    &#9;ear1.Parent = char
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh5 = Instance.new(&quot;SpecialMesh&quot;)
         mesh5.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh5.Scale = Vector3.new(0.35,0.55,0.1) 
&#9;&#9;   mesh5.Parent = char.Ear1
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear1
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,1.1) +Vector3.new(-2.7, 2.3, 4)
         local ear2 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear2.BrickColor = BrickColor.new(12)
&#9;    &#9;ear2.Parent = char
&#9;&#9;   ear2.Name = &quot;Ear2&quot;
&#9;&#9;   ear2.formFactor = &quot;Plate&quot;
&#9;&#9;   ear2.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh6 = Instance.new(&quot;SpecialMesh&quot;)
         mesh6.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh6.Scale = Vector3.new(0.35,0.55,0.1) 
&#9;&#9;   mesh6.Parent = char.Ear2
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear2
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,-1.1) +Vector3.new(2.7, 2.3, 4)
         local noise = Instance.new(&quot;Part&quot;)
&#9;&#9;   noise.BrickColor = BrickColor.new(1)
&#9;    &#9;noise.Parent = char
&#9;&#9;   noise.Name = &quot;Noise&quot;
&#9;&#9;   noise.formFactor = &quot;Plate&quot;
&#9;&#9;   noise.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh7 = Instance.new(&quot;SpecialMesh&quot;)
         mesh7.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh7.Scale = Vector3.new(0.3,0.25,0.3) 
&#9;&#9;   mesh7.Parent = char.Noise
&#9;&#9;   local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = noise
         w7.C1 = CFrame.new(0, -2.6, 6)
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Plate&quot;
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh8 = Instance.new(&quot;SpecialMesh&quot;)
         mesh8.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh8.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh8.Parent = char.Eye
&#9;&#9;   local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye
         w8.C1 = CFrame.new(-0.5, -3.1, 4.8)
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Plate&quot;
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh9 = Instance.new(&quot;SpecialMesh&quot;)
         mesh9.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh9.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh9.Parent = char.Eye1
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = eye1
         w9.C1 = CFrame.new(0.5, -3.1, 4.8)
         local rack = Instance.new(&quot;Part&quot;)
&#9;&#9;   rack.BrickColor = BrickColor.new(217)
&#9;    &#9;rack.Parent = char
&#9;&#9;   rack.Name = &quot;Rack&quot;
&#9;&#9;   rack.formFactor = &quot;Plate&quot;
&#9;&#9;   rack.Size = Vector3.new(1,2,1)
&#9;&#9;   local mesh10 = Instance.new(&quot;SpecialMesh&quot;)
         mesh10.MeshId = &quot;http://www.roblox.com/asset/?id=1271547&quot;
&#9;&#9;   mesh10.Scale = Vector3.new(1,1,1)
&#9;&#9;   mesh10.Parent = char.Rack
&#9;&#9;   local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w10.Parent = torso
&#9;&#9;   w10.Part0 = w10.Parent
&#9;&#9;   w10.Part1 = rack
         w10.C1 = CFrame.new(0, -3.9, 3.4)
         local ear3 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear3.BrickColor = BrickColor.new(1)
&#9;    &#9;ear3.Parent = char
&#9;&#9;   ear3.Name = &quot;Ear3&quot;
&#9;&#9;   ear3.formFactor = &quot;Plate&quot;
&#9;&#9;   ear3.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh11 = Instance.new(&quot;SpecialMesh&quot;)
         mesh11.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh11.Scale = Vector3.new(0.3,0.2,0.15) 
&#9;&#9;   mesh11.Parent = char.Ear3
&#9;&#9;   local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w11.Parent = torso
&#9;&#9;   w11.Part0 = w11.Parent
&#9;&#9;   w11.Part1 = ear3
         w11.C1 = CFrame.new(1.2, -3.7, 4)
         local ear4 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear4.BrickColor = BrickColor.new(1)
&#9;    &#9;ear4.Parent = char
&#9;&#9;   ear4.Name = &quot;Ear4&quot;
&#9;&#9;   ear4.formFactor = &quot;Plate&quot;
&#9;&#9;   ear4.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh12 = Instance.new(&quot;SpecialMesh&quot;)
         mesh12.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh12.Scale = Vector3.new(0.3,0.2,0.15) 
&#9;&#9;   mesh12.Parent = char.Ear4
&#9;&#9;   local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w12.Parent = torso
&#9;&#9;   w12.Part0 = w12.Parent
&#9;&#9;   w12.Part1 = ear4
         w12.C1 = CFrame.new(-1.2, -3.7, 4)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(12)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(12)
&#9;end
end
function Hourse()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.HourseAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(217)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.7, 0.9, 3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, -0.4, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 1.3, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(217)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-3.1,0,math.pi) +Vector3.new(0, -3.2, 4.3)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1003)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.6, 1.6, 0.4) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.3,0,math.pi) +Vector3.new(0, 3, 2.6)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(217)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(3,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.7, 1.5, 0.7) 
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.3,0,math.pi) +Vector3.new(0, -3, -1.3)
         local neck1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck1.BrickColor = BrickColor.new(1003)
&#9;    &#9;neck1.Parent = char
&#9;&#9;   neck1.Name = &quot;Neck1&quot;
&#9;&#9;   neck1.formFactor = &quot;Plate&quot;
&#9;&#9;   neck1.Size = Vector3.new(1,2.4,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=13070796&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(0.6, 1, 1) 
&#9;&#9;   mesh4.Parent = char.Neck1
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = neck1
         w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.9,0,math.pi) +Vector3.new(0, 3.7, 0.1)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(217)
&#9;    &#9;ear1.Parent = char
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh5 = Instance.new(&quot;SpecialMesh&quot;)
         mesh5.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh5.Scale = Vector3.new(0.35,0.5,0.1) 
&#9;&#9;   mesh5.Parent = char.Ear1
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear1
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,0.4) +Vector3.new(-0.6, 3, 4.3)
         local ear2 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear2.BrickColor = BrickColor.new(217)
&#9;    &#9;ear2.Parent = char
&#9;&#9;   ear2.Name = &quot;Ear2&quot;
&#9;&#9;   ear2.formFactor = &quot;Plate&quot;
&#9;&#9;   ear2.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh6 = Instance.new(&quot;SpecialMesh&quot;)
         mesh6.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh6.Scale = Vector3.new(0.35,0.5,0.1) 
&#9;&#9;   mesh6.Parent = char.Ear2
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = ear2
         w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1,math.pi/1,-0.4) +Vector3.new(0.6, 3, 4.3)
         local noise = Instance.new(&quot;Part&quot;)
&#9;&#9;   noise.BrickColor = BrickColor.new(1003)
&#9;    &#9;noise.Parent = char
&#9;&#9;   noise.Name = &quot;Noise&quot;
&#9;&#9;   noise.formFactor = &quot;Plate&quot;
&#9;&#9;   noise.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh7 = Instance.new(&quot;SpecialMesh&quot;)
         mesh7.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh7.Scale = Vector3.new(0.3,0.25,0.3) 
&#9;&#9;   mesh7.Parent = char.Noise
&#9;&#9;   local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = noise
         w7.C1 = CFrame.new(0, -1.3, 6.2)
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Plate&quot;
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh8 = Instance.new(&quot;SpecialMesh&quot;)
         mesh8.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh8.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh8.Parent = char.Eye
&#9;&#9;   local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye
         w8.C1 = CFrame.new(-0.5, -2.6, 4.8)
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1003)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Plate&quot;
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh9 = Instance.new(&quot;SpecialMesh&quot;)
         mesh9.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh9.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;   mesh9.Parent = char.Eye1
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = eye1
         w9.C1 = CFrame.new(0.5, -2.6, 4.8)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(217)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(217)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(217)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 1.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(217)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(217)
&#9;end
end
function Penguin()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(2.2,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=15853464&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1.1, 1.1, 1.1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=15853349&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,0,0.8) 
      local tall = Instance.new(&quot;Part&quot;)
&#9;&#9;tall.BrickColor = BrickColor.new(1003)
&#9;&#9;tall.Parent = char
&#9;&#9;tall.Name = &quot;Tall&quot;
&#9;&#9;tall.formFactor = &quot;Plate&quot;
&#9;&#9;tall.Size = Vector3.new(1.7, 2.2, 0.7) 
&#9;&#9;local tallmesh = Instance.new(&quot;SpecialMesh&quot;)
      tallmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tallmesh.Scale = Vector3.new(1, 1, 1)
&#9;&#9;tallmesh.Parent = tall
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = tall
&#9;&#9;w2.C1 = CFrame.new(0, 1.6, 0.7)
      local tall1 = Instance.new(&quot;Part&quot;)
&#9;&#9;tall1.BrickColor = BrickColor.new(1)
&#9;&#9;tall1.Parent = char
&#9;&#9;tall1.Name = &quot;Tall1&quot;
&#9;&#9;tall1.formFactor = &quot;Plate&quot;
&#9;&#9;tall1.Size = Vector3.new(1.7, 2.2, 0.7) 
&#9;&#9;local tall1mesh = Instance.new(&quot;SpecialMesh&quot;)
      tall1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tall1mesh.Scale = Vector3.new(0.8, 0.8, 0.8)
&#9;&#9;tall1mesh.Parent = tall1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tall1
&#9;&#9;w3.C1 = CFrame.new(0, 1.6, 1)
      local tall2 = Instance.new(&quot;Part&quot;)
&#9;&#9;tall2.BrickColor = BrickColor.new(1003)
&#9;&#9;tall2.Parent = char
&#9;&#9;tall2.Name = &quot;Tall2&quot;
&#9;&#9;tall2.formFactor = &quot;Plate&quot;
&#9;&#9;tall2.Size = Vector3.new(1.7, 2.2, 0.7) 
&#9;&#9;local tall2mesh = Instance.new(&quot;SpecialMesh&quot;)
      tall2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tall2mesh.Scale = Vector3.new(0.1, 0.4, 0.3)
&#9;&#9;tall2mesh.Parent = tall2
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = tall2
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.3) +Vector3.new(0.5,1.8,0.8) 
      local tall3 = Instance.new(&quot;Part&quot;)
&#9;&#9;tall3.BrickColor = BrickColor.new(1003)
&#9;&#9;tall3.Parent = char
&#9;&#9;tall3.Name = &quot;Tall3&quot;
&#9;&#9;tall3.formFactor = &quot;Plate&quot;
&#9;&#9;tall3.Size = Vector3.new(1.7, 2.2, 0.7) 
&#9;&#9;local tall3mesh = Instance.new(&quot;SpecialMesh&quot;)
      tall3mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tall3mesh.Scale = Vector3.new(0.1, 0.4, 0.3)
&#9;&#9;tall3mesh.Parent = tall3
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = tall3
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.3) +Vector3.new(-0.5,1.6,0.8) 
      local foot = Instance.new(&quot;Part&quot;)
&#9;&#9;foot.BrickColor = BrickColor.new(1003)
&#9;&#9;foot.Parent = char
&#9;&#9;foot.Name = &quot;Foot&quot;
&#9;&#9;foot.formFactor = &quot;Plate&quot;
&#9;&#9;foot.Size = Vector3.new(1.7, 2.2, 0.7) 
&#9;&#9;local footmesh = Instance.new(&quot;SpecialMesh&quot;)
      footmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;footmesh.Scale = Vector3.new(0.3, 0.1, 0.6)
&#9;&#9;footmesh.Parent = foot
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = foot
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(0,-0.3,0) +Vector3.new(0.2,2.6,1.3) 
      local foot1 = Instance.new(&quot;Part&quot;)
&#9;&#9;foot1.BrickColor = BrickColor.new(1003)
&#9;&#9;foot1.Parent = char
&#9;&#9;foot1.Name = &quot;Foot1&quot;
&#9;&#9;foot1.formFactor = &quot;Plate&quot;
&#9;&#9;foot1.Size = Vector3.new(1.7, 2.2, 0.7) 
&#9;&#9;local foot1mesh = Instance.new(&quot;SpecialMesh&quot;)
      foot1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;foot1mesh.Scale = Vector3.new(0.3, 0.1, 0.6)
&#9;&#9;foot1mesh.Parent = foot1
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = foot1
&#9;&#9;w7.C1 = CFrame.fromEulerAnglesXYZ(0,0.3,0) +Vector3.new(-0.2,2.6,1.3) 
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Elephant()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.PigAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(2)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 2) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=28502053&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(3, 2.6, 4.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body
&#9;&#9;w2.C1 = CFrame.new(0, 0.7, 0.6)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=16973824&quot;
         headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=16973814&quot;
&#9;&#9;&#9;headmesh.Scale = Vector3.new(1, 1, 1)
         head.Size = Vector3.new(3,2,3)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(1)
         local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = head
&#9;&#9;   w5.C1 = CFrame.new(0, -0.4, 2.6) 
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(2)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1,0.8,4)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=12215504&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.3, 0.3, 0.3) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = tail
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.1,0,math.pi/1,0) +Vector3.new(0, 1.4, -1.3)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(2)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(2)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(2)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(2)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(2)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(2)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(2)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(2)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end
function Owl()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.4,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=48494336&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=48494315&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,-0.9,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bat()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.4,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=37223772&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=37223767&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,-0.9,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Dragon()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.PigAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(154)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 2) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=28502053&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(3, 2.6, 4.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body
&#9;&#9;w2.C1 = CFrame.new(0, 0.7, 0.6)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=24478215&quot;
         headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=24478205&quot;
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.9, 0.9, 0.9)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(1)
         local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = head
&#9;&#9;   w5.C1 = CFrame.new(0, -0.4, 2.6) 
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(154)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(0.1,0.6,0.1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=21426303&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.3, 2, 0.3) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = tail
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1,0,math.pi/-2,0.4) +Vector3.new(0.9, 0, 1)
         local tails = Instance.new(&quot;Part&quot;)
&#9;&#9;   tails.BrickColor = BrickColor.new(154)
&#9;    &#9;tails.Parent = char
&#9;&#9;   tails.Name = &quot;Tails&quot;
&#9;&#9;   tails.formFactor = &quot;Plate&quot;
&#9;&#9;   tails.Size = Vector3.new(4,3,2)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=19367744&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(1.4, 1.05, 1.05) 
&#9;&#9;   mesh3.Parent = char.Tails
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = tails
         w6.C1 = CFrame.new(0, 0.2, 0.5) 
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(154)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(154)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(154)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(154)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(154)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(154)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(154)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(154)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end
function Cow()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.PigAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 2) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=28502053&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=50254450&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(3, 2.6, 4.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body
&#9;&#9;w2.C1 = CFrame.new(0, 0.7, 0.6)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=14459949&quot;
         headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=14673164&quot;
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.9, 0.9, 0.9)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(1)
         local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = head
&#9;&#9;   w5.C1 = CFrame.new(0, -0.4, 2.6) 
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(9)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(2,0.4,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshType = &quot;Sphere&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.7, 2, 1.2) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = tail
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1,0,math.pi) +Vector3.new(0, 1.5, 0.1)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(9)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 1.3, 0.9)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end

function Pig()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.PigAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(223)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 2) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=28502053&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(3, 2.6, 4.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body
&#9;&#9;w2.C1 = CFrame.new(0, 1.3, 0.6)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=15898670&quot;
         headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=37012844&quot;
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.9, 0.9, 0.9)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(1)
         local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = head
&#9;&#9;   w5.C1 = CFrame.new(0, 0.7, 1.8) 
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(223)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=16606212&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.2, 0.2, 0.2) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = tail
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1,0,math.pi) +Vector3.new(0, 1.4, 1.4)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(223)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(223)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(223)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(223)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(223)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(223)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(223)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(223)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end

function Dog()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.DogAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh:remove()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Head
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=6091331&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(38)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 1, 4) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0.3) 
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0,0.2, 1.8)  
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(38)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,2,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 0.4) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,-0.2,-1.5)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear1.BrickColor = BrickColor.new(38)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;LeftOutsideEar&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(1.5,-0.6,1)
&#9;&#9;local ear2 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear2.BrickColor = BrickColor.new(38)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;LeftInsideEar&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh2.Parent = ear2
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear2
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-1.5,0.2,1) 
&#9;&#9;local ear3 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear3.BrickColor = BrickColor.new(38)
&#9;&#9;ear3.Parent = char
&#9;&#9;ear3.Position = torso.Position
&#9;&#9;ear3.Name = &quot;RightInsideEar&quot;
&#9;&#9;ear3.formFactor = &quot;Plate&quot;
&#9;&#9;ear3.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh5 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh5.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh5.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh5.Parent = ear3
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = ear3
&#9;&#9;w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(1.5,0.2,1)
&#9;&#9;local ear4 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear4.BrickColor = BrickColor.new(38)
&#9;&#9;ear4.Parent = char
&#9;&#9;ear4.Position = torso.Position
&#9;&#9;ear4.Name = &quot;RightOutsideEar&quot;
&#9;&#9;ear4.formFactor = &quot;Plate&quot;
&#9;&#9;ear4.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh6 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh6.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh6.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh6.Parent = ear4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear4
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-1.5,-0.6,1) 
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local tophead = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;tophead.BrickColor = BrickColor.new(38)
&#9;&#9;tophead.Parent = char
&#9;&#9;tophead.Position = torso.Position
&#9;&#9;tophead.Name = &quot;Tophead&quot;
&#9;&#9;tophead.formFactor = &quot;Plate&quot;
&#9;&#9;tophead.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh3 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh3.MeshType = &quot;Torso&quot;
&#9;&#9;mesh3.Scale = Vector3.new(1,1,1) 
&#9;&#9;mesh3.Parent = tophead
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = tophead
&#9;&#9;w6.C1 = CFrame.new(0,-0.5, 1.8)  
&#9;&#9;local snout = Instance.new(&quot;Part&quot;) 
&#9;&#9;snout.BrickColor = BrickColor.new(38)
&#9;&#9;snout.Parent = char
&#9;&#9;snout.Position = torso.Position
&#9;&#9;snout.Name = &quot;Snout&quot;
&#9;&#9;snout.formFactor = &quot;Plate&quot;
&#9;&#9;snout.Size = Vector3.new(2, 0.7, 1)
&#9;&#9;local mesh4 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh4.MeshType = &quot;Torso&quot;
&#9;&#9;mesh4.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;mesh4.Parent = snout
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = snout
&#9;&#9;w7.C1 = CFrame.new(0,0.2, 2.5)  
&#9;&#9;local nose = Instance.new(&quot;Part&quot;) 
&#9;&#9;nose.BrickColor = BrickColor.new(38)
&#9;&#9;nose.Parent = char
&#9;&#9;nose.Position = torso.Position
&#9;&#9;nose.Name = &quot;Nose&quot;
&#9;&#9;nose.formFactor = &quot;Plate&quot;
&#9;&#9;nose.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh8 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh8.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh8.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh8.Parent = nose
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = nose
&#9;&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(math.pi,0,-math.pi) +Vector3.new(0,-0.2, -2.5)  
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end

function Sheep()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.SheepAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Head
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=9540082&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
&#9;&#9;local w0 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w0.Parent = torso
&#9;&#9;w0.Part0 = w0.Parent
&#9;&#9;w0.Part1 = head
&#9;&#9;w0.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0, 1.5, 0.3)
&#9;&#9;local headmesh = char.Head.Mesh
&#9;&#9;headmesh.MeshType = &quot;Head&quot;
&#9;&#9;headmesh.Scale = Vector3.new(2,2,2)
&#9;&#9;head.BrickColor = BrickColor.new(18)
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 1, 4) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(3.2, 4.2, 5.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0.3) 
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(2, 1, 4) 
&#9;&#9;local bodymesh2 = bodymesh:clone()
&#9;&#9;bodymesh2.Parent = body2
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body2
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.pi) +Vector3.new(0, -1, 0.3) 
&#9;&#9;local fluffy = Instance.new(&quot;Part&quot;)
&#9;&#9;fluffy.BrickColor = BrickColor.new(1)
&#9;&#9;fluffy.Parent = char
&#9;&#9;fluffy.Position = torso.Position
&#9;&#9;fluffy.Name = &quot;HeadTopper&quot;
&#9;&#9;fluffy.formFactor = &quot;Plate&quot;
&#9;&#9;fluffy.Size = Vector3.new(3, 3, 3)
&#9;&#9;local bodymesh3 = bodymesh:clone()
&#9;&#9;bodymesh3.Parent = fluffy
&#9;&#9;bodymesh3.Scale = Vector3.new(2, 2, 3)
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = fluffy
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.pi) +Vector3.new(0, 0.5, 1.5)
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(18)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,2,0)
&#9;&#9;tail.BrickColor = BrickColor.new(18)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 0.4, 0.4) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = tail
&#9;&#9;w2.C1 = CFrame.new(0,0.2,-1.5)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(18)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(0,1,0)
&#9;&#9;ear1.BrickColor = BrickColor.new(18)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.5, 1.1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = ear1
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(1.85,-1.1,-0.6) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local ear2 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear2.BrickColor = BrickColor.new(18)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;Part2&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(0,1,0)
&#9;&#9;ear2.BrickColor = BrickColor.new(18)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.5, 1.1) 
&#9;&#9;mesh2.Parent = ear2
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear2
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-1.85,-1.1,-0.6) ----------EAR2 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(18)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(18)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(18)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(18)
&#9;&#9;end
&#9;&#9;local snout = Instance.new(&quot;Part&quot;) 
&#9;&#9;snout.BrickColor = BrickColor.new(18)
&#9;&#9;snout.Parent = char
&#9;&#9;snout.Position = torso.Position
&#9;&#9;snout.Name = &quot;Snout&quot;
&#9;&#9;snout.formFactor = &quot;Plate&quot;
&#9;&#9;snout.Size = Vector3.new(2, 0.7, 1)
&#9;&#9;local mesh4 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh4.MeshType = &quot;Head&quot;
&#9;&#9;mesh4.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;mesh4.Parent = snout
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = snout
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0, 2.4, 0.6)
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end

function Turkey()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.TurkeyAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;local faketorso = Instance.new(&quot;Part&quot;)
&#9;&#9;faketorso.Parent = char
      faketorso.Name = &quot;Faketorso&quot;
&#9;&#9;faketorso.BrickColor = BrickColor.new(192)
&#9;&#9;faketorso.Size = Vector3.new(2, 2, 2)
&#9;&#9;faketorso.BottomSurface = &quot;Smooth&quot;
&#9;&#9;faketorso.TopSurface = &quot;Smooth&quot;
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = faketorso
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshType = &quot;Sphere&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.2, 1.2) 
&#9;&#9;bodymesh.Parent =faketorso
&#9;&#9;local fakehead = Instance.new(&quot;Part&quot;)&#9;
&#9;&#9;fakehead.Parent = char
      fakehead.Name =&quot;Fakehead&quot;
&#9;&#9;fakehead.BrickColor = BrickColor.new(192)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = fakehead
&#9;&#9;w2.C1 = CFrame.new(0, 0.5, 0)
&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;headmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=18257228&quot;
&#9;&#9;headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=18257219&quot;
&#9;&#9;headmesh.Scale = Vector3.new(2.2,2,2)
&#9;&#9;headmesh.Parent = fakehead
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 0.99
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = head
&#9;&#9;w3.C1 = CFrame.new(0, 0.5, 1)
&#9;&#9;head.face:remove()
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;&#9;local fakerightarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakerightarm.Size = Vector3.new(1, 2, 1)
&#9;&#9;&#9;fakerightarm.Parent = char
         fakerightarm.Name = &quot;Fakerightarm1&quot;
&#9;&#9;&#9;fakerightarm.BrickColor = BrickColor.new(&quot;ReddishBrown&quot;)
&#9;&#9;&#9;local w4=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w4.Parent = torso
&#9;&#9;&#9;w4.Part0=w4.Parent
&#9;&#9;&#9;w4.Part1=fakerightarm
&#9;&#9;&#9;w4.C1=CFrame.new(-1,-1, 0.1) *CFrame.Angles(0,0, math.pi/2)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1081197&quot;
&#9;&#9;&#9;armmesh.TextureId = &quot;http://www.roblox.com/asset/?id=18267468&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = fakerightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm ~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;&#9;local fakeleftarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakeleftarm.Size = Vector3.new(1, 2, 1)
&#9;&#9;&#9;fakeleftarm.Parent = char
         fakeleftarm.Name =&quot;Fakeleftarm&quot;
&#9;&#9;&#9;fakeleftarm.BrickColor = BrickColor.new(&quot;ReddishBrown&quot;)
&#9;&#9;&#9;local w5=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w5.Parent = torso
&#9;&#9;&#9;w5.Part0=w5.Parent
&#9;&#9;&#9;w5.Part1=fakeleftarm
&#9;&#9;&#9;w5.C1=CFrame.new(1,-1, 0.1) * CFrame.Angles(0, 0, -math.pi/2)
&#9;&#9;&#9;local armmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh2.MeshType = &quot;FileMesh&quot;
&#9;&#9;&#9;armmesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1081197&quot;
&#9;&#9;&#9;armmesh2.TextureId = &quot;http://www.roblox.com/asset/?id=18267468&quot;
&#9;&#9;&#9;armmesh2.Scale = Vector3.new(0.5, 1, 0.8)
&#9;&#9;&#9;armmesh2.Parent = fakeleftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local find = Instance.new(&quot;IntValue&quot;)
&#9;&#9;find.Name = &quot;Criminal&quot;
&#9;&#9;find.Parent = char
&#9;&#9;find.Value = 1
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(106)
&#9;end
end
function Chicken()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.TurkeyAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;local faketorso = Instance.new(&quot;Part&quot;)
&#9;&#9;faketorso.Parent = torso
&#9;&#9;faketorso.BrickColor = BrickColor.new(1)
&#9;&#9;faketorso.Size = Vector3.new(2, 2, 2)
&#9;&#9;faketorso.BottomSurface = &quot;Smooth&quot;
&#9;&#9;faketorso.TopSurface = &quot;Smooth&quot;
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = faketorso
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshType = &quot;Sphere&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.2, 1.2) 
&#9;&#9;bodymesh.Parent =faketorso
&#9;&#9;local fakehead = Instance.new(&quot;Part&quot;)&#9;
&#9;&#9;fakehead.Parent = torso
&#9;&#9;fakehead.BrickColor = BrickColor.new(1)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = fakehead
&#9;&#9;w2.C1 = CFrame.new(0, 0, 1)
&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;headmesh.MeshType = &quot;Sphere&quot;
&#9;&#9;headmesh.Scale = Vector3.new(0.3,0.7,0.5)
&#9;&#9;headmesh.Parent = fakehead
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = head
&#9;&#9;w3.C1 = CFrame.new(0, 0,0)
&#9;&#9;head.face:remove()
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = fakehead
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=24128208&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;tail.BrickColor = BrickColor.new(21)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1, 0.6, 1) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = tail
      w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(0.9, 0, -0.6)
      local beek = Instance.new(&quot;Part&quot;)
&#9;&#9;beek.BrickColor = BrickColor.new(18)
&#9;&#9;beek.Parent = char
&#9;&#9;beek.Name = &quot;Beek&quot;
&#9;&#9;beek.formFactor = &quot;Plate&quot;
&#9;&#9;beek.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(.8, 0.4, 1) 
&#9;&#9;mesh2.Parent = char.Beek
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = beek
      w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1,0,math.pi) +Vector3.new(0, 0.2, -1.5)
      local tall2 = Instance.new(&quot;Part&quot;) 
&#9;&#9;tall2.BrickColor = BrickColor.new(21)
&#9;&#9;tall2.Parent = char
&#9;&#9;tall2.Name = &quot;Tall2&quot;
&#9;&#9;tall2.formFactor = &quot;Plate&quot;
&#9;&#9;tall2.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh2.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.6, 2.6) 
&#9;&#9;mesh2.Parent = tall2
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = tall2
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.8,0,math.pi) +Vector3.new(0, 1.2, 0.2)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;&#9;local fakerightarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakerightarm.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;fakerightarm.Parent = torso
&#9;&#9;&#9;fakerightarm.BrickColor = BrickColor.new(&quot;1&quot;)
&#9;&#9;&#9;local w7=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w7.Parent = torso
&#9;&#9;&#9;w7.Part0=w7.Parent
&#9;&#9;&#9;w7.Part1=fakerightarm
&#9;&#9;&#9;w7.C1=CFrame.new(1.2,-1, 0.1) *CFrame.Angles(0,0, math.pi/1)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,0.4,1)
&#9;&#9;&#9;armmesh.Parent = fakerightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 1.0, 0.6)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm ~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;&#9;local fakeleftarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakeleftarm.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;fakeleftarm.Parent = torso
&#9;&#9;&#9;fakeleftarm.BrickColor = BrickColor.new(1)
&#9;&#9;&#9;local w8=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w8.Parent = torso
&#9;&#9;&#9;w8.Part0=w8.Parent
&#9;&#9;&#9;w8.Part1=fakeleftarm
&#9;&#9;&#9;w8.C1=CFrame.new(-1.2,-1, 0.1) * CFrame.Angles(0, 0, -math.pi/1)
&#9;&#9;&#9;local armmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh2.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh2.Scale = Vector3.new(1, 0.4, 2)
&#9;&#9;&#9;armmesh2.Parent = fakeleftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 1, 0.6)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local find = Instance.new(&quot;IntValue&quot;)
&#9;&#9;find.Name = &quot;Criminal&quot;
&#9;&#9;find.Parent = char
&#9;&#9;find.Value = 1
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
      char:findFirstChild(&quot;Body Colors&quot;).TailColor = Brickcolor.new(21)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end

function Kitty()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KittyAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1.5, 2, 1) 
&#9;&#9;mesh1.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3) ---- adjusted third number from 1 to 0.5
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1.2, 0.8)   
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 2, 0.2) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,1,-0.65)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(26)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1374148&quot;
&#9;&#9;mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=1374132&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 1, 1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,0.6,0.8) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(26)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(26)
&#9;end
end

function Crawler()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.CrawlerAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3) 
&#9;&#9;local torsomesh = Instance.new(&quot;FileMesh&quot;)
&#9;&#9;torsomesh.Parent = body
&#9;&#9;torsomesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;torsomesh.Scale = Vector3.new(0.8, 0.35, 1.2)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1.2, 0.8)   
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local lankle = Instance.new(&quot;Part&quot;)
&#9;&#9;lankle.BrickColor = BrickColor.new(1)
&#9;&#9;lankle.Parent = char
&#9;&#9;lankle.Position = leftleg.Position
&#9;&#9;lankle.Name = &quot;LeftAnkle&quot;
&#9;&#9;lankle.formFactor = &quot;Plate&quot;
&#9;&#9;lankle.Size = Vector3.new(0.5,0.5,1) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = leftleg
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = lankle
&#9;&#9;w3.C1 = CFrame.new(0, 0.2, 0.35) *CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
&#9;&#9;local lanklemesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;lanklemesh.Parent = lankle
&#9;&#9;lanklemesh.MeshType = &quot;Head&quot;
&#9;&#9;lanklemesh.Scale = Vector3.new(0.5, 2, 1)
&#9;&#9;local rankle = Instance.new(&quot;Part&quot;)
&#9;&#9;rankle.BrickColor = BrickColor.new(1)
&#9;&#9;rankle.Parent = char
&#9;&#9;rankle.Position = rightleg.Position
&#9;&#9;rankle.Name = &quot;RightAnkle&quot;
&#9;&#9;rankle.formFactor = &quot;Plate&quot;
&#9;&#9;rankle.Size = Vector3.new(0.5,0.5,0.5) 
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = rightleg
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = rankle
&#9;&#9;w4.C1 = CFrame.new(0, 0.2, 0.35) *CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
&#9;&#9;local ranklemesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;ranklemesh.Parent = rankle
&#9;&#9;ranklemesh.MeshType = &quot;Head&quot;
&#9;&#9;ranklemesh.Scale = Vector3.new(0.5, 2, 1)
&#9;&#9;local lhand = Instance.new(&quot;Part&quot;)
&#9;&#9;lhand.BrickColor = BrickColor.new(18)
&#9;&#9;lhand.Parent = char
&#9;&#9;lhand.Position = leftarm.Position
&#9;&#9;lhand.Name = &quot;Lefthand&quot;
&#9;&#9;lhand.formFactor = &quot;Plate&quot;
&#9;&#9;lhand.Size = Vector3.new(0.5,0.5,0.5) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = leftarm
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = lhand
&#9;&#9;w5.C1 = CFrame.new(0, 0.5, 0) 
&#9;&#9;local lhandmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;lhandmesh.Parent = lhand
&#9;&#9;lhandmesh.MeshType = &quot;Head&quot;
&#9;&#9;lhandmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;local rhand = Instance.new(&quot;Part&quot;)
&#9;&#9;rhand.BrickColor = BrickColor.new(18)
&#9;&#9;rhand.Parent = char
&#9;&#9;rhand.Position = rightarm.Position
&#9;&#9;rhand.Name = &quot;Righthand&quot;
&#9;&#9;rhand.formFactor = &quot;Plate&quot;
&#9;&#9;rhand.Size = Vector3.new(0.5,0.5,0.5) 
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w6.Parent = rightarm
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = rhand
&#9;&#9;w6.C1 = CFrame.new(0, 0.5, 0)
&#9;&#9;local rhandmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;rhandmesh.Parent = rhand
&#9;&#9;rhandmesh.MeshType = &quot;Head&quot;
&#9;&#9;rhandmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;if characterparts[i].Name ~= &quot;Head&quot; then
&#9;&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end

function Mouse()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.MouseAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.4, 0.4, 0.4) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.2, 0.2, 0.4) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2.3, 0.3)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 2.3, 0.8) 
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.1, 1.6, 0.3) --Tail size
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,1.8,-0.1) 
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(1)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095510&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.3, 0.3) -- Ear Size
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.new(0,2,0.8)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end
function Fish()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=32020105&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=32020128&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1.6,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Fishs()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=31221717&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=31221733&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1.4,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Fishss()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=24102084&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=25920375&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1.4,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Frog()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=37223966&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=37223964&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,2.5,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Jelly()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=32539199&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=32539212&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,2.1,0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Turtle()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.TurtleAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.3, 0.3, 0.3) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=11217116&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.5, 0.5, 0.5) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=11217103&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2.3, 0.3)
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh2.MeshType = &quot;Sphere&quot;
&#9;&#9;BodyMesh2.Scale = Vector3.new(0.6, 0.6, 0.4) 
&#9;&#9;BodyMesh2.Parent = body2
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body2
&#9;&#9;w1.C1 = CFrame.new(0, 2.3, 0.3)
&#9;&#9;local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;neck.Parent = char
&#9;&#9;neck.Position = torso.Position
&#9;&#9;neck.Name = &quot;Neck&quot;
&#9;&#9;neck.formFactor = &quot;Plate&quot;
&#9;&#9;neck.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local NeckMesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;NeckMesh2.MeshType = &quot;Head&quot;
&#9;&#9;NeckMesh2.Scale = Vector3.new(0.25, 0.8, 0.25) 
&#9;&#9;NeckMesh2.Parent = neck
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = neck
&#9;&#9;w1.C1 = CFrame.new(0, 2.2, 0.75)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 2.1, 0.8) 
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Ducks()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.DuckAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
      local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = char.Head
&#9;&#9;w1.C1 = CFrame.new(0, 0.5, 0.5)
&#9;&#9;local extra = Instance.new(&quot;Part&quot;)
&#9;&#9;extra.Size = Vector3.new(1, 0.5, 1)
&#9;&#9;extra.Parent = torso
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = extra
&#9;&#9;w2.C1 = CFrame.new(0, 1, 0)&#9;
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local torsomesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;torsomesh.MeshId = &quot;http://www.roblox.com/asset/?id=9419831&quot;
&#9;&#9;torsomesh.TextureId = &quot;http://www.roblox.com/asset/?id=9419827&quot;
&#9;&#9;torsomesh.Scale = Vector3.new(2,2,2)
&#9;&#9;torsomesh.Parent = extra
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1, 0.2, 2)
&#9;&#9;&#9;armmesh.Parent = rightarm
         rightarm.BrickColor = BrickColor.new(24)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1, 0.2, 2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(24)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor =BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(24)
&#9;end 
end
function Duck()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.DuckAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
      local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = char.Head
&#9;&#9;w1.C1 = CFrame.new(0, 0.5, 0.5)
&#9;&#9;local extra = Instance.new(&quot;Part&quot;)
&#9;&#9;extra.Size = Vector3.new(1, 0.5, 1)
&#9;&#9;extra.Parent = torso
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = extra
&#9;&#9;w2.C1 = CFrame.new(0, 1, 0)&#9;
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local torsomesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;torsomesh.MeshId = &quot;http://www.roblox.com/asset/?id=14810664&quot;
&#9;&#9;torsomesh.TextureId = &quot;http://www.roblox.com/asset/?id=14810649&quot;
&#9;&#9;torsomesh.Scale = Vector3.new(2,2,2)
&#9;&#9;torsomesh.Parent = extra
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1, 0.2, 2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(26)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1, 0.2, 2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(26)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor =BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(26)
&#9;end 
end


function Bunny()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Right Leg&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Right Leg&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,0.5,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.5, 1.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm:remove()
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.2, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w1.Parent = torso
&#9;&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;&#9;w1.Part1 = rightleg
&#9;&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1,0)
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm:remove()
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh2.Scale = Vector3.new(0.3, 0.2, 0.3)
&#9;&#9;&#9;legmesh2.Parent = leftleg
&#9;&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w2.Parent = torso
&#9;&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;&#9;w2.Part1 = leftleg
&#9;&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1,0)
&#9;&#9;end
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
&#9;&#9;mesh2.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) +Vector3.new(0,0.5,2.2)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(26)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1072759&quot;
&#9;&#9;mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=1072760&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 1, 1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,0.2,0) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end

function Snake()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local length = 1
&#9;&#9;local script2 = script.SnakeAnimation:clone()
&#9;&#9;local script3 = script.SnakeSegmentScript:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh.Scale = Vector3.new(0.2, 0.3, 0.5) 
&#9;&#9;local face = head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = head
&#9;&#9;w1.C1 = CFrame.new(0, 2.1, 0.8)
&#9;&#9;local newXcoordinate = head.Position.x
&#9;&#9;local newYcoordinate = head.Position.y
&#9;&#9;local newZcoordinate = head.Position.z
&#9;&#9;local part1 = Instance.new(&quot;Part&quot;) 
&#9;&#9;part1.Transparency = 0 
&#9;&#9;part1.Locked = true 
&#9;&#9;part1.Size = Vector3.new(1,1,length) --length of each part -- size of each part! 
&#9;&#9;part1.Anchored = true 
&#9;&#9;part1.CanCollide = false 
&#9;&#9;part1.Parent = char 
&#9;&#9;part1.Name = &quot;Part1&quot; 
&#9;&#9;part1.CFrame = CFrame.new(Vector3.new(newXcoordinate + 0.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh1.Scale = Vector3.new(0.25, 0.2, 0.5) 
&#9;&#9;mesh1.Parent = part1
&#9;&#9;local part2 = part1:Clone() 
&#9;&#9;part2.Parent = char 
&#9;&#9;part2.Name = &quot;Part2&quot; 
&#9;&#9;part2.CFrame = CFrame.new(Vector3.new(newXcoordinate + 1, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part3 = part2:Clone() 
&#9;&#9;part3.Parent = char
&#9;&#9;part3.Name = &quot;Part3&quot; 
&#9;&#9;part3.CFrame =CFrame.new(Vector3.new(newXcoordinate + 1.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part4 = part3:Clone() 
&#9;&#9;part4.Parent = char
&#9;&#9;part4.Name = &quot;Part4&quot; 
&#9;&#9;part4.CFrame = CFrame.new(Vector3.new(newXcoordinate + 2, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part5 = part4:Clone() 
&#9;&#9;part5.Parent = char 
&#9;&#9;part5.Name = &quot;Part5&quot; 
&#9;&#9;part5.CFrame = CFrame.new(Vector3.new(newXcoordinate + 2.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part6 = part5:Clone() 
&#9;&#9;part6.Parent = char 
&#9;&#9;part6.Name = &quot;Part6&quot; 
&#9;&#9;part6.CFrame = CFrame.new(Vector3.new(newXcoordinate + 3.0, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part7 = part6:Clone() 
&#9;&#9;part7.Parent = char 
&#9;&#9;part7.Name = &quot;Part7&quot; 
&#9;&#9;part7.CFrame = CFrame.new(Vector3.new(newXcoordinate + 3.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part8 = part7:Clone() 
&#9;&#9;part8.Parent = char 
&#9;&#9;part8.Name = &quot;Part8&quot; 
&#9;&#9;part8.CFrame = CFrame.new(Vector3.new(newXcoordinate + 4.0, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part9 = part8:Clone() 
&#9;&#9;part9.Parent = char 
&#9;&#9;part9.Name = &quot;Part9&quot; 
&#9;&#9;part9.CFrame = CFrame.new(Vector3.new(newXcoordinate + 4.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part10 = part9:Clone() 
&#9;&#9;part10.Parent = char 
&#9;&#9;part10.Name = &quot;Part10&quot; 
&#9;&#9;part10.CFrame = CFrame.new(Vector3.new(newXcoordinate + 5.0, newYcoordinate, newZcoordinate)) 
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;rightarm.Transparency = 1
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;rightleg.Transparency = 1
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;leftarm.Transparency = 1
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;leftleg.Transparency = 1
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;script3.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Infant()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.25, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, -0.8, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.5, 1.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm:remove()
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg:remove()
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm:remove()
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg:remove()
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Handle.Locked = true
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end
end

function Kid()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KidAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.25, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 0.3, 0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;if characterparts[i].Name ~= &quot;Head&quot; then
&#9;&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body2.Inventory2.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body4.Inventory4.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies.Open1.Visible = true
end
frame.A1.MouseButton1Click:connect(Dog)
frame.A2.MouseButton1Click:connect(Sheep)
frame.A3.MouseButton1Click:connect(Turkey)
frame.A4.MouseButton1Click:connect(Puppy)
frame.A5.MouseButton1Click:connect(Kitty)
frame.A6.MouseButton1Click:connect(Mouse)
frame.A7.MouseButton1Click:connect(Bunny)
frame.B1.MouseButton1Click:connect(Snake)
frame.B2.MouseButton1Click:connect(Turtle)
frame.B3.MouseButton1Click:connect(Ducks)
frame.B4.MouseButton1Click:connect(Infant)
frame.B5.MouseButton1Click:connect(Crawler)
frame.B6.MouseButton1Click:connect(Kid)
frame.B7.MouseButton1Click:connect(Kid1)
frame.C1.MouseButton1Click:connect(Duck)
frame.C2.MouseButton1Click:connect(Fish)
frame.C3.MouseButton1Click:connect(Fishs)
frame.C4.MouseButton1Click:connect(Fishss)
frame.D1.MouseButton1Click:connect(Frog)
frame.D2.MouseButton1Click:connect(Jelly)
frame.D3.MouseButton1Click:connect(Chicken)
frame.D4.MouseButton1Click:connect(Pig)
frame.E1.MouseButton1Click:connect(Cow)
frame.E2.MouseButton1Click:connect(Dragon)
frame.E3.MouseButton1Click:connect(Bat)
frame.E4.MouseButton1Click:connect(Owl)
frame.F1.MouseButton1Click:connect(Elephant)
frame.F2.MouseButton1Click:connect(Penguin)
frame.F3.MouseButton1Click:connect(Hourse)
frame.F4.MouseButton1Click:connect(Deer)
frame.G1.MouseButton1Click:connect(Mini)
frame.G2.MouseButton1Click:connect(Domo)
frame.G3.MouseButton1Click:connect(Colt)
frame.G4.MouseButton1Click:connect(Doe)
frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z4.MouseButton1Click:connect(pg4)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX15842">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">SnakeSegmentScript</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
length = 0.7 -- approximate length of segments
away = 0 -- how far away the first one is from you 
gap = 0 

while true do
&#9;local char = script.Parent
&#9;local head = char.Head
&#9;local part1 = char.Part1
&#9;local part2 = char.Part2 
&#9;local part3 = char.Part3 
&#9;local part4 = char.Part4
&#9;local part5 = char.Part5 
&#9;local part6 = char.Part6
&#9;local part7 = char.Part7
&#9;local part8 = char.Part8
&#9;local part9 = char.Part9
&#9;local part10 = char.Part10
&#9;distance = length/4
&#9;start1 = head.Position
&#9;head.CFrame = CFrame.new(start1.x, start1.y, start1.z) 
&#9;p1pos = part1.Position 
&#9;start1_p1pos = (start1 - p1pos).unit 
&#9;spreadp1 = start1_p1pos*(distance+away) 
&#9;part1.CFrame = CFrame.new(start1-spreadp1, start1)  

&#9;p1c = part1.CFrame
&#9;start2 = part1.Position-(p1c.lookVector*distance)
&#9;p2pos = part2.Position 
&#9;start2_p2pos = (start2 - p2pos).unit 
&#9;spreadp2 = start2_p2pos*(distance+gap) 
&#9;part2.CFrame = CFrame.new(start2-spreadp2, start2) 
&#9;&#9;&#9;
&#9;p2c = part2.CFrame 
&#9;start3 = part2.Position-(p2c.lookVector*distance)
&#9;p3pos = part3.Position 
&#9;start3_p3pos = (start3 - p3pos).unit 
&#9;spreadp3 = start3_p3pos*(distance+gap) 
&#9;part3.CFrame = CFrame.new(start3-spreadp3, start3) 

&#9;p3c = part3.CFrame 
&#9;start4 = part3.Position-(p3c.lookVector*distance)
&#9;p4pos = part4.Position 
&#9;start4_p4pos = (start4 - p4pos).unit 
&#9;spreadp4 = start4_p4pos*(distance+gap) 
&#9;part4.CFrame = CFrame.new(start4-spreadp4, start4) 

&#9;p4c = part4.CFrame 
&#9;start5 = part4.Position-(p4c.lookVector*distance)  
&#9;p5pos = part5.Position 
&#9;start5_p5pos = (start5 - p5pos).unit 
&#9;spreadp5 = start5_p5pos*(distance+gap) 
&#9;part5.CFrame = CFrame.new(start5-spreadp5, start5) 

&#9;p5c = part5.CFrame 
&#9;start6 = part5.Position-(p5c.lookVector*distance) 
&#9;p6pos = part6.Position 
&#9;start6_p6pos = (start6 - p6pos).unit 
&#9;spreadp6 = start6_p6pos*(distance+gap) 
&#9;part6.CFrame = CFrame.new(start6-spreadp6, start6) 

&#9;p6c = part6.CFrame 
&#9;start7 = part6.Position-(p6c.lookVector*distance) 
&#9;p7pos = part7.Position 
&#9;start7_p7pos = (start7 - p7pos).unit 
&#9;spreadp7 = start7_p7pos*(distance+gap) 
&#9;part7.CFrame = CFrame.new(start7-spreadp7, start7) 

&#9;p7c = part7.CFrame 
&#9;start8 = part7.Position-(p7c.lookVector*distance) 
&#9;p8pos = part8.Position 
&#9;start8_p8pos = (start8 - p8pos).unit 
&#9;spreadp8 = start8_p8pos*(distance+gap) 
&#9;part8.CFrame = CFrame.new(start8-spreadp8, start8) 

&#9;p8c = part8.CFrame 
&#9;start9 = part8.Position-(p8c.lookVector*distance) 
&#9;p9pos = part9.Position 
&#9;start9_p9pos = (start8 - p8pos).unit 
&#9;spreadp9 = start9_p9pos*(distance+gap) 
&#9;part9.CFrame = CFrame.new(start9-spreadp9, start9) 

&#9;p9c = part9.CFrame 
&#9;start10 = part9.Position-(p9c.lookVector*distance)
&#9;p10pos = part10.Position 
&#9;start10_p10pos = (start10 - p10pos).unit 
&#9;spreadp10 = start10_p10pos*(distance+gap) 
&#9;part10.CFrame = CFrame.new(start10-spreadp10, start10) 
&#9;wait() 
end 



</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15843">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">CrawlerAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.2, 0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.2, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.01, -1.6, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.01, -1.6,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15844">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DogAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
&#9;playrobot=script.Parent

&#9;itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
&#9;itlh.Part0=playrobot.Torso
&#9;itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
&#9;itlh.C0=CFrame.new(-1.4, -1.2, 1, 0, 0, -1, 0, 1, 0, 1, 0, 0)
&#9;print (&quot;changing cframe left hip&quot;)

&#9;itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
&#9;itrh.Part0=playrobot.Torso
&#9;itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
&#9;itrh.C0=CFrame.new(1.4, -1.2, 1, 0, 0, 1, 0, 1, 0, -1, 0, 0)
&#9;print(&quot;changing cframe right hip&quot;)

&#9;itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
&#9;itls.Part0=playrobot.Torso
&#9;itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
&#9;itls.C0=CFrame.new(-0.45, -1.8, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
&#9;print(&quot;changing cframe left shoulder&quot;)

&#9;itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
&#9;itrs.Part0=playrobot.Torso
&#9;itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
&#9;itrs.C0=CFrame.new(0.45, -1.8,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
&#9;print(&quot;changing cframe right shoulder&quot;)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15845">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DuckAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.25, -0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.25, -0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15846">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">KidAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.25, -0.8, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.25, -0.8, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15847">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">KittyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.2, 0.4, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.2, 0.4, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.007, -1.7, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.007, -1.7,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15848">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MouseAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.4, -1.5, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.4, -1.5, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.4, -2, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.4, -2, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15849">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PuppyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.4, 0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.4, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.1, -1.9, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.1, -1.9,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15850">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">SheepAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.4, -1.2, 1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.4, -1.2, 1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.45, -1.8, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.45, -1.8,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15851">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">SnakeAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.3, -1.4, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.3, -1.4, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.3, -1.9, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.3, -1.9, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15852">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">TurkeyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.5, -0.4, -0.2, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.5, -0.4, -0.2, 0, 0, 1, 0, 1, 0, -1, 0, 0) *CFrame.Angles(math.pi/2, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15853">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">TurtleAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.3, -1.4, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.3, -1.4, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.3, -1.9, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.3, -1.9, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15854">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PigAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.1, -1.2, 0.2, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.1, -1.2, 0.2, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.16, -1.8, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.16, -1.8,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15855">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HourseAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.5, -0.3, 1.6, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.5, -0.3, 1.6, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.50, -0.8, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.50, -0.8,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15856">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MiniAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.6, -1.7, 0, 0, 0,-1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.6, -1.7, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.15, -1.71, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.15, -1.71, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15857">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DomoAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.05, -1.4, 0, 0, 0,-1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.05, -1.4, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.2, -0.9, 0, 0, 1, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.2, -0.9, 0, 0, -1, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15858">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Kid1Animation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.25, -0.6, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.25, -0.6, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15859">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">ColtAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.3, -0.9, 1.3, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.3, -0.9, 1.3, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.3, -1.4, -1.3, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.3, -1.4,-1.3, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX15860">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DoeAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.5, -0.6, 1.6, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.5, -0.6, 1.6, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.50, -1.1, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.50, -1.1,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX15861">
							<Properties>
								<string name="Name">body2</string>
							</Properties>
							<Item class="Frame" referent="RBX15862">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>720</XO>
										<YS>0</YS>
										<YO>435</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX15863">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>261</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 4</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX15864">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 3</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX15865">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>131</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 1</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX15866">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Colors</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>822</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="ImageButton" referent="RBX15867">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=37839569</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">xall</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>10</XO>
												<YS>0</YS>
												<YO>20</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>30</XO>
												<YS>0</YS>
												<YO>30</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ImageButton" referent="RBX15868">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
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												<bool name="Active">true</bool>
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												<bool name="Active">true</bool>
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											<string name="Text">Pick Body Parts THEN pick color and/or style.  If you&apos;re an animal you can&apos;t have character meshes.</string>
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											<Content name="Image"><url>http://www.roblox.com/asset/?id=64655082</url></Content>
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											<string name="Name">zack</string>
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												<int name="MeshId">63639276</int>
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										<Item class="CharacterMesh" referent="RBX15919">
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										</Item>
									</Item>
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											<bool name="Active">true</bool>
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											<Content name="Image"><url>http://www.roblox.com/asset/?id=64655092</url></Content>
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											<string name="Name">Frankenstien</string>
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										<Item class="CharacterMesh" referent="RBX15921">
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												<int name="MeshId">63252751</int>
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										</Item>
										<Item class="CharacterMesh" referent="RBX15922">
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												<int name="MeshId">63252779</int>
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										<Item class="CharacterMesh" referent="RBX15923">
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												<int name="MeshId">63252810</int>
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										<Item class="CharacterMesh" referent="RBX15924">
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										</Item>
										<Item class="CharacterMesh" referent="RBX15925">
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												<int name="MeshId">64084303</int>
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											</Properties>
										</Item>
									</Item>
									<Item class="ImageButton" referent="RBX15926">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=64655071</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">Pumpkin</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>391</XO>
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												<YO>45</YO>
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												<XS>0</XS>
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												<YO>58</YO>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="CharacterMesh" referent="RBX15927">
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												<int name="BaseTextureId">0</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">63230708</int>
												<string name="Name">LeftArm</string>
												<int name="OverlayTextureId">63230955</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX15928">
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												<int name="BaseTextureId">0</int>
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												<int name="MeshId">63230721</int>
												<string name="Name">LeftLeg</string>
												<int name="OverlayTextureId">63230955</int>
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										</Item>
										<Item class="CharacterMesh" referent="RBX15929">
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												<int name="MeshId">63230737</int>
												<string name="Name">RightArm</string>
												<int name="OverlayTextureId">63230955</int>
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										</Item>
										<Item class="CharacterMesh" referent="RBX15930">
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												<int name="MeshId">63230761</int>
												<string name="Name">RightLeg</string>
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										</Item>
										<Item class="CharacterMesh" referent="RBX15931">
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											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=59777617</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">Rex</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>326</XO>
												<YS>0</YS>
												<YO>306</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>58</XO>
												<YS>0</YS>
												<YO>58</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ImageButton" referent="RBX16080">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=59777587</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">nothing</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>261</XO>
												<YS>0</YS>
												<YO>306</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>58</XO>
												<YS>0</YS>
												<YO>58</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ImageButton" referent="RBX16081">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=60480168</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">Iron</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>196</XO>
												<YS>0</YS>
												<YO>306</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>58</XO>
												<YS>0</YS>
												<YO>58</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ImageButton" referent="RBX16082">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=60480156</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">Bloxini</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>131</XO>
												<YS>0</YS>
												<YO>306</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>58</XO>
												<YS>0</YS>
												<YO>58</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">false</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX16083">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>45</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16084">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory2&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character



&#9;&#9;
-----------------------
--Winter Stuff Ends here
-----------------------



function pickall()
&#9;frame.Colors.Parts.Value = &quot;all&quot;
end
function pickallbuthead()
&#9;frame.Colors.Parts.Value = &quot;allbuthead&quot;
end
function pickhead()
&#9;frame.Colors.Parts.Value = &quot;head&quot;
end
function picktorso()
&#9;frame.Colors.Parts.Value = &quot;torso&quot;
end
function pickleftleg()
&#9;frame.Colors.Parts.Value = &quot;leftleg&quot;
end
function pickrightleg()
&#9;frame.Colors.Parts.Value = &quot;rightleg&quot;
end
function pickrightarm()
&#9;frame.Colors.Parts.Value = &quot;rightarm&quot;
end
function pickleftarm()
&#9;frame.Colors.Parts.Value = &quot;leftarm&quot;
end

function PaintMe(part)
&#9;local allstuff = char:GetChildren()
&#9;if frame.Colors.Parts.Value == &quot;head&quot; then
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;allbuthead&quot; then
&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;if allstuff[as].Name ~= &quot;Head&quot; and allstuff[as].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;allstuff[as].BrickColor = part.BackgroundColor
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;all&quot; then
&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;if allstuff[as].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;allstuff[as].BrickColor = part.BackgroundColor
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = part.BackgroundColor
&#9;end&#9;
&#9;if frame.Colors.Parts.Value == &quot;torso&quot; then
&#9;&#9;char.Torso.BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;leftleg&quot; then
&#9;&#9;char:findFirstChild(&quot;Left Leg&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;rightleg&quot; then
      char:findFirstChild(&quot;Right Leg&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;leftarm&quot; then
&#9;&#9;char:findFirstChild(&quot;Left Arm&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;rightarm&quot; then
&#9;&#9;char:findFirstChild(&quot;Right Arm&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;end&#9;
end

function MeshMe(part)
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local allstuff = char:GetChildren()
&#9;&#9;if frame.Colors.Parts.Value == &quot;head&quot; then return end
&#9;&#9;if frame.Colors.Parts.Value == &quot;allbuthead&quot; then
&#9;&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;&#9;if allstuff[as].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;&#9;allstuff[as]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local meshes = part:GetChildren()
&#9;&#9;&#9;for m = 1, #meshes do
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = meshes[m].BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = meshes[m].BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = meshes[m].MeshId
&#9;&#9;&#9;&#9;newmesh.Name = meshes[m].Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = meshes[m].OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;all&quot; then
&#9;&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;&#9;if allstuff[as].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;&#9;allstuff[as]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local meshes = part:GetChildren()
&#9;&#9;&#9;for m = 1, #meshes do
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = meshes[m].BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = meshes[m].BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = meshes[m].MeshId
&#9;&#9;&#9;&#9;newmesh.Name = meshes[m].Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = meshes[m].OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;&#9;end
&#9;&#9;end&#9;
&#9;&#9;if frame.Colors.Parts.Value == &quot;torso&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.Torso.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.Torso.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.Torso.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.Torso.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.Torso.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;leftleg&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.LeftLeg.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.LeftLeg.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.LeftLeg.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.LeftLeg.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.LeftLeg.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;rightleg&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.RightLeg.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.RightLeg.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.RightLeg.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.RightLeg.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.RightLeg.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;leftarm&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.LeftArm.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.LeftArm.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.LeftArm.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.LeftArm.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.LeftArm.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;rightarm&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.RightArm.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.RightArm.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.RightArm.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.RightArm.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.RightArm.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;end
end
function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body1.Inventory.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body4.Inventory4.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies.Open1.Visible = true
end

---------------------------
--Connect lines
---------------------------
frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Colors.xall.MouseButton1Click:connect(pickall)
frame.Colors.xallbuthead.MouseButton1Click:connect(pickallbuthead)
frame.Colors.xhead.MouseButton1Click:connect(pickhead)
frame.Colors.xtorso.MouseButton1Click:connect(picktorso)
frame.Colors.xleftarm.MouseButton1Click:connect(pickleftarm)
frame.Colors.xrightarm.MouseButton1Click:connect(pickrightarm)
frame.Colors.xleftleg.MouseButton1Click:connect(pickleftleg)
frame.Colors.xrightleg.MouseButton1Click:connect(pickrightleg)
frame.Colors.Paint.A1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A1)end))
frame.Colors.Paint.A2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A2)end))
frame.Colors.Paint.A3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A3)end))
frame.Colors.Paint.A4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A4)end))
frame.Colors.Paint.A5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A5)end))
frame.Colors.Paint.A6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A6)end))
frame.Colors.Paint.B1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B1)end))
frame.Colors.Paint.B2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B2)end))
frame.Colors.Paint.B3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B3)end))
frame.Colors.Paint.B4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B4)end))
frame.Colors.Paint.B5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B5)end))
frame.Colors.Paint.B6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B6)end))
frame.Colors.Paint.C1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C1)end))
frame.Colors.Paint.C2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C2)end))
frame.Colors.Paint.C3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C3)end))
frame.Colors.Paint.C4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C4)end))
frame.Colors.Paint.C5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C5)end))
frame.Colors.Paint.C6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C6)end))
frame.Colors.Paint.D1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D1)end))
frame.Colors.Paint.D2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D2)end))
frame.Colors.Paint.D3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D3)end))
frame.Colors.Paint.D4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D4)end))
frame.Colors.Paint.D5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D5)end))
frame.Colors.Paint.D6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D6)end))
frame.Colors.Paint.E1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E1)end))
frame.Colors.Paint.E2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E2)end))
frame.Colors.Paint.E3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E3)end))
frame.Colors.Paint.E4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E4)end))
frame.Colors.Paint.E5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E5)end))
frame.Colors.Paint.E6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E6)end))
frame.Colors.Paint.F1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F1)end))
frame.Colors.Paint.F2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F2)end))
frame.Colors.Paint.F3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F3)end))
frame.Colors.Paint.F4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F4)end))
frame.Colors.Paint.F5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F5)end))
frame.Colors.Paint.F6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F6)end))
frame.Colors.Ninja.MouseButton1Click:connect((function()MeshMe(frame.Colors.Ninja)end))
frame.Colors.Cursedmummy.MouseButton1Click:connect((function()MeshMe(frame.Colors.Cursedmummy)end))
frame.Colors.Alien.MouseButton1Click:connect((function()MeshMe(frame.Colors.Alien)end))
frame.Colors.Frankenstien.MouseButton1Click:connect((function()MeshMe(frame.Colors.Frankenstien)end))
frame.Colors.Leaderofpack.MouseButton1Click:connect((function()MeshMe(frame.Colors.Leaderofpack)end))
frame.Colors.Pumpkin.MouseButton1Click:connect((function()MeshMe(frame.Colors.Pumpkin)end))
frame.Colors.zack.MouseButton1Click:connect((function()MeshMe(frame.Colors.zack)end))
frame.Colors.Redsteelranger.MouseButton1Click:connect((function()MeshMe(frame.Colors.Redsteelranger)end))
frame.Colors.Pilgtim.MouseButton1Click:connect((function()MeshMe(frame.Colors.Pilgtim)end))
frame.Colors.Holidaylights.MouseButton1Click:connect((function()MeshMe(frame.Colors.Holidaylights)end))
frame.Colors.Kortex.MouseButton1Click:connect((function()MeshMe(frame.Colors.Kortex)end))
frame.Colors.IceGrom.MouseButton1Click:connect((function()MeshMe(frame.Colors.IceGrom)end))
frame.Colors.Cptzoombie.MouseButton1Click:connect((function()MeshMe(frame.Colors.Cptzoombie)end))
frame.Colors.Alien.MouseButton1Click:connect((function()MeshMe(frame.Colors.Alien)end))
frame.Colors.Dinosaus.MouseButton1Click:connect((function()MeshMe(frame.Colors.Dinosaus)end))
frame.Colors.Troll.MouseButton1Click:connect((function()MeshMe(frame.Colors.Troll)end))
frame.Colors.reddcliff.MouseButton1Click:connect((function()MeshMe(frame.Colors.reddcliff)end))
frame.Colors.Kingguard.MouseButton1Click:connect((function()MeshMe(frame.Colors.Kingguard)end))
frame.Colors.CoolKid.MouseButton1Click:connect((function()MeshMe(frame.Colors.CoolKid)end))
frame.Colors.Moe.MouseButton1Click:connect((function()MeshMe(frame.Colors.Moe)end))
frame.Colors.Larry.MouseButton1Click:connect((function()MeshMe(frame.Colors.Larry)end))
frame.Colors.Curly.MouseButton1Click:connect((function()MeshMe(frame.Colors.Curly)end))
frame.Colors.undercoversuper.MouseButton1Click:connect((function()MeshMe(frame.Colors.undercoversuper)end))
frame.Colors.Edarkhero.MouseButton1Click:connect((function()MeshMe(frame.Colors.Edarkhero)end))
frame.Colors.korbloxmage.MouseButton1Click:connect((function()MeshMe(frame.Colors.korbloxmage)end))
frame.Colors.empreg.MouseButton1Click:connect((function()MeshMe(frame.Colors.empreg)end))




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										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Adult Right Arm</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16099">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">B2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Adult Right Leg</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16100">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">B3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Child Right Arm</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16101">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">B4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Child Right Leg</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16102">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">B6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Right Crutch</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16103">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">B7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Remove Crutch</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX16104">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>7</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>175</XO>
											<YS>0</YS>
											<YO>125</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Spyros Morphs</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16105">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory4&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;
function core()
if char:findFirstChild(&quot;IsaMorph1&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;IsaMorph1&quot;):remove()
         local  arm10 = leftarm.FakeTorso1 
         arm10.Transparency = 1
         arm10.CanCollide = false
         arm10.Locked = false
         local arm11 = leftarm 
         arm11.Weld:remove() 
    end
if char:findFirstChild(&quot;IsaMorph3&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;IsaMorph3&quot;):remove()
         local  arm10 = leftleg.FakeTorso3 
         arm10.Transparency = 1
         arm10.CanCollide = false
         arm10.Locked = false
         local arm11 = leftleg
         arm11.Weld:remove() 
    end
if char:findFirstChild(&quot;IsaMorph2&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;IsaMorph2&quot;):remove()
         local  arm10 = rightarm.FakeTorso2 
         arm10.Transparency = 1
         arm10.CanCollide = false
         arm10.Locked = false
         local arm11 = rightarm
         arm11.Weld:remove() 
    end
if char:findFirstChild(&quot;IsaMorph4&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;IsaMorph4&quot;):remove()
         local  arm10 = rightleg.FakeTorso4
         arm10.Transparency = 1
         arm10.CanCollide = false
         arm10.Locked = false
         local arm11 = rightleg
         arm11.Weld:remove() 
    end
end
function cruch1()
         local  arm10 = leftarm.FakeTorso5
         arm10.Transparency = 1
         arm10.CanCollide = false
         arm10.Locked = false
         local arm11 = leftarm
         arm11.Weld:remove()
         local  arm12 = leftarm.FakeTorso6
         arm12.Transparency = 1
         arm12.CanCollide = false
         arm12.Locked = false
         local arm12 = leftarm
         arm12.Weld:remove()
  if char:findFirstChild(&quot;IsaMorph5&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;IsaMorph5&quot;):remove()
    end
end
function cruch2()
       local  arm13 = rightarm.FakeTorso8
         arm13.Transparency = 1
         arm13.CanCollide = false
         arm13.Locked = false
         local arm15 = rightarm
         arm15.Weld:remove()
         local  arm14 = rightarm.FakeTorso9
         arm14.Transparency = 1
         arm14.CanCollide = false
         arm14.Locked = false
         local arm15 = rightarm
         arm15.Weld:remove()
   if char:findFirstChild(&quot;IsaMorph7&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;IsaMorph7&quot;):remove()
    end
end
function arm1()
&#9;if char:findFirstChild(&quot;IsaMorph1&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso1&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso1&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = leftarm
&#9;&#9;body.Position = leftarm.Position
&#9;&#9;body.Name = &quot;FakeTorso1&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.85, 0.6,0.85)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = leftarm
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(-0.18,0,-0.03)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph1&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function arm2()
&#9;if char:findFirstChild(&quot;IsaMorph2&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso2&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso2&quot;):remove()
&#9;&#9;end
&#9;&#9;&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = rightarm
&#9;&#9;body.Position = rightarm.Position
&#9;&#9;body.Name = &quot;FakeTorso2&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.85, 0.6,0.85)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = rightarm
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(0.18,0,-0.03)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph2&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end

function leg1()
&#9;if char:findFirstChild(&quot;IsaMorph3&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso3&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso3&quot;):remove()
&#9;&#9;end
&#9;   local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = leftleg
&#9;&#9;body.Position = leftleg.Position
&#9;&#9;body.Name = &quot;FakeTorso3&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.9, 0.8,0.9)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = leftleg
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(-0.1,-0.2,0.02)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph3&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function leg2()
&#9;if char:findFirstChild(&quot;IsaMorph4&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso4&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso4&quot;):remove()
&#9;&#9;end
&#9;   local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = rightleg
&#9;&#9;body.Position = rightleg.Position
&#9;&#9;body.Name = &quot;FakeTorso4&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.9, 0.8,0.9)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = rightleg
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0.1,-0.2,0.02)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph4&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function kidarm1()
&#9;if char:findFirstChild(&quot;IsaMorph1&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso1&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso1&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = leftarm
&#9;&#9;body.Position = leftarm.Position
&#9;&#9;body.Name = &quot;FakeTorso1&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.6, 0.5, 0.6)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = leftarm
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0, 0)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph1&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function kidarm2()
&#9;if char:findFirstChild(&quot;IsaMorph2&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso2&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso2&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = rightarm
&#9;&#9;body.Position = rightarm.Position
&#9;&#9;body.Name = &quot;FakeTorso2&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.6, 0.5, 0.6)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = rightarm
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0, 0)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph2&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function Kidleg1()
&#9;if char:findFirstChild(&quot;IsaMorph3&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso3&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso3&quot;):remove()
&#9;&#9;end
&#9;   local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = leftleg
&#9;&#9;body.Position = leftleg.Position
&#9;&#9;body.Name = &quot;FakeTorso3&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2,2,1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.6, 0.5, 0.6)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = leftleg
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0,0)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph3&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function Kidleg2()
&#9;if char:findFirstChild(&quot;IsaMorph4&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso4&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso4&quot;):remove()
&#9;&#9;end
&#9;   local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = rightleg
&#9;&#9;body.Position = rightleg.Position
&#9;&#9;body.Name = &quot;FakeTorso4&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(2,2,1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.6, 0.5, 0.6)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = rightleg
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0,0)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph4&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function leftcruch()
    wait(2)
&#9;if char:findFirstChild(&quot;IsaMorph5&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso5&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso5&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(192)
      body.CanCollide = false
&#9;&#9;body.Parent = leftarm
&#9;&#9;body.Position = leftarm.Position
&#9;&#9;body.Name = &quot;FakeTorso5&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Material = &quot;Wood&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(0.3,2.9,0.3) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1,1,1)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = leftarm
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.3) +Vector3.new(-0.6,1.3,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(192)
&#9;&#9;body1.Parent = leftarm
&#9;&#9;body1.Position = leftarm.Position
&#9;&#9;body1.Name = &quot;FakeTorso6&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
      body1.Material = &quot;Wood&quot;
      body1.Locked = true
&#9;&#9;body1.Size = Vector3.new(0.3,1.1,0.3) 
&#9;&#9;local body1mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1mesh.Scale = Vector3.new(1,1,1)
&#9;&#9;body1mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = leftarm
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(-0.6,0,0)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph5&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function Rightcrutch()
  wait(2)
&#9;if char:findFirstChild(&quot;IsaMorph7&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;if char:findFirstChild(&quot;FakeTorso7&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso7&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(192)
      body.CanCollide = false
&#9;&#9;body.Parent = rightarm
&#9;&#9;body.Position = rightarm.Position
&#9;&#9;body.Name = &quot;FakeTorso8&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
      body.Material = &quot;Wood&quot;
      body.Locked = true
&#9;&#9;body.Size = Vector3.new(0.3,2.9,0.3) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1,1,1)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = rightarm
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.3) +Vector3.new(0.6,1.3,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(192)
&#9;&#9;body1.Parent = rightarm
&#9;&#9;body1.Position = rightarm.Position
&#9;&#9;body1.Name = &quot;FakeTorso9&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
      body1.Material = &quot;Wood&quot;
      body1.Locked = true
&#9;&#9;body1.Size = Vector3.new(0.3,1.1,0.3) 
&#9;&#9;local body1mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1mesh.Scale = Vector3.new(1,1,1)
&#9;&#9;body1mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = rightarm
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0.6,0,0)
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph7&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body3.Inventory3.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies.Open1.Visible = true
end

frame.A1.MouseButton1Click:connect(arm1)
frame.A2.MouseButton1Click:connect(arm2)
frame.A3.MouseButton1Click:connect(kidarm1)
frame.B3.MouseButton1Click:connect(Kidleg1)
frame.A5.MouseButton1Click:connect(core)
frame.A6.MouseButton1Click:connect(leftcruch)
frame.A7.MouseButton1Click:connect(cruch1)
frame.B1.MouseButton1Click:connect(leg1)
frame.B2.MouseButton1Click:connect(leg2)
frame.A4.MouseButton1Click:connect(kidarm2)
frame.B4.MouseButton1Click:connect(Kidleg2)
frame.B6.MouseButton1Click:connect(Rightcrutch)
frame.B7.MouseButton1Click:connect(cruch2)
frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX16106">
							<Properties>
								<string name="Name">body1</string>
							</Properties>
							<Item class="Frame" referent="RBX16107">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>100</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>720</XO>
										<YS>0</YS>
										<YO>435</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Frame" referent="RBX16108">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Colors</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>822</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="ImageButton" referent="RBX16109">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=37839569</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">xall</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>10</XO>
												<YS>0</YS>
												<YO>20</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>30</XO>
												<YS>0</YS>
												<YO>30</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ImageButton" referent="RBX16110">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=37839647</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">xallbuthead</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>52</XO>
												<YS>0</YS>
												<YO>20</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>30</XO>
												<YS>0</YS>
												<YO>30</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ImageButton" referent="RBX16111">
										<Properties>
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												<Content name="Image"><null></null></Content>
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											<string name="Text">Pick Body Parts THEN pick color and/or style.  If you&apos;re an animal you can&apos;t have character meshes.</string>
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											<Content name="Image"><url>http://www.roblox.com/asset/?id=27153420</url></Content>
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											<bool name="Active">true</bool>
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											<Content name="Image"><url>http://www.roblox.com/asset/?id=27156091</url></Content>
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											<string name="Name">Bear</string>
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										<Item class="CharacterMesh" referent="RBX16163">
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												<int name="MeshId">26360316</int>
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										<Item class="CharacterMesh" referent="RBX16167">
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												<int name="MeshId">26360286</int>
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											<bool name="Active">true</bool>
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											<Content name="Image"><url>http://www.roblox.com/asset/?id=27414825</url></Content>
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											<string name="Name">Action</string>
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										<Item class="CharacterMesh" referent="RBX16169">
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												<int name="BaseTextureId">27397052</int>
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												<int name="MeshId">27400132</int>
												<string name="Name">LeftArm</string>
												<int name="OverlayTextureId">27401733</int>
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										</Item>
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												<int name="BaseTextureId">27397052</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">27396810</int>
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										</Item>
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												<int name="BaseTextureId">27397052</int>
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												<int name="MeshId">27400198</int>
												<string name="Name">RightArm</string>
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										</Item>
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												<int name="BaseTextureId">27397052</int>
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												<int name="MeshId">27396865</int>
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												<int name="OverlayTextureId">27401733</int>
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												<int name="BaseTextureId">27397052</int>
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												<string name="Name">Torso</string>
												<int name="OverlayTextureId">27401733</int>
											</Properties>
										</Item>
									</Item>
									<Item class="ImageButton" referent="RBX16174">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294967244</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=33536874</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">Bro</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>326</XO>
												<YS>0</YS>
												<YO>175</YO>
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								<Item class="TextButton" referent="RBX16428">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 3</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16429">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>131</XO>
											<YS>0</YS>
											<YO>371</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 2</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16430">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>45</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16431">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character



&#9;&#9;
-----------------------
--Winter Stuff Ends here
-----------------------



function pickall()
&#9;frame.Colors.Parts.Value = &quot;all&quot;
end
function pickallbuthead()
&#9;frame.Colors.Parts.Value = &quot;allbuthead&quot;
end
function pickhead()
&#9;frame.Colors.Parts.Value = &quot;head&quot;
end
function picktorso()
&#9;frame.Colors.Parts.Value = &quot;torso&quot;
end
function pickleftleg()
&#9;frame.Colors.Parts.Value = &quot;leftleg&quot;
end
function pickrightleg()
&#9;frame.Colors.Parts.Value = &quot;rightleg&quot;
end
function pickrightarm()
&#9;frame.Colors.Parts.Value = &quot;rightarm&quot;
end
function pickleftarm()
&#9;frame.Colors.Parts.Value = &quot;leftarm&quot;
end

function PaintMe(part)
&#9;local allstuff = char:GetChildren()
&#9;if frame.Colors.Parts.Value == &quot;head&quot; then
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;allbuthead&quot; then
&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;if allstuff[as].Name ~= &quot;Head&quot; and allstuff[as].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;allstuff[as].BrickColor = part.BackgroundColor
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;all&quot; then
&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;if allstuff[as].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;allstuff[as].BrickColor = part.BackgroundColor
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = part.BackgroundColor
&#9;end&#9;
&#9;if frame.Colors.Parts.Value == &quot;torso&quot; then
&#9;&#9;char.Torso.BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;leftleg&quot; then
&#9;&#9;char:findFirstChild(&quot;Left Leg&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;rightleg&quot; then
      char:findFirstChild(&quot;Right Leg&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;leftarm&quot; then
&#9;&#9;char:findFirstChild(&quot;Left Arm&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;rightarm&quot; then
&#9;&#9;char:findFirstChild(&quot;Right Arm&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;end&#9;
end

function MeshMe(part)
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local allstuff = char:GetChildren()
&#9;&#9;if frame.Colors.Parts.Value == &quot;head&quot; then return end
&#9;&#9;if frame.Colors.Parts.Value == &quot;allbuthead&quot; then
&#9;&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;&#9;if allstuff[as].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;&#9;allstuff[as]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local meshes = part:GetChildren()
&#9;&#9;&#9;for m = 1, #meshes do
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = meshes[m].BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = meshes[m].BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = meshes[m].MeshId
&#9;&#9;&#9;&#9;newmesh.Name = meshes[m].Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = meshes[m].OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;all&quot; then
&#9;&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;&#9;if allstuff[as].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;&#9;allstuff[as]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local meshes = part:GetChildren()
&#9;&#9;&#9;for m = 1, #meshes do
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = meshes[m].BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = meshes[m].BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = meshes[m].MeshId
&#9;&#9;&#9;&#9;newmesh.Name = meshes[m].Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = meshes[m].OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;&#9;end
&#9;&#9;end&#9;
&#9;&#9;if frame.Colors.Parts.Value == &quot;torso&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.Torso.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.Torso.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.Torso.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.Torso.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.Torso.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;leftleg&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.LeftLeg.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.LeftLeg.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.LeftLeg.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.LeftLeg.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.LeftLeg.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;rightleg&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.RightLeg.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.RightLeg.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.RightLeg.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.RightLeg.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.RightLeg.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;leftarm&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.LeftArm.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.LeftArm.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.LeftArm.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.LeftArm.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.LeftArm.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;rightarm&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.RightArm.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.RightArm.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.RightArm.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.RightArm.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.RightArm.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;end
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs1.body4.Inventory4.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies.Open1.Visible = true
end
---------------------------
--Connect lines
-------------------------
frame.A8.MouseButton1Click:connect(Close)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Colors.xall.MouseButton1Click:connect(pickall)
frame.Colors.xallbuthead.MouseButton1Click:connect(pickallbuthead)
frame.Colors.xhead.MouseButton1Click:connect(pickhead)
frame.Colors.xtorso.MouseButton1Click:connect(picktorso)
frame.Colors.xleftarm.MouseButton1Click:connect(pickleftarm)
frame.Colors.xrightarm.MouseButton1Click:connect(pickrightarm)
frame.Colors.xleftleg.MouseButton1Click:connect(pickleftleg)
frame.Colors.xrightleg.MouseButton1Click:connect(pickrightleg)
frame.Colors.Paint.A1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A1)end))
frame.Colors.Paint.A2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A2)end))
frame.Colors.Paint.A3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A3)end))
frame.Colors.Paint.A4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A4)end))
frame.Colors.Paint.A5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A5)end))
frame.Colors.Paint.A6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A6)end))
frame.Colors.Paint.B1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B1)end))
frame.Colors.Paint.B2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B2)end))
frame.Colors.Paint.B3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B3)end))
frame.Colors.Paint.B4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B4)end))
frame.Colors.Paint.B5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B5)end))
frame.Colors.Paint.B6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B6)end))
frame.Colors.Paint.C1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C1)end))
frame.Colors.Paint.C2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C2)end))
frame.Colors.Paint.C3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C3)end))
frame.Colors.Paint.C4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C4)end))
frame.Colors.Paint.C5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C5)end))
frame.Colors.Paint.C6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C6)end))
frame.Colors.Paint.D1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D1)end))
frame.Colors.Paint.D2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D2)end))
frame.Colors.Paint.D3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D3)end))
frame.Colors.Paint.D4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D4)end))
frame.Colors.Paint.D5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D5)end))
frame.Colors.Paint.D6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D6)end))
frame.Colors.Paint.E1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E1)end))
frame.Colors.Paint.E2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E2)end))
frame.Colors.Paint.E3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E3)end))
frame.Colors.Paint.E4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E4)end))
frame.Colors.Paint.E5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E5)end))
frame.Colors.Paint.E6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E6)end))
frame.Colors.Paint.F1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F1)end))
frame.Colors.Paint.F2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F2)end))
frame.Colors.Paint.F3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F3)end))
frame.Colors.Paint.F4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F4)end))
frame.Colors.Paint.F5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F5)end))
frame.Colors.Paint.F6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F6)end))

frame.Colors.Action.MouseButton1Click:connect((function()MeshMe(frame.Colors.Action)end))
frame.Colors.Alien.MouseButton1Click:connect((function()MeshMe(frame.Colors.Alien)end))
frame.Colors.Bear.MouseButton1Click:connect((function()MeshMe(frame.Colors.Bear)end))
frame.Colors.Bro.MouseButton1Click:connect((function()MeshMe(frame.Colors.Bro)end))
frame.Colors.Bunny.MouseButton1Click:connect((function()MeshMe(frame.Colors.Bunny)end))
frame.Colors.CoolKid.MouseButton1Click:connect((function()MeshMe(frame.Colors.CoolKid)end))
frame.Colors.Elf.MouseButton1Click:connect((function()MeshMe(frame.Colors.Elf)end))
frame.Colors.Eskimo.MouseButton1Click:connect((function()MeshMe(frame.Colors.Eskimo)end))
frame.Colors.Football.MouseButton1Click:connect((function()MeshMe(frame.Colors.Football)end))
frame.Colors.Gingerbread.MouseButton1Click:connect((function()MeshMe(frame.Colors.Gingerbread)end))
frame.Colors.Griswold.MouseButton1Click:connect((function()MeshMe(frame.Colors.Griswold)end))
frame.Colors.GunSlinger.MouseButton1Click:connect((function()MeshMe(frame.Colors.GunSlinger)end))
frame.Colors.Katana.MouseButton1Click:connect((function()MeshMe(frame.Colors.Katana)end))
frame.Colors.LordJ.MouseButton1Click:connect((function()MeshMe(frame.Colors.LordJ)end))
frame.Colors.Magnabot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Magnabot)end))
frame.Colors.Mummy.MouseButton1Click:connect((function()MeshMe(frame.Colors.Mummy)end))
frame.Colors.Penguin.MouseButton1Click:connect((function()MeshMe(frame.Colors.Penguin)end))
frame.Colors.Pirate.MouseButton1Click:connect((function()MeshMe(frame.Colors.Pirate)end))
frame.Colors.Magnabot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Magnabot)end))
frame.Colors.Mecha.MouseButton1Click:connect((function()MeshMe(frame.Colors.Mecha)end))
frame.Colors.Mummy.MouseButton1Click:connect((function()MeshMe(frame.Colors.Mummy)end))
frame.Colors.NewRobot.MouseButton1Click:connect((function()MeshMe(frame.Colors.NewRobot)end))
frame.Colors.Pirate.MouseButton1Click:connect((function()MeshMe(frame.Colors.Pirate)end))
frame.Colors.Robloxian.MouseButton1Click:connect((function()MeshMe(frame.Colors.Robloxian)end))
frame.Colors.Robot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Robot)end))
frame.Colors.Robot2.MouseButton1Click:connect((function()MeshMe(frame.Colors.Robot2)end))
frame.Colors.Santa.MouseButton1Click:connect((function()MeshMe(frame.Colors.Santa)end))
frame.Colors.Skeleton.MouseButton1Click:connect((function()MeshMe(frame.Colors.Skeleton)end))
frame.Colors.Snowman.MouseButton1Click:connect((function()MeshMe(frame.Colors.Snowman)end))
frame.Colors.Spaceman.MouseButton1Click:connect((function()MeshMe(frame.Colors.Spaceman)end))
frame.Colors.Superhero.MouseButton1Click:connect((function()MeshMe(frame.Colors.Superhero)end))
frame.Colors.Thane.MouseButton1Click:connect((function()MeshMe(frame.Colors.Thane)end))
frame.Colors.Vampire.MouseButton1Click:connect((function()MeshMe(frame.Colors.Vampire)end))
frame.Colors.Werewolf.MouseButton1Click:connect((function()MeshMe(frame.Colors.Werewolf)end))
frame.Colors.Zombie.MouseButton1Click:connect((function()MeshMe(frame.Colors.Zombie)end))
frame.Colors.BountyHunter.MouseButton1Click:connect((function()MeshMe(frame.Colors.BountyHunter)end))
frame.Colors.Unclesam.MouseButton1Click:connect((function()MeshMe(frame.Colors.Unclesam)end))
frame.Colors.agent53.MouseButton1Click:connect((function()MeshMe(frame.Colors.agent53)end))
frame.Colors.Finnester.MouseButton1Click:connect((function()MeshMe(frame.Colors.Finnester)end))
frame.Colors.RedcliffKnight.MouseButton1Click:connect((function()MeshMe(frame.Colors.RedcliffKnight)end))
frame.Colors.Thecaptain.MouseButton1Click:connect((function()MeshMe(frame.Colors.Thecaptain)end))
frame.Colors.Splintered.MouseButton1Click:connect((function()MeshMe(frame.Colors.Splintered)end))
frame.Colors.Korblox.MouseButton1Click:connect((function()MeshMe(frame.Colors.Korblox)end))
frame.Colors.Rex.MouseButton1Click:connect((function()MeshMe(frame.Colors.Rex)end))
frame.Colors.nothing.MouseButton1Click:connect((function()MeshMe(frame.Colors.nothing)end))
frame.Colors.Iron.MouseButton1Click:connect((function()MeshMe(frame.Colors.Iron)end))
frame.Colors.Bloxini.MouseButton1Click:connect((function()MeshMe(frame.Colors.Bloxini)end))
frame.Colors.spacetrooper.MouseButton1Click:connect((function()MeshMe(frame.Colors.spacetrooper)end))
frame.Colors.Hbot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Hbot)end))</ProtectedString>
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											<XO>585</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16451">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=51002744</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">G3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16452">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=51040139</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">G4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16453">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=51298252</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16454">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=57096011</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16455">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>326</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 4</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16456">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>391</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 5</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16457">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 2</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16458">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>261</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 3</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16459">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)

function trooper()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.TrooperAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(5)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.7,0.9,0.9) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-0.6,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(5)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1.2,0.6,0.6) 
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,0.1,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(5)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(0.2,0.5,0.6) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,0.55,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(5)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(0.6,0.5,0.6) 
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.9,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(5)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1.1,1.3,0.5) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,-0.55,-0.4)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(5)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.1,1.35,0.1) 
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0.2,-1.3,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(5)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(0.1,1.35,0.1) 
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(-0.2,-1.3,0)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(5)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Symmetric&quot;
&#9;&#9;body8.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=18998834&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.7,0.7,0.7) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0,-2,0.2)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(5)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body9Mesh.Scale = Vector3.new(0.6,2.5,0.6) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,-0.6)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(5)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body10Mesh.Scale = Vector3.new(0.5,1.5,0.5) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,0.92)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(5)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body11Mesh.Scale = Vector3.new(0.05,1.1,0.05) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(0.4,-1.1,-0.4)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1004)
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.Scale = Vector3.new(0.4,0.2,0.2) 
&#9;&#9;Body12Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(-0.4,-0.8,0.4)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftarm
      body13.BrickColor = BrickColor.new(5)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.5,0.4,0.5) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftarm
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,0)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = rightarm
      body14.BrickColor = BrickColor.new(5)
      body14.Locked = true
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Custom&quot;
&#9;&#9;body14.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body14Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body14Mesh.Scale = Vector3.new(0.5,0.4,0.5) 
&#9;&#9;Body14Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = rightarm
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,0)
      local body15 = Instance.new(&quot;Part&quot;)
&#9;&#9;body15.Parent = leftleg
      body15.BrickColor = BrickColor.new(5)
      body15.Locked = true
&#9;&#9;body15.Position = torso.Position
&#9;&#9;body15.Name = &quot;Body15&quot;
&#9;&#9;body15.formFactor = &quot;Custom&quot;
&#9;&#9;body15.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.5,0.4,0.5) 
&#9;&#9;Body15Mesh.Parent = body15
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = leftleg
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body15
      w15.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,0)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = rightleg
      body16.BrickColor = BrickColor.new(5)
      body16.Locked = true
&#9;&#9;body16.Position = torso.Position
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Custom&quot;
&#9;&#9;body16.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body16Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body16Mesh.Scale = Vector3.new(0.5,0.4,0.5) 
&#9;&#9;Body16Mesh.Parent = body16
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = rightleg
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body16
      w16.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,0)
      local body17 = Instance.new(&quot;Part&quot;)
      body17.Locked = true
&#9;&#9;body17.Parent = rightleg
      body17.BrickColor = BrickColor.new(5)
&#9;&#9;body17.Position = torso.Position
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Custom&quot;
&#9;&#9;body17.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body17Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body17Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body17Mesh.Scale = Vector3.new(0.4,0.3,0.6) 
&#9;&#9;Body17Mesh.Parent = body17
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = rightleg
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body17
      w17.C1 = CFrame.new(0,0.8,0.3)
      local body18 = Instance.new(&quot;Part&quot;)
      body18.Locked = true
&#9;&#9;body18.Parent = leftleg
      body18.BrickColor = BrickColor.new(5)
&#9;&#9;body18.Position = torso.Position
&#9;&#9;body18.Name = &quot;Body18&quot;
&#9;&#9;body18.formFactor = &quot;Custom&quot;
&#9;&#9;body18.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body18Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body18Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body18Mesh.Scale = Vector3.new(0.4,0.3,0.6) 
&#9;&#9;Body18Mesh.Parent = body18
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = leftleg
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = body18
      w18.C1 = CFrame.new(0,0.8,0.3)
      local body19 = Instance.new(&quot;Part&quot;)
      body19.Locked = true
&#9;&#9;body19.Parent = leftleg
      body19.BrickColor = BrickColor.new(5)
&#9;&#9;body19.Position = torso.Position
&#9;&#9;body19.Name = &quot;Body19&quot;
&#9;&#9;body19.formFactor = &quot;Custom&quot;
&#9;&#9;body19.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body19Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body19Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body19Mesh.Scale = Vector3.new(0.4,0.3,0.35) 
&#9;&#9;Body19Mesh.Parent = body19
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = leftleg
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = body19
      w19.C1 = CFrame.fromEulerAnglesXYZ(0,3.2,0) +Vector3.new(0,0.8,0.15)
      local body20 = Instance.new(&quot;Part&quot;)
      body20.Locked = true
&#9;&#9;body20.Parent = rightleg
      body20.BrickColor = BrickColor.new(5)
&#9;&#9;body20.Position = torso.Position
&#9;&#9;body20.Name = &quot;Body20&quot;
&#9;&#9;body20.formFactor = &quot;Custom&quot;
&#9;&#9;body20.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body20Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body20Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body20Mesh.Scale = Vector3.new(0.4,0.3,0.35) 
&#9;&#9;Body20Mesh.Parent = body20
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = rightleg
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = body20
      w20.C1 = CFrame.fromEulerAnglesXYZ(0,3.2,0) +Vector3.new(0,0.8,0.15)
      local body21 = Instance.new(&quot;Part&quot;)
      body21.Locked = true
&#9;&#9;body21.Parent = leftarm
      body21.BrickColor = BrickColor.new(5)
&#9;&#9;body21.Position = torso.Position
&#9;&#9;body21.Name = &quot;Body21&quot;
&#9;&#9;body21.formFactor = &quot;Custom&quot;
&#9;&#9;body21.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body21Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body21Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body21Mesh.Scale = Vector3.new(0.4,0.2,0.45) 
&#9;&#9;Body21Mesh.Parent = body21
&#9;&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w21.Parent = leftarm
&#9;&#9;w21.Part0 = w21.Parent
&#9;&#9;w21.Part1 = body21
      w21.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,-0.15,0.85)
      local body22 = Instance.new(&quot;Part&quot;)
      body22.Locked = true
&#9;&#9;body22.Parent = rightarm
      body22.BrickColor = BrickColor.new(5)
&#9;&#9;body22.Position = torso.Position
&#9;&#9;body22.Name = &quot;Body22&quot;
&#9;&#9;body22.formFactor = &quot;Custom&quot;
&#9;&#9;body22.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body22Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body22Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body22Mesh.Scale = Vector3.new(0.4,0.2,0.45) 
&#9;&#9;Body22Mesh.Parent = body22
&#9;&#9;local w22 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w22.Parent = rightarm
&#9;&#9;w22.Part0 = w22.Parent
&#9;&#9;w22.Part1 = body22
      w22.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,-0.15,0.85)
      local body23 = Instance.new(&quot;Part&quot;)
      body23.Locked = true
&#9;&#9;body23.Parent = rightarm
      body23.BrickColor = BrickColor.new(5)
&#9;&#9;body23.Position = torso.Position
&#9;&#9;body23.Name = &quot;Body23&quot;
&#9;&#9;body23.formFactor = &quot;Custom&quot;
&#9;&#9;body23.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body23Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body23Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body23Mesh.Scale = Vector3.new(0.4,0.2,0.45) 
&#9;&#9;Body23Mesh.Parent = body23
&#9;&#9;local w23 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w23.Parent = rightarm
&#9;&#9;w23.Part0 = w23.Parent
&#9;&#9;w23.Part1 = body23
      w23.C1 = CFrame.fromEulerAnglesXYZ(1.6,-1.6,0) +Vector3.new(0,-0.15,0.85)
      local body24 = Instance.new(&quot;Part&quot;)
      body24.Locked = true
&#9;&#9;body24.Parent = leftarm
      body24.BrickColor = BrickColor.new(5)
&#9;&#9;body24.Position = torso.Position
&#9;&#9;body24.Name = &quot;Body24&quot;
&#9;&#9;body24.formFactor = &quot;Custom&quot;
&#9;&#9;body24.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body24Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body24Mesh.MeshType = &quot;Wedge&quot;
&#9;&#9;Body24Mesh.Scale = Vector3.new(0.4,0.2,0.45) 
&#9;&#9;Body24Mesh.Parent = body24
&#9;&#9;local w24 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w24.Parent = leftarm
&#9;&#9;w24.Part0 = w24.Parent
&#9;&#9;w24.Part1 = body24
      w24.C1 = CFrame.fromEulerAnglesXYZ(1.6,-1.6,0) +Vector3.new(0,-0.15,0.85)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.75, 0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.9, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
       end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.75, 0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.9, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(5)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(5)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(5)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(5)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Mushroom()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.MushroomAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=10470609&quot;
      BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=57088652&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(2.1, 2, 2.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(3.15,0,0) +Vector3.new(0,-1,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(2,2.4,2) 
&#9;&#9;local body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      body1Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=57087826&quot;
&#9;&#9;body1Mesh.Scale = Vector3.new(1.3,0.5,1.3) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,-0.4,0)
      local fakeface = Instance.new(&quot;Part&quot;)
&#9;&#9;fakeface.Parent = char
      fakeface.BrickColor = BrickColor.new(1)
&#9;&#9;fakeface.Position = torso.Position
      fakeface.Transparency = 1
&#9;&#9;fakeface.Name = &quot;Fakeface&quot;
&#9;&#9;fakeface.formFactor = &quot;Custom&quot;
&#9;&#9;fakeface.Size = Vector3.new(0.8,0.8,0.1) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = fakeface
      w3.C1 = CFrame.new(0,0.5,0.52)
       local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = fakeface
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=56915854&quot;
&#9;&#9;newface.Name = &quot;Face&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function KK()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(199)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2,2,3) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.7,-1)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(199)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(0.45,2,3) 
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(0.65,1.9,-1)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(199)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(0.45,2,3) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(-0.65,1.9,-1)
       local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55939911&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55992901&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55941255&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55941226&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55941237&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1003)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(0.37,0.36,1.37) 
&#9;&#9;local Body4Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body4Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=43996479&quot;
&#9;&#9;Body4Mesh.Scale = Vector3.new(0.1,0.1,0.5) 
&#9;&#9;Body4Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,1,-2.6)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1003)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body5Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body5Mesh.Scale = Vector3.new(0.6,1.4,0.6) 
&#9;&#9;Body5Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.3,0,math.pi) +Vector3.new(0,-0.4,-1.3)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(199)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1,1.1,1) 
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.4,1.4)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body6
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=56015482&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(199)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.6,1) 
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.65,2.3)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(199)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(0.3,0.3,0.3) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095752&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.3,0.3,0.3) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0.3,-0.35,1.6)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(199)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.3,0.3,0.3) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095752&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(0.3,0.3,0.3) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(-0.3,-0.35,1.6)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(199)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body10Mesh.Scale = Vector3.new(0.25,1,0.25) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,3,0.65)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Cyberman()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
      torso.Transparency  = 0
&#9;&#9;torso.CanCollide = true
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=17438740&quot;
      Body2Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=53307455&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(1.05,1.05,1.05) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,-1.8,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
      local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111864&quot;
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
      local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111882&quot;
&#9;&#9;&#9;legmesh.Parent = rightleg
      end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111419&quot;
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111857&quot;
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
      local torso = char:findFirstChild(&quot;Torso&quot;)
&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;local torsomesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;torsomesh.MeshId = &quot;http://www.roblox.com/asset/?id=27111894&quot;
&#9;&#9;&#9;torsomesh.Parent = torso
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(179)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=53309176&quot;
         end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(179)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(179)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(179)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(179)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(179)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(179)
&#9;end
end
function Minnon1()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(24)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshType = &quot;Head&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1.1, 1, 1.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.3,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(23)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(2,2,1) 
&#9;&#9;local Body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;Body1Mesh.Scale = Vector3.new(2, 2,6.6) 
&#9;&#9;Body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0,2.3)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1003)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(2,2,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(2, 2,1.3) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0,0.9)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(24)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(2.4,0.6,0.6) 
      local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0,2.1,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(199)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(2.5,0.6,0.6) 
      local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.new(0,2.5,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(102)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1.5,0.7,0.6) 
      local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.new(0,2.35,0.857)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.2,0.2,0.2) 
      local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
      w7.C1 = CFrame.new(0,1.6,1.1)--[[ok]]
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(199)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body7Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body7Mesh.Scale = Vector3.new(0.55,0.6,1) 
&#9;&#9;Body7Mesh.Parent = body7
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
      w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0.5,0.9)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(0.45,0.6,1) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
      w10.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0.56,0.9)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Brick&quot;
&#9;&#9;body11.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body11Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body11Mesh.Scale = Vector3.new(0.25,0.6,1) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body11
      w12.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0.6,0.95)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bulborb()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.BulborbAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;local faketorso = Instance.new(&quot;Part&quot;)
&#9;&#9;faketorso.Parent = torso
&#9;&#9;faketorso.BrickColor = BrickColor.new(21)
&#9;&#9;faketorso.Size = Vector3.new(2, 2, 2)
&#9;&#9;faketorso.BottomSurface = &quot;Smooth&quot;
&#9;&#9;faketorso.TopSurface = &quot;Smooth&quot;
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = faketorso
&#9;&#9;w1.C1 = CFrame.new(0, 0.6, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.8, 1.2, 2) 
&#9;&#9;bodymesh.Parent = faketorso
&#9;&#9;local fakehead = Instance.new(&quot;Part&quot;)&#9;
&#9;&#9;fakehead.Parent = torso
&#9;&#9;fakehead.BrickColor = BrickColor.new(1)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = fakehead
&#9;&#9;w2.C1 = CFrame.new(0.8, -1.5, 1.4)
&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;headmesh.Scale = Vector3.new(0.6,0.40,0.6)
&#9;&#9;headmesh.Parent = fakehead
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = head
&#9;&#9;w3.C1 = CFrame.new(0, 1,0)
&#9;&#9;head.face:remove()
      local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;eye.BrickColor = BrickColor.new(224)
&#9;&#9;eye.Parent = char
&#9;&#9;eye.Name = &quot;Eye&quot;
&#9;&#9;eye.formFactor = &quot;Plate&quot;
&#9;&#9;eye.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.6, 1.2, 0.7) 
&#9;&#9;mesh2.Parent = eye
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = eye
      w4.C1 = CFrame.new(0.8,-0.5,1.4)
      local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye1.BrickColor = BrickColor.new(224)
&#9;&#9;eye1.Parent = char
&#9;&#9;eye1.Name = &quot;Eye1&quot;
&#9;&#9;eye1.formFactor = &quot;Plate&quot;
&#9;&#9;eye1.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.6, 1.2, 0.7) 
&#9;&#9;mesh2.Parent = eye1
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = eye1
      w8.C1 = CFrame.new(-0.8,-0.5,1.4)
      local eye2 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye2.BrickColor = BrickColor.new(1)
&#9;&#9;eye2.Parent = char
&#9;&#9;eye2.Name = &quot;Eye2&quot;
&#9;&#9;eye2.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.6, 0.40, 0.6) 
&#9;&#9;mesh2.Parent = eye2
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = eye2
      w9.C1 = CFrame.new(-0.8, -1.5, 1.4)
      local ball = Instance.new(&quot;Part&quot;)
&#9;&#9;ball.BrickColor = BrickColor.new(23)
&#9;&#9;ball.Parent = char
&#9;&#9;ball.Name = &quot;Ball&quot;
&#9;&#9;ball.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.2, 0.3) 
&#9;&#9;mesh2.Parent = ball
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = ball
      w10.C1 = CFrame.new(-0.8, -1.5, 2)
      local ball1 = Instance.new(&quot;Part&quot;)
&#9;&#9;ball1.BrickColor = BrickColor.new(23)
&#9;&#9;ball1.Parent = char
&#9;&#9;ball1.Name = &quot;Ball1&quot;
&#9;&#9;ball1.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.2, 0.3) 
&#9;&#9;mesh2.Parent = ball1
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = ball1
      w11.C1 = CFrame.new(0.8, -1.5, 2)
      local noise = Instance.new(&quot;Part&quot;)
&#9;&#9;noise.BrickColor = BrickColor.new(26)
&#9;&#9;noise.Parent = char
&#9;&#9;noise.Name = &quot;Noise&quot;
&#9;&#9;noise.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.2, 0.3) 
&#9;&#9;mesh2.Parent = noise
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = noise
      w12.C1 = CFrame.new(0.8, 0.6, 3)
      local noise1 = Instance.new(&quot;Part&quot;)
&#9;&#9;noise1.BrickColor = BrickColor.new(26)
&#9;&#9;noise1.Parent = char
&#9;&#9;noise1.Name = &quot;Noise1&quot;
&#9;&#9;noise1.Size = Vector3.new(1,1,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.2, 0.3) 
&#9;&#9;mesh2.Parent = noise1
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = noise1
      w13.C1 = CFrame.new(-0.8, 0.6, 3)
      local beek = Instance.new(&quot;Part&quot;)
&#9;&#9;beek.BrickColor = BrickColor.new(224)
&#9;&#9;beek.Parent = char
&#9;&#9;beek.Name = &quot;Beek&quot;
&#9;&#9;beek.Size = Vector3.new(2,2,2)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.8, 1.6) 
&#9;&#9;mesh2.Parent = beek
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = beek
      w5.C1 = CFrame.new(0, 0.7, 2.0)
      local tall2 = Instance.new(&quot;Part&quot;) 
&#9;&#9;tall2.BrickColor = BrickColor.new(1)
&#9;&#9;tall2.Parent = char
&#9;&#9;tall2.Name = &quot;Tall2&quot;
&#9;&#9;tall2.formFactor = &quot;Plate&quot;
&#9;&#9;tall2.Size = Vector3.new(.5, 0.6, 0.5)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.6, 0.5, 0.6) 
&#9;&#9;mesh2.Parent = tall2
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = tall2
&#9;&#9;w6.C1 = CFrame.new(0, -0.3, -1.1)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;&#9;local fakerightarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakerightarm.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;fakerightarm.Parent = torso
&#9;&#9;&#9;fakerightarm.BrickColor = BrickColor.new(1)
&#9;&#9;&#9;local w7=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w7.Parent = torso
&#9;&#9;&#9;w7.Part0=w7.Parent
&#9;&#9;&#9;w7.Part1=fakerightarm
&#9;&#9;&#9;w7.C1 = CFrame.new(1.4, 0.7, 0.8)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7,0.45,0.6)
&#9;&#9;&#9;armmesh.Parent = fakerightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1.0, 0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm ~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;&#9;local fakeleftarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakeleftarm.Size = Vector3.new(1, 1, 1)
&#9;&#9;&#9;fakeleftarm.Parent = torso
&#9;&#9;&#9;fakeleftarm.BrickColor = BrickColor.new(1)
&#9;&#9;&#9;local w8=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w8.Parent = torso
&#9;&#9;&#9;w8.Part0=w8.Parent
&#9;&#9;&#9;w8.Part1=fakeleftarm
&#9;&#9;&#9;w8.C1 = CFrame.new(-1.4, 0.7, 0.8)
&#9;&#9;&#9;local armmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh2.Scale = Vector3.new(0.7, 0.45, 0.6)
&#9;&#9;&#9;armmesh2.Parent = fakeleftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local find = Instance.new(&quot;IntValue&quot;)
&#9;&#9;find.Name = &quot;Criminal&quot;
&#9;&#9;find.Parent = char
&#9;&#9;find.Value = 1
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
      char:findFirstChild(&quot;Body Colors&quot;).TailColor = Brickcolor.new(21)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end
function Pikman()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KidAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1, 1.3, 1) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.2, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 0.2, 0)
      local eye2 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye2.BrickColor = BrickColor.new(1)
&#9;&#9;eye2.Parent = char
&#9;&#9;eye2.Name = &quot;Eye2&quot;
&#9;&#9;eye2.Size = Vector3.new(1,3.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1090398&quot;
&#9;&#9;mesh2.Scale = Vector3.new(1, 2, 1) 
&#9;&#9;mesh2.Parent = char.Eye2
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = eye2
      w9.C1 = CFrame.new(0, -0.7, -0.05)
      local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;eye.BrickColor = BrickColor.new(37)
&#9;&#9;eye.Parent = char
&#9;&#9;eye.Name = &quot;Eye&quot;
&#9;&#9;eye.Size = Vector3.new(1,0.8,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 0.1, 1.5) 
&#9;&#9;mesh2.Parent = char.Eye
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = eye
      w8.C1 = CFrame.new(0, -2.1, -1)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshType = &quot;Brick&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
      char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end

function Pork()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.PorkAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.5,0.9,2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body
&#9;&#9;w2.C1 = CFrame.new(0,1.2,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.65, 0.5, 0.9)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(1003)
         local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = head
&#9;&#9;   w5.C1 = CFrame.new(0, 1.2, 2) 
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1003)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(2,0.4,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(0.5, 0.9, 0.3) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = tail
         w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.6,0,math.pi) +Vector3.new(0, 3.3,-0.4)
        local tailq = Instance.new(&quot;Part&quot;)
&#9;&#9;   tailq.BrickColor = BrickColor.new(1)
&#9;    &#9;tailq.Parent = char
&#9;&#9;   tailq.Name = &quot;Tailq&quot;
&#9;&#9;   tailq.formFactor = &quot;Plate&quot;
&#9;&#9;   tailq.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=17659272&quot;
         mesh3.TextureId = &quot;http://www.roblox.com/asset/?id=17659268&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.6, 0.5, 1.5) 
&#9;&#9;   mesh3.Parent = char.Tailq
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = tailq
         w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.9,3.1,math.pi) +Vector3.new(0, 0.5,-3.4)
         local headq = Instance.new(&quot;Part&quot;)
&#9;&#9;   headq.BrickColor = BrickColor.new(1)
&#9;    &#9;headq.Parent = char
&#9;&#9;   headq.Name = &quot;Headq&quot;
&#9;&#9;   headq.formFactor = &quot;Plate&quot;
&#9;&#9;   headq.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=17659272&quot;
         mesh4.TextureId = &quot;http://www.roblox.com/asset/?id=17659268&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(1, 1, 1.1) 
&#9;&#9;   mesh4.Parent = char.Headq
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = headq
         w6.C1 = CFrame.new(0, 0.6,1.4)
         local backq = Instance.new(&quot;Part&quot;)
&#9;&#9;   backq.BrickColor = BrickColor.new(1)
&#9;    &#9;backq.Parent = char
&#9;&#9;   backq.Name = &quot;Backq&quot;
&#9;&#9;   backq.formFactor = &quot;Plate&quot;
&#9;&#9;   backq.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh5 = Instance.new(&quot;SpecialMesh&quot;)
         mesh5.MeshId = &quot;http://www.roblox.com/asset/?id=17659272&quot;
         mesh5.TextureId = &quot;http://www.roblox.com/asset/?id=17659268&quot;
&#9;&#9;   mesh5.Scale = Vector3.new(2,1.5,2.5) 
&#9;&#9;   mesh5.Parent = char.Backq
&#9;&#9;   local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = backq
         w7.C1 = CFrame.new(0, 0,-1.6)
         local backq1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   backq1.BrickColor = BrickColor.new(1)
&#9;    &#9;backq1.Parent = char
&#9;&#9;   backq1.Name = &quot;Backq1&quot;
&#9;&#9;   backq1.formFactor = &quot;Plate&quot;
&#9;&#9;   backq1.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh6 = Instance.new(&quot;SpecialMesh&quot;)
         mesh6.MeshId = &quot;http://www.roblox.com/asset/?id=17659272&quot;
         mesh6.TextureId = &quot;http://www.roblox.com/asset/?id=17659268&quot;
&#9;&#9;   mesh6.Scale = Vector3.new(1,1.5,2.5) 
&#9;&#9;   mesh6.Parent = char.Backq1
&#9;&#9;   local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = backq1
         w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,1.6) +Vector3.new(-1.2,-1.2,-1.2)
         local backq2 = Instance.new(&quot;Part&quot;)
&#9;&#9;   backq2.BrickColor = BrickColor.new(1)
&#9;    &#9;backq2.Parent = char
&#9;&#9;   backq2.Name = &quot;Backq2&quot;
&#9;&#9;   backq2.formFactor = &quot;Plate&quot;
&#9;&#9;   backq2.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh7 = Instance.new(&quot;SpecialMesh&quot;)
         mesh7.MeshId = &quot;http://www.roblox.com/asset/?id=17659272&quot;
         mesh7.TextureId = &quot;http://www.roblox.com/asset/?id=17659268&quot;
&#9;&#9;   mesh7.Scale = Vector3.new(1,1.5,2.5) 
&#9;&#9;   mesh7.Parent = char.Backq2
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = backq2
         w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,-1.6) +Vector3.new(1.2,-1.2,-1.2)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(1003)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1003)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(1003)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.9, 0.7, 0.9)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1003)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1003)
&#9;end
end
function Darlek()
if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1004)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1091603&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(3.1, 3.3, 3.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.05,1,math.pi) +Vector3.new(0, 2.7, 0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(1004)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh1 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh1.MeshId = &quot;http://www.roblox.com/asset/?id=11294911&quot;
&#9;&#9;BodyMesh1.Scale = Vector3.new(3.2, 9.6, 3.2) 
&#9;&#9;BodyMesh1.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.0,0.8,math.pi) +Vector3.new(1.1, 0.3,-1.6)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(2)
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh2.MeshId = &quot;http://www.roblox.com/asset/?id=40312463&quot;
&#9;&#9;BodyMesh2.Scale = Vector3.new(3,3,1.2) 
&#9;&#9;BodyMesh2.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.0,0,math.pi) +Vector3.new(-0.4,-0.2,0.4)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(1004)
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(4,0.2,4) 
&#9;&#9;local BodyMesh3 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh3.Scale = Vector3.new(1.45, 0.3, 1.45) 
&#9;&#9;BodyMesh3.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0.4,-0.6,0.2)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1003)
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(3,3,3) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body12Mesh.Scale = Vector3.new(0.9, 0.7, 0.9) 
&#9;&#9;Body12Mesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.new(0.4,-1.3,0.2)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1003)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Brick&quot;
&#9;&#9;body5.Size = Vector3.new(4,0.4,4) 
&#9;&#9;local BodyMesh4 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh4.MeshId = &quot;http://www.roblox.com/asset/?id=1778999&quot;
&#9;&#9;BodyMesh4.Scale = Vector3.new(2.1, 0.3, 2.1) 
&#9;&#9;BodyMesh4.Parent = body5
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.new(0.4,-1.15,0.2)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(4,0.4,4) 
&#9;&#9;local BodyMesh5 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh5.MeshId = &quot;http://www.roblox.com/asset/?id=1778999&quot;
&#9;&#9;BodyMesh5.Scale = Vector3.new(2.1, 0.3, 2.1) 
&#9;&#9;BodyMesh5.Parent = body6
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
      w7.C1 = CFrame.new(0.4,-1.4,0.2)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1003)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(4,0.4,4) 
&#9;&#9;local BodyMesh6 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh6.MeshId = &quot;http://www.roblox.com/asset/?id=1778999&quot;
&#9;&#9;BodyMesh6.Scale = Vector3.new(2.1, 0.3, 2.1) 
&#9;&#9;BodyMesh6.Parent = body7
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
      w8.C1 = CFrame.new(0.4,-1.7,0.2)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(4,0.4,4) 
&#9;&#9;local BodyMesh7 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh7.MeshId = &quot;http://www.roblox.com/asset/?id=1778999&quot;
&#9;&#9;BodyMesh7.Scale = Vector3.new(2.1, 0.3, 2.1) 
&#9;&#9;BodyMesh7.Parent = body8
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body8
      w9.C1 = CFrame.new(0.4,-2,0.2)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1004)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(4,0.4,4) 
&#9;&#9;local BodyMesh8 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh8.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh8.Scale = Vector3.new(1.2, 0.6, 1.2) 
&#9;&#9;BodyMesh8.Parent = body9
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
      w10.C1 = CFrame.new(0.4,-2,0.2)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(2)
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(3,0.2,1.4)
      local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body10
      w11.C1 = CFrame.new(0.4,-0.35,0.8)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(2)
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(2.6,1,1.2)
      local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w11.Parent
&#9;&#9;w12.Part1 = body11
      w12.C1 = CFrame.new(0.4,-0,1)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Brick&quot;
&#9;&#9;body11.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh9 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh9.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh9.Scale = Vector3.new(0.35,0.25,0.35) 
&#9;&#9;BodyMesh9.Parent = body11
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body11
      w13.C1 = CFrame.new(-0.45,-0,1.6)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Brick&quot;
&#9;&#9;body12.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh10 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh10.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh10.Scale = Vector3.new(0.35,0.25,0.35) 
&#9;&#9;BodyMesh10.Parent = body12
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body12
      w14.C1 = CFrame.new(1.2,-0,1.6)--[[here]]
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = char
      body13.BrickColor = BrickColor.new(2)
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,2.8,1) 
&#9;&#9;local BodyMesh11 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh11.MeshId = &quot;http://www.roblox.com/asset/?id=22963494&quot;
&#9;&#9;BodyMesh11.Scale = Vector3.new(0.5,1.5,0.5) 
&#9;&#9;BodyMesh11.Parent = body13
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body13
      w15.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.0,0,math.pi) +Vector3.new(-1.2,-1.9,0.15)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(2)
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Plate&quot;
&#9;&#9;body14.Size = Vector3.new(1,3,1) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body12Mesh.Scale = Vector3.new(1,1,0.2) 
&#9;&#9;Body12Mesh.Parent = body14
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body14
      w16.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.0,0,math.pi) +Vector3.new(0.45,-1.9,0)
      local body15 = Instance.new(&quot;Part&quot;)
&#9;&#9;body15.Parent = char
      body15.BrickColor = BrickColor.new(1003)
&#9;&#9;body15.Name = &quot;Body15&quot;
&#9;&#9;body15.formFactor = &quot;Plate&quot;
&#9;&#9;body15.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local BodyMesh13 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh13.MeshId = &quot;http://www.roblox.com/asset/?id=1778999&quot;
&#9;&#9;BodyMesh13.Scale = Vector3.new(0.8,0.3,0.8) 
&#9;&#9;BodyMesh13.Parent = body15
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = torso
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body15
      w17.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.0,0,math.pi) +Vector3.new(0.45,3.3,0)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = char
      body16.BrickColor = BrickColor.new(1003)
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Brick&quot;
&#9;&#9;body16.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh14 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh14.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh14.Scale = Vector3.new(0.35,0.25,0.35) 
&#9;&#9;BodyMesh14.Parent = body16
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = torso
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = body16
      w18.C1 = CFrame.new(0.4,-2.3,1.1)--[[here]]
      local body17 = Instance.new(&quot;Part&quot;)
&#9;&#9;body17.Parent = char
      body17.BrickColor = BrickColor.new(2)
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Plate&quot;
&#9;&#9;body17.Size = Vector3.new(1,2.6,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body15Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(1,1,0.2) 
&#9;&#9;Body15Mesh.Parent = body17
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = torso
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = body17
      w19.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.0,0,math.pi) +Vector3.new(-0.4,-1.3,2.4)
      local body18 = Instance.new(&quot;Part&quot;)
&#9;&#9;body18.Parent = char
      body18.BrickColor = BrickColor.new(1003)
&#9;&#9;body18.Name = &quot;Body18&quot;
&#9;&#9;body18.formFactor = &quot;Plate&quot;
&#9;&#9;body18.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body16Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body16Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body16Mesh.Scale = Vector3.new(1.3,0.6,0.6) 
&#9;&#9;Body16Mesh.Parent = body18
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = torso
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = body18
      w20.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.0,0,math.pi) +Vector3.new(-0.4,-2.3,2.4)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body18
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51937483&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local body19 = Instance.new(&quot;Part&quot;)
&#9;&#9;body19.Parent = char
      body19.BrickColor = BrickColor.new(1)
&#9;&#9;body19.Name = &quot;Body19&quot;
&#9;&#9;body19.formFactor = &quot;Brick&quot;
      body19.Transparency = 0.5
&#9;&#9;body19.Size = Vector3.new(0.3,0.3,0.3) 
&#9;&#9;local BodyMesh17 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh17.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh17.Scale = Vector3.new(0.3,0.5,0.3) 
&#9;&#9;BodyMesh17.Parent = body19
&#9;&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w21.Parent = torso
&#9;&#9;w21.Part0 = w21.Parent
&#9;&#9;w21.Part1 = body19
      w21.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.2,1.6,math.pi) +Vector3.new(0,-2.4,-0.9)
      local body20 = Instance.new(&quot;Part&quot;)
&#9;&#9;body20.Parent = char
      body20.BrickColor = BrickColor.new(1)
&#9;&#9;body20.Name = &quot;Body20&quot;
&#9;&#9;body20.formFactor = &quot;Brick&quot;
      body20.Transparency = 0.5
&#9;&#9;body20.Size = Vector3.new(0.3,0.3,0.3) 
&#9;&#9;local BodyMesh18 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh18.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh18.Scale = Vector3.new(0.3,0.5,0.3) 
&#9;&#9;BodyMesh18.Parent = body20
&#9;&#9;local w22 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w22.Parent = torso
&#9;&#9;w22.Part0 = w22.Parent
&#9;&#9;w22.Part1 = body20
      w22.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.2,-1.6,math.pi) +Vector3.new(0,-2.8,-0.3)
      local body21 = Instance.new(&quot;Part&quot;)
&#9;&#9;body21.Parent = char
      body21.BrickColor = BrickColor.new(1003)
&#9;&#9;body21.Name = &quot;Body21&quot;
&#9;&#9;body21.formFactor = &quot;Plate&quot;
&#9;&#9;body21.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body19Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body19Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1778999&quot;
&#9;&#9;Body19Mesh.Scale = Vector3.new(0.4,0.1,0.4) 
&#9;&#9;Body19Mesh.Parent = body21
&#9;&#9;local w23 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w23.Parent = torso
&#9;&#9;w23.Part0 = w23.Parent
&#9;&#9;w23.Part1 = body21
      w23.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.0,0,math.pi) +Vector3.new(-0.4,1.9,-2.4)
      local body22 = Instance.new(&quot;Part&quot;)
&#9;&#9;body22.Parent = char
      body22.BrickColor = BrickColor.new(2)
&#9;&#9;body22.Name = &quot;Body22&quot;
&#9;&#9;body22.formFactor = &quot;Plate&quot;
&#9;&#9;body22.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body20Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body20Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body20Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body20Mesh.Parent = body22
&#9;&#9;local w24 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w24.Parent = torso
&#9;&#9;w24.Part0 = w24.Parent
&#9;&#9;w24.Part1 = body22
      w24.C1 = CFrame.new(0.4,0.5,-1.2)
      local body23 = Instance.new(&quot;Part&quot;)
&#9;&#9;body23.Parent = char
      body23.BrickColor = BrickColor.new(2)
&#9;&#9;body23.Name = &quot;Body23&quot;
&#9;&#9;body23.formFactor = &quot;Plate&quot;
&#9;&#9;body23.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body21Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body21Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body21Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body21Mesh.Parent = body23
&#9;&#9;local w25 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w25.Parent = torso
&#9;&#9;w25.Part0 = w25.Parent
&#9;&#9;w25.Part1 = body23
      w25.C1 = CFrame.new(0.4,1.7,-1.6)
      local body24 = Instance.new(&quot;Part&quot;)
&#9;&#9;body24.Parent = char
      body24.BrickColor = BrickColor.new(2)
&#9;&#9;body24.Name = &quot;Body24&quot;
&#9;&#9;body24.formFactor = &quot;Plate&quot;
&#9;&#9;body24.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body22Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body22Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body22Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body22Mesh.Parent = body24
&#9;&#9;local w26 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w26.Parent = torso
&#9;&#9;w26.Part0 = w26.Parent
&#9;&#9;w26.Part1 = body24
      w26.C1 = CFrame.new(1.8,0.5,0.2)
      local body25 = Instance.new(&quot;Part&quot;)
&#9;&#9;body25.Parent = char
      body25.BrickColor = BrickColor.new(2)
&#9;&#9;body25.Name = &quot;Body25&quot;
&#9;&#9;body25.formFactor = &quot;Plate&quot;
&#9;&#9;body25.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body23Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body23Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body23Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body23Mesh.Parent = body25
&#9;&#9;local w27 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w27.Parent = torso
&#9;&#9;w27.Part0 = w27.Parent
&#9;&#9;w27.Part1 = body25
      w27.C1 = CFrame.new(-1.05,0.5,0.3)
       local body26 = Instance.new(&quot;Part&quot;)
&#9;&#9;body26.Parent = char
      body26.BrickColor = BrickColor.new(2)
&#9;&#9;body26.Name = &quot;Body26&quot;
&#9;&#9;body26.formFactor = &quot;Plate&quot;
&#9;&#9;body26.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body24Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body24Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body24Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body24Mesh.Parent = body26
&#9;&#9;local w28 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w28.Parent = torso
&#9;&#9;w28.Part0 = w28.Parent
&#9;&#9;w28.Part1 = body26
      w28.C1 = CFrame.new(2.1,1.7,0.2)
      local body27 = Instance.new(&quot;Part&quot;)
&#9;&#9;body27.Parent = char
      body27.BrickColor = BrickColor.new(2)
&#9;&#9;body27.Name = &quot;Body27&quot;
&#9;&#9;body27.formFactor = &quot;Plate&quot;
&#9;&#9;body27.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body25Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body25Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body25Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body25Mesh.Parent = body27
&#9;&#9;local w29 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w29.Parent = torso
&#9;&#9;w29.Part0 = w29.Parent
&#9;&#9;w29.Part1 = body27
      w29.C1 = CFrame.new(-1.5,1.7,0.3)
      local body28 = Instance.new(&quot;Part&quot;)
&#9;&#9;body28.Parent = char
      body28.BrickColor = BrickColor.new(2)
&#9;&#9;body28.Name = &quot;Body28&quot;
&#9;&#9;body28.formFactor = &quot;Plate&quot;
&#9;&#9;body28.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body26Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body26Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body26Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body26Mesh.Parent = body28
&#9;&#9;local w30 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w30.Parent = torso
&#9;&#9;w30.Part0 = w30.Parent
&#9;&#9;w30.Part1 = body28
      w30.C1 = CFrame.new(-0.9,1.7,-1)
      local body29 = Instance.new(&quot;Part&quot;)
&#9;&#9;body29.Parent = char
      body29.BrickColor = BrickColor.new(2)
&#9;&#9;body29.Name = &quot;Body29&quot;
&#9;&#9;body29.formFactor = &quot;Plate&quot;
&#9;&#9;body29.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body27Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body27Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body27Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body27Mesh.Parent = body29
&#9;&#9;local w31 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w31.Parent = torso
&#9;&#9;w31.Part0 = w31.Parent
&#9;&#9;w31.Part1 = body29
      w31.C1 = CFrame.new(1.6,1.7,-1)
      local body30 = Instance.new(&quot;Part&quot;)
&#9;&#9;body30.Parent = char
      body30.BrickColor = BrickColor.new(2)
&#9;&#9;body30.Name = &quot;Body30&quot;
&#9;&#9;body30.formFactor = &quot;Plate&quot;
&#9;&#9;body30.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body28Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body28Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body28Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body28Mesh.Parent = body30
&#9;&#9;local w32 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w32.Parent = torso
&#9;&#9;w32.Part0 = w32.Parent
&#9;&#9;w32.Part1 = body30
      w32.C1 = CFrame.new(1.3,0.5,-0.7)
      local body31 = Instance.new(&quot;Part&quot;)
&#9;&#9;body31.Parent = char
      body31.BrickColor = BrickColor.new(2)
&#9;&#9;body31.Name = &quot;Body31&quot;
&#9;&#9;body31.formFactor = &quot;Plate&quot;
&#9;&#9;body31.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body29Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body29Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body29Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body29Mesh.Parent = body31
&#9;&#9;local w33 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w33.Parent = torso
&#9;&#9;w33.Part0 = w33.Parent
&#9;&#9;w33.Part1 = body31
      w33.C1 = CFrame.new(-0.6,0.5,-0.8)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Mike()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.FrankAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=10470609&quot;
      BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=51584821&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(2.1, 1.3, 2.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(3.15,0,0) +Vector3.new(0,-1,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(2,0.8,1) 
&#9;&#9;local body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=49931200&quot;
      body1Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=49931189&quot;
&#9;&#9;body1Mesh.Scale = Vector3.new(0.9,1.1,0.9) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,-0.3,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Panda()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PandaAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 1.2, 0.9) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0.8,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(2,0.8,1) 
&#9;&#9;local body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=27296042&quot;
      body1Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=27296043&quot;
&#9;&#9;body1Mesh.Scale = Vector3.new(0.9,1.1,0.9) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,-0.55,0.1)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(103)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(0.8, 0.8, 0.35) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w1.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,0.8,0.6)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Monkey()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.MonkeyAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(192)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 0.9, 0.6) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0.8,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(2,0.8,1) 
&#9;&#9;local body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=13636429&quot;
      body1Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=13636445&quot;
&#9;&#9;body1Mesh.Scale = Vector3.new(0.9,1.1,0.9) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,-0.55,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(120)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(0.7, 0.5, 0.3) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w1.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,0.8,0.4)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function R2d2()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=10470609&quot;
      BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=51272198&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(5.4, 3.2, 5.4) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(3.15,0,0) +Vector3.new(0,-0.4,0.9)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(1)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
&#9;&#9;body1.Size = Vector3.new(2.6,2.6,2.6) 
      body1.Shape = &quot;Ball&quot;
      local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,-1.4,-0.9)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(0.6, 1.8, 0.6) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.9,0,-0.7)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(23)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(2,2,1) 
&#9;&#9;local Body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body3Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;Body3Mesh.Scale = Vector3.new(2.65, 2.65,1.3) 
&#9;&#9;Body3Mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,-0.9,-1.3)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(150)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body4Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body4Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body4Mesh.Scale = Vector3.new(0.4, 1.9, 0.4) 
&#9;&#9;Body4Mesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.9,0,-0.7)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(0.6,2.8,0.7) 
      local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w4.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.new(1.8,0.4,-0.95)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body6Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body6Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=27808002&quot;
&#9;&#9;Body6Mesh.Scale = Vector3.new(1.7,2.1,4) 
&#9;&#9;Body6Mesh.Parent = body6
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
      w7.C1 = CFrame.new(1.8,2,-0.95)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(0.6,3,0.7) 
      local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
      w8.C1 = CFrame.new(-1.8,0.4,-0.85)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=27808002&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1.7,2.1,4) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body8
      w9.C1 = CFrame.new(-1.8,2,-0.85)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(23)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.3,2.6,0.3) 
      local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
      w10.C1 = CFrame.new(-2,0.4,-0.85)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(23)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.3,2.6,0.3) 
      local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body10
      w11.C1 = CFrame.new(2,0.4,-0.95)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(23)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(0.9,0.8,0.9) 
      local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body11
      w12.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.3,-0.7,math.pi) +Vector3.new(0.55,0.8,-1.9)--[[here]]--
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body11
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=18145040&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(23)
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Brick&quot;
&#9;&#9;body12.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body12Mesh.Scale = Vector3.new(0.7, 0.6, 0.7) 
&#9;&#9;Body12Mesh.Parent = body12
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body12
      w13.C1 = CFrame.new(0,-2.2,-0.9)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = char
      body13.BrickColor = BrickColor.new(2)
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Brick&quot;
&#9;&#9;body13.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2, 0.6, 0.2) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body13
      w14.C1 = CFrame.new(-1,-2.1,-1.2)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(1003)
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Brick&quot;
&#9;&#9;body14.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body14Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body14Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body14Mesh.Scale = Vector3.new(0.2, 0.6, 0.2) 
&#9;&#9;Body14Mesh.Parent = body14
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body14
      w15.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0.2,math.pi) +Vector3.new(-0.2,0,-1.9)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body14
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51295825&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Minnon()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(24)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshType = &quot;Head&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1.1, 1, 1.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.3,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(23)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(2,2,1) 
&#9;&#9;local Body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;Body1Mesh.Scale = Vector3.new(2, 2,6.6) 
&#9;&#9;Body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0,2.3)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1003)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(2,2,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(2, 2,1.3) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,0,0.9)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(24)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(2.4,0.6,0.6) 
      local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0,2.1,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(199)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(2.5,0.6,0.6) 
      local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.new(0,2.5,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(102)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1.5,0.7,0.6) 
      local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.new(0,2.35,0.857)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.2,0.2,0.2) 
      local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
      w7.C1 = CFrame.new(0,1.6,1.1)--[[ok]]
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(199)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body7Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body7Mesh.Scale = Vector3.new(0.55,0.6,1) 
&#9;&#9;Body7Mesh.Parent = body7
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
      w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0.5,0.5,0.9)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(199)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.55,0.6,1) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body8
      w9.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(-0.5,0.5,0.9)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(0.45,0.6,1) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
      w10.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0.5,0.56,0.9)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Brick&quot;
&#9;&#9;body10.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body10Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body10Mesh.Scale = Vector3.new(0.45,0.6,1) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body10
      w11.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(-0.5,0.56,0.9)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Brick&quot;
&#9;&#9;body11.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body11Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body11Mesh.Scale = Vector3.new(0.25,0.6,1) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body11
      w12.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(-0.5,0.6,0.95)
       local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Brick&quot;
&#9;&#9;body12.Size = Vector3.new(2,2,2) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.MeshType = &quot;Head&quot;
&#9;&#9;Body12Mesh.Scale = Vector3.new(0.25,0.6,1) 
&#9;&#9;Body12Mesh.Parent = body12
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body12
      w13.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0.5,0.6,0.95)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Robot()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
      body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;Body&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(1, 2, 1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,-0.4,0.5)
      local body2 = Instance.new(&quot;Part&quot;)
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(0.8,1,0.8) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.9, 1.8, 0.9) 
&#9;&#9;BodyMesh.Parent = body2
&#9;&#9;local w26 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w26.Parent = torso
&#9;&#9;w26.Part0 = w26.Parent
&#9;&#9;w26.Part1 = body2
      w26.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0,-0.3,0.5)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(1)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Plate&quot;
&#9;&#9;body1.Size = Vector3.new(1.6, 1, 4) 
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.new(0, 2.2, -1.8)
      local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;eye.BrickColor = BrickColor.new(1003)
&#9;&#9;eye.Parent = char
&#9;&#9;eye.Name = &quot;Eye&quot;
&#9;&#9;eye.formFactor = &quot;Plate&quot;
&#9;&#9;eye.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.7, 1.6) 
&#9;&#9;mesh2.Parent = char.Eye
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = eye
      w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.4, 1.4, 2.2)
      local eyea = Instance.new(&quot;Part&quot;)
&#9;&#9;eyea.BrickColor = BrickColor.new(1)
&#9;&#9;eyea.Parent = char
&#9;&#9;eyea.Name = &quot;Eyea&quot;
&#9;&#9;eyea.formFactor = &quot;Plate&quot;
&#9;&#9;eyea.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 0.45, 1.3) 
&#9;&#9;mesh2.Parent = char.Eyea
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = eyea
      w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.4, 1.6, 2.2)
      local eyeb = Instance.new(&quot;Part&quot;)
&#9;&#9;eyeb.BrickColor = BrickColor.new(1)
&#9;&#9;eyeb.Parent = char
&#9;&#9;eyeb.Name = &quot;Eyeb&quot;
&#9;&#9;eyeb.formFactor = &quot;Plate&quot;
&#9;&#9;eyeb.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 0.45, 1.3) 
&#9;&#9;mesh2.Parent = char.Eyeb
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = eyeb
      w9.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.4,- 1.6, 2.2)
      local eyec = Instance.new(&quot;Part&quot;)
&#9;&#9;eyec.BrickColor = BrickColor.new(1)
&#9;&#9;eyec.Parent = char
&#9;&#9;eyec.Name = &quot;Eyec&quot;
&#9;&#9;eyec.formFactor = &quot;Plate&quot;
&#9;&#9;eyec.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 0.45, 1.3) 
&#9;&#9;mesh2.Parent = char.Eyec
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = eyec
      w10.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-3.3,- 1.5, 2.2)
      local eyed = Instance.new(&quot;Part&quot;)
&#9;&#9;eyed.BrickColor = BrickColor.new(1)
&#9;&#9;eyed.Parent = char
&#9;&#9;eyed.Name = &quot;Eyed&quot;
&#9;&#9;eyed.formFactor = &quot;Plate&quot;
&#9;&#9;eyed.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 0.45, 1.3) 
&#9;&#9;mesh2.Parent = char.Eyed
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = eyed
      w11.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-3.3,1.7, 2.2)
      local eyee = Instance.new(&quot;Part&quot;)
&#9;&#9;eyee.BrickColor = BrickColor.new(1)
&#9;&#9;eyee.Parent = char
&#9;&#9;eyee.Name = &quot;Eyee&quot;
&#9;&#9;eyee.formFactor = &quot;Plate&quot;
&#9;&#9;eyee.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 0.45, 1.3) 
&#9;&#9;mesh2.Parent = char.Eyee
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = torso
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = eyee
      w20.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-1.8, -1.6, 2.2)
      local eyef = Instance.new(&quot;Part&quot;)
&#9;&#9;eyef.BrickColor = BrickColor.new(1)
&#9;&#9;eyef.Parent = char
&#9;&#9;eyef.Name = &quot;Eyef&quot;
&#9;&#9;eyef.formFactor = &quot;Plate&quot;
&#9;&#9;eyef.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 0.45, 1.3) 
&#9;&#9;mesh2.Parent = char.Eyef
&#9;&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w21.Parent = torso
&#9;&#9;w21.Part0 = w20.Parent
&#9;&#9;w21.Part1 = eyef
      w21.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-1.8,1.7, 2.2)
      local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye1.BrickColor = BrickColor.new(1003)
&#9;&#9;eye1.Parent = char
&#9;&#9;eye1.Name = &quot;Eye1&quot;
&#9;&#9;eye1.formFactor = &quot;Plate&quot;
&#9;&#9;eye1.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.7, 1.6) 
&#9;&#9;mesh2.Parent = char.Eye1
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = eye1
      w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.4, -1.4, 2.2)
      local eye2 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye2.BrickColor = BrickColor.new(1003)
&#9;&#9;eye2.Parent = char
&#9;&#9;eye2.Name = &quot;Eye2&quot;
&#9;&#9;eye2.formFactor = &quot;Plate&quot;
&#9;&#9;eye2.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.7, 1.6) 
&#9;&#9;mesh2.Parent = char.Eye2
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = eye2
      w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-3.3, -1.3, 2.2)
      local eye3 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye3.BrickColor = BrickColor.new(1003)
&#9;&#9;eye3.Parent = char
&#9;&#9;eye3.Name = &quot;Eye3&quot;
&#9;&#9;eye3.formFactor = &quot;Plate&quot;
&#9;&#9;eye3.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.7, 1.6) 
&#9;&#9;mesh2.Parent = char.Eye3
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = eye3
      w7.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-3.3, 1.5, 2.2)
      local eye10 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye10.BrickColor = BrickColor.new(1003)
&#9;&#9;eye10.Parent = char
&#9;&#9;eye10.Name = &quot;Eye10&quot;
&#9;&#9;eye10.formFactor = &quot;Plate&quot;
&#9;&#9;eye10.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.7, 1.6) 
&#9;&#9;mesh2.Parent = char.Eye10
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = eye10
      w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-1.8, 1.5, 2.2)
      local eye11 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye11.BrickColor = BrickColor.new(1003)
&#9;&#9;eye11.Parent = char
&#9;&#9;eye11.Name = &quot;Eye11&quot;
&#9;&#9;eye11.formFactor = &quot;Plate&quot;
&#9;&#9;eye11.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.6, 0.7, 1.6) 
&#9;&#9;mesh2.Parent = char.Eye11
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = eye11
      w9.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-1.8, -1.4, 2.2)
      local brace = Instance.new(&quot;Part&quot;)
&#9;&#9;brace.BrickColor = BrickColor.new(1)
&#9;&#9;brace.Parent = char
&#9;&#9;brace.Name = &quot;Brace&quot;
&#9;&#9;brace.formFactor = &quot;Plate&quot;
&#9;&#9;brace.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.5, 0.3) 
&#9;&#9;mesh2.Parent = char.Brace
&#9;&#9;local w22 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w22.Parent = torso
&#9;&#9;w22.Part0 = w22.Parent
&#9;&#9;w22.Part1 = brace
      w22.C1 = CFrame.new(0.6, 1.6, -3.65)
      local brace1 = Instance.new(&quot;Part&quot;)
&#9;&#9;brace1.BrickColor = BrickColor.new(1)
&#9;&#9;brace1.Parent = char
&#9;&#9;brace1.Name = &quot;Brace1&quot;
&#9;&#9;brace1.formFactor = &quot;Plate&quot;
&#9;&#9;brace1.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.5, 0.3) 
&#9;&#9;mesh2.Parent = char.Brace1
&#9;&#9;local w23 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w23.Parent = torso
&#9;&#9;w23.Part0 = w23.Parent
&#9;&#9;w23.Part1 = brace1
      w23.C1 = CFrame.new(-0.6, 1.6, -3.65)
      local sun = Instance.new(&quot;Part&quot;)
&#9;&#9;sun.BrickColor = BrickColor.new(1)
&#9;&#9;sun.Parent = char
&#9;&#9;sun.Name = &quot;sun&quot;
&#9;&#9;sun.formFactor = &quot;Plate&quot;
&#9;&#9;sun.Size = Vector3.new(1,1,1)
      local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshId = &quot;http://www.roblox.com/asset/?id= 48869954&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 0.1, 0.6) 
&#9;&#9;mesh2.Parent = char.sun
&#9;&#9;local w24 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w24.Parent = torso
&#9;&#9;w24.Part0 = w24.Parent
&#9;&#9;w24.Part1 = sun
      w24.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.3,0,math.pi) +Vector3.new(0, -1.4, 3.7)
      local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;neck.BrickColor = BrickColor.new(1003)
&#9;&#9;neck.Parent = char
&#9;&#9;neck.Name = &quot;Neck&quot;
&#9;&#9;neck.formFactor = &quot;Plate&quot;
&#9;&#9;neck.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.7, 0.8) 
&#9;&#9;mesh2.Parent = char.Neck
&#9;&#9;local w25 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w25.Parent = torso
&#9;&#9;w25.Part0 = w25.Parent
&#9;&#9;w25.Part1 = neck
      w25.C1 = CFrame.new(0,1.6,-1.5)
      local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Plate&quot;
&#9;&#9;   tail.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshType = &quot;Sphere&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(2.6,2.6,2.6) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w26 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w26.Parent = torso
&#9;&#9;   w26.Part0 = w26.Parent
&#9;&#9;   w26.Part1 = tail
         w26.C1 = CFrame.new(0,0.5,-1.5)
     local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body4.Inventory4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body5.Inventory5.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies1.Open1.Visible = true
end
&#9;&#9;
-----------------------
--Winter Stuff Ends here
-----------------------




---------------------------
--Connect lines
---------------------------

frame.A1.MouseButton1Click:connect(Robot)
frame.A3.MouseButton1Click:connect(Minnon)
frame.A2.MouseButton1Click:connect(trooper)
frame.A4.MouseButton1Click:connect(R2d2)
frame.A5.MouseButton1Click:connect(Mushroom)
frame.A6.MouseButton1Click:connect(Mike)
frame.A7.MouseButton1Click:connect(Darlek)
frame.B1.MouseButton1Click:connect(Monkey)
frame.B2.MouseButton1Click:connect(Panda)
frame.B3.MouseButton1Click:connect(Pork)
frame.B4.MouseButton1Click:connect(Minnon1)
frame.B7.MouseButton1Click:connect(Cyberman)
frame.B8.MouseButton1Click:connect(KK)
frame.G3.MouseButton1Click:connect(Bulborb)
frame.G4.MouseButton1Click:connect(Pikman)
frame.A8.MouseButton1Click:connect(Close)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Z5.MouseButton1Click:connect(pg5)
</ProtectedString>
								</Properties>
								<Item class="LocalScript" referent="RBX16460">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MonkeyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.55, -0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.55, -0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16461">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">KidAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.25, -0.8, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.25, -0.8, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16462">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PandaAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.6, -0.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.6, -0.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16463">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">FrankAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.75, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.75, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.35, -0.4, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.35, -0.4, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16464">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PorkAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.1, -1.2, 0.7, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.1, -1.2, 0.7, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.16, -1.7, -0.8, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.16, -1.7,-0.8, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16465">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">BulborbAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.3, -1, 0.4, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.3, -1, 0.4, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.5, -0.4, -0.2, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.5, -0.4, -0.2, 0, 0, 1, 0, 1, 0, -1, 0, 0) *CFrame.Angles(math.pi/2, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16466">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MushroomAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.75, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.75, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.35, -0.8, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.35, -0.8, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16467">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">TrooperAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.55,0.4, 0.025, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.55,0.4, 0.025, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=57128098</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>74</YO>
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										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16486">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=0</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16487">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>131</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 1</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16488">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>326</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 5</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16489">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 3</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16490">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>261</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 4</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16491">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory2&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)

function Finn()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.FinnAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1011)
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshType = &quot;Sphere&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(2,2,0.9) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1,0)
      local leg1 = Instance.new(&quot;Part&quot;)
&#9;&#9;leg1.Parent = char
      leg1.BrickColor = BrickColor.new(1011)
&#9;&#9;leg1.Name = &quot;Leg1&quot;
&#9;&#9;leg1.formFactor = &quot;Plate&quot;
&#9;&#9;leg1.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local leg1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;leg1Mesh.Scale = Vector3.new(1,2,0.6) 
&#9;&#9;leg1Mesh.Parent = leg1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = leg1
      w2.C1 = CFrame.new(0.4,1.3,0)
      local leg2 = Instance.new(&quot;Part&quot;)
&#9;&#9;leg2.Parent = char
      leg2.BrickColor = BrickColor.new(1011)
&#9;&#9;leg2.Name = &quot;Leg2&quot;
&#9;&#9;leg2.formFactor = &quot;Plate&quot;
&#9;&#9;leg2.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local leg2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;leg2Mesh.Scale = Vector3.new(1,2,0.6) 
&#9;&#9;leg2Mesh.Parent = leg2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = leg2
      w3.C1 = CFrame.new(-0.4,1.3,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(23)
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Plate&quot;
&#9;&#9;body1.Size = Vector3.new(1,2,2) 
&#9;&#9;local body1Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body1Mesh.Scale = Vector3.new(2,0.9,2) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body1
      w4.C1 = CFrame.new(0,0,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local body2Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body2Mesh.Scale = Vector3.new(2,1.2,2) 
&#9;&#9;body2Mesh.Parent = body2
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body2
      w5.C1 = CFrame.new(0,-1.6,0)
      local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1.25, 1.25, 1.4) 
      local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = char.Head
&#9;&#9;w6.C1 = CFrame.new(0,-1.6,0.5) 
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(1)
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body3Mesh.Scale = Vector3.new(2,3,2) 
&#9;&#9;body3Mesh.Parent = body3
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body3
      w7.C1 = CFrame.new(0,-2.2,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local body4Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body4Mesh.Scale = Vector3.new(2,3,0.6) 
&#9;&#9;body4Mesh.Parent = body4
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body4
      w8.C1 = CFrame.new(0.5,-2.6,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local body5Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body5Mesh.Scale = Vector3.new(2,3,0.6) 
&#9;&#9;body5Mesh.Parent = body5
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body5
      w9.C1 = CFrame.new(-0.5,-2.6,0)
      local sleeve1 = Instance.new(&quot;Part&quot;)
&#9;&#9;sleeve1.Parent = char
      sleeve1.BrickColor = BrickColor.new(23)
&#9;&#9;sleeve1.Name = &quot;Sleeve1&quot;
&#9;&#9;sleeve1.formFactor = &quot;Plate&quot;
&#9;&#9;sleeve1.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local sleeve1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;sleeve1Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;sleeve1Mesh.Scale = Vector3.new(0.9,1.5,0.8) 
&#9;&#9;sleeve1Mesh.Parent = sleeve1
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = sleeve1
      w11.C1 = CFrame.new(-1.1,-0.6,0)
      local sleeve2 = Instance.new(&quot;Part&quot;)
&#9;&#9;sleeve2.Parent = char
      sleeve2.BrickColor = BrickColor.new(23)
&#9;&#9;sleeve2.Name = &quot;Sleeve2&quot;
&#9;&#9;sleeve2.formFactor = &quot;Plate&quot;
&#9;&#9;sleeve2.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local sleeve2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;sleeve2Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;sleeve2Mesh.Scale = Vector3.new(0.9,1.5,0.8) 
&#9;&#9;sleeve2Mesh.Parent = sleeve2
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = sleeve2
      w12.C1 = CFrame.new(1.1,-0.6,0)
      local pack1 = Instance.new(&quot;Part&quot;)
&#9;&#9;pack1.BrickColor = BrickColor.new(1020)
&#9;&#9;pack1.Parent = char
&#9;&#9;pack1.Name = &quot;Pack1&quot;
&#9;&#9;pack1.formFactor = &quot;Brick&quot;
&#9;&#9;pack1.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local pack1mesh = Instance.new(&quot;SpecialMesh&quot;)
      pack1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;pack1mesh.Scale = Vector3.new(1.5,1.5,0.4)
&#9;   pack1mesh.Parent = pack1
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = pack1
&#9;&#9;w13.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,1.6) +Vector3.new(0.2,0.2,1.05)
      local pack2 = Instance.new(&quot;Part&quot;)
&#9;&#9;pack2.BrickColor = BrickColor.new(1020)
&#9;&#9;pack2.Parent = char
&#9;&#9;pack2.Name = &quot;Pack2&quot;
&#9;&#9;pack2.formFactor = &quot;Brick&quot;
&#9;&#9;pack2.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local pack2mesh = Instance.new(&quot;SpecialMesh&quot;)
      pack2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;pack2mesh.Scale = Vector3.new(1.5,1.5,0.4)
&#9;   pack2mesh.Parent = pack2
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = pack2
&#9;&#9;w14.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,-1.6) +Vector3.new(-0.2,0.2,1.05)
      local pack = Instance.new(&quot;Part&quot;)
&#9;&#9;pack.Parent = char
      pack.BrickColor = BrickColor.new(1020)
&#9;&#9;pack.Name = &quot;Pack&quot;
&#9;&#9;pack.formFactor = &quot;Plate&quot;
&#9;&#9;pack.Size = Vector3.new(2,0.8,2) 
&#9;&#9;local packMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;packMesh.MeshType = &quot;Sphere&quot;
&#9;&#9;packMesh.Scale = Vector3.new(1.1,1,1.1) 
&#9;&#9;packMesh.Parent = pack
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = pack
      w15.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,1.2,0)
      local body15 = Instance.new(&quot;Part&quot;)
&#9;&#9;body15.Parent = leftleg
      body15.BrickColor = BrickColor.new(1001)
      body15.Locked = true
&#9;&#9;body15.Position = torso.Position
&#9;&#9;body15.Name = &quot;Body15&quot;
&#9;&#9;body15.formFactor = &quot;Custom&quot;
&#9;&#9;body15.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.7,0.3,0.7) 
&#9;&#9;Body15Mesh.Parent = body15
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = leftleg
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body15
      w16.C1 = CFrame.new(0,0.2,0)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = rightleg
      body16.BrickColor = BrickColor.new(1001)
      body16.Locked = true
&#9;&#9;body16.Position = torso.Position
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Custom&quot;
&#9;&#9;body16.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.7,0.3,0.7) 
&#9;&#9;Body15Mesh.Parent = body16
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = rightleg
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body16
      w17.C1 = CFrame.new(0,0.2,0)
      local body17 = Instance.new(&quot;Part&quot;)
&#9;&#9;body17.Parent = rightleg
      body17.BrickColor = BrickColor.new(1003)
      body17.Locked = true
&#9;&#9;body17.Position = torso.Position
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Custom&quot;
&#9;&#9;body17.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.52,0.4,0.52) 
&#9;&#9;Body15Mesh.Parent = body17
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = rightleg
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = body17
      w18.C1 = CFrame.new(0,0.5,0)
      local body18 = Instance.new(&quot;Part&quot;)
&#9;&#9;body18.Parent = leftleg
      body18.BrickColor = BrickColor.new(1003)
      body18.Locked = true
&#9;&#9;body18.Position = torso.Position
&#9;&#9;body18.Name = &quot;Body18&quot;
&#9;&#9;body18.formFactor = &quot;Custom&quot;
&#9;&#9;body18.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.52,0.4,0.52) 
&#9;&#9;Body15Mesh.Parent = body18
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = leftleg
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = body18
      w19.C1 = CFrame.new(0,0.5,0)
      local body19 = Instance.new(&quot;Part&quot;)
&#9;&#9;body19.Parent = leftleg
      body19.BrickColor = BrickColor.new(1003)
      body19.Locked = true
&#9;&#9;body19.Position = torso.Position
&#9;&#9;body19.Name = &quot;Body19&quot;
&#9;&#9;body19.formFactor = &quot;Custom&quot;
&#9;&#9;body19.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.4,0.15,0.7) 
&#9;&#9;Body15Mesh.Parent = body19
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = leftleg
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = body19
      w20.C1 = CFrame.new(0,0.65,0.35)
      local body20 = Instance.new(&quot;Part&quot;)
&#9;&#9;body20.Parent = rightleg
      body20.BrickColor = BrickColor.new(1003)
      body20.Locked = true
&#9;&#9;body20.Position = torso.Position
&#9;&#9;body20.Name = &quot;Body20&quot;
&#9;&#9;body20.formFactor = &quot;Custom&quot;
&#9;&#9;body20.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.4,0.15,0.7) 
&#9;&#9;Body15Mesh.Parent = body20
&#9;&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w21.Parent = rightleg
&#9;&#9;w21.Part0 = w21.Parent
&#9;&#9;w21.Part1 = body20
      w21.C1 = CFrame.new(0,0.65,0.35)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.8, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end
function Picachu()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PicachuAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(24)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(1.2,0.8,1.2) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,1.73,-0.2)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(24)
      body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Symmetric&quot;
      body4.Shape = &quot;Ball&quot;
&#9;&#9;body4.Size = Vector3.new(2,2,2) 
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.2,-0.2)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=57142135&quot;
&#9;&#9;newface.Name = &quot;face&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(24)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(1.1,5,1) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,-0.3) +Vector3.new(0.28,0.1,-0.9)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(24)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body10Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body10Mesh.Scale = Vector3.new(1.1,5,1) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0.3) +Vector3.new(-0.28,0.1,-0.9)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(24)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.6,1) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body11Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=13425802&quot;
&#9;&#9;Body11Mesh.Scale = Vector3.new(0.3,0.3,2) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(0,1.6,0) +Vector3.new(-1.6,1.8,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Brick&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body12Mesh.Scale = Vector3.new(0.25,0.2,0.16) 
&#9;&#9;Body12Mesh.Parent = body12
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body12
      w13.C1 = CFrame.new(0.9,-1.95,-0.04)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = char
      body13.BrickColor = BrickColor.new(1003)
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Brick&quot;
&#9;&#9;body13.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.25,0.2,0.16) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body13
      w14.C1 = CFrame.new(-0.9,-1.95,-0.04)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(1003)
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Plate&quot;
&#9;&#9;body14.Size = Vector3.new(1,1.6,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=13425802&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.3,0.3,2) 
&#9;&#9;Body15Mesh.Parent = body14
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body14
      w15.C1 = CFrame.fromEulerAnglesXYZ(0,1.6,0) +Vector3.new(-2.5,1.8,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.15, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.15, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Radio()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.radioAnimation:clone()
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(131)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(2.8,1.8,0.9) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(1003)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
      body1.Material = &quot;Concrete&quot;
&#9;&#9;body1.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body1Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body1Mesh.Scale = Vector3.new(1,0.2,1) 
&#9;&#9;Body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0.75,-0.45,1.3)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1003)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
      body2.Material = &quot;Concrete&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body2Mesh.Scale = Vector3.new(1,0.2,1) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(-0.75,-0.45,1.3)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(131)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(2.4,0.1,0.2) 
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0,0.3,0.4)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=57116205&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(131)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(0.6,0.6,0.1) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w4.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.new(0,0.8,0.4)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=57116226&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1003)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Symmetric&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body5Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body5Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=56180192&quot;
&#9;&#9;Body5Mesh.Scale = Vector3.new(1.5,1,1.6) 
&#9;&#9;Body5Mesh.Parent = body5
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0.6) +Vector3.new(0.9,0,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.4,0.6,0.4)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.4,0.6,0.4)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.4,0.6,0.4)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.4,0.6,0.4)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(131)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(131)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(131)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(131)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Emo()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.EmoAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(102)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1.2,1.6,0.9) 
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,1.2,0)
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=29809807&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1.5,1,1.6) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0.6,0.05,1.65)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(0.5,0.1,0.5) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0.6,1.6,1.1)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(21)
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local body4Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body4Mesh.Scale = Vector3.new(0.1,0.2,0.1) 
&#9;&#9;body4Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0.7,1.5,1)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(26)
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local body5Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body5Mesh.Scale = Vector3.new(0.1,1,0.1) 
&#9;&#9;body5Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0.6,1.4,1.1)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55570750&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55570750&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55570766&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55570766&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55576018&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55570803&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3,0.5,0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3,0.5,0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3,0.5,0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1027)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1027)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1027)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1027)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Ghost()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Transparency = 0.5
&#9;&#9;body.Size = Vector3.new(1,4,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=36465413&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(2.6,3.6,2.6) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0,-1)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
      body2.Transparency = 1
&#9;&#9;body2.Size = Vector3.new(2,2,1)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,-0.6,-0.5)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=55481781&quot;
&#9;&#9;newface.Name = &quot;face&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Mudkip()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.MudkipAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(102)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(1.2,0.7,1.6) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,1.73,-0.2)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(45)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body3Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body3Mesh.Scale = Vector3.new(1.21,0.7,1.61) 
&#9;&#9;Body3Mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0,1.75,-0.2)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(45)
      body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Symmetric&quot;
      body4.Shape = &quot;Ball&quot;
&#9;&#9;body4.Size = Vector3.new(2,2,2) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.new(0,0.9,1.2)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54780277&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54780924&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54780924&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54780924&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54781253&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(102)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.2,2.05,1.21) 
&#9;&#9;local Body6Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body6Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54031359&quot;
&#9;&#9;Body6Mesh.Scale = Vector3.new(3,3.5,1) 
&#9;&#9;Body6Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.fromEulerAnglesXYZ(0,1.6,0) +Vector3.new(1.2,0,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(45)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(0.2,2.05,1.21) 
&#9;&#9;local Body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body7Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54031359&quot;
&#9;&#9;Body7Mesh.Scale = Vector3.new(2,7,1) 
&#9;&#9;Body7Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) +Vector3.new(0,0.2,-1.8)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(12)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.2,0.34,0.5) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0.9,0.9,1.2)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(12)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(0.2,0.34,0.5) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(-0.9,0.9,1.2)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(12)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body10Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=11112101&quot;
&#9;&#9;Body10Mesh.Scale = Vector3.new(3,10,2) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0.98,-1.2,0.8)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(12)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body11Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=11112101&quot;
&#9;&#9;Body11Mesh.Scale = Vector3.new(3,10,2) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(-0.98,-1.2,0.8)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8,0.75,0.8)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8,0.75,0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8,0.75,0.8)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 0.75, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Pichu()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PichuAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(24)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(0.8,0.8,0.8) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,1.73,-0.2)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(24)
      body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Symmetric&quot;
      body4.Shape = &quot;Ball&quot;
&#9;&#9;body4.Size = Vector3.new(2,2,2) 
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.2,-0.2)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Body4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54698387&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1003)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190 &quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(1.7,6.5,1) 
&#9;&#9;Body2Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0.3) +Vector3.new(-0.28,0.2,-1.1)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(1.7,6.5,1) 
&#9;&#9;Body2Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,-0.3) +Vector3.new(0.28,0.2,-1.1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(24)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body7Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body7Mesh.Scale = Vector3.new(1.1,5,1) 
&#9;&#9;Body7Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,-0.3) +Vector3.new(0.28,0.1,-0.9)
&#9;&#9;local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(24)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1.1,5,1) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,-0.3) +Vector3.new(0.28,0.3,-0.9)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(24)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(1.1,5,1) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0.3) +Vector3.new(-0.28,0.3,-0.9)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(24)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.8,0.23,4.18) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body10Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
&#9;&#9;Body10Mesh.Scale = Vector3.new(1.1,5,1) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0.3) +Vector3.new(-0.28,0.1,-0.9)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.6,1) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body11Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=13425802&quot;
&#9;&#9;Body11Mesh.Scale = Vector3.new(0.3,0.3,2) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(0,1.6,0) +Vector3.new(-1.3,1.6,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.15, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.15, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Iceking()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.IcekingAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(23)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(4,2,2) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=19380188&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(3,7,3) 
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,0,-2.7)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(23)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Symmetric&quot;
&#9;&#9;body3.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body3Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=20329976&quot;
      Body3Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=53725813&quot;
&#9;&#9;Body3Mesh.Scale = Vector3.new(1.3,1,1.3) 
&#9;&#9;Body3Mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0,-2.8,-2.55)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(1.3,2,1) 
&#9;&#9;Body2Mesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.fromEulerAnglesXYZ(-0.299,0,0) +Vector3.new(0,-0.5,-1.55)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(45)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Brick&quot;
&#9;&#9;body5.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body3Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=20329976&quot;
&#9;&#9;Body3Mesh.Scale = Vector3.new(0.7,0.7,0.3) 
&#9;&#9;Body3Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.fromEulerAnglesXYZ(2.6,0,0) +Vector3.new(0,2.6,0.58)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(45)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body6Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body6Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1033714&quot;
&#9;&#9;Body6Mesh.Scale = Vector3.new(0.15,2.6,0.15) 
&#9;&#9;Body6Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.fromEulerAnglesXYZ(2.45,0,0) +Vector3.new(0,1.7,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1003)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body7Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=13425802&quot;
&#9;&#9;Body7Mesh.Scale = Vector3.new(0.2,0.15,1) 
&#9;&#9;Body7Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.fromEulerAnglesXYZ(-0.3,0,0) +Vector3.new(0,-1.9,-0.82)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.85,0.1,0.85) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0,-2.65,-2.7)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body9Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body9Mesh.Scale = Vector3.new(0.15,0.05,0.1) 
&#9;&#9;Body9Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0.24,-2.22,-1.8)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Brick&quot;
&#9;&#9;body10.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body10Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body10Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body10Mesh.Scale = Vector3.new(0.15,0.05,0.1) 
&#9;&#9;Body10Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(-0.24,-2.22,-1.8)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Brick&quot;
&#9;&#9;body11.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body11Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body11Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body11Mesh.Scale = Vector3.new(0.06,0.03,0.06) 
&#9;&#9;Body11Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(-0.2,-2.12,-1.68)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1)
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Brick&quot;
&#9;&#9;body12.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body12Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body12Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body12Mesh.Scale = Vector3.new(0.06,0.03,0.06) 
&#9;&#9;Body12Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0.2,-2.12,-1.68)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(1)
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Brick&quot;
&#9;&#9;body14.Size = Vector3.new(2,1.2,1) 
&#9;&#9;local Body14Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body14Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body14Mesh.Scale = Vector3.new(1.3,0.4,1.2)
&#9;&#9;Body14Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.new(0,-1.9,-2.75)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.6,1.3, 0.6)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.6, 1.3, 0.6)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(23)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(23)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end

function Jake()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.JackAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1005)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,2,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(2.1, 1.2, 2.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.2,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(1005)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
&#9;&#9;body1.Size = Vector3.new(2,2,2) 
      body1.Shape = &quot;Ball&quot;
      local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,0.4,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1005)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(0.4,0.2,0.4) 
&#9;&#9;local bodymesh1 = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh1.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh1.Scale = Vector3.new(0.4,0.2,0.4)
&#9;&#9;bodymesh1.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
&#9;&#9;w3.C1 = CFrame.new(0.19,1.1,0.67)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1005)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(0.4,0.2,0.4) 
&#9;&#9;local bodymesh2 = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh2.Scale = Vector3.new(0.4,0.2,0.4)
&#9;&#9;bodymesh2.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
&#9;&#9;w4.C1 = CFrame.new(-0.19,1.1,0.67)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1003)
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.2,1) 
&#9;&#9;local Body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body3Mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;Body3Mesh.Scale = Vector3.new(0.3,0.6,0.3) 
&#9;&#9;Body3Mesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.new(0,1,1)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1003)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body4Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body4Mesh.Scale = Vector3.new(0.8,2,0.8) 
&#9;&#9;Body4Mesh.Parent = body5
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0.5,0.3,0.4)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body5Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body5Mesh.Scale = Vector3.new(0.8,2,0.8) 
&#9;&#9;Body5Mesh.Parent = body6
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
      w7.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(-0.5,0.3,0.4)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body6Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body6Mesh.Scale = Vector3.new(0.7,2,0.7) 
&#9;&#9;Body6Mesh.Parent = body7
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
      w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(-0.5,0.35,0.4)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body7Mesh.Scale = Vector3.new(0.7,2,0.7) 
&#9;&#9;Body7Mesh.Parent = body8
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body8
      w9.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0.5,0.35,0.4)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1005)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,1,1) 
&#9;&#9;local bodymesh8 = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh8.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh8.Scale = Vector3.new(0.3,0.4,0.3)
&#9;&#9;bodymesh8.Parent = body9
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
      w10.C1 = CFrame.fromEulerAnglesXYZ(2,1.6,0.6) +Vector3.new(0,-0.6,-0.7)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1005)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,1,1) 
&#9;&#9;local bodymesh9 = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh9.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh9.Scale = Vector3.new(0.3,0.4,0.3)
&#9;&#9;bodymesh9.Parent = body10
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body10
      w11.C1 = CFrame.fromEulerAnglesXYZ(2,-1.6,-0.6) +Vector3.new(0,-0.6,-0.7)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.6, 0.8, 0.6)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1005)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1005)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1005)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1005)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Bubble()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.BubbleAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1032)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(4,1.6,3) 
&#9;&#9;local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,2.1,-1)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(1032)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(4,3,4) 
&#9;&#9;local body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body1Mesh.Scale = Vector3.new(1.52,0.9,1.52) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(0,1.4,-1)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1015)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(2,0.4,2) 
&#9;&#9;local body2Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body2Mesh.Scale = Vector3.new(0.7,0.2,0.7) 
&#9;&#9;body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(0,0.4,-1)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(1032)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(2,1,2) 
&#9;&#9;local body3Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body3Mesh.Scale = Vector3.new(0.7,0.8,0.7) 
&#9;&#9;body3Mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.new(0,-0.2,-1)
      local head = char.Head
      local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = head
      w5.C1 = CFrame.new(0,-1.7,-1)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1032)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(4,3,4) 
&#9;&#9;local body4Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body4Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body4Mesh.Scale = Vector3.new(0.72,0.4,0.72) 
&#9;&#9;body4Mesh.Parent = body4
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body4
      w6.C1 = CFrame.new(0,-0.6,-1)
      local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;neck.BrickColor = BrickColor.new(18)
&#9;&#9;neck.Parent = char
&#9;&#9;neck.Name = &quot;Neck&quot;
&#9;&#9;neck.formFactor = &quot;Plate&quot;
&#9;&#9;neck.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.7, 0.8) 
&#9;&#9;mesh2.Parent = char.Neck
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = neck
      w7.C1 = CFrame.new(0,-1,-1)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1016)
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,2.4,2) 
&#9;&#9;local Body5Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body5Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=13070796&quot;
&#9;&#9;Body5Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body5Mesh.Parent = body5
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body5
      w8.C1 = CFrame.new(0,-1.45,-1)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1032)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(4,3,4) 
&#9;&#9;local body6Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body6Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body6Mesh.Scale = Vector3.new(0.4,0.3,0.4) 
&#9;&#9;body6Mesh.Parent = body6
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body6
      w9.C1 = CFrame.new(1,-0.6,-1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1032)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(4,3,4) 
&#9;&#9;local body7Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body7Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body7Mesh.Scale = Vector3.new(0.4,0.3,0.4) 
&#9;&#9;body7Mesh.Parent = body7
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body7
      w10.C1 = CFrame.new(-1,-0.6,-1)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(44)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(1,1,1) 
&#9;&#9;local body8Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body8Mesh.Scale = Vector3.new(1.35,0.1,1.35) 
&#9;&#9;body8Mesh.Parent = body8
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body8
      w11.C1 = CFrame.new(0,-2.4,-1.05)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(44)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Symmetric&quot;
&#9;&#9;body9.Size = Vector3.new(1,2,1) 
&#9;&#9;local body9Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body9Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=31656135&quot;
&#9;&#9;body9Mesh.Scale = Vector3.new(1.7,0.3,1.7) 
&#9;&#9;body9Mesh.Parent = body9
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body9
      w12.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.1,0,math.pi) +Vector3.new(0,2.66,-0.41)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(18)
&#9;end
end
function Walle()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
      local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(24)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(2,1.6,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.7, -1.6)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 0.3, 0)
      local back = Instance.new(&quot;Part&quot;)
&#9;&#9;back.BrickColor = BrickColor.new(21)
&#9;&#9;back.Parent = char
&#9;&#9;back.Position = torso.Position
&#9;&#9;back.Name = &quot;Back&quot;
&#9;&#9;back.formFactor = &quot;Custom&quot;
&#9;&#9;back.Size = Vector3.new(0.6,1.8,0.4)
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = back
&#9;&#9;w3.C1 = CFrame.new(0.5, 0.7, -2.7)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 0.3,0)
      local back1 = Instance.new(&quot;Part&quot;)
&#9;&#9;back1.BrickColor = BrickColor.new(21)
&#9;&#9;back1.Parent = char
&#9;&#9;back1.Position = torso.Position
&#9;&#9;back1.Name = &quot;Back1&quot;
&#9;&#9;back1.formFactor = &quot;Custom&quot;
&#9;&#9;back1.Size = Vector3.new(0.6,1.8,0.4)
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = back1
&#9;&#9;w4.C1 = CFrame.new(-0.5, 0.7, -2.7)
      local front = Instance.new(&quot;Part&quot;)
&#9;&#9;front.BrickColor = BrickColor.new(1003)
&#9;&#9;front.Parent = char
&#9;&#9;front.Position = torso.Position
&#9;&#9;front.Name = &quot;Front&quot;
&#9;&#9;front.formFactor = &quot;Custom&quot;
&#9;&#9;front.Size = Vector3.new(1,0.9,0.2)
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = front
&#9;&#9;w5.C1 = CFrame.new(0.5, 0.3, -0.5)
      local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;neck.BrickColor = BrickColor.new(2)
&#9;&#9;neck.Parent = char
&#9;&#9;neck.Name = &quot;Neck&quot;
&#9;&#9;neck.formFactor = &quot;Plate&quot;
&#9;&#9;neck.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.7, 0.7, 0.7) 
&#9;&#9;mesh2.Parent = char.Neck
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = neck
      w6.C1 = CFrame.new(0,-0.6,-1.6)
      local dead = Instance.new(&quot;Part&quot;)
&#9;&#9;dead.BrickColor = BrickColor.new(2)
&#9;&#9;dead.Parent = char
&#9;&#9;dead.Position = torso.Position
&#9;&#9;dead.Name = &quot;Dead&quot;
&#9;&#9;dead.formFactor = &quot;Custom&quot;
&#9;&#9;dead.Size = Vector3.new(2,0.8,1)
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = dead
&#9;&#9;w7.C1 = CFrame.new(0,-1.1,-2.1)
      local dead1 = Instance.new(&quot;Part&quot;)
&#9;&#9;dead1.BrickColor = BrickColor.new(2)
&#9;&#9;dead1.Parent = char
&#9;&#9;dead1.Position = torso.Position
&#9;&#9;dead1.Name = &quot;Dead1&quot;
&#9;&#9;dead1.formFactor = &quot;Custom&quot;
&#9;&#9;dead1.Size = Vector3.new(0.9,1,1)
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w7.Parent
&#9;&#9;w8.Part1 = dead1
&#9;&#9;w8.C1 = CFrame.new(0.6,-1.2,-1.1)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Dead1
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=2991918&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local dead2 = Instance.new(&quot;Part&quot;)
&#9;&#9;dead2.BrickColor = BrickColor.new(2)
&#9;&#9;dead2.Parent = char
&#9;&#9;dead2.Position = torso.Position
&#9;&#9;dead2.Name = &quot;Dead2&quot;
&#9;&#9;dead2.formFactor = &quot;Custom&quot;
&#9;&#9;dead2.Size = Vector3.new(0.9,1,1)
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = dead2
&#9;&#9;w9.C1 = CFrame.new(-0.6,-1.2,-1.1)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Dead2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=2991918&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local side = Instance.new(&quot;Part&quot;)
&#9;&#9;side.BrickColor = BrickColor.new(2)
&#9;&#9;side.Parent = char
&#9;&#9;side.Name = &quot;Side&quot;
&#9;&#9;side.formFactor = &quot;Plate&quot;
&#9;&#9;side.Size = Vector3.new(1,0.9,0.4)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshType =&quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 0.7, 0.7) 
&#9;&#9;mesh2.Parent = char.Side
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = side
      w10.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.4,-1.6,math.pi) +Vector3.new(1.05, 0.05, -1.6)
      local side1 = Instance.new(&quot;Part&quot;)
&#9;&#9;side1.BrickColor = BrickColor.new(2)
&#9;&#9;side1.Parent = char
&#9;&#9;side1.Name = &quot;Side1&quot;
&#9;&#9;side1.formFactor = &quot;Plate&quot;
&#9;&#9;side1.Size = Vector3.new(1,0.9,0.4)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
      mesh2.MeshType =&quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 0.7, 0.7) 
&#9;&#9;mesh2.Parent = char.Side1
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = side1
      w11.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.4,1.6,math.pi) +Vector3.new(-1.05, 0.05, -1.6)
      local wheel = Instance.new(&quot;Part&quot;)
&#9;&#9;wheel.BrickColor = BrickColor.new(1003)
&#9;&#9;wheel.Parent = char
&#9;&#9;wheel.Name = &quot;Wheel&quot;
&#9;&#9;wheel.formFactor = &quot;Plate&quot;
&#9;&#9;wheel.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(1.3, 3, 1.3) 
&#9;&#9;mesh2.Parent = char.Wheel
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = wheel
      w12.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-1.6, 0, 1.6)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Wheel
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51178812&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
       local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Wheel
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51178812&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local track = Instance.new(&quot;Part&quot;)
&#9;&#9;track.BrickColor = BrickColor.new(1003)
&#9;&#9;track.Parent = char
&#9;&#9;track.Position = torso.Position
&#9;&#9;track.Name = &quot;Track&quot;
&#9;&#9;track.formFactor = &quot;Custom&quot;
      track.Material =&quot;DiamondPlate&quot;
&#9;&#9;track.Size = Vector3.new(0.8,0.2,2.9)
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = track
&#9;&#9;w13.C1 = CFrame.new(-1.4, 2.7,-1.6)
      local track1 = Instance.new(&quot;Part&quot;)
&#9;&#9;track1.BrickColor = BrickColor.new(1003)
&#9;&#9;track1.Parent = char
&#9;&#9;track1.Position = torso.Position
&#9;&#9;track1.Name = &quot;Track1&quot;
&#9;&#9;track1.formFactor = &quot;Custom&quot;
      track1.Material =&quot;DiamondPlate&quot;
&#9;&#9;track1.Size = Vector3.new(0.8,0.2,2.9)
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = track1
&#9;&#9;w14.C1 = CFrame.new(1.4, 2.7, -1.6)
      local track2 = Instance.new(&quot;Part&quot;)
&#9;&#9;track2.BrickColor = BrickColor.new(1003)
&#9;&#9;track2.Parent = char
&#9;&#9;track2.Position = torso.Position
&#9;&#9;track2.Name = &quot;Track2&quot;
&#9;&#9;track2.formFactor = &quot;Custom&quot;
      track2.Material =&quot;DiamondPlate&quot;
&#9;&#9;track2.Size = Vector3.new(0.8,0.2,2)
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = track2
      w15.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.6,0,math.pi) +Vector3.new(1.4, -1.8, 2.7)
      local track3 = Instance.new(&quot;Part&quot;)
&#9;&#9;track3.BrickColor = BrickColor.new(1003)
&#9;&#9;track3.Parent = char
&#9;&#9;track3.Position = torso.Position
&#9;&#9;track3.Name = &quot;Track3&quot;
&#9;&#9;track3.formFactor = &quot;Custom&quot;
      track3.Material =&quot;DiamondPlate&quot;
&#9;&#9;track3.Size = Vector3.new(0.8,0.2,2)
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = track3
      w16.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.6,0,math.pi) +Vector3.new(-1.4, -1.8, 2.7)
      local track4 = Instance.new(&quot;Part&quot;)
&#9;&#9;track4.BrickColor = BrickColor.new(1003)
&#9;&#9;track4.Parent = char
&#9;&#9;track4.Position = torso.Position
&#9;&#9;track4.Name = &quot;Track4&quot;
&#9;&#9;track4.formFactor = &quot;Custom&quot;
      track4.Material =&quot;DiamondPlate&quot;
&#9;&#9;track4.Size = Vector3.new(0.8,0.2,2)
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = torso
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = track4
      w17.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.6,0,math.pi) +Vector3.new(1.4, -1.1, 1.5)
      local track5 = Instance.new(&quot;Part&quot;)
&#9;&#9;track5.BrickColor = BrickColor.new(1003)
&#9;&#9;track5.Parent = char
&#9;&#9;track5.Position = torso.Position
&#9;&#9;track5.Name = &quot;Track5&quot;
&#9;&#9;track5.formFactor = &quot;Custom&quot;
      track5.Material =&quot;DiamondPlate&quot;
&#9;&#9;track5.Size = Vector3.new(0.8,0.2,2)
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = torso
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = track5
      w18.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2.6,0,math.pi) +Vector3.new(-1.4, -1.1,1.5)
      local track6 = Instance.new(&quot;Part&quot;)
&#9;&#9;track6.BrickColor = BrickColor.new(1003)
&#9;&#9;track6.Parent = char
&#9;&#9;track6.Position = torso.Position
&#9;&#9;track6.Name = &quot;Track6&quot;
&#9;&#9;track6.formFactor = &quot;Custom&quot;
      track6.Material =&quot;DiamondPlate&quot;
&#9;&#9;track6.Size = Vector3.new(0.8,0.2,1.7)
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = torso
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = track6
&#9;&#9;w19.C1 = CFrame.new(-1.4, 0.9,-1.6)
      local track7 = Instance.new(&quot;Part&quot;)
&#9;&#9;track7.BrickColor = BrickColor.new(1003)
&#9;&#9;track7.Parent = char
&#9;&#9;track7.Position = torso.Position
&#9;&#9;track7.Name = &quot;Track7&quot;
&#9;&#9;track7.formFactor = &quot;Custom&quot;
      track7.Material =&quot;DiamondPlate&quot;
&#9;&#9;track7.Size = Vector3.new(0.8,0.2,1.7)
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = torso
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = track7
&#9;&#9;w20.C1 = CFrame.new(1.4, 0.9,-1.6)
      local wheel1 = Instance.new(&quot;Part&quot;)
&#9;&#9;wheel1.BrickColor = BrickColor.new(1003)
&#9;&#9;wheel1.Parent = char
&#9;&#9;wheel1.Name = &quot;Wheel1&quot;
&#9;&#9;wheel1.formFactor = &quot;Plate&quot;
&#9;&#9;wheel1.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.7, 0.8) 
&#9;&#9;mesh2.Parent = char.Wheel1
&#9;&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w21.Parent = torso
&#9;&#9;w21.Part0 = w21.Parent
&#9;&#9;w21.Part1 = wheel1
      w21.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.85, -1.4, 2.25)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Wheel1
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51178812&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local wheel2 = Instance.new(&quot;Part&quot;)
&#9;&#9;wheel2.BrickColor = BrickColor.new(1003)
&#9;&#9;wheel2.Parent = char
&#9;&#9;wheel2.Name = &quot;Wheel2&quot;
&#9;&#9;wheel2.formFactor = &quot;Plate&quot;
&#9;&#9;wheel2.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.7, 0.8) 
&#9;&#9;mesh2.Parent = char.Wheel2
&#9;&#9;local w22 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w22.Parent = torso
&#9;&#9;w22.Part0 = w22.Parent
&#9;&#9;w22.Part1 = wheel2
      w22.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-0.85, 1.4, 2.25)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Wheel2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51178812&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local wheel3 = Instance.new(&quot;Part&quot;)
&#9;&#9;wheel3.BrickColor = BrickColor.new(1003)
&#9;&#9;wheel3.Parent = char
&#9;&#9;wheel3.Name = &quot;Wheel3&quot;
&#9;&#9;wheel3.formFactor = &quot;Plate&quot;
&#9;&#9;wheel3.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.7, 0.8) 
&#9;&#9;mesh2.Parent = char.Wheel3
&#9;&#9;local w23 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w23.Parent = torso
&#9;&#9;w23.Part0 = w23.Parent
&#9;&#9;w23.Part1 = wheel3
      w23.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-2.4, -1.4, 2.25)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Wheel3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51178812&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local wheel4 = Instance.new(&quot;Part&quot;)
&#9;&#9;wheel4.BrickColor = BrickColor.new(1003)
&#9;&#9;wheel4.Parent = char
&#9;&#9;wheel4.Name = &quot;Wheel4&quot;
&#9;&#9;wheel4.formFactor = &quot;Plate&quot;
&#9;&#9;wheel4.Size = Vector3.new(1,1.2,1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.7, 0.8) 
&#9;&#9;mesh2.Parent = char.Wheel4
&#9;&#9;local w24 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w24.Parent = torso
&#9;&#9;w24.Part0 = w24.Parent
&#9;&#9;w24.Part1 = wheel4
      w24.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,1.6,math.pi) +Vector3.new(-2.4,1.4, 2.25)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Wheel4
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=51178812&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local arm = Instance.new(&quot;Part&quot;)
&#9;&#9;arm.BrickColor = BrickColor.new(2)
&#9;&#9;arm.Parent = char
&#9;&#9;arm.Position = torso.Position
&#9;&#9;arm.Name = &quot;Arm&quot;
&#9;&#9;arm.formFactor = &quot;Custom&quot;
&#9;&#9;arm.Size = Vector3.new(0.4,0.6,1.8)
&#9;&#9;local w25 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w25.Parent = torso
&#9;&#9;w25.Part0 = w25.Parent
&#9;&#9;w25.Part1 = arm
&#9;&#9;w25.C1 = CFrame.new(-1.2, 0.1, -0.3)
      local arm1 = Instance.new(&quot;Part&quot;)
&#9;&#9;arm1.BrickColor = BrickColor.new(2)
&#9;&#9;arm1.Parent = char
&#9;&#9;arm1.Position = torso.Position
&#9;&#9;arm1.Name = &quot;Arm1&quot;
&#9;&#9;arm1.formFactor = &quot;Custom&quot;
&#9;&#9;arm1.Size = Vector3.new(0.4,0.6,1.8)
&#9;&#9;local w26 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w26.Parent = torso
&#9;&#9;w26.Part0 = w26.Parent
&#9;&#9;w26.Part1 = arm1
&#9;&#9;w26.C1 = CFrame.new(1.2, 0.1, -0.3)
      local hand = Instance.new(&quot;Part&quot;)
&#9;&#9;hand.BrickColor = BrickColor.new(2)
&#9;&#9;hand.Parent = char
&#9;&#9;hand.Position = torso.Position
&#9;&#9;hand.Name = &quot;Hand&quot;
&#9;&#9;hand.formFactor = &quot;Custom&quot;
&#9;&#9;hand.Size = Vector3.new(1,0.6,0.4)
&#9;&#9;local w27 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w27.Parent = torso
&#9;&#9;w27.Part0 = w27.Parent
&#9;&#9;w27.Part1 = hand
&#9;&#9;w27.C1 = CFrame.new(0.9, 0.1, 0.7)
      local hand1 = Instance.new(&quot;Part&quot;)
&#9;&#9;hand1.BrickColor = BrickColor.new(2)
&#9;&#9;hand1.Parent = char
&#9;&#9;hand1.Position = torso.Position
&#9;&#9;hand1.Name = &quot;Hand1&quot;
&#9;&#9;hand1.formFactor = &quot;Custom&quot;
&#9;&#9;hand1.Size = Vector3.new(1,0.6,0.4)
&#9;&#9;local w28 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w28.Parent = torso
&#9;&#9;w28.Part0 = w28.Parent
&#9;&#9;w28.Part1 = hand1
&#9;&#9;w28.C1 = CFrame.new(-0.9, 0.1, 0.7)
&#9;&#9;local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot; 
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
function Eva()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1.3, 1.8, 1.3) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.1,0,math.pi) +Vector3.new(0,0.6,0)
      local body1 = Instance.new(&quot;Part&quot;)
      body1.Parent = char
      body1.BrickColor = BrickColor.new(26)
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Brick&quot;
&#9;&#9;body1.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body1Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body1Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body1Mesh.Scale = Vector3.new(0.8,0.5,0.3) 
      Body1Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=53570578&quot;
&#9;&#9;Body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.14,0,math.pi) +Vector3.new(0,-1.19,-1.62)--here--
      local body2 = Instance.new(&quot;Part&quot;)
      body2.Parent = char
      body2.BrickColor = BrickColor.new(143)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body2Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body2Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body2Mesh.Scale = Vector3.new(0.22,0.12,0.06) 
      Body2Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=53570401&quot;
&#9;&#9;Body2Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.17,-0.2,math.pi) +Vector3.new(0.1,-1.29,-1.97)
      local body3 = Instance.new(&quot;Part&quot;)
      body3.Parent = char
      body3.BrickColor = BrickColor.new(143)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body3Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body3Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body3Mesh.Scale = Vector3.new(0.22,0.12,0.06) 
      Body3Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=53570401&quot;
&#9;&#9;Body3Mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
      w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/1.17,0.2,math.pi) +Vector3.new(-0.1,-1.29,-1.97)
      local body4 = Instance.new(&quot;Part&quot;)
      body4.Parent = char
      body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body4Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body4Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body4Mesh.Scale = Vector3.new(0.05,0.8,0.5) 
&#9;&#9;Body4Mesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
      w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.1,0,math.pi) +Vector3.new(1.3,0,0)
      local body5 = Instance.new(&quot;Part&quot;)
      body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Brick&quot;
&#9;&#9;body5.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body5Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body5Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body5Mesh.Scale = Vector3.new(0.05,0.8,0.5) 
&#9;&#9;Body5Mesh.Parent = body5
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
      w6.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.1,0,math.pi) +Vector3.new(-1.3,0,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body1.Inventory.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body4.Inventory4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body5.Inventory5.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies1.Open1.Visible = true
end
-----------------------
--Winter Stuff Ends here
-----------------------



---------------------------
--Connect lines
---------------------------


frame.A2.MouseButton1Click:connect(Eva)
frame.A3.MouseButton1Click:connect(Walle)
frame.A4.MouseButton1Click:connect(Bubble)
frame.A5.MouseButton1Click:connect(Iceking)
frame.A6.MouseButton1Click:connect(Finn)
frame.A7.MouseButton1Click:connect(Jake)
frame.B1.MouseButton1Click:connect(Picachu)
frame.B2.MouseButton1Click:connect(Pichu)
frame.B3.MouseButton1Click:connect(Mudkip)
frame.B6.MouseButton1Click:connect(Radio)
frame.B7.MouseButton1Click:connect(Emo)
frame.B8.MouseButton1Click:connect(Ghost)
frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Z5.MouseButton1Click:connect(pg5)






</ProtectedString>
								</Properties>
								<Item class="LocalScript" referent="RBX16492">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">BubbleAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.5,0.3,1,0,0.2, 1, 0, 1, 0, -1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.5,0.3,1,0,-0.2, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16493">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">FinnAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.18, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.18, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.65,0.3, 0, 0, 0.3, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.65, 0.3, 0, 0,-0.3, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16494">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">JackAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.5, -0.8, 0, 0, 0.3, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.5, -0.8, 0, 0, -0.3, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16495">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">IcekingAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.4,0.3,2.7,0.4, 0.3, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.3,0.3,2.7,0.4, -0.3, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16496">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PichuAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1.7, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1.7, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.3,-1,0.2, 0, 0.3, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.3,-1,0.2, 0, -0.3, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16497">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MudkipAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.4, -1.1, 0.8, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.4,-1.1, 0.8, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.3, -1.6,-0.6, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.3, -1.6,-0.6,0, -0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16498">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EmoAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.4, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.4, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.24,-1.42,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.24,-1.42,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16499">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">radioAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.1,-1,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.1,-1,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16500">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PicachuAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1.7, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1.7, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.6,-1,0.2, 0, 0.4, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.6,-1,0.2, 0, -0.4, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX16501">
							<Properties>
								<string name="Name">Body3</string>
							</Properties>
							<Item class="Frame" referent="RBX16502">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory3</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>160</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>720</XO>
										<YS>0</YS>
										<YO>202</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX16503">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16504">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=57334070</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16505">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>261</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 4</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16506">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=59201835</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16507">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=59387837</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16508">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61827480</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16509">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58748299</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16510">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=73687722</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16511">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58837114</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16512">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61049204</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16513">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61001066</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16514">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=71463555</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16515">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=51229119</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16516">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=60382165</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16517">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=68508901</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16518">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=68714196</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16519">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=71466353</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16520">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>131</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 1</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16521">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>326</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 5</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16522">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 2</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX16523">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>7</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>175</XO>
											<YS>0</YS>
											<YO>125</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Spyros Morphs</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16524">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory3&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)


function Frylock()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=16594029&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=73685193&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(2.5,2.5,0.6) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,-1,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=16594029&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=73685183&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(2.5,2.5,0.6) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(0,3.15,0) +Vector3.new(0,-1,-0.1)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(2.03,2.03,0.75)
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.8) +Vector3.new(0.5,0.5,0.03)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73687636&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73685193&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73685193&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73685193&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73685193&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73685193&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(24)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0,-2,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(24)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;   w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(0.6,-2,0)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(24)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;   w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(0.2,-2,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(24)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
&#9;   w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(-0.2,-2,0)

      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(24)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;   w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(-0.6,-2,0)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(24)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;   w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(-0.2,-2,0)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(24)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.3,3.4,0.3)
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;   w10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(0.2,-2,0)


&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Mooninite1()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.Mooninite1Animation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1020)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1.6,3,0.1) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0.5,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=68683915&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(1020)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
&#9;&#9;body1.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.5,1.6,0.1) 
&#9;&#9;bodymesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.new(1,1.2,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1020)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.5,1.3,0.1) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
&#9;&#9;w3.C1 = CFrame.new(-1,1.35,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1020)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.5,0.5,0.1) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
&#9;&#9;w4.C1 = CFrame.new(-0.9,-0.75,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1020)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.4,0.7,0.1) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w4.Parent
&#9;&#9;w5.Part1 = body4
&#9;&#9;w5.C1 = CFrame.new(-0.5,-1.2,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1020)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.4,0.6,0.1) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
&#9;&#9;w6.C1 = CFrame.new(-0.4,-1.1,0)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1020)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.7,0.4,0.1) 
&#9;&#9;bodymesh.Parent = body6
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
&#9;&#9;w7.C1 = CFrame.new(0.6,-0.95,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1020)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.4,0.7,0.1) 
&#9;&#9;bodymesh.Parent = body7
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
&#9;&#9;w8.C1 = CFrame.new(0.84,-1.2,0)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = rightleg
      body8.BrickColor = BrickColor.new(1003)
      body8.CanCollide = false
      body8.Locked = true
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.6,0.2,0.1) 
&#9;&#9;Body15Mesh.Parent = body8
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = rightleg
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body8
      w9.C1 = CFrame.new(-0.2,0.4,0)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = leftleg
      body9.BrickColor = BrickColor.new(1003)
      body9.CanCollide = false
      body9.Locked = true
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.6,0.2,0.1) 
&#9;&#9;Body15Mesh.Parent = body9
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = leftleg
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
      w10.C1 = CFrame.new(0.2,0.4,0)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = rightarm
      body10.BrickColor = BrickColor.new(1003)
      body10.CanCollide = false
      body10.Locked = true
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.2,0.2,0.1) 
&#9;&#9;Body15Mesh.Parent = body10
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = rightarm
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body10
      w11.C1 = CFrame.new(-0.2,0.2,0)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = leftarm
      body11.BrickColor = BrickColor.new(1003)
      body11.CanCollide = false
      body11.Locked = true
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.2,0.2,0.1) 
&#9;&#9;Body15Mesh.Parent = body11
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = leftarm
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body11
      w12.C1 = CFrame.new(0.2,0.2,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = leftarm
      body12.BrickColor = BrickColor.new(1003)
      body12.CanCollide = false
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.2,0.4,0.1) 
&#9;&#9;Body15Mesh.Parent = body12
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftarm
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body12
      w13.C1 = CFrame.new(0.4,0.5,0)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = rightarm
      body13.BrickColor = BrickColor.new(1003)
      body13.CanCollide = false
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.2,0.4,0.1) 
&#9;&#9;Body15Mesh.Parent = body13
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = rightarm
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body13
      w14.C1 = CFrame.new(-0.4,0.5,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.1,0.1)
&#9;&#9;legmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.45,0.1)
&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.1,0.1)
&#9;&#9;legmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.45,0.1)
&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 

&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Mooninite()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.MooniniteAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1015)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.9,1.6,0.1) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.5,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=68490718&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1015)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.9,1,0.1) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0.3,1.8,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1015)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,1,0.1) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.new(0.47,0.9,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = rightleg
      body4.BrickColor = BrickColor.new(1003)
      body4.CanCollide = false
      body4.Locked = true
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.3,0.1,0.1) 
&#9;&#9;Body15Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = rightleg
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(-0.1,0.25,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = leftleg
      body5.BrickColor = BrickColor.new(1003)
      body5.CanCollide = false
      body5.Locked = true
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.3,0.1,0.1) 
&#9;&#9;Body15Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = leftleg
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0.1,0.25,0)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = leftarm
      body6.BrickColor = BrickColor.new(1003)
      body6.CanCollide = false
      body6.Locked = true
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.15,0.1) 
&#9;&#9;Body15Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = leftarm
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0.14,0.15,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = rightarm
      body7.BrickColor = BrickColor.new(1003)
      body7.CanCollide = false
      body7.Locked = true
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.15,0.1) 
&#9;&#9;Body15Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = rightarm
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(-0.15,0.15,0)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = rightarm
      body8.BrickColor = BrickColor.new(1003)
      body8.CanCollide = false
      body8.Locked = true
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.3,0.1) 
&#9;&#9;Body15Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = rightarm
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(-0.3,0.35,0)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = leftarm
      body9.BrickColor = BrickColor.new(1003)
      body9.CanCollide = false
      body9.Locked = true
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.3,0.1) 
&#9;&#9;Body15Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = leftarm
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0.28,0.35,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.13,0.1,0.1)
&#9;&#9;legmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.1,0.31,0.1)
&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.13,0.1,0.1)
&#9;&#9;legmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.1,0.31,0.1)
&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 

&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Derpy1()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(191)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.DashAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(191)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.6, 0.7, 2.3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.8, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 0.8, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(217)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.8,0,math.pi) +Vector3.new(0, -1.9, 1.6)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(191)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Brick&quot;
&#9;&#9;   tail.Size = Vector3.new(1,4.8,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=27492984&quot;
         mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=71424359&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(1,0.6,1) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(0.3,-1.6,0) +Vector3.new(2.6,1.2,0.4)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(191)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.6, 0.9, 0.6)
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.new(0,0.2,1.8)
         local main = Instance.new(&quot;Part&quot;)
&#9;&#9;   main.BrickColor = BrickColor.new(191)
&#9;    &#9;main.Parent = char
&#9;&#9;   main.Name = &quot;Main&quot;
&#9;&#9;   main.formFactor = &quot;Symmetric&quot;
&#9;&#9;   main.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=12259069&quot;
         mesh4.TextureId = &quot;http://www.roblox.com/asset/?id=71424359&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(0.7,1.6,1.2)
&#9;&#9;   mesh4.Parent = char.Main
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = main
         w5.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,-0.9,1.8)
         local patch = Instance.new(&quot;Part&quot;)
&#9;&#9;   patch.BrickColor = BrickColor.new(191)
&#9;    &#9;patch.Parent = char
&#9;&#9;   patch.Name = &quot;Patch&quot;
&#9;&#9;   patch.formFactor = &quot;Symmetric&quot;
         patch.Shape = &quot;Ball&quot;
         patch.Transparency = 1
&#9;&#9;   patch.Size = Vector3.new(0.6,0.6,0.6)
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = patch
         w6.C1 = CFrame.new(1.1,0.8,-0.6)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = patch
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=71466285&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(191)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Symmetric&quot;
         eye.Shape = &quot;Ball&quot;
         eye.Transparency = 1
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
         local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = eye
         w7.C1 = CFrame.new(0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=71465825&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(191)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Symmetric&quot;
         eye1.Shape = &quot;Ball&quot;
         eye1.Transparency = 1
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
         local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye1
         w8.C1 = CFrame.new(-0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye1
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=71466280&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Right&quot;
         local mouth = Instance.new(&quot;Part&quot;)
&#9;&#9;   mouth.BrickColor = BrickColor.new(26)
&#9;&#9;   mouth.Parent = char
&#9; &#9;   mouth.Position = torso.Position
&#9;&#9;   mouth.Name = &quot;Mouth&quot;
&#9;&#9;   mouth.formFactor = &quot;Plate&quot;
&#9;&#9;   mouth.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local mouthmesh = Instance.new(&quot;SpecialMesh&quot;)
         mouthmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mouthmesh.Scale = Vector3.new(0.4,0.05,0.4)
&#9;&#9;   mouthmesh.Parent = mouth
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = mouth
&#9;&#9;   w9.C1 = CFrame.new(0,-0.1,2.95)         
         local ear = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear.BrickColor = BrickColor.new(191)
&#9;&#9;   ear.Parent = char
&#9; &#9;   ear.Position = torso.Position
&#9;&#9;   ear.Name = &quot;Ear&quot;
&#9;&#9;   ear.formFactor = &quot;Plate&quot;
&#9;&#9;   ear.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local earmesh = Instance.new(&quot;SpecialMesh&quot;)
         earmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   earmesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   earmesh.Parent = ear
&#9;&#9;   local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w10.Parent = torso
&#9;&#9;   w10.Part0 = w10.Parent
&#9;&#9;   w10.Part1 = ear
&#9;&#9;   w10.C1 = CFrame.new(0.5,-1.3,2.2)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(191)
&#9;&#9;   ear1.Parent = char
&#9; &#9;   ear1.Position = torso.Position
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local ear1mesh = Instance.new(&quot;SpecialMesh&quot;)
         ear1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   ear1mesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   ear1mesh.Parent = ear1
&#9;&#9;   local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w11.Parent = torso
&#9;&#9;   w11.Part0 = w11.Parent
&#9;&#9;   w11.Part1 = ear1
&#9;&#9;   w11.C1 = CFrame.new(-0.5,-1.3,2.2)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(191)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(191)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(191)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(191)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(191)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(191)
&#9;end
end
function Derpy()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.DashAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(45)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.6, 0.7, 2.3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.8, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 0.8, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(217)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.8,0,math.pi) +Vector3.new(0, -1.9, 1.6)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1003)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Brick&quot;
&#9;&#9;   tail.Size = Vector3.new(1,4.8,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=27492984&quot;
         mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=71424359&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(1,0.6,1) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(0.3,-1.6,0) +Vector3.new(2.6,1.2,0.4)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(45)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.6, 0.9, 0.6)
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.new(0,0.2,1.8)
         local main = Instance.new(&quot;Part&quot;)
&#9;&#9;   main.BrickColor = BrickColor.new(1)
&#9;    &#9;main.Parent = char
&#9;&#9;   main.Name = &quot;Main&quot;
&#9;&#9;   main.formFactor = &quot;Symmetric&quot;
&#9;&#9;   main.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=12259069&quot;
         mesh4.TextureId = &quot;http://www.roblox.com/asset/?id=71424359&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(0.7,1.6,1.2)
&#9;&#9;   mesh4.Parent = char.Main
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = main
         w5.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,-0.9,1.8)
         local patch = Instance.new(&quot;Part&quot;)
&#9;&#9;   patch.BrickColor = BrickColor.new(1)
&#9;    &#9;patch.Parent = char
&#9;&#9;   patch.Name = &quot;Patch&quot;
&#9;&#9;   patch.formFactor = &quot;Symmetric&quot;
         patch.Shape = &quot;Ball&quot;
         patch.Transparency = 1
&#9;&#9;   patch.Size = Vector3.new(0.6,0.6,0.6)
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = patch
         w6.C1 = CFrame.new(1.1,0.8,-0.6)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = patch
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=71461641&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Symmetric&quot;
         eye.Shape = &quot;Ball&quot;
         eye.Transparency = 1
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
         local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = eye
         w7.C1 = CFrame.new(0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=71460507&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Symmetric&quot;
         eye1.Shape = &quot;Ball&quot;
         eye1.Transparency = 1
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
         local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye1
         w8.C1 = CFrame.new(-0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye1
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=71461634&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Right&quot;
         local mouth = Instance.new(&quot;Part&quot;)
&#9;&#9;   mouth.BrickColor = BrickColor.new(1003)
&#9;&#9;   mouth.Parent = char
&#9; &#9;   mouth.Position = torso.Position
&#9;&#9;   mouth.Name = &quot;Mouth&quot;
&#9;&#9;   mouth.formFactor = &quot;Plate&quot;
&#9;&#9;   mouth.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local mouthmesh = Instance.new(&quot;SpecialMesh&quot;)
         mouthmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mouthmesh.Scale = Vector3.new(0.4,0.05,0.4)
&#9;&#9;   mouthmesh.Parent = mouth
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = mouth
&#9;&#9;   w9.C1 = CFrame.new(0,-0.1,2.95)         
         local ear = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear.BrickColor = BrickColor.new(45)
&#9;&#9;   ear.Parent = char
&#9; &#9;   ear.Position = torso.Position
&#9;&#9;   ear.Name = &quot;Ear&quot;
&#9;&#9;   ear.formFactor = &quot;Plate&quot;
&#9;&#9;   ear.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local earmesh = Instance.new(&quot;SpecialMesh&quot;)
         earmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   earmesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   earmesh.Parent = ear
&#9;&#9;   local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w10.Parent = torso
&#9;&#9;   w10.Part0 = w10.Parent
&#9;&#9;   w10.Part1 = ear
&#9;&#9;   w10.C1 = CFrame.new(0.5,-1.3,2.2)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(45)
&#9;&#9;   ear1.Parent = char
&#9; &#9;   ear1.Position = torso.Position
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local ear1mesh = Instance.new(&quot;SpecialMesh&quot;)
         ear1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   ear1mesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   ear1mesh.Parent = ear1
&#9;&#9;   local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w11.Parent = torso
&#9;&#9;   w11.Part0 = w11.Parent
&#9;&#9;   w11.Part1 = ear1
&#9;&#9;   w11.C1 = CFrame.new(-0.5,-1.3,2.2)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(45)
&#9;end
end

function Death()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,6,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=42579239&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=43728136&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(9,9,9) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,-0.2,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;&#9;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,6)
      local body2mesh = Instance.new(&quot;SpecialMesh&quot;)
      body2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=28140935 &quot;
      body2mesh.TextureId = &quot;http://www.roblox.com/asset/?id=27739981&quot;
&#9;&#9;body2mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;body2mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,3.2,0) +Vector3.new(-1.8,0.6,0)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function meatwad()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.8,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=61046798&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=61046798&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=61046798&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=61046798&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=61046798&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=61048258&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function shake()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2,4.8,2)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=15929962&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=60949711&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(6.5,6.5,6.5) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0.3,0)
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(1)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Custom&quot;
&#9;&#9;body1.Size = Vector3.new(3.3,0.7,3.3)
      local body1mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body1mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;body1mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.new(0,-1.85,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
      body2.Transparency = 1
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(2.9,0.6,2.9)
      local body2mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body2mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;body2mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
&#9;&#9;w3.C1 = CFrame.new(0,-1.25,0.1)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60950201&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1)
      body3.Transparency = 1
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(2.82,0.6,2.82)
      local body2mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body2mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;body2mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
&#9;&#9;w4.C1 = CFrame.new(0,0,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60951152&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local hand = Instance.new(&quot;Part&quot;)
&#9;&#9;hand.BrickColor = BrickColor.new(24)
&#9;&#9;hand.Parent = char
&#9;&#9;hand.Position = torso.Position
&#9;&#9;hand.Name = &quot;Hand&quot;
&#9;&#9;hand.formFactor = &quot;Plate&quot;
&#9;&#9;hand.Size = Vector3.new(1,0.8,2)
      local handmesh = Instance.new(&quot;SpecialMesh&quot;)
      handmesh.MeshId = &quot;http://www.roblox.com/asset/?id=17384164&quot;
&#9;&#9;handmesh.Scale = Vector3.new(0.6,0.6,0.4) 
&#9;&#9;handmesh.Parent = hand
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = hand
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,1.6) +Vector3.new(0,-0.6,-1)
      local hand1 = Instance.new(&quot;Part&quot;)
&#9;&#9;hand1.BrickColor = BrickColor.new(24)
&#9;&#9;hand1.Parent = char
&#9;&#9;hand1.Position = torso.Position
&#9;&#9;hand1.Name = &quot;Hand1&quot;
&#9;&#9;hand1.formFactor = &quot;Plate&quot;
&#9;&#9;hand1.Size = Vector3.new(1,0.8,2)
      local hand1mesh = Instance.new(&quot;SpecialMesh&quot;)
      hand1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=17384164&quot;
&#9;&#9;hand1mesh.Scale = Vector3.new(0.6,0.6,0.4) 
&#9;&#9;hand1mesh.Parent = hand1
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = hand1
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(-1.6,-1.6,1.6) +Vector3.new(0,-0.6,-1)
      local straw = Instance.new(&quot;Part&quot;)
&#9;&#9;straw.BrickColor = BrickColor.new(223)
&#9;&#9;straw.Parent = char
&#9;&#9;straw.Position = torso.Position
&#9;&#9;straw.Name = &quot;Straw&quot;
&#9;&#9;straw.formFactor = &quot;Custom&quot;
&#9;&#9;straw.Size = Vector3.new(0.4,1.4,0.4)
      local strawmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;strawmesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;strawmesh.Parent = straw 
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = straw 
&#9;&#9;w7.C1 = CFrame.new(0,-2.4,0)
      local straw1 = Instance.new(&quot;Part&quot;)
&#9;&#9;straw1.BrickColor = BrickColor.new(223)
&#9;&#9;straw1.Parent = char
&#9;&#9;straw1.Position = torso.Position
&#9;&#9;straw1.Name = &quot;Straw1&quot;
&#9;&#9;straw1.formFactor = &quot;Custom&quot;
&#9;&#9;straw1.Size = Vector3.new(0.4,1.4,0.4)
      local straw1mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;straw1mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;straw1mesh.Parent = straw1
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = straw1
&#9;&#9;w8.C1 = CFrame.fromEulerAnglesXYZ(0.8,0,1.6) +Vector3.new(3,-0.45,0.1)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end


function Wolf()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.WolfAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.8,0.4,1.2) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.6,0.3)
&#9;&#9;local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(1003)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Plate&quot;
&#9;&#9;body1.Size = Vector3.new(1,1,1)
      local body1mesh = Instance.new(&quot;SpecialMesh&quot;)
      body1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body1mesh.Scale = Vector3.new(0.6,0.45,0.6) 
&#9;&#9;body1mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.new(0,1.6,1.4)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1003)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1)
      local body2mesh = Instance.new(&quot;SpecialMesh&quot;)
      body2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body2mesh.Scale = Vector3.new(0.6,0.45,0.6) 
&#9;&#9;body2mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
&#9;&#9;w3.C1 = CFrame.new(0,1.6,-1)
      local head1 = Instance.new(&quot;Part&quot;)
&#9;&#9;head1.BrickColor = BrickColor.new(1003)
&#9;&#9;head1.Parent = char
&#9;&#9;head1.Position = torso.Position
&#9;&#9;head1.Name = &quot;Head1&quot;
&#9;&#9;head1.formFactor = &quot;Plate&quot;
&#9;&#9;head1.Size = Vector3.new(1,0.4,1)
      local head1mesh = Instance.new(&quot;SpecialMesh&quot;)
      head1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;head1mesh.Scale = Vector3.new(0.55,0.5,0.55) 
&#9;&#9;head1mesh.Parent = head1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = head1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/0.3,0,math.pi) +Vector3.new(0,-1.4,-1.8)
      local muzzle = Instance.new(&quot;Part&quot;)
&#9;&#9;muzzle.BrickColor = BrickColor.new(1003)
&#9;&#9;muzzle.Parent = char
&#9;&#9;muzzle.Position = torso.Position
&#9;&#9;muzzle.Name = &quot;Muzzle&quot;
&#9;&#9;muzzle.formFactor = &quot;Plate&quot;
&#9;&#9;muzzle.Size = Vector3.new(1,0.4,1)
      local muzzlemesh = Instance.new(&quot;SpecialMesh&quot;)
      muzzlemesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;muzzlemesh.Scale = Vector3.new(0.2,0.2,0.4) 
&#9;&#9;muzzlemesh.Parent = muzzle
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = muzzle
      w5.C1 = CFrame.new(0,1,2.8)
      local noise = Instance.new(&quot;Part&quot;)
&#9;&#9;noise.BrickColor = BrickColor.new(26)
&#9;&#9;noise.Parent = char
&#9;&#9;noise.Position = torso.Position
&#9;&#9;noise.Name = &quot;Noise&quot;
&#9;&#9;noise.formFactor = &quot;Plate&quot;
&#9;&#9;noise.Size = Vector3.new(1,0.4,1)
      local noisemesh = Instance.new(&quot;SpecialMesh&quot;)
      noisemesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;noisemesh.Scale = Vector3.new(0.1,0.1,0.1) 
&#9;&#9;noisemesh.Parent = noise
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = noise
      w6.C1 = CFrame.new(0,1.05,3.15)
      local ear = Instance.new(&quot;Part&quot;)
&#9;&#9;ear.BrickColor = BrickColor.new(1003)
&#9;&#9;ear.Parent = char
&#9;&#9;ear.Position = torso.Position
&#9;&#9;ear.Name = &quot;Ear&quot;
&#9;&#9;ear.formFactor = &quot;Plate&quot;
&#9;&#9;ear.Size = Vector3.new(1,0.4,1)
      local earmesh = Instance.new(&quot;SpecialMesh&quot;)
      earmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;earmesh.Scale = Vector3.new(0.2,0.4,0.1) 
&#9;&#9;earmesh.Parent = ear
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = ear
      w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.3) +Vector3.new(-0.4,0.4,2.2)
      local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;ear1.BrickColor = BrickColor.new(1003)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Ear1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(1,0.4,1)
      local ear1mesh = Instance.new(&quot;SpecialMesh&quot;)
      ear1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;ear1mesh.Scale = Vector3.new(0.2,0.4,0.1) 
&#9;&#9;ear1mesh.Parent = ear1
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = ear1
      w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.3) +Vector3.new(0.4,0.4,2.2)
      local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;eye.BrickColor = BrickColor.new(1)
&#9;&#9;eye.Parent = char
&#9;&#9;eye.Position = torso.Position
&#9;&#9;eye.Name = &quot;Eye&quot;
&#9;&#9;eye.formFactor = &quot;Plate&quot;
&#9;&#9;eye.Size = Vector3.new(1,0.4,1)
      local eyemesh = Instance.new(&quot;SpecialMesh&quot;)
      eyemesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;eyemesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;eyemesh.Parent = eye
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = eye
      w9.C1 = CFrame.new(0.2,0.6,2.6)
      local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;eye1.BrickColor = BrickColor.new(1)
&#9;&#9;eye1.Parent = char
&#9;&#9;eye1.Position = torso.Position
&#9;&#9;eye1.Name = &quot;Eye1&quot;
&#9;&#9;eye1.formFactor = &quot;Plate&quot;
&#9;&#9;eye1.Size = Vector3.new(1,0.4,1)
      local eye1mesh = Instance.new(&quot;SpecialMesh&quot;)
      eye1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;eye1mesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;eye1mesh.Parent = eye1
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = eye1
      w10.C1 = CFrame.new(-0.2,0.6,2.6)
      local pupil = Instance.new(&quot;Part&quot;)
&#9;&#9;pupil.BrickColor = BrickColor.new(1003)
&#9;&#9;pupil.Parent = char
&#9;&#9;pupil.Position = torso.Position
&#9;&#9;pupil.Name = &quot;Pupil&quot;
&#9;&#9;pupil.formFactor = &quot;Plate&quot;
&#9;&#9;pupil.Size = Vector3.new(1,0.4,1)
      local pupilmesh = Instance.new(&quot;SpecialMesh&quot;)
      pupilmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;pupilmesh.Scale = Vector3.new(0.03,0.02,0.03) 
&#9;&#9;pupilmesh.Parent = pupil
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = pupil
      w11.C1 = CFrame.new(-0.2,0.6,2.75)
      local pupil1 = Instance.new(&quot;Part&quot;)
&#9;&#9;pupil1.BrickColor = BrickColor.new(1003)
&#9;&#9;pupil1.Parent = char
&#9;&#9;pupil1.Position = torso.Position
&#9;&#9;pupil1.Name = &quot;Pupil1&quot;
&#9;&#9;pupil1.formFactor = &quot;Plate&quot;
&#9;&#9;pupil1.Size = Vector3.new(1,0.4,1)
      local pupil1mesh = Instance.new(&quot;SpecialMesh&quot;)
      pupil1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;pupil1mesh.Scale = Vector3.new(0.03,0.02,0.03) 
&#9;&#9;pupil1mesh.Parent = pupil1
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = pupil1
      w12.C1 = CFrame.new(0.2,0.6,2.75)
      local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;tail.BrickColor = BrickColor.new(1003)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(1,0.4,1)
      local tailmesh = Instance.new(&quot;SpecialMesh&quot;)
      tailmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tailmesh.Scale = Vector3.new(0.25,0.5,0.25) 
&#9;&#9;tailmesh.Parent = tail
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = tail
      w13.C1 = CFrame.fromEulerAnglesXYZ(0.6,0,0) +Vector3.new(0,2.5,-0.5)

&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.7, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.7, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.7, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.7, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end
function Racoon()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.RacoonAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.8, 0.4,1.2) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,2.1,0.3)
&#9;&#9;local head1 = Instance.new(&quot;Part&quot;)
&#9;&#9;head1.BrickColor = BrickColor.new(192)
&#9;&#9;head1.Parent = char
&#9;&#9;head1.Position = torso.Position
&#9;&#9;head1.Name = &quot;Head1&quot;
&#9;&#9;head1.formFactor = &quot;Symmetric&quot;
&#9;&#9;head1.Size = Vector3.new(1,1,1)
      local head1mesh = Instance.new(&quot;SpecialMesh&quot;)
      head1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=31654198&quot;
      head1mesh.TextureId = &quot;http://www.roblox.com/asset/?id=46456506&quot;
&#9;&#9;head1mesh.Scale = Vector3.new(0.6,0.6,0.6) 
&#9;&#9;head1mesh.Parent = head1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = head1
&#9;&#9;w2.C1 = CFrame.new(0,2,1.3)
      local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;tail.BrickColor = BrickColor.new(1003)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Symmetric&quot;
&#9;&#9;tail.Size = Vector3.new(1,1,1)
      local tailmesh = Instance.new(&quot;SpecialMesh&quot;)
      tailmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tailmesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;tailmesh.Parent = tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,2.1,-1)
      local tail1 = Instance.new(&quot;Part&quot;)
&#9;&#9;tail1.BrickColor = BrickColor.new(1)
&#9;&#9;tail1.Parent = char
&#9;&#9;tail1.Position = torso.Position
&#9;&#9;tail1.Name = &quot;Tail1&quot;
&#9;&#9;tail1.formFactor = &quot;Symmetric&quot;
&#9;&#9;tail1.Size = Vector3.new(1,1,1)
      local tail1mesh = Instance.new(&quot;SpecialMesh&quot;)
      tail1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tail1mesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;tail1mesh.Parent = tail1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = tail1
&#9;&#9;w4.C1 = CFrame.new(0,2.1,-1.3)
      local tail2 = Instance.new(&quot;Part&quot;)
&#9;&#9;tail2.BrickColor = BrickColor.new(1003)
&#9;&#9;tail2.Parent = char
&#9;&#9;tail2.Position = torso.Position
&#9;&#9;tail2.Name = &quot;Tail2&quot;
&#9;&#9;tail2.formFactor = &quot;Symmetric&quot;
&#9;&#9;tail2.Size = Vector3.new(1,1,1)
      local tail2mesh = Instance.new(&quot;SpecialMesh&quot;)
      tail2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tail2mesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;tail2mesh.Parent = tail2
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = tail2
&#9;&#9;w5.C1 = CFrame.new(0,2.1,-1.5)
      local tail3 = Instance.new(&quot;Part&quot;)
&#9;&#9;tail3.BrickColor = BrickColor.new(1)
&#9;&#9;tail3.Parent = char
&#9;&#9;tail3.Position = torso.Position
&#9;&#9;tail3.Name = &quot;Tail3&quot;
&#9;&#9;tail3.formFactor = &quot;Symmetric&quot;
&#9;&#9;tail3.Size = Vector3.new(1,1,1)
      local tail3mesh = Instance.new(&quot;SpecialMesh&quot;)
      tail3mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tail3mesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;tail3mesh.Parent = tail3
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = tail3
&#9;&#9;w6.C1 = CFrame.new(0,2.1,-1.7)
      local tail4 = Instance.new(&quot;Part&quot;)
&#9;&#9;tail4.BrickColor = BrickColor.new(1003)
&#9;&#9;tail4.Parent = char
&#9;&#9;tail4.Position = torso.Position
&#9;&#9;tail4.Name = &quot;Tail4&quot;
&#9;&#9;tail4.formFactor = &quot;Symmetric&quot;
&#9;&#9;tail4.Size = Vector3.new(1,1,1)
      local tail4mesh = Instance.new(&quot;SpecialMesh&quot;)
      tail4mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;tail4mesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;tail4mesh.Parent = tail4
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = tail4
&#9;&#9;w7.C1 = CFrame.new(0,2.1,-1.9)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.4, 0.4, 0.4)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.4, 0.4, 0.4)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.4, 0.4, 0.4)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.4, 0.4, 0.4)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end
function Sparkle()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.DashAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(220)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.6, 0.7, 2.3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.8, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 0.8, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(217)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.8,0,math.pi) +Vector3.new(0, -1.9, 1.6)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1003)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Brick&quot;
&#9;&#9;   tail.Size = Vector3.new(1,4.8,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=27492984&quot;
         mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=58829341&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(1,0.6,1) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(0.3,-1.6,0) +Vector3.new(2.6,1.2,0.4)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(220)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.6, 0.9, 0.6)
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.new(0,0.2,1.8)
         local main = Instance.new(&quot;Part&quot;)
&#9;&#9;   main.BrickColor = BrickColor.new(1)
&#9;    &#9;main.Parent = char
&#9;&#9;   main.Name = &quot;Main&quot;
&#9;&#9;   main.formFactor = &quot;Symmetric&quot;
&#9;&#9;   main.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=16627529&quot;
         mesh4.TextureId = &quot;http://www.roblox.com/asset/?id=58829341&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(0.58,1.6,1.2)
&#9;&#9;   mesh4.Parent = char.Main
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = main
         w5.C1 = CFrame.new(0,-0.7,1.9)
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Symmetric&quot;
         eye.Shape = &quot;Ball&quot;
         eye.Transparency = 1
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
         local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = eye
         w7.C1 = CFrame.new(0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=58831448&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Symmetric&quot;
         eye1.Shape = &quot;Ball&quot;
         eye1.Transparency = 1
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
         local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye1
         w8.C1 = CFrame.new(-0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye1
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=58831179&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Right&quot;
         local mouth = Instance.new(&quot;Part&quot;)
&#9;&#9;   mouth.BrickColor = BrickColor.new(1003)
&#9;&#9;   mouth.Parent = char
&#9; &#9;   mouth.Position = torso.Position
&#9;&#9;   mouth.Name = &quot;Mouth&quot;
&#9;&#9;   mouth.formFactor = &quot;Plate&quot;
&#9;&#9;   mouth.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local mouthmesh = Instance.new(&quot;SpecialMesh&quot;)
         mouthmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mouthmesh.Scale = Vector3.new(0.4,0.05,0.4)
&#9;&#9;   mouthmesh.Parent = mouth
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = mouth
&#9;&#9;   w9.C1 = CFrame.new(0,-0.1,2.95)         
         local ear = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear.BrickColor = BrickColor.new(220)
&#9;&#9;   ear.Parent = char
&#9; &#9;   ear.Position = torso.Position
&#9;&#9;   ear.Name = &quot;Ear&quot;
&#9;&#9;   ear.formFactor = &quot;Plate&quot;
&#9;&#9;   ear.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local earmesh = Instance.new(&quot;SpecialMesh&quot;)
         earmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   earmesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   earmesh.Parent = ear
&#9;&#9;   local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w10.Parent = torso
&#9;&#9;   w10.Part0 = w10.Parent
&#9;&#9;   w10.Part1 = ear
&#9;&#9;   w10.C1 = CFrame.new(0.5,-1.3,2.2)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(220)
&#9;&#9;   ear1.Parent = char
&#9; &#9;   ear1.Position = torso.Position
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local ear1mesh = Instance.new(&quot;SpecialMesh&quot;)
         ear1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   ear1mesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   ear1mesh.Parent = ear1
&#9;&#9;   local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w11.Parent = torso
&#9;&#9;   w11.Part0 = w11.Parent
&#9;&#9;   w11.Part1 = ear1
&#9;&#9;   w11.C1 = CFrame.new(-0.5,-1.3,2.2)
         local patch = Instance.new(&quot;Part&quot;)
&#9;&#9;   patch.BrickColor = BrickColor.new(1)
&#9;    &#9;patch.Parent = char
&#9;&#9;   patch.Name = &quot;Patch&quot;
&#9;&#9;   patch.formFactor = &quot;Symmetric&quot;
         patch.Shape = &quot;Ball&quot;
         patch.Transparency = 1
&#9;&#9;   patch.Size = Vector3.new(1,1,1)
         local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w12.Parent = torso
&#9;&#9;   w12.Part0 = w12.Parent
&#9;&#9;   w12.Part1 = patch
         w12.C1 = CFrame.new(1.13,0.85,-0.55)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = patch
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=58835596&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local patch1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   patch1.BrickColor = BrickColor.new(1)
&#9;    &#9;patch1.Parent = char
&#9;&#9;   patch1.Name = &quot;Patch1&quot;
&#9;&#9;   patch1.formFactor = &quot;Symmetric&quot;
         patch1.Shape = &quot;Ball&quot;
         patch1.Transparency = 1
&#9;&#9;   patch1.Size = Vector3.new(1,1,1)
         local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w13.Parent = torso
&#9;&#9;   w13.Part0 = w13.Parent
&#9;&#9;   w13.Part1 = patch1
         w13.C1 = CFrame.new(-1.13,0.85,-0.55)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = patch1
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=58835596&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Right&quot;
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(220)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(220)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(220)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(220)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(220)
&#9;end
end
function Dash()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.DashAnimation:clone()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
    end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(45)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 2, 1) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.6, 0.7, 2.3)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.8, 0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;   headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
         head.Size = Vector3.new(1,0.4,1)
&#9;&#9;&#9;headmesh.Scale = Vector3.new(0.7, 0.8, 0.7)
&#9;&#9;&#9;headmesh.Parent = head
&#9;&#9;&#9;head.BrickColor = BrickColor.new(217)
         local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w2.Parent = torso
&#9;&#9;   w2.Part0 = w2.Parent
&#9;&#9;   w2.Part1 = head
&#9;&#9;   w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-2.8,0,math.pi) +Vector3.new(0, -1.9, 1.6)
         local tail = Instance.new(&quot;Part&quot;)
&#9;&#9;   tail.BrickColor = BrickColor.new(1003)
&#9;    &#9;tail.Parent = char
&#9;&#9;   tail.Name = &quot;Tail&quot;
&#9;&#9;   tail.formFactor = &quot;Brick&quot;
&#9;&#9;   tail.Size = Vector3.new(1,4.8,1)
&#9;&#9;   local mesh2 = Instance.new(&quot;SpecialMesh&quot;)
         mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=27492984&quot;
         mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=58622102&quot;
&#9;&#9;   mesh2.Scale = Vector3.new(1,0.6,1) 
&#9;&#9;   mesh2.Parent = char.Tail
&#9;&#9;   local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w3.Parent = torso
&#9;&#9;   w3.Part0 = w3.Parent
&#9;&#9;   w3.Part1 = tail
         w3.C1 = CFrame.fromEulerAnglesXYZ(0.3,-1.6,0) +Vector3.new(2.6,1.2,0.4)
         local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;   neck.BrickColor = BrickColor.new(45)
&#9;    &#9;neck.Parent = char
&#9;&#9;   neck.Name = &quot;Neck&quot;
&#9;&#9;   neck.formFactor = &quot;Plate&quot;
&#9;&#9;   neck.Size = Vector3.new(1,0.4,1)
&#9;&#9;   local mesh3 = Instance.new(&quot;SpecialMesh&quot;)
         mesh3.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mesh3.Scale = Vector3.new(0.6, 0.9, 0.6)
&#9;&#9;   mesh3.Parent = char.Neck
&#9;&#9;   local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w4.Parent = torso
&#9;&#9;   w4.Part0 = w4.Parent
&#9;&#9;   w4.Part1 = neck
         w4.C1 = CFrame.new(0,0.2,1.8)
         local main = Instance.new(&quot;Part&quot;)
&#9;&#9;   main.BrickColor = BrickColor.new(1)
&#9;    &#9;main.Parent = char
&#9;&#9;   main.Name = &quot;Main&quot;
&#9;&#9;   main.formFactor = &quot;Symmetric&quot;
&#9;&#9;   main.Size = Vector3.new(1,1,1)
&#9;&#9;   local mesh4 = Instance.new(&quot;SpecialMesh&quot;)
         mesh4.MeshId = &quot;http://www.roblox.com/asset/?id=16627529&quot;
         mesh4.TextureId = &quot;http://www.roblox.com/asset/?id=58622102&quot;
&#9;&#9;   mesh4.Scale = Vector3.new(0.58,1.6,1.2)
&#9;&#9;   mesh4.Parent = char.Main
&#9;&#9;   local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w5.Parent = torso
&#9;&#9;   w5.Part0 = w5.Parent
&#9;&#9;   w5.Part1 = main
         w5.C1 = CFrame.new(0,-0.7,1.9)
         local patch = Instance.new(&quot;Part&quot;)
&#9;&#9;   patch.BrickColor = BrickColor.new(1)
&#9;    &#9;patch.Parent = char
&#9;&#9;   patch.Name = &quot;Patch&quot;
&#9;&#9;   patch.formFactor = &quot;Plate&quot;
&#9;&#9;   patch.Size = Vector3.new(1,0.8,1)
&#9;&#9;   local mesh5 = Instance.new(&quot;SpecialMesh&quot;)
         mesh5.MeshId = &quot;http://www.roblox.com/asset/?id=16190555&quot;
         mesh5.TextureId = &quot;http://www.roblox.com/asset/?id=58705229&quot;
&#9;&#9;   mesh5.Scale = Vector3.new(1.7,1.7,1.7)
&#9;&#9;   mesh5.Parent = char.Patch
&#9;&#9;   local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w6.Parent = torso
&#9;&#9;   w6.Part0 = w6.Parent
&#9;&#9;   w6.Part1 = patch
         w6.C1 = CFrame.fromEulerAnglesXYZ(-1.6,3.2,0) +Vector3.new(-1.2,0.3,-0.83)
         local eye = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye.BrickColor = BrickColor.new(1)
&#9;    &#9;eye.Parent = char
&#9;&#9;   eye.Name = &quot;Eye&quot;
&#9;&#9;   eye.formFactor = &quot;Symmetric&quot;
         eye.Shape = &quot;Ball&quot;
         eye.Transparency = 1
&#9;&#9;   eye.Size = Vector3.new(1,1,1)
         local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w7.Parent = torso
&#9;&#9;   w7.Part0 = w7.Parent
&#9;&#9;   w7.Part1 = eye
         w7.C1 = CFrame.new(0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=58744116&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Left&quot;
         local eye1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   eye1.BrickColor = BrickColor.new(1)
&#9;    &#9;eye1.Parent = char
&#9;&#9;   eye1.Name = &quot;Eye1&quot;
&#9;&#9;   eye1.formFactor = &quot;Symmetric&quot;
         eye1.Shape = &quot;Ball&quot;
         eye1.Transparency = 1
&#9;&#9;   eye1.Size = Vector3.new(1,1,1)
         local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w8.Parent = torso
&#9;&#9;   w8.Part0 = w8.Parent
&#9;&#9;   w8.Part1 = eye1
         w8.C1 = CFrame.new(-0.29,-0.65,2.3)
         local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;   newface.Parent = eye1
&#9;&#9;   newface.Texture = &quot;http://www.roblox.com/asset/?id=58744687&quot;
&#9;&#9;   newface.Name = &quot;Decal&quot;
&#9;&#9;   newface.Face = &quot;Right&quot;
         local mouth = Instance.new(&quot;Part&quot;)
&#9;&#9;   mouth.BrickColor = BrickColor.new(1003)
&#9;&#9;   mouth.Parent = char
&#9; &#9;   mouth.Position = torso.Position
&#9;&#9;   mouth.Name = &quot;Mouth&quot;
&#9;&#9;   mouth.formFactor = &quot;Plate&quot;
&#9;&#9;   mouth.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local mouthmesh = Instance.new(&quot;SpecialMesh&quot;)
         mouthmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   mouthmesh.Scale = Vector3.new(0.4,0.05,0.4)
&#9;&#9;   mouthmesh.Parent = mouth
&#9;&#9;   local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w9.Parent = torso
&#9;&#9;   w9.Part0 = w9.Parent
&#9;&#9;   w9.Part1 = mouth
&#9;&#9;   w9.C1 = CFrame.new(0,-0.1,2.95)         
         local ear = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear.BrickColor = BrickColor.new(45)
&#9;&#9;   ear.Parent = char
&#9; &#9;   ear.Position = torso.Position
&#9;&#9;   ear.Name = &quot;Ear&quot;
&#9;&#9;   ear.formFactor = &quot;Plate&quot;
&#9;&#9;   ear.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local earmesh = Instance.new(&quot;SpecialMesh&quot;)
         earmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   earmesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   earmesh.Parent = ear
&#9;&#9;   local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w10.Parent = torso
&#9;&#9;   w10.Part0 = w10.Parent
&#9;&#9;   w10.Part1 = ear
&#9;&#9;   w10.C1 = CFrame.new(0.5,-1.3,2.2)
         local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;   ear1.BrickColor = BrickColor.new(45)
&#9;&#9;   ear1.Parent = char
&#9; &#9;   ear1.Position = torso.Position
&#9;&#9;   ear1.Name = &quot;Ear1&quot;
&#9;&#9;   ear1.formFactor = &quot;Plate&quot;
&#9;&#9;   ear1.Size = Vector3.new(1,0.6, 1) 
&#9;&#9;   local ear1mesh = Instance.new(&quot;SpecialMesh&quot;)
         ear1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;   ear1mesh.Scale = Vector3.new(0.1,0.3,0.25)
&#9;&#9;   ear1mesh.Parent = ear1
&#9;&#9;   local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;   w11.Parent = torso
&#9;&#9;   w11.Part0 = w11.Parent
&#9;&#9;   w11.Part1 = ear1
&#9;&#9;   w11.C1 = CFrame.new(-0.5,-1.3,2.2)
&#9;&#9;end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.8, 1, 0.8)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(192)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(45)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(45)
&#9;end
end
function Puppy()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PuppyAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(192)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.9, 0.5,1.4) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3)
&#9;&#9;local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.BrickColor = BrickColor.new(192)
&#9;&#9;body1.Parent = char
&#9;&#9;body1.Position = torso.Position
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Plate&quot;
&#9;&#9;body1.Size = Vector3.new(1,0.4,2)
      local body1mesh = Instance.new(&quot;SpecialMesh&quot;)
      body1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body1mesh.Scale = Vector3.new(0.6, 0.4,0.85) 
&#9;&#9;body1mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/-1.1,0,math.pi) +Vector3.new(0,0.7,-2)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(192)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,2)
      local body2mesh = Instance.new(&quot;SpecialMesh&quot;)
      body2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body2mesh.Scale = Vector3.new(0.2,0.2,0.2) 
&#9;&#9;body2mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
&#9;&#9;w3.C1 = CFrame.new(0,1.3,-0.9)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Symmetric&quot;
&#9;&#9;body3.Size = Vector3.new(1,1,1)
      local body3mesh = Instance.new(&quot;SpecialMesh&quot;)
      body3mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body3mesh.Scale = Vector3.new(0.4,0.1,0.4) 
&#9;&#9;body3mesh.Parent = body3
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body3
&#9;&#9;w4.C1 = CFrame.new(0,1.5,2.12)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1003)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local body4mesh = Instance.new(&quot;SpecialMesh&quot;)
      body4mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body4mesh.Scale = Vector3.new(0.35,0.3,0.3) 
&#9;&#9;body4mesh.Parent = body4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body4
&#9;&#9;w5.C1 = CFrame.new(0.3,1.2,1.6)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1003)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local body5mesh = Instance.new(&quot;SpecialMesh&quot;)
      body5mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body5mesh.Scale = Vector3.new(0.35,0.3,0.3) 
&#9;&#9;body5mesh.Parent = body5
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body5
&#9;&#9;w6.C1 = CFrame.new(-0.3,1.2,1.6)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1)
      local body6mesh = Instance.new(&quot;SpecialMesh&quot;)
      body6mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body6mesh.Scale = Vector3.new(0.2,0.1,0.2) 
&#9;&#9;body6mesh.Parent = body6
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body6
&#9;&#9;w7.C1 = CFrame.new(-0.2,1,2.1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1)
      local body7mesh = Instance.new(&quot;SpecialMesh&quot;)
      body7mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body7mesh.Scale = Vector3.new(0.2,0.1,0.2) 
&#9;&#9;body7mesh.Parent = body7
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body7
&#9;&#9;w8.C1 = CFrame.new(0.2,1,2.1)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local body8mesh = Instance.new(&quot;SpecialMesh&quot;)
      body8mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body8mesh.Scale = Vector3.new(0.06,0.04,0.06) 
&#9;&#9;body8mesh.Parent = body8
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body8
&#9;&#9;w9.C1 = CFrame.new(0.22,0.95,2.25)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local body9mesh = Instance.new(&quot;SpecialMesh&quot;)
      body9mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;body9mesh.Scale = Vector3.new(0.06,0.04,0.06) 
&#9;&#9;body9mesh.Parent = body9
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body9
&#9;&#9;w10.C1 = CFrame.new(-0.22,0.95,2.25)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(192)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end
function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body2.Inventory2.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body4.Inventory4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body5.Inventory5.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies1.Open1.Visible = true
end
-----------------------
--Winter Stuff Ends here
-----------------------



---------------------------
--Connect lines
---------------------------
frame.A1.MouseButton1Click:connect(Puppy)
frame.A2.MouseButton1Click:connect(Racoon)
frame.A3.MouseButton1Click:connect(Wolf)
frame.A4.MouseButton1Click:connect(Death)
frame.A5.MouseButton1Click:connect(Frylock)
frame.A6.MouseButton1Click:connect(meatwad)
frame.A7.MouseButton1Click:connect(shake)
frame.B1.MouseButton1Click:connect(Dash)
frame.B2.MouseButton1Click:connect(Sparkle)
frame.B3.MouseButton1Click:connect(Derpy)
frame.B4.MouseButton1Click:connect(Derpy1)
frame.B5.MouseButton1Click:connect(Mooninite)
frame.B6.MouseButton1Click:connect(Mooninite1)
frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Z5.MouseButton1Click:connect(pg5)




</ProtectedString>
								</Properties>
								<Item class="LocalScript" referent="RBX16525">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PuppyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.4, 0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.4, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.1, -1.9, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.1, -1.9,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16526">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">DashAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.3, -0.9, 1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.3, -0.9, 1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.3, -1.4, -1.3, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.3, -1.4,-1.3, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16527">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">RacoonAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.5, 0.3, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.5, 0.3, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.1, -2, -0.9, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.1, -2,-0.9, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16528">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WolfAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1.2, 1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1.2, 1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0, -1.7,-1.4, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0,-1.7,-1.4, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16529">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Mooninite1Animation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1.45, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1.45, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.95,-0,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.95,-0.3,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16530">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MooniniteAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1.6, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.6, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.5,-1.2,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.2,-1.2,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX16531">
							<Properties>
								<string name="Name">Body4</string>
							</Properties>
							<Item class="Frame" referent="RBX16532">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory4</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>160</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>720</XO>
										<YS>0</YS>
										<YO>202</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX16533">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16534">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61827922</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX16535">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>7</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>175</XO>
											<YS>0</YS>
											<YO>125</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Spyros Morphs</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16536">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61828000</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16537">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=69498761</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16538">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=69602759</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16539">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=62692662</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16540">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=69767553</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16541">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=62770877</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16542">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=69767545</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16543">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=69768325</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16544">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=69987292</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
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											<YS>0</YS>
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										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16545">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=70156985</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B8</string>
										<UDim2 name="Position">
											<XS>0</XS>
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											<YS>0</YS>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16546">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=70265849</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
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										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<YS>0</YS>
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										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16547">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=70404309</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
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										</UDim2>
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										<UDim2 name="Size">
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										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16548">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=0</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
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									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16549">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=70297809</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<YS>0</YS>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16550">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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											<YS>0</YS>
											<YO>137</YO>
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										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<XO>58</XO>
											<YS>0</YS>
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										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16551">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>326</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
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										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16552">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
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										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16553">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>261</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 3</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16554">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory4&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)

function Elderman()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local head = char.Head
      head.Transparency = 1
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 0
&#9;&#9;torso.CanCollide = true
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.6,1.4,1.6) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70402689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70402664&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70402674&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70402682&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70402652&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1003)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local pants = Instance.new(&quot;Pants&quot;)
         pants.Parent = char
         pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=70402620&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=70402608&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function steve()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local head = char.Head
      head.Transparency = 1
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 0
&#9;&#9;torso.CanCollide = true
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.6,1.4,1.6) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70290695&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70290707&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70290718&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70290727&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70290738&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local pants = Instance.new(&quot;Pants&quot;)
         pants.Parent = char
         pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=70296576&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=70297236&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Girs()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.GirsAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1020)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,1.6,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(1,0.25,1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70211566&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1020)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Symmetric&quot;
      body2.Shape = &quot;Ball&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,0.9,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70210660&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1020)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Symmetric&quot;
      body3.Shape = &quot;Ball&quot;
&#9;&#9;body3.Size = Vector3.new(1,1,1)
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.new(0,0.6,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1020)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.4,0.45,0.3) 
&#9;&#9;BodyMesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0,1.8,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1020)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
      body5.Transparency = 1
&#9;&#9;body5.Size = Vector3.new(0.05,0.6,0.05)
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(0,1.8,0.2)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70246225&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.2,0.14,0.2) 
&#9;&#9;BodyMesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.new(0.23,0.65,0.35)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.2,0.14,0.2) 
&#9;&#9;BodyMesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
&#9;&#9;w7.C1 = CFrame.new(-0.23,0.65,0.35)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.08,0.05,0.08) 
&#9;&#9;BodyMesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;&#9;w8.C1 = CFrame.new(-0.3,0.65,0.45)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.08,0.05,0.08) 
&#9;&#9;BodyMesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.new(0.3,0.65,0.45)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1004)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=10547612&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1,0.1,0.2) 
&#9;&#9;BodyMesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,0.79,0.6)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshType = &quot;Wedge&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.1,0.6,0.2) 
&#9;&#9;BodyMesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(3,1.6,0) +Vector3.new(0,-0.3,-0.35)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshType = &quot;Wedge&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.1,0.6,0.2) 
&#9;&#9;BodyMesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.fromEulerAnglesXYZ(3,-1.6,0) +Vector3.new(0,-0.3,-0.35)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=42587369&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.3,0.2)
&#9;&#9;legmesh.Parent = rightarm
      end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.1,0.3,0.1)
&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
       legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=42587103&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.2,0.3,0.2)
&#9;&#9;legmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.1,0.3,0.1)
&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Gir()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.GirAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(194)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,1.6,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(1,0.5,1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(194)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Symmetric&quot;
      body2.Shape = &quot;Ball&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,0.4,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(194)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(1,1.2,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.8,0.8,0.8) 
&#9;&#9;BodyMesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.new(0,1.6,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(194)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.2,0.8,0.2) 
&#9;&#9;BodyMesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0,1,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1019)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;BodyMesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(0.45,1.3,0)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1019)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;BodyMesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.new(-0.45,1.3,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = rightarm
      body7.BrickColor = BrickColor.new(1019)
      body7.Locked = true
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.07,0.06,0.1) 
&#9;&#9;Body15Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = rightarm
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0.01,0.3,0)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = leftarm
      body8.BrickColor = BrickColor.new(1019)
      body8.Locked = true
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.07,0.06,0.1) 
&#9;&#9;Body15Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = leftarm
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(-0.01,0.3,0)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1019)
      body8.Locked = true
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(0.3,0.5,0.3) 
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0,1.6,0.23)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(194)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,1.6,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;BodyMesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0.25,-0.3,0.2)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body9
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70154421&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(194)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,1.6,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;BodyMesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(-0.25,-0.3,0.2)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body10
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=70154421&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.6,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.4,0.03,0.4) 
&#9;&#9;BodyMesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(0,0.6,0.3)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(194)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.6,1)
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.06,0.5,0.06) 
&#9;&#9;BodyMesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,-0.6,0)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.BrickColor = BrickColor.new(1019)
&#9;&#9;body13.Parent = char
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;BodyMesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
&#9;&#9;w13.C1 = CFrame.new(0,-1,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.1,0.3,0.1)
&#9;&#9;legmesh.Parent = rightarm
      end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1033714&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,1.2,0.15)
&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(0.1,0.3,0.1)
&#9;&#9;legmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1033714&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,1.2,0.15)
&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Creeper()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.creeperAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(6)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.5,2.5,1.5)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0.6,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964929&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964929&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964929&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964929&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(6)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(2,1.6,2)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,-1.4,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964888&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964900&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964900&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964900&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964900&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(1,0.6,1)
&#9;&#9;legmesh.Parent = rightarm
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(1,0.6,1)
&#9;&#9;legmesh.Parent = rightleg
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(1,0.6,1)
&#9;&#9;legmesh.Parent = leftarm
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftarm
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;legmesh.Scale = Vector3.new(1,0.6,1)
&#9;&#9;legmesh.Parent = leftleg
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent =  leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69964959&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(6)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(6)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(6)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(6)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Plane()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = true
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=68752248&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(4,4,4) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=68327669&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,0,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Car()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,1.6,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=31183817&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=31183303&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,2.1,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Truck()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
      face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,2,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=52157810&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(2.3,2.3,2.3) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=52157085&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1.9,0)
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function catnyan()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.nyanAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(0.4,1.6,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.5,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69599689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69599689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1,2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=52503311&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=69601366&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.7,0.6,0.7) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,1.5,1.2)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.5,0.2) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0,0) +Vector3.new(0,-1.1,-1.9)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = rightarm
      body4.BrickColor = BrickColor.new(1003)
      body4.CanCollide = false
      body4.Locked = true
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = rightarm
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.42,0.1)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = rightarm
      body5.BrickColor = BrickColor.new(1003)
      body5.CanCollide = false
      body5.Locked = true
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = leftarm
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,0.42,0.1)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = rightarm
      body6.BrickColor = BrickColor.new(1003)
      body6.CanCollide = false
      body6.Locked = true
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = leftleg
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.42,0.1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = rightarm
      body7.BrickColor = BrickColor.new(1003)
      body7.CanCollide = false
      body7.Locked = true
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = rightleg
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.42,0.1)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1003)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Nyan()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
      local script2 = script.nyanAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(125)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(0.4,1.6,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.5,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69467198&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=69467198&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1,2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=52503311&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=69495907&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.7,0.6,0.7) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,1.5,1.2)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(194)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.5,0.2) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0,0) +Vector3.new(0,-1.1,-1.9)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = rightarm
      body4.BrickColor = BrickColor.new(194)
      body4.CanCollide = false
      body4.Locked = true
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = rightarm
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.42,0.1)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = rightarm
      body5.BrickColor = BrickColor.new(194)
      body5.CanCollide = false
      body5.Locked = true
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = leftarm
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,0.42,0.1)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = rightarm
      body6.BrickColor = BrickColor.new(194)
      body6.CanCollide = false
      body6.Locked = true
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = leftleg
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.42,0.1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = rightarm
      body7.BrickColor = BrickColor.new(194)
      body7.CanCollide = false
      body7.Locked = true
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body15Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body15Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body15Mesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;Body15Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = rightleg
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.42,0.1)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
      if  leftarm~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
      legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
      local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;legmesh.Scale = Vector3.new(0.15,0.5,0.2)
&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
      script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(194)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Turret()
&#9;&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1002)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshType = &quot;Sphere&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.6,3.3,1.6) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,-0.3,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(194)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Symmetric&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1)
      local body2mesh = Instance.new(&quot;SpecialMesh&quot;)
      body2mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;body2mesh.Scale = Vector3.new(0.2,3.35,1.65) 
&#9;&#9;body2mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,-0.3,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(21)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1)
      local body3mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body3mesh.Scale = Vector3.new(0.4,0.8,0.4) 
&#9;&#9;body3mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,-0.7,-0.3)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1002)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(0.2,1,1)
      local body4mesh = Instance.new(&quot;SpecialMesh&quot;)
      body4mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;body4mesh.Scale = Vector3.new(0.4,3.3,1.3) 
&#9;&#9;body4mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(1.5,-0.3,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1002)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(0.2,1,1)
      local body5mesh = Instance.new(&quot;SpecialMesh&quot;)
      body5mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;body5mesh.Scale = Vector3.new(0.4,3.3,1.3) 
&#9;&#9;body5mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-1.5,-0.3,0)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(194)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1)
      local body6mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;body6mesh.Scale = Vector3.new(0.28,4,0.28) 
&#9;&#9;body6mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(1.57,1.6,0) +Vector3.new(0,0,-0.3)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(135)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,1,0.4)
      local body7mesh = Instance.new(&quot;SpecialMesh&quot;)
      body7mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body7mesh.Scale = Vector3.new(0.5,0.3,0.6) 
&#9;&#9;body7mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(1.3,-0.3,0)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(135)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,1,0.4)
      local body8mesh = Instance.new(&quot;SpecialMesh&quot;)
      body8mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body8mesh.Scale = Vector3.new(0.5,0.3,0.6) 
&#9;&#9;body8mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(-1.3,-0.3,0)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.3,0.8,0.8)
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(-1.05,-0.3,0)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.3,0.8,0.8)
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(1.05,-0.3,0)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(199)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1,1)
      local body11mesh = Instance.new(&quot;SpecialMesh&quot;)
      body11mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body11mesh.Scale = Vector3.new(0.2,0.2,1.5) 
&#9;&#9;body11mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(0.6,0.5,0) +Vector3.new(0,1,1)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(199)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,1,1)
      local body12mesh = Instance.new(&quot;SpecialMesh&quot;)
      body12mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body12mesh.Scale = Vector3.new(0.2,0.2,1.5) 
&#9;&#9;body12mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.fromEulerAnglesXYZ(0.6,-0.5,0) +Vector3.new(0,1,1)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.BrickColor = BrickColor.new(199)
&#9;&#9;body13.Parent = char
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,1,1)
      local body13mesh = Instance.new(&quot;SpecialMesh&quot;)
      body13mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body13mesh.Scale = Vector3.new(0.2,0.2,1.5) 
&#9;&#9;body13mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.fromEulerAnglesXYZ(-0.6,0,0) +Vector3.new(0,1,-1)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.BrickColor = BrickColor.new(199)
      body14.CanCollide = false
&#9;&#9;body14.Parent = char
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Plate&quot;
&#9;&#9;body14.Size = Vector3.new(1,1,1)
      local body14mesh = Instance.new(&quot;SpecialMesh&quot;)
      body14mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body14mesh.Scale = Vector3.new(0.2,0.2,1.3) 
&#9;&#9;body14mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.fromEulerAnglesXYZ(1.1,0,0) +Vector3.new(0.4,0.15,2.55)
      local body15 = Instance.new(&quot;Part&quot;)
&#9;&#9;body15.BrickColor = BrickColor.new(199)
      body15.CanCollide = false
&#9;&#9;body15.Parent = char
&#9;&#9;body15.Position = torso.Position
&#9;&#9;body15.Name = &quot;Body15&quot;
&#9;&#9;body15.formFactor = &quot;Plate&quot;
&#9;&#9;body15.Size = Vector3.new(1,1,1)
      local body15mesh = Instance.new(&quot;SpecialMesh&quot;)
      body15mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body15mesh.Scale = Vector3.new(0.2,0.2,1.3) 
&#9;&#9;body15mesh.Parent = body15
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body15
      w15.C1 = CFrame.fromEulerAnglesXYZ(1.1,0,0) +Vector3.new(-0.4,0.15,2.55)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.BrickColor = BrickColor.new(199)
      body16.CanCollide = false
&#9;&#9;body16.Parent = char
&#9;&#9;body16.Position = torso.Position
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Plate&quot;
&#9;&#9;body16.Size = Vector3.new(1,1,1)
      local body16mesh = Instance.new(&quot;SpecialMesh&quot;)
      body16mesh.MeshType =&quot;Brick&quot;
&#9;&#9;body16mesh.Scale = Vector3.new(0.2,0.2,1.3) 
&#9;&#9;body16mesh.Parent = body16
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body16
      w16.C1 = CFrame.fromEulerAnglesXYZ(-1.1,0,0) +Vector3.new(0,0.1,-2.55)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Core()
&#9;&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=54315360&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1009)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Symmetric&quot;
      body2.Shape = &quot;Ball&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,0,0.6)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.2,1)
      local body3mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body3mesh.Scale = Vector3.new(2.03,0.3,2.03) 
&#9;&#9;body3mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.fromEulerAnglesXYZ(1.6,1.6,0) +Vector3.new(0,0,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
      body4.Shape = &quot;Block&quot;
&#9;&#9;body4.Size = Vector3.new(0.1,0.3,2)
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.fromEulerAnglesXYZ(0.6,0,0) +Vector3.new(1,0,1)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
      body5.Shape = &quot;Block&quot;
&#9;&#9;body5.Size = Vector3.new(0.1,0.3,2)
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.fromEulerAnglesXYZ(-0.6,0,0) +Vector3.new(1,0,1)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
      body6.Shape = &quot;Block&quot;
&#9;&#9;body6.Size = Vector3.new(0.1,0.3,2)
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.fromEulerAnglesXYZ(0.6,0,0) +Vector3.new(-1,0,1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
      body7.Shape = &quot;Block&quot;
&#9;&#9;body7.Size = Vector3.new(0.1,0.3,2)
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.fromEulerAnglesXYZ(-0.6,0,0) +Vector3.new(-1,0,1)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
      body8.Shape = &quot;Block&quot;
&#9;&#9;body8.Size = Vector3.new(2,0.1,0.1)
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(0.6,0,0) +Vector3.new(0,0,1.8)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
      body9.Shape = &quot;Block&quot;
&#9;&#9;body9.Size = Vector3.new(2,0.1,0.1)
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(-0.6,0,0) +Vector3.new(0,0,1.8)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function bird()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(0.6,1.4,1.6)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=60068307&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=60068411&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,2.3,0)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function spider()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.29,1.92,1.19)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=53422030&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=53421437&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,0,2.4)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end


function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body3.Inventory3.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body5.Inventory5.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies1.Open1.Visible = true
end

frame.A1.MouseButton1Click:connect(spider)
frame.A2.MouseButton1Click:connect(bird)
frame.A3.MouseButton1Click:connect(Nyan)
frame.A4.MouseButton1Click:connect(catnyan)
frame.A5.MouseButton1Click:connect(Truck)
frame.A6.MouseButton1Click:connect(Car)
frame.A7.MouseButton1Click:connect(Plane)
frame.A8.MouseButton1Click:connect(Close)
frame.B1.MouseButton1Click:connect(Core)
frame.B2.MouseButton1Click:connect(Turret)
frame.B3.MouseButton1Click:connect(Creeper)
frame.B4.MouseButton1Click:connect(steve)
frame.B5.MouseButton1Click:connect(Elderman)
frame.B7.MouseButton1Click:connect(Girs)
frame.B8.MouseButton1Click:connect(Gir)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z5.MouseButton1Click:connect(pg5)

</ProtectedString>
								</Properties>
								<Item class="LocalScript" referent="RBX16555">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">nyanAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.4, 0.6, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.4, 0.6, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.2,-1.9,-0.4, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.2,-1.9,-0.4, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16556">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">creeperAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(0.8, -1.4, 0.7, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(-0.8, -1.4, 0.7, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.8,-1.9,-0.75, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.8,-1.9,-0.75, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16557">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GirAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.7,-1.4, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.7,-1.4, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.1,-1.2,0,0,0.2, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.1,-1.2,0,0,-0.2, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16558">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">GirsAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.7,-1.55, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.7,-1.55, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.15,-1.2,0,0,0.2, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.15,-1.2,0,0,-0.2, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX16559">
							<Properties>
								<string name="Name">Body5</string>
							</Properties>
							<Item class="Frame" referent="RBX16560">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>160</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>720</XO>
										<YS>0</YS>
										<YO>202</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX16561">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16562">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=71127711</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX16563">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
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										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>326</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 4</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16580">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 2</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16581">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=74716040</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16582">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory5&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)

function Doof()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
      local torso = char.Torso
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(18)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1,0.2,1) 
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.3,4.6,0.3) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0.6,0,0) +Vector3.new(0,-1.3,-0.4)
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111894&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1.1,1,1.1) 
&#9;&#9;BodyMesh.Parent = torso
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(18)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1) 
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=13827764&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.7,0.7,0.7) 
&#9;&#9;BodyMesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,-2,0.4)
&#9;&#9;local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(18)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Symmetric&quot;
&#9;&#9;body3.Size = Vector3.new(1,1,2) 
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=30753260&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.7,0.8,0.7) 
&#9;&#9;BodyMesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.fromEulerAnglesXYZ(0.2,0,0) +Vector3.new(0,-1.7,0.5)
&#9;&#9;local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.25,0.2,0.25) 
&#9;&#9;Body8Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0.25,-1.85,0.95)
&#9;&#9;local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.25,0.2,0.25) 
&#9;&#9;Body8Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(-0.25,-1.85,0.95)
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.08,0.05,0.08) 
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(-0.3,-1.85,1.15)
&#9;&#9;local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1003)
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.08,0.05,0.08) 
&#9;&#9;Body8Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0.3,-1.85,1.15)
&#9;&#9;local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(217)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=16627529&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.8,0.4,0.8) 
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(0,-1.6,0) +Vector3.new(0.2,-2.8,0)
&#9;&#9;local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.2,0.04,0.08) 
&#9;&#9;Body8Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(0,-0.4,0) +Vector3.new(-0.1,-2.2,0.9)
&#9;&#9;local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.2,0.04,0.08) 
&#9;&#9;Body8Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(0,0.4,0) +Vector3.new(0.1,-2.2,0.9)
&#9;&#9;local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(18)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(0.3,0.2,0.3) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.5,1) 
&#9;&#9;Body8Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0.6,-0.2,-1.8)
&#9;&#9;local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(18)
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(0.3,0.2,0.3) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.5,1) 
&#9;&#9;Body8Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(-0.6,-0.2,-1.8)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111864&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,1,1)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111882&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(1,1,1)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111419&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,1,1)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111857&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(1,1,1)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;  &#9;&#9;&#9;characterparts[i]:remove()
         local pants = Instance.new(&quot;Pants&quot;)
         pants.Parent = char
         pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=75508151&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=75508145&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Norm()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.NormAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
      local torso = char.Torso
      torso.Transparency = 1
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(2,2.4,2) 
      local BodyMesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(0.8,1,0.8) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-0.2,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75466603&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75466555&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75466579&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75466579&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75466579&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75466579&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1) 
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(1.1,1,1.1) 
&#9;&#9;BodyMesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,-1.9,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75474793&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75474302&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75474302&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=75474302&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(1)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.8,1) 
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
      BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=12259089&quot;
      BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=75474278&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;BodyMesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,-2.2,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111864&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,1.2,1)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111882&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(1,1,1)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111419&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,1.2,1)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111857&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(1,1,1)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;  &#9;&#9;&#9;characterparts[i]:remove()
         local pants = Instance.new(&quot;Pants&quot;)
         pants.Parent = char
         pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=75462814&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=75461733&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function HighFive()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Transparency = 0.4
&#9;&#9;body.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=10517180&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.6,2,0.6) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0,0)
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Symmetric&quot;
      body2.Transparency = 0.4
&#9;&#9;body2.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=17384164&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.4,0.5,0.3) 
&#9;&#9;BodyMesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,-1.6,0) +Vector3.new(0,0,-0.7)
&#9;&#9;local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(2)
      body3.Transparency =1
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
      body3.Transparency = 1
&#9;&#9;body3.Size = Vector3.new(1,1,0.1) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,0,0.3)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body3
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=74715436&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local head = char:findFirstChild(&quot;Head&quot;)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Musle()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.MusleAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
      local torso = char.Torso
      torso.Transparency = 0
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,1) 
      local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.Scale = Vector3.new(1.1,1.3,1.1) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-1.3,0.05)
      local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=37152069&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,1.1,1) 
&#9;&#9;Body8Mesh.Parent = torso
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(135)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.8,0.5,0.6) 
&#9;&#9;Body13Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,1.1,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = rightleg
      body12.BrickColor = BrickColor.new(26)
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=73988369&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = rightleg
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,0.95,0.25)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftleg
      body13.BrickColor = BrickColor.new(26)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=73988369&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftleg
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.95,0.25)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = rightleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = leftleg
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982406&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(26)
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Custom&quot;
&#9;&#9;body14.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=28201754&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=73994267&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(1.05,1.2,1.05) 
&#9;&#9;Body13Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.new(0,-1.45,0.05)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73995881&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982438&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982438&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=73982438&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111864&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.6,1,0.6)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.35,1,0.45)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111419&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.6,1,0.6)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.35,1,0.45)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=73991945&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Skips()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.skipsAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
      local torso = char.Torso
      torso.Transparency = 0
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,1) 
      local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=52603336&quot;
&#9;&#9;Body8Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=72864827&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1.4,1.7,1.4) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,3,0) +Vector3.new(0,-1.5,-0.2)
      local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=32328670&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1.2,1.1,1.1) 
&#9;&#9;Body8Mesh.Parent = torso
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(135)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.9,0.5,0.4) 
&#9;&#9;Body13Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,1.1,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(1)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=13200283&quot;
      Body13Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=72864305&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(1,0.9,0.8) 
&#9;&#9;Body13Mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,-1.7,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = rightleg
      body12.BrickColor = BrickColor.new(1003)
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = rightleg
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,0.95,0.25)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftleg
      body13.BrickColor = BrickColor.new(1003)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftleg
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.95,0.25)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=32328563&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,1.1,1)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.35,1,0.45)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=32328397&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1,1.1,1)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.35,1,0.45)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=72843940&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(135)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Pops()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.popsAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
      local torso = char.Torso
      torso.Transparency = 0
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(18)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-2,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72449928&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72449933&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72449933&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72449933&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72449933&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72449933&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111894&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.6,1.1,0.6) 
&#9;&#9;Body8Mesh.Parent = torso
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.8,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1028713&quot;
      Body8Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=72449039&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.4,0.6,0.4)
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,-3.15,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111864&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.35,0.8, 0.45)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111882&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.35,1,0.45)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111419&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.35,0.8, 0.45)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId =&quot;http://www.roblox.com/asset/?id=27111857&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.35,1,0.45)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local pants = Instance.new(&quot;Pants&quot;)
         pants.Parent = char
         pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=72448526&quot;
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
         local shirt = Instance.new(&quot;Shirt&quot;)
         shirt.Parent = char
         shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=72449922&quot;
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function modgirl()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.ManacowAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.9,0.8,0.9) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0.05,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Symmetric&quot;
      body5.Shape =&quot;Ball&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,-1.3,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402837&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402845&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402853&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72403455&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = leftarm
      body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Position = torso.Position
      body6.Locked = true
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.14,0.1, 0.23)
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = leftarm
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.5,0)
&#9;&#9;local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = leftarm
      body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Position = torso.Position
      body7.Locked = true
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.15,0.1, 0.25)
&#9;&#9;Body8Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = leftarm
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.3,0)
&#9;&#9;local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = rightarm
      body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Position = torso.Position
      body8.Locked = true
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.14,0.1, 0.23)
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = rightarm
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0,0.5,0)
&#9;&#9;local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = rightarm
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Position = torso.Position
      body9.Locked = true
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.15,0.1, 0.25)
&#9;&#9;Body8Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = rightarm
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0,0.3,0)
&#9;&#9;local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Brick&quot;
&#9;&#9;body10.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=22770654&quot;
      Body8Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.5,0.3)
&#9;&#9;Body8Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(0,-1.8,0.15)
&#9;&#9;local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Brick&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=22770654&quot;
      Body8Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.5,0.3)
&#9;&#9;Body8Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(0,-1.7,-0.25)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = rightleg
      body12.BrickColor = BrickColor.new(199)
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = rightleg
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,0.95,0.25)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftleg
      body13.BrickColor = BrickColor.new(199)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftleg
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.95,0.25)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(1003)
      body14.Locked = true
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Custom&quot;
&#9;&#9;body14.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.1,0.6) 
&#9;&#9;Body13Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.new(0,-1.2,0.55)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = char
      body16.BrickColor = BrickColor.new(1)
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Plate&quot;
&#9;&#9;body16.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.13,0.15) 
&#9;&#9;Body13Mesh.Parent = body16
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body16
      w16.C1 = CFrame.new(0.18,-1.4,0.4)
      local body17 = Instance.new(&quot;Part&quot;)
&#9;&#9;body17.Parent = char
      body17.BrickColor = BrickColor.new(1)
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Plate&quot;
&#9;&#9;body17.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.13,0.15) 
&#9;&#9;Body13Mesh.Parent = body17
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = torso
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body17
      w17.C1 = CFrame.new(-0.18,-1.4,0.4)
      local body18 = Instance.new(&quot;Part&quot;)
&#9;&#9;body18.Parent = char
      body18.BrickColor = BrickColor.new(1003)
&#9;&#9;body18.Name = &quot;Body18&quot;
&#9;&#9;body18.formFactor = &quot;Plate&quot;
&#9;&#9;body18.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1)
&#9;&#9;Body13Mesh.Parent = body18
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = torso
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = body18
      w18.C1 = CFrame.new(-0.18,-1.4,0.45)
      local body19 = Instance.new(&quot;Part&quot;)
&#9;&#9;body19.Parent = char
      body19.BrickColor = BrickColor.new(1003)
&#9;&#9;body19.Name = &quot;Body19&quot;
&#9;&#9;body19.formFactor = &quot;Plate&quot;
&#9;&#9;body19.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1)
&#9;&#9;Body13Mesh.Parent = body19
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = torso
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = body19
      w19.C1 = CFrame.new(0.18,-1.4,0.45)
      local body20 = Instance.new(&quot;Part&quot;)
&#9;&#9;body20.Parent = char
      body20.BrickColor = BrickColor.new(1003)
&#9;&#9;body20.Name = &quot;Body20&quot;
&#9;&#9;body20.formFactor = &quot;Plate&quot;
&#9;&#9;body20.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
      Body13Mesh.  TextureId =&quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.6,1,0.6)
&#9;&#9;Body13Mesh.Parent = body20
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = torso
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = body20
      w20.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,0.8,-0.3)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
         armmesh.TextureId =&quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.15,0.8, 0.25)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.25,1,0.25)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
         armmesh.TextureId =&quot;http://www.roblox.com/asset/?id=72402868&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.15,0.8, 0.25)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.25,1,0.25)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Benson()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.bensonAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape =&quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,-0.6,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72063760&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72052690&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72063971&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72052569&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72052543&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72052610&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(21)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(0.6,1,0.6) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body13Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,0.2,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(21)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(0.4,0.2,0.4) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;Body13Mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,-1.01,0)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(1003)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(0.02,0.2,0.02) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.4,1,0.4) 
&#9;&#9;Body13Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,-1.2,0)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(21)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.2,0.6) 
&#9;&#9;Body13Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,-1.3,0)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = rightleg
      body6.BrickColor = BrickColor.new(199)
      body6.Locked = true
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.05,0.25) 
&#9;&#9;Body13Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = rightleg
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,1.1,0.2)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = leftleg
      body7.BrickColor = BrickColor.new(199)
      body7.Locked = true
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.05,0.25) 
&#9;&#9;Body13Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = leftleg
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,1.1,0.2)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(199)
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.2,0.6) 
&#9;&#9;Body13Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,-0.3,0)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(199)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.06,0.1) 
&#9;&#9;Body13Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0,0,0.3)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(199)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.2,0.3,0.3) 
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(-0.2,0,0) +Vector3.new(0,0.5,0.1)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2,0.8, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2,1.15,0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2,0.8, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2,1.15,0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Rigby()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.RigbyAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(217)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.05,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72024314&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = leftleg
      body2.BrickColor = BrickColor.new(217)
      body2.Locked = true
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.3) 
&#9;&#9;Body13Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = leftleg
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,0.55,0.25)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = rightleg
      body3.BrickColor = BrickColor.new(217)
      body3.Locked = true
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.3) 
&#9;&#9;Body13Mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = rightleg
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,0.55,0.25)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(217)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=72023708&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.25,0.07,0.6) 
&#9;&#9;Body13Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.6,0.45)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(217)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=72023693&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.25,0.07,0.6) 
&#9;&#9;Body13Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,0.64,0.45)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.07,0.1) 
&#9;&#9;Body13Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.62,1.05)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.13,0.15) 
&#9;&#9;Body13Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0.18,0.4,0.42)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(192)
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.19,0.17,0.1) 
&#9;&#9;Body13Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0.18,0.4,0.42)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.13,0.15) 
&#9;&#9;Body13Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(-0.18,0.4,0.42)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(192)
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.19,0.17,0.1) 
&#9;&#9;Body13Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(-0.18,0.4,0.42)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1)
&#9;&#9;Body13Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(-0.18,0.4,0.47)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1)
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0.18,0.4,0.47)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = char
      body13.BrickColor = BrickColor.new(1003)
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.17,0.02,0.02)
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.8,0.52)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(1)
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Symmetric&quot;
&#9;&#9;body14.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=23594638&quot;
&#9;&#9;Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.6,0.1,1)
&#9;&#9;Body13Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,0,0.6)
      local body15 = Instance.new(&quot;Part&quot;)
&#9;&#9;body15.Parent = char
      body15.BrickColor = BrickColor.new(1)
&#9;&#9;body15.Name = &quot;Body15&quot;
&#9;&#9;body15.formFactor = &quot;Plate&quot;
&#9;&#9;body15.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.12,0.12,0.12)
&#9;&#9;Body13Mesh.Parent = body15
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body15
      w15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(-0.4,-0.05,0)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = char
      body16.BrickColor = BrickColor.new(1)
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Plate&quot;
&#9;&#9;body16.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=72023721&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.12,0.12,0.12)
&#9;&#9;Body13Mesh.Parent = body16
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body16
      w16.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(0.4,-0.05,0)
      local body17 = Instance.new(&quot;Part&quot;)
&#9;&#9;body17.Parent = char
      body17.BrickColor = BrickColor.new(217)
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Plate&quot;
&#9;&#9;body17.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.3,3,0.3)
&#9;&#9;Body13Mesh.Parent = body17
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = torso
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body17
      w17.C1 = CFrame.fromEulerAnglesXYZ(-0.6,0,0) +Vector3.new(0,0.8,-1.35)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body17
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72039482&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body17
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72039482&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body17
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72039482&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body17
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=72039482&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3,0.5,0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3,0.6,0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3,0.5,0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3,0.6,0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(217)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Manacow()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.ManacowAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.9,0.8,0.9) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0.05,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
&#9;&#9;local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(18)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Symmetric&quot;
      body5.Shape =&quot;Ball&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,-1.3,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965330&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965729&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965743&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965754&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71966297&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = leftarm
      body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Position = torso.Position
      body6.Locked = true
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.14,0.1, 0.23)
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = leftarm
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.5,0)
&#9;&#9;local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = leftarm
      body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Position = torso.Position
      body7.Locked = true
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Brick&quot;
&#9;&#9;body7.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.15,0.1, 0.25)
&#9;&#9;Body8Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = leftarm
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.3,0)
&#9;&#9;local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = rightarm
      body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Position = torso.Position
      body8.Locked = true
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Brick&quot;
&#9;&#9;body8.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.14,0.1, 0.23)
&#9;&#9;Body8Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = rightarm
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0,0.5,0)
&#9;&#9;local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = rightarm
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Position = torso.Position
      body9.Locked = true
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Brick&quot;
&#9;&#9;body9.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.15,0.1, 0.25)
&#9;&#9;Body8Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = rightarm
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0,0.3,0)
&#9;&#9;local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Brick&quot;
&#9;&#9;body10.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=22770654&quot;
      Body8Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.5,0.3)
&#9;&#9;Body8Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(0,-1.8,0.15)
&#9;&#9;local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1)
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Brick&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=22770654&quot;
      Body8Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.5,0.3)
&#9;&#9;Body8Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(0,-1.7,-0.25)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = rightleg
      body12.BrickColor = BrickColor.new(199)
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = rightleg
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,0.95,0.25)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftleg
      body13.BrickColor = BrickColor.new(199)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.4) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftleg
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.95,0.25)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = char
      body14.BrickColor = BrickColor.new(1003)
      body14.Locked = true
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Custom&quot;
&#9;&#9;body14.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.1,0.6) 
&#9;&#9;Body13Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.new(0,-1.2,0.55)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = char
      body16.BrickColor = BrickColor.new(1)
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Plate&quot;
&#9;&#9;body16.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.13,0.15) 
&#9;&#9;Body13Mesh.Parent = body16
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body16
      w16.C1 = CFrame.new(0.18,-1.4,0.4)
      local body17 = Instance.new(&quot;Part&quot;)
&#9;&#9;body17.Parent = char
      body17.BrickColor = BrickColor.new(1)
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Plate&quot;
&#9;&#9;body17.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.15,0.13,0.15) 
&#9;&#9;Body13Mesh.Parent = body17
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = torso
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body17
      w17.C1 = CFrame.new(-0.18,-1.4,0.4)
      local body18 = Instance.new(&quot;Part&quot;)
&#9;&#9;body18.Parent = char
      body18.BrickColor = BrickColor.new(1003)
&#9;&#9;body18.Name = &quot;Body18&quot;
&#9;&#9;body18.formFactor = &quot;Plate&quot;
&#9;&#9;body18.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1)
&#9;&#9;Body13Mesh.Parent = body18
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = torso
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = body18
      w18.C1 = CFrame.new(-0.18,-1.4,0.45)
      local body19 = Instance.new(&quot;Part&quot;)
&#9;&#9;body19.Parent = char
      body19.BrickColor = BrickColor.new(1003)
&#9;&#9;body19.Name = &quot;Body19&quot;
&#9;&#9;body19.formFactor = &quot;Plate&quot;
&#9;&#9;body19.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1)
&#9;&#9;Body13Mesh.Parent = body19
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = torso
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = body19
      w19.C1 = CFrame.new(0.18,-1.4,0.45)
      local body20 = Instance.new(&quot;Part&quot;)
&#9;&#9;body20.Parent = char
      body20.BrickColor = BrickColor.new(1003)
&#9;&#9;body20.Name = &quot;Body20&quot;
&#9;&#9;body20.formFactor = &quot;Plate&quot;
&#9;&#9;body20.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54372190&quot;
      Body13Mesh.  TextureId =&quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.6,1,0.6)
&#9;&#9;Body13Mesh.Parent = body20
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = torso
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = body20
      w20.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,0.8,-0.3)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
         armmesh.TextureId =&quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.15,0.8, 0.25)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.25,1,0.25)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId =&quot;http://www.roblox.com/asset/?id=1527559&quot;
         armmesh.TextureId =&quot;http://www.roblox.com/asset/?id=71965768&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.15,0.8, 0.25)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.25,1,0.25)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(199)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Candace()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.CandaceAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,3.6,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1033714&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.8,3.3,0.6) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,0.5,0)
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(21)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=1033714&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.6,2.3,0.5) 
&#9;&#9;Body8Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,0,0)
&#9;&#9;local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(21)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(0.8,1.2,0.4) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,-0.1,0)
&#9;&#9;local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(18)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(1,1,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.25,0.8,0.25) 
&#9;&#9;Body8Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,-1,0)
&#9;&#9;local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(18)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Symmetric&quot;
      body5.Shape =&quot;Ball&quot;
&#9;&#9;body5.Size = Vector3.new(1,1,1) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,-1.3,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71909421&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(106)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Brick&quot;
&#9;&#9;body6.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId =&quot;http://www.roblox.com/asset/?id=13070796&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.8,0.8,0.8) 
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,-1,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = leftleg
      body7.BrickColor = BrickColor.new(1)
      body7.Locked = true
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Custom&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.1,0.4) 
&#9;&#9;Body13Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = leftleg
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.75,0.2)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = rightleg
      body8.BrickColor = BrickColor.new(1)
      body8.Locked = true
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.1,0.4) 
&#9;&#9;Body13Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = rightleg
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(0,0.75,0.2)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(21)
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(1,1.2,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=3270017&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(1.1,0.9,1.3) 
&#9;&#9;Body13Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,0,1.1)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.25,0.8, 0.25)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3,0.8, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.25,0.8, 0.25)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3,0.8, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Fenis()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.FernAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(105)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(0.7,2.3,0.7) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1.1,0.6,1.1) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.55,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71653777&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71653777&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71655750&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71655750&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
&#9;&#9;local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(21)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=16627529&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.4,0.2,0.4) 
&#9;&#9;Body8Mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.fromEulerAnglesXYZ(0,-1.6,0) +Vector3.new(0.45,-0.25,0)
&#9;&#9;local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0.7,1.1,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71656689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71656689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body5
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71656689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(-0.7,1.1,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body6
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71656689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body6
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71656689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body6
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71656689&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = rightleg
      body12.BrickColor = BrickColor.new(1011)
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=71699746&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.1,0.4) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = rightleg
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,0.35,0.2)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftleg
      body13.BrickColor = BrickColor.new(1011)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=71699746&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.1,0.4) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftleg
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.35,0.2)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.Parent = torso
      body14.BrickColor = BrickColor.new(105)
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Custom&quot;
&#9;&#9;body14.Size = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body13Mesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
      w14.C1 = CFrame.new(0,0.85,0)
      local body15 = Instance.new(&quot;Part&quot;)
&#9;&#9;body15.Parent = torso
      body15.BrickColor = BrickColor.new(18)
&#9;&#9;body15.Position = torso.Position
&#9;&#9;body15.Name = &quot;Body15&quot;
&#9;&#9;body15.formFactor = &quot;Custom&quot;
&#9;&#9;body15.Size = Vector3.new(0.2,1,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshType =&quot;Wedge&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(1,1.2,1.2) 
&#9;&#9;Body13Mesh.Parent = body15
&#9;&#9;local w15 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w15.Parent = torso
&#9;&#9;w15.Part0 = w15.Parent
&#9;&#9;w15.Part1 = body15
      w15.C1 = CFrame.fromEulerAnglesXYZ(-0.4,0,0) +Vector3.new(0,0.2,0.25)
      local body16 = Instance.new(&quot;Part&quot;)
&#9;&#9;body16.Parent = char
      body16.BrickColor = BrickColor.new(1)
&#9;&#9;body16.Name = &quot;Body16&quot;
&#9;&#9;body16.formFactor = &quot;Plate&quot;
&#9;&#9;body16.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body16
&#9;&#9;local w16 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w16.Parent = torso
&#9;&#9;w16.Part0 = w16.Parent
&#9;&#9;w16.Part1 = body16
      w16.C1 = CFrame.new(0.28,0.1,0.35)
      local body17 = Instance.new(&quot;Part&quot;)
&#9;&#9;body17.Parent = char
      body17.BrickColor = BrickColor.new(18)
&#9;&#9;body17.Name = &quot;Body17&quot;
&#9;&#9;body17.formFactor = &quot;Plate&quot;
&#9;&#9;body17.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body17
&#9;&#9;local w17 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w17.Parent = torso
&#9;&#9;w17.Part0 = w17.Parent
&#9;&#9;w17.Part1 = body17
      w17.C1 = CFrame.new(0.28,0.08,0.33)
      local body18 = Instance.new(&quot;Part&quot;)
&#9;&#9;body18.Parent = char
      body18.BrickColor = BrickColor.new(1)
&#9;&#9;body18.Name = &quot;Body18&quot;
&#9;&#9;body18.formFactor = &quot;Plate&quot;
&#9;&#9;body18.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body18
&#9;&#9;local w18 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w18.Parent = torso
&#9;&#9;w18.Part0 = w18.Parent
&#9;&#9;w18.Part1 = body18
      w18.C1 = CFrame.new(-0.28,0.1,0.35)
      local body19 = Instance.new(&quot;Part&quot;)
&#9;&#9;body19.Parent = char
      body19.BrickColor = BrickColor.new(18)
&#9;&#9;body19.Name = &quot;Body19&quot;
&#9;&#9;body19.formFactor = &quot;Plate&quot;
&#9;&#9;body19.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body19
&#9;&#9;local w19 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w19.Parent = torso
&#9;&#9;w19.Part0 = w19.Parent
&#9;&#9;w19.Part1 = body19
      w19.C1 = CFrame.new(-0.28,0.08,0.33)
      local body20 = Instance.new(&quot;Part&quot;)
&#9;&#9;body20.Parent = char
      body20.BrickColor = BrickColor.new(1003)
&#9;&#9;body20.Name = &quot;Body20&quot;
&#9;&#9;body20.formFactor = &quot;Plate&quot;
&#9;&#9;body20.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body20
&#9;&#9;local w20 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w20.Parent = torso
&#9;&#9;w20.Part0 = w20.Parent
&#9;&#9;w20.Part1 = body20
      w20.C1 = CFrame.new(-0.28,0.1,0.44)
      local body21 = Instance.new(&quot;Part&quot;)
&#9;&#9;body21.Parent = char
      body21.BrickColor = BrickColor.new(1003)
&#9;&#9;body21.Name = &quot;Body21&quot;
&#9;&#9;body21.formFactor = &quot;Plate&quot;
&#9;&#9;body21.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body21
&#9;&#9;local w21 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w21.Parent = torso
&#9;&#9;w21.Part0 = w21.Parent
&#9;&#9;w21.Part1 = body21
      w21.C1 = CFrame.new(0.28,0.1,0.44)
      local body22 = Instance.new(&quot;Part&quot;)
&#9;&#9;body22.Parent = torso
      body22.BrickColor = BrickColor.new(1003)
&#9;&#9;body22.Position = torso.Position
&#9;&#9;body22.Name = &quot;Body22&quot;
&#9;&#9;body22.formFactor = &quot;Custom&quot;
&#9;&#9;body22.Size = Vector3.new(0.2,1,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;Body13Mesh.Scale = Vector3.new(1.05,0.05,0.5) 
&#9;&#9;Body13Mesh.Parent = body22
&#9;&#9;local w22 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w22.Parent = torso
&#9;&#9;w22.Part0 = w22.Parent
&#9;&#9;w22.Part1 = body22
      w22.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,0.4,0.54)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.25, 0.4, 0.25)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.4, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.25, 0.4, 0.25)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.4, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Ferb()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.FerbAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1.3,0.8,1.3) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.new(0,1.2,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71549332&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71549534&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71549563&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=71549563&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(18)
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,-0.3,0)
&#9;&#9;local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = char
      body3.BrickColor = BrickColor.new(37)
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(1,2.4,1) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=16627529&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(0.9,0.4,0.9) 
&#9;&#9;Body8Mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.fromEulerAnglesXYZ(0,-1.6,0) +Vector3.new(0,-1.06,0)
&#9;&#9;local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = char
      body4.BrickColor = BrickColor.new(18)
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(0.5,1.6,0.5) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,-0.3,-0.3)
&#9;&#9;local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = char
      body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0.8,0.7,0)
&#9;&#9;local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(1)
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Custom&quot;
&#9;&#9;body6.Size = Vector3.new(0.4,0.4,0.4) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;Body8Mesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(-0.8,0.7,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0.2,-0.65,0.35)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.new(-0.2,-0.65,0.35)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(-0.22,-0.65,0.45)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(0.22,-0.65,0.45)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.02,0.1) 
&#9;&#9;Body13Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(0,0.05,0.45)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = rightleg
      body12.BrickColor = BrickColor.new(1003)
      body12.Locked = true
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.1,0.4) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = rightleg
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0,0.35,0.2)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = leftleg
      body13.BrickColor = BrickColor.new(1003)
      body13.Locked = true
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Custom&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.1,0.4) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = leftleg
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.35,0.2)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.25, 0.5, 0.25)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.4, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.25, 0.5, 0.25)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.4, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(18)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Agent()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.AgentAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(102)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=56824285&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(2.5,2.5,1.3) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,0,1.5)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = leftleg
      body4.BrickColor = BrickColor.new(1017)
      body4.Locked = true
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.3) 
&#9;&#9;Body13Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = leftleg
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.35,0.2)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = rightleg
      body5.BrickColor = BrickColor.new(1017)
      body5.Locked = true
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.3) 
&#9;&#9;Body13Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = rightleg
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,0.35,0.2)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(102)
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Symmetric&quot;
      body6.Shape = &quot;Ball&quot;
      body6.TopSurface = &quot;Smooth&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,0.6,0)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1017)
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.3,0.1,0.6) 
&#9;&#9;Body13Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,0.7,0.3)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1017)
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54983181&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=71123740&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(4,0.6,0.6) 
&#9;&#9;Body13Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,2.2,-0.6)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0.2,0.45,0.3)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(-0.2,0.45,0.3)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(-0.23,0.45,0.4)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0.23,0.45,0.4)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.Parent = char
      body13.BrickColor = BrickColor.new(1003)
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=68250209&quot;
      Body13Mesh.TextureId =&quot;http://www.roblox.com/asset/?id=71174034&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.8,0.8,0.8) 
&#9;&#9;Body13Mesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
      w13.C1 = CFrame.new(0,0.05,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Perry()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PerryAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency  = 1
      head.CanCollide = false
      local face = char.Head.face
      head.face:remove()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency  = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
      body.BrickColor = BrickColor.new(102)
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,2) 
&#9;&#9;local Body8Mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;Body8Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=56824285&quot;
&#9;&#9;Body8Mesh.Scale = Vector3.new(2.5,2.5,1.3) 
&#9;&#9;Body8Mesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
      w1.C1 = CFrame.fromEulerAnglesXYZ(0,3.1,0) +Vector3.new(0,2,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = leftarm
      body2.BrickColor = BrickColor.new(102)
      body2.Locked = true
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Custom&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;Body13Mesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = leftarm
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
      w2.C1 = CFrame.new(0,0.35,0.2)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.Parent = rightarm
      body3.BrickColor = BrickColor.new(102)
      body3.Locked = true
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Custom&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;Body13Mesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = rightarm
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
      w3.C1 = CFrame.new(0,0.35,0.2)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.Parent = leftleg
      body4.BrickColor = BrickColor.new(1017)
      body4.Locked = true
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Custom&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.3) 
&#9;&#9;Body13Mesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = leftleg
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
      w4.C1 = CFrame.new(0,0.35,0.2)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.Parent = rightleg
      body5.BrickColor = BrickColor.new(1017)
      body5.Locked = true
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Custom&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.2,0.05,0.3) 
&#9;&#9;Body13Mesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = rightleg
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
      w5.C1 = CFrame.new(0,0.35,0.2)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.Parent = char
      body6.BrickColor = BrickColor.new(102)
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Symmetric&quot;
      body6.Shape = &quot;Ball&quot;
      body6.TopSurface = &quot;Smooth&quot;
&#9;&#9;body6.Size = Vector3.new(1,1,1) 
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
      w6.C1 = CFrame.new(0,2,1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.Parent = char
      body7.BrickColor = BrickColor.new(1017)
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.3,0.1,0.6) 
&#9;&#9;Body13Mesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
      w7.C1 = CFrame.new(0,2.3,1.2)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.Parent = char
      body8.BrickColor = BrickColor.new(1017)
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=54983181&quot;
      Body13Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=71123740&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(4,0.6,0.6) 
&#9;&#9;Body13Mesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,2.2,-0.8)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.Parent = char
      body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.new(0.2,1.9,1.3)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.Parent = char
      body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.18,0.14,0.18) 
&#9;&#9;Body13Mesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.new(-0.2,1.9,1.3)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.Parent = char
      body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.new(-0.23,1.9,1.4)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.Parent = char
      body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,0.4,1) 
&#9;&#9;local Body13Mesh = Instance.new(&quot;SpecialMesh&quot;)
      Body13Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;Body13Mesh.Scale = Vector3.new(0.1,0.08,0.1) 
&#9;&#9;Body13Mesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.new(0.23,1.9,1.4)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
         armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
         legmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.4, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(102)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end



function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs2.Body4.Inventory4.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies1.Open1.Visible = true
end

frame.A1.MouseButton1Click:connect(Perry)
frame.A2.MouseButton1Click:connect(Agent)
frame.A3.MouseButton1Click:connect(Ferb)
frame.A4.MouseButton1Click:connect(Fenis)
frame.A5.MouseButton1Click:connect(Candace)
frame.A6.MouseButton1Click:connect(Norm)
frame.A7.MouseButton1Click:connect(Doof)
frame.A8.MouseButton1Click:connect(Close)
frame.B1.MouseButton1Click:connect(Manacow)
frame.B2.MouseButton1Click:connect(Rigby)
frame.B3.MouseButton1Click:connect(Benson)
frame.B4.MouseButton1Click:connect(modgirl)
frame.B5.MouseButton1Click:connect(Pops)
frame.B6.MouseButton1Click:connect(Skips)
frame.B7.MouseButton1Click:connect(Musle)
frame.B8.MouseButton1Click:connect(HighFive)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)




</ProtectedString>
								</Properties>
								<Item class="LocalScript" referent="RBX16583">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PerryAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.05, -1.5, 0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.05, -1.5, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0,-2,-0.6, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0,-2,-0.6, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16584">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">AgentAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.05, -1.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.05, -1.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.1,-1,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.1,-1,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16585">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">FerbAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.85, -1.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.85, -1.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.3,-0.7,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.3,-0.7,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16586">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">FernAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.2,-0.9,0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.2,-0.9,0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16587">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">CandaceAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.85,-1.1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.85,-1.1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0,0.2,0,0,0.3, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0,0.2,0,0,-0.3, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16588">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">ManacowAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.7,-0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.7,-0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0,0.2,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0,0.2,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16589">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">RigbyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8,-1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8,-1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.1,-0.9,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.1,-0.9,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16590">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">bensonAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.7,-0.75, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.7,-0.75, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.12,-0.1,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.12,-0.1,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16591">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">popsAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.85,-0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.85,-0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.28,0.78,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.28,0.78,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16592">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">skipsAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.85,-0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.85,-0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.2,0.4,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.2,0.4,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16593">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MusleAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.85,-0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.85,-0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.8,0.39,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.8,0.39,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16594">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">NormAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1,-0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1,-0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.8,0.69,0,0,0,-1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.8,0.69,0,0,0,1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX16595">
					<Properties>
						<string name="Name">Morphies2</string>
					</Properties>
					<Item class="TextButton" referent="RBX16596">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Open1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>82</XO>
								<YS>0</YS>
								<YO>505</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>41</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">M-3</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX16597">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.Morphies2.Bodysmorphs3.Body1.Inventory.Visible = true
script.Parent.Visible = false
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX16598">
						<Properties>
							<string name="Name">Bodysmorphs3</string>
						</Properties>
						<Item class="ScreenGui" referent="RBX16599">
							<Properties>
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										<string name="Text">Spyros Morphs</string>
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							<Item class="Script" referent="RBX16622">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)

function Fish()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.4,1,1.4)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=61456693&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=61456750&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function crab()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(2.6,1,1.6)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=61459863&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=61460358&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1,1,1) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,2.2,0)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Spongebob()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.SongebobAnimation:clone()
&#9;&#9;local head = char.Head
      head.Transparency = 1
      head.CanCollide = false
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      local face = char.Head.face
      head.face:remove()
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(217)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Custom&quot;
&#9;&#9;body.Size = Vector3.new(1.6,2.3,0.6)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,0.9, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0,-0.6, 0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=52799565&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=52801937&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=52801948&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=52801948&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=52801967&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.FakeTorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=52801988&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local body1 = Instance.new(&quot;Part&quot;)
&#9;&#9;body1.Parent = char
      body1.BrickColor = BrickColor.new(1)
&#9;&#9;body1.Name = &quot;Body1&quot;
&#9;&#9;body1.formFactor = &quot;Plate&quot;
&#9;&#9;body1.Size = Vector3.new(1,1,1) 
&#9;&#9;local body1Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body1Mesh.Scale = Vector3.new(0.4,0.25,0.4) 
&#9;&#9;body1Mesh.Parent = body1
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body1
      w2.C1 = CFrame.new(1,0.9,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
      body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,1,1) 
&#9;&#9;local body1Mesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;body1Mesh.Scale = Vector3.new(0.4,0.25,0.4) 
&#9;&#9;body1Mesh.Parent = body2
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body2
      w3.C1 = CFrame.new(-1,0.9,0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(217)
&#9;end
end
function Kirby()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KirbyAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;local faketorso = Instance.new(&quot;Part&quot;)
&#9;&#9;faketorso.Parent = char
&#9;&#9;faketorso.BrickColor = BrickColor.new(1025)
&#9;&#9;faketorso.Size = Vector3.new(3.5, 3.6, 3.6)
&#9;&#9;faketorso.BottomSurface = &quot;Smooth&quot;
&#9;&#9;faketorso.TopSurface = &quot;Smooth&quot;
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = faketorso
&#9;&#9;w1.C1 = CFrame.new(0, 0.2, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshType = &quot;Sphere&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.2, 1.2) 
&#9;&#9;bodymesh.Parent =faketorso
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = head
&#9;&#9;w3.C1 = CFrame.new(0, 0,0)
&#9;&#9;head.face:remove()
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = faketorso
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=5732750&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;&#9;local fakerightarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakerightarm.Size = Vector3.new(1, 0.6, 1)
&#9;&#9;&#9;fakerightarm.Parent = char
&#9;&#9;&#9;fakerightarm.BrickColor = BrickColor.new(1025)
&#9;&#9;&#9;local w7=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w7.Parent = torso
&#9;&#9;&#9;w7.Part0=w7.Parent
&#9;&#9;&#9;w7.Part1=fakerightarm
&#9;&#9;&#9;w7.C1=CFrame.new(2.2,-0.1, 0) *CFrame.Angles(0,0, math.pi/1)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.8,0.6,0.8)
&#9;&#9;&#9;armmesh.Parent = fakerightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Sphere&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(2, 0.8, 3.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1004)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm ~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;&#9;local fakeleftarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakeleftarm.Size = Vector3.new(1, 0.6, 1)
&#9;&#9;&#9;fakeleftarm.Parent = char
&#9;&#9;&#9;fakeleftarm.BrickColor = BrickColor.new(1025)
&#9;&#9;&#9;local w8=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w8.Parent = torso
&#9;&#9;&#9;w8.Part0=w8.Parent
&#9;&#9;&#9;w8.Part1=fakeleftarm
&#9;&#9;&#9;w8.C1=CFrame.new(-2.2,-0.1, 0) * CFrame.Angles(0, 0, -math.pi/1)
&#9;&#9;&#9;local armmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh2.Scale = Vector3.new(0.8, 0.6, 0.8)
&#9;&#9;&#9;armmesh2.Parent = fakeleftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Sphere&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(2, 0.8, 3.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1004)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(21)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(21)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Jigglypuff()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.jigglyAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.8,0)
&#9;   local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = head
&#9;&#9;w3.C1 = CFrame.new(0,-0.2,0)
&#9;&#9;head.face:remove()
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60380856&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60374126&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60374126&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60374126&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60374126&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=60374126&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local ear = Instance.new(&quot;Part&quot;)
&#9;&#9;ear.BrickColor = BrickColor.new(1025)
&#9;&#9;ear.Parent = char
&#9;&#9;ear.Position = torso.Position
&#9;&#9;ear.Name = &quot;Ear&quot;
&#9;&#9;ear.formFactor = &quot;Plate&quot;
&#9;&#9;ear.Size = Vector3.new(1,1,1)
      local earmesh = Instance.new(&quot;SpecialMesh&quot;)
      earmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;earmesh.Scale = Vector3.new(0.3,0.325,0.1) 
&#9;&#9;earmesh.Parent = ear
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.5) +Vector3.new(-0.9,0.4,0)
      local ear1 = Instance.new(&quot;Part&quot;)
&#9;&#9;ear1.BrickColor = BrickColor.new(1025)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Ear1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(1,1,1)
      local ear1mesh = Instance.new(&quot;SpecialMesh&quot;)
      ear1mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;ear1mesh.Scale = Vector3.new(0.3,0.325,0.1) 
&#9;&#9;ear1mesh.Parent = ear1
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear1
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) +Vector3.new(0.9,0.4,0)
      local ear2 = Instance.new(&quot;Part&quot;)
&#9;&#9;ear2.BrickColor = BrickColor.new(1003)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;Ear2&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(1,1,1)
      local ear2mesh = Instance.new(&quot;SpecialMesh&quot;)
      ear2mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;ear2mesh.Scale = Vector3.new(0.2,0.225,0.05) 
&#9;&#9;ear2mesh.Parent = ear2
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = ear2
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) +Vector3.new(0.9,0.4,0.1)
      local ear3 = Instance.new(&quot;Part&quot;)
&#9;&#9;ear3.BrickColor = BrickColor.new(1003)
&#9;&#9;ear3.Parent = char
&#9;&#9;ear3.Position = torso.Position
&#9;&#9;ear3.Name = &quot;Ear3&quot;
&#9;&#9;ear3.formFactor = &quot;Plate&quot;
&#9;&#9;ear3.Size = Vector3.new(1,1,1)
      local ear3mesh = Instance.new(&quot;SpecialMesh&quot;)
      ear3mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;ear3mesh.Scale = Vector3.new(0.2,0.225,0.05) 
&#9;&#9;ear3mesh.Parent = ear3
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = ear3
&#9;&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.5) +Vector3.new(-0.9,0.4,0.1)
      local hair = Instance.new(&quot;Part&quot;)
&#9;&#9;hair.BrickColor = BrickColor.new(1025)
&#9;&#9;hair.Parent = char
&#9;&#9;hair.Position = torso.Position
&#9;&#9;hair.Name = &quot;Hair&quot;
&#9;&#9;hair.formFactor = &quot;Symmetric&quot;
&#9;&#9;hair.Size = Vector3.new(2,2,2)
      local hairmesh = Instance.new(&quot;SpecialMesh&quot;)
      hairmesh.MeshId = &quot;http://www.roblox.com/asset/?id=45914920&quot;
&#9;&#9;hairmesh.Scale = Vector3.new(0.8,0.8,0.3) 
&#9;&#9;hairmesh.Parent = hair
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = hair
      w10.C1 = CFrame.fromEulerAnglesXYZ(1.8,0,0) +Vector3.new(0.2,-0.8,0.9)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;&#9;local fakerightarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakerightarm.Size = Vector3.new(0.6, 0.3, 0.6)
&#9;&#9;&#9;fakerightarm.Parent = char
&#9;&#9;&#9;fakerightarm.BrickColor = BrickColor.new(1025)
&#9;&#9;&#9;local w7=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w7.Parent = torso
&#9;&#9;&#9;w7.Part0=w7.Parent
&#9;&#9;&#9;w7.Part1=fakerightarm
&#9;&#9;&#9;w7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.5) +Vector3.new(-1.6,1.8,0.7)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.125,0.15,0.125)
&#9;&#9;&#9;armmesh.Parent = fakerightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Sphere&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7,0.2,1.1)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(1004)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm ~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;&#9;local fakeleftarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakeleftarm.Size = Vector3.new(1,0.6,1.2)
&#9;&#9;&#9;fakeleftarm.Parent = char
&#9;&#9;&#9;fakeleftarm.BrickColor = BrickColor.new(1025)
&#9;&#9;&#9;local w8=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w8.Parent = torso
&#9;&#9;&#9;w8.Part0=w8.Parent
&#9;&#9;&#9;w8.Part1=fakeleftarm
&#9;&#9;&#9;w8.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) +Vector3.new(1.6,1.8,0.7)
&#9;&#9;&#9;local armmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;&#9;armmesh2.Scale = Vector3.new(0.125,0.15,0.125)
&#9;&#9;&#9;armmesh2.Parent = fakeleftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Sphere&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7,0.2,1.1)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(1004)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1025)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(127)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1025)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body4.Inventory4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body5.Inventory5.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies2.Open1.Visible = true
end

frame.A1.MouseButton1Click:connect(Spongebob)
frame.A8.MouseButton1Click:connect(Close)
frame.B7.MouseButton1Click:connect(crab)
frame.B8.MouseButton1Click:connect(Fish)
frame.G3.MouseButton1Click:connect(Jigglypuff)
frame.G4.MouseButton1Click:connect(Kirby)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Z5.MouseButton1Click:connect(pg5)
</ProtectedString>
								</Properties>
								<Item class="LocalScript" referent="RBX16623">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">SongebobAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.4, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.4, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.5, -0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.5, -0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16624">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">jigglyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9,-2, -0.4, 0, 0, -1, 0, 0.8, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9,-2, -0.4, 0, 0, 1, 0, 0.8, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.5, -0.4, -0.2, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.5, -0.4, -0.2, 0, 0, 1, 0, 1, 0, -1, 0, 0) *CFrame.Angles(math.pi/2, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
								<Item class="LocalScript" referent="RBX16625">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">KirbyAnimation</string>
										<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.2, -1.3, 0, 0, 0, -1, 0, 0.8, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.2, -1.3, 0, 0, 0, 1, 0, 0.8, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.5, -0.4, -0.2, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.5, -0.4, -0.2, 0, 0, 1, 0, 1, 0, -1, 0, 0) *CFrame.Angles(math.pi/2, 0, 0)

</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX16626">
							<Properties>
								<string name="Name">Body2</string>
							</Properties>
							<Item class="Frame" referent="RBX16627">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.300000012</float>
									<Color3 name="BorderColor3">4284901017</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Inventory2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>130</XO>
										<YS>0</YS>
										<YO>160</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>720</XO>
										<YS>0</YS>
										<YO>202</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX16628">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>261</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 4</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16629">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=76654124</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16630">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=76666278</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16631">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=76675438</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16632">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=77209235</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16633">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=57156966</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>189</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16634">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=77209674</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16635">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=54707844</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16636">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=77247731</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16637">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=77260177</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16638">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=54793264</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>321</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16639">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=55482513</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16640">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=55577865</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B7</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>585</XO>
											<YS>0</YS>
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										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16641">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=0</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16642">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=57128098</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16643">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=0</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
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											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16644">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>131</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
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										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16645">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>326</XO>
											<YS>0</YS>
											<YO>137</YO>
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										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<YO>58</YO>
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										<string name="Text">Page 5</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16646">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>196</XO>
											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Page 3</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX16647">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>7</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>175</XO>
											<YS>0</YS>
											<YO>125</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Spyros Morphs</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16648">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16649">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory2&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)


function Bird7()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(102)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77248693&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77249487&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77248672&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77248693&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77248693&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77248693&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(105)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.1,0.5) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,1.78,0.3)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.21,0.01,0.51) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.new(0,1.78,0.3)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(-0.14,1.55,0.35)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(0.14,1.55,0.35)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.045,0.04,0.045) 
&#9;&#9;bodymesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.new(0.14,1.55,0.5)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1003)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.045,0.04,0.045) 
&#9;&#9;bodymesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
&#9;&#9;w7.C1 = CFrame.new(-0.14,1.55,0.5)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=77248693&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;bodymesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;&#9;w8.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,1.2,0.2)

      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=77248693&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.1,0.3) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,1.4,0.2)

&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bird6()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
      local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(24)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
      body.FormFactor =&quot;Brick&quot;
&#9;&#9;body.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=11294911&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.5,3,1.5) 
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1.6,0)
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(24)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
      body2.FormFactor =&quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=11294911&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.5,3,1.5) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(0,1.57,0) +Vector3.new(0.75,1.6,0)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(24)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
      body3.FormFactor =&quot;Brick&quot;
&#9;&#9;body3.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=11294911&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.5,3,1.5) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(0,-1.57,0) +Vector3.new(0,1.6,-0.75)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(24)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
      body4.FormFactor =&quot;Brick&quot;
&#9;&#9;body4.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=11294911&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.5,3,1.5) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,-3.14,0) +Vector3.new(0.75,1.6,-0.75)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(105)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.1,0.5) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-0.4,2,0.9)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.21,0.02,0.51) 
&#9;&#9;bodymesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.new(-0.4,2,0.9)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;bodymesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
&#9;&#9;w7.C1 = CFrame.new(-0.2,1.8,0.8)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.15,0.1,0.15) 
&#9;&#9;bodymesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;&#9;w8.C1 = CFrame.new(-0.6,1.8,0.8)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.045,0.04,0.045) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.new(-0.6,1.8,0.94)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.045,0.04,0.045) 
&#9;&#9;bodymesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.new(-0.2,1.8,0.94)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(105)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.4,0.05,0.05) 
&#9;&#9;bodymesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(-0.45,1.5,0.75)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(105)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Custom&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.4,0.05,0.05) 
&#9;&#9;bodymesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
      w12.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(-0.35,1.68,0.75)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bird5()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1020)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77209447&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(105)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.7,1,0.7) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,-0.7,1.7)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668457&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.18,0.2,0.18) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0.5,1.65,0.68)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.18,0.2,0.18) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-0.5,1.65,0.68)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.07,0.05,0.07) 
&#9;&#9;bodymesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;&#9;w8.C1 = CFrame.new(-0.55,1.65,0.8)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.07,0.05,0.07) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.new(0.55,1.65,0.8)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.3,0.1) 
&#9;&#9;bodymesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.new(0,0.8,0)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.3,0.1) 
&#9;&#9;bodymesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
&#9;&#9;w11.C1 = CFrame.new(-0.5,0.8,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.17,0.28,0.1) 
&#9;&#9;bodymesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
&#9;&#9;w12.C1 = CFrame.new(-0.5,0.9,0.05)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.BrickColor = BrickColor.new(1003)
&#9;&#9;body13.Parent = char
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.17,0.28,0.1) 
&#9;&#9;bodymesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
&#9;&#9;w13.C1 = CFrame.new(0,0.9,0.05)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bird4()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1020)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=77207726&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(105)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.7,1,0.7) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,-0.7,1.7)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668457&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.18,0.2,0.18) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0.46,1.68,0.73)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.18,0.2,0.18) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-0.48,1.77,0.71)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.07,0.05,0.07) 
&#9;&#9;bodymesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;&#9;w8.C1 = CFrame.new(-0.52,1.77,0.87)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.07,0.05,0.07) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.new(0.48,1.68,0.9)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.3,0.1) 
&#9;&#9;bodymesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.new(0,0.8,0)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.3,0.1) 
&#9;&#9;bodymesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
&#9;&#9;w11.C1 = CFrame.new(-0.6,0.8,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.17,0.28,0.1) 
&#9;&#9;bodymesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
&#9;&#9;w12.C1 = CFrame.new(-0.6,0.9,0.05)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.BrickColor = BrickColor.new(1003)
&#9;&#9;body13.Parent = char
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.17,0.28,0.1) 
&#9;&#9;bodymesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
&#9;&#9;w13.C1 = CFrame.new(0,0.9,0.05)
      local body14 = Instance.new(&quot;Part&quot;)
&#9;&#9;body14.BrickColor = BrickColor.new(1003)
&#9;&#9;body14.Parent = char
&#9;&#9;body14.Position = torso.Position
&#9;&#9;body14.Name = &quot;Body14&quot;
&#9;&#9;body14.formFactor = &quot;Plate&quot;
&#9;&#9;body14.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=20329976&quot;
      bodymesh.TextureId = &quot;http://www.roblox.com/asset/?id=53725813&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.8,0.5,0.8) 
&#9;&#9;bodymesh.Parent = body14
&#9;&#9;local w14 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w14.Parent = torso
&#9;&#9;w14.Part0 = w14.Parent
&#9;&#9;w14.Part1 = body14
&#9;&#9;w14.C1 = CFrame.new(0.2,0.6,0)

&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bird3()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1020)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668500&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(105)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Brick&quot;
&#9;&#9;body2.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;CylinderMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(0.7,1,0.7) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(1.6,0,0) +Vector3.new(0,-0.7,1.7)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668457&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body2
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76668433&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.18,0.2,0.18) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0.5,1.65,0.68)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.18,0.2,0.18) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-0.5,1.65,0.68)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.07,0.05,0.07) 
&#9;&#9;bodymesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
&#9;&#9;w8.C1 = CFrame.new(-0.55,1.65,0.8)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1003)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.07,0.05,0.07) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.new(0.55,1.65,0.8)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1003)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.3,0.1) 
&#9;&#9;bodymesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.new(0.5,0.8,0)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(1003)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Plate&quot;
&#9;&#9;body11.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76668481&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.2,0.3,0.1) 
&#9;&#9;bodymesh.Parent = body11
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
&#9;&#9;w11.C1 = CFrame.new(-0.5,0.8,0)
      local body12 = Instance.new(&quot;Part&quot;)
&#9;&#9;body12.BrickColor = BrickColor.new(1003)
&#9;&#9;body12.Parent = char
&#9;&#9;body12.Position = torso.Position
&#9;&#9;body12.Name = &quot;Body12&quot;
&#9;&#9;body12.formFactor = &quot;Plate&quot;
&#9;&#9;body12.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.17,0.28,0.1) 
&#9;&#9;bodymesh.Parent = body12
&#9;&#9;local w12 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w12.Parent = torso
&#9;&#9;w12.Part0 = w12.Parent
&#9;&#9;w12.Part1 = body12
&#9;&#9;w12.C1 = CFrame.new(-0.5,0.9,0.05)
      local body13 = Instance.new(&quot;Part&quot;)
&#9;&#9;body13.BrickColor = BrickColor.new(1003)
&#9;&#9;body13.Parent = char
&#9;&#9;body13.Position = torso.Position
&#9;&#9;body13.Name = &quot;Body13&quot;
&#9;&#9;body13.formFactor = &quot;Plate&quot;
&#9;&#9;body13.Size = Vector3.new(1,1.2,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.17,0.28,0.1) 
&#9;&#9;bodymesh.Parent = body13
&#9;&#9;local w13 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w13.Parent = torso
&#9;&#9;w13.Part0 = w13.Parent
&#9;&#9;w13.Part1 = body13
&#9;&#9;w13.C1 = CFrame.new(0.5,0.9,0.05)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bird2()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1003)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76655475&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76659142&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76655475&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76655475&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76655475&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76655475&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(105)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,0.2,0.6) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,1.8,1)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,0.1,0.6) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.new(0,1.8,1)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.16,0.11,0.16) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0.22,1.4,0.85)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;bodymesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.new(-0.25,1.4,0.93)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.16,0.11,0.16) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-0.24,1.4,0.85)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1003)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;bodymesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
&#9;&#9;w7.C1 = CFrame.new(0.23,1.4,0.93)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(105)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Custom&quot;
&#9;&#9;body8.Size = Vector3.new(0.48,0.4,0.6)
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(0.2,0,0) +Vector3.new(0,1.7,1.4)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(192)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Custom&quot;
&#9;&#9;body9.Size = Vector3.new(0.5,0.2,0.2)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1,0.5,0.5) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
      w9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0.2) +Vector3.new(0.1,1.2,0.85)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(192)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Custom&quot;
&#9;&#9;body10.Size = Vector3.new(0.5,0.2,0.2)
      local bodymesh = Instance.new(&quot;BlockMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1,0.5,0.5) 
&#9;&#9;bodymesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
      w10.C1 = CFrame.fromEulerAnglesXYZ(0,0,-0.2) +Vector3.new(-0.1,1.2,0.85)
      local body11 = Instance.new(&quot;Part&quot;)
&#9;&#9;body11.BrickColor = BrickColor.new(105)
&#9;&#9;body11.Parent = char
&#9;&#9;body11.Position = torso.Position
&#9;&#9;body11.Name = &quot;Body11&quot;
&#9;&#9;body11.formFactor = &quot;Custom&quot;
&#9;&#9;body11.Size = Vector3.new(0.3,1.6,0.2)
&#9;&#9;local w11 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w11.Parent = torso
&#9;&#9;w11.Part0 = w11.Parent
&#9;&#9;w11.Part1 = body11
      w11.C1 = CFrame.fromEulerAnglesXYZ(-0.2,0,0) +Vector3.new(0,0.8,-0.4)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body11
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76665853&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body11
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76665853&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body11
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76665853&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body11
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76665853&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function Bird1()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.1, 0.1, 0.1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
      torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
       local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1004)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
      body.Shape = &quot;Ball&quot;
&#9;&#9;body.Size = Vector3.new(2,2,2)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0,1.7,0)
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76063108&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76063146&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Front&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76063180&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Back&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76063180&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Top&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76063180&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Right&quot;
      local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = body
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=76063180&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Left&quot;
      local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(105)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;Body2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,0.2,0.6) 
&#9;&#9;bodymesh.Parent = body2
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = body2
&#9;&#9;w2.C1 = CFrame.new(0,1.7,1)
      local body3 = Instance.new(&quot;Part&quot;)
&#9;&#9;body3.BrickColor = BrickColor.new(1003)
&#9;&#9;body3.Parent = char
&#9;&#9;body3.Position = torso.Position
&#9;&#9;body3.Name = &quot;Body3&quot;
&#9;&#9;body3.formFactor = &quot;Plate&quot;
&#9;&#9;body3.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,0.1,0.6) 
&#9;&#9;bodymesh.Parent = body3
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = body3
&#9;&#9;w3.C1 = CFrame.new(0,1.7,1)
      local body4 = Instance.new(&quot;Part&quot;)
&#9;&#9;body4.BrickColor = BrickColor.new(1)
&#9;&#9;body4.Parent = char
&#9;&#9;body4.Position = torso.Position
&#9;&#9;body4.Name = &quot;Body4&quot;
&#9;&#9;body4.formFactor = &quot;Plate&quot;
&#9;&#9;body4.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;bodymesh.Parent = body4
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = body4
&#9;&#9;w4.C1 = CFrame.new(0.2,1.3,0.8)
      local body5 = Instance.new(&quot;Part&quot;)
&#9;&#9;body5.BrickColor = BrickColor.new(1)
&#9;&#9;body5.Parent = char
&#9;&#9;body5.Position = torso.Position
&#9;&#9;body5.Name = &quot;Body5&quot;
&#9;&#9;body5.formFactor = &quot;Plate&quot;
&#9;&#9;body5.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.25,0.15,0.25) 
&#9;&#9;bodymesh.Parent = body5
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = body5
&#9;&#9;w5.C1 = CFrame.new(-0.2,1.3,0.8)
      local body6 = Instance.new(&quot;Part&quot;)
&#9;&#9;body6.BrickColor = BrickColor.new(1003)
&#9;&#9;body6.Parent = char
&#9;&#9;body6.Position = torso.Position
&#9;&#9;body6.Name = &quot;Body6&quot;
&#9;&#9;body6.formFactor = &quot;Plate&quot;
&#9;&#9;body6.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;bodymesh.Parent = body6
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = body6
&#9;&#9;w6.C1 = CFrame.new(-0.22,1.3,1)
      local body7 = Instance.new(&quot;Part&quot;)
&#9;&#9;body7.BrickColor = BrickColor.new(1003)
&#9;&#9;body7.Parent = char
&#9;&#9;body7.Position = torso.Position
&#9;&#9;body7.Name = &quot;Body7&quot;
&#9;&#9;body7.formFactor = &quot;Plate&quot;
&#9;&#9;body7.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.1,0.05,0.1) 
&#9;&#9;bodymesh.Parent = body7
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = body7
&#9;&#9;w7.C1 = CFrame.new(0.22,1.3,1)
      local body8 = Instance.new(&quot;Part&quot;)
&#9;&#9;body8.BrickColor = BrickColor.new(1003)
&#9;&#9;body8.Parent = char
&#9;&#9;body8.Position = torso.Position
&#9;&#9;body8.Name = &quot;Body8&quot;
&#9;&#9;body8.formFactor = &quot;Plate&quot;
&#9;&#9;body8.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=13425802&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.4,0.2,2) 
&#9;&#9;bodymesh.Parent = body8
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = body8
      w8.C1 = CFrame.fromEulerAnglesXYZ(3.1,0,0) +Vector3.new(0,-1.05,-0.7)
      local body9 = Instance.new(&quot;Part&quot;)
&#9;&#9;body9.BrickColor = BrickColor.new(1)
&#9;&#9;body9.Parent = char
&#9;&#9;body9.Position = torso.Position
&#9;&#9;body9.Name = &quot;Body9&quot;
&#9;&#9;body9.formFactor = &quot;Plate&quot;
&#9;&#9;body9.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76063180&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,0.2,0.6) 
&#9;&#9;bodymesh.Parent = body9
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = body9
&#9;&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,1.1,-0.2)
      local body10 = Instance.new(&quot;Part&quot;)
&#9;&#9;body10.BrickColor = BrickColor.new(1)
&#9;&#9;body10.Parent = char
&#9;&#9;body10.Position = torso.Position
&#9;&#9;body10.Name = &quot;Body10&quot;
&#9;&#9;body10.formFactor = &quot;Plate&quot;
&#9;&#9;body10.Size = Vector3.new(1,0.4,1)
      local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
      bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
      bodymesh.TextureId =&quot;http://www.roblox.com/asset/?id=76063180&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(0.3,0.2,0.6) 
&#9;&#9;bodymesh.Parent = body10
&#9;&#9;local w10 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w10.Parent = torso
&#9;&#9;w10.Part0 = w10.Parent
&#9;&#9;w10.Part1 = body10
&#9;&#9;w10.C1 = CFrame.fromEulerAnglesXYZ(0.3,0,0) +Vector3.new(0,0.8,0)
&#9;&#9;if head ~= nil then
&#9;&#9;&#9;head.Transparency = 1
         head.CanCollide = false
      end
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg.Transparency = 1
&#9;&#9;end
      local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end
function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body1.Inventory.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body4.Inventory4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body5.Inventory5.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies2.Open1.Visible = true
end

frame.A1.MouseButton1Click:connect(Bird1)
frame.A2.MouseButton1Click:connect(Bird2)
frame.A3.MouseButton1Click:connect(Bird3)
frame.A4.MouseButton1Click:connect(Bird4)
frame.A5.MouseButton1Click:connect(Bird5)
frame.A6.MouseButton1Click:connect(Bird6)
frame.A7.MouseButton1Click:connect(Bird7)
frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Z5.MouseButton1Click:connect(pg5)






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									<int name="BorderSizePixel">1</int>
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								</Item>
								<Item class="ImageButton" referent="RBX16659">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=58837114</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B2</string>
										<UDim2 name="Position">
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											<XO>255</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
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								</Item>
								<Item class="ImageButton" referent="RBX16660">
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										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
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										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61049204</url></Content>
										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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								</Item>
								<Item class="ImageButton" referent="RBX16661">
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										<bool name="AutoButtonColor">true</bool>
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										<int name="BorderSizePixel">1</int>
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										<Content name="Image"><url>http://www.roblox.com/asset/?id=61001066</url></Content>
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										<UDim2 name="Position">
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											<XO>585</XO>
											<YS>0</YS>
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										</UDim2>
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									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16662">
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										<bool name="AutoButtonColor">true</bool>
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										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=71463555</url></Content>
										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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								</Item>
								<Item class="ImageButton" referent="RBX16663">
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										<bool name="AutoButtonColor">true</bool>
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								</Item>
								<Item class="ImageButton" referent="RBX16664">
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								</Item>
								<Item class="ImageButton" referent="RBX16665">
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										<bool name="AutoButtonColor">true</bool>
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										<float name="BackgroundTransparency">0.400000006</float>
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										<int name="BorderSizePixel">1</int>
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										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=68508901</url></Content>
										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16666">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
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										<bool name="Draggable">false</bool>
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										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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								<Item class="TextButton" referent="RBX16668">
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										<bool name="AutoButtonColor">true</bool>
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								</Item>
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										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
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										<token name="Font">0</token>
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										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
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										<string name="Text">Spyros Morphs</string>
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										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16672">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
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											<YO>7</YO>
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											<YO>58</YO>
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										<token name="SizeConstraint">0</token>
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										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
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										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16673">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory3&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)



function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body2.Inventory2.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body4.Inventory4.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body5.Inventory5.Visible = true
end

function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies2.Open1.Visible = true
end

frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z4.MouseButton1Click:connect(pg4)
frame.Z5.MouseButton1Click:connect(pg5)




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								<Item class="ImageButton" referent="RBX16679">
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										<int name="ZIndex">1</int>
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								</Item>
								<Item class="ImageButton" referent="RBX16680">
									<Properties>
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										<Content name="Image"><url>http://www.roblox.com/asset/?id=69602759</url></Content>
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								</Item>
								<Item class="ImageButton" referent="RBX16681">
									<Properties>
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								<Item class="ImageButton" referent="RBX16682">
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										<Content name="Image"><url>http://www.roblox.com/asset/?id=69767553</url></Content>
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								</Item>
								<Item class="ImageButton" referent="RBX16683">
									<Properties>
										<bool name="Active">true</bool>
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									</Properties>
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										<string name="Text">Close</string>
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									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16697">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory4&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)




function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body3.Inventory3.Visible = true
end
function pg5()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body5.Inventory5.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies2.Open1.Visible = true
end


frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z5.MouseButton1Click:connect(pg5)

</ProtectedString>
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									<string name="Name">Inventory5</string>
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										<bool name="Modal">false</bool>
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								</Item>
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								</Item>
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									</Properties>
								</Item>
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										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=72040537</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>255</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
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								</Item>
								<Item class="ImageButton" referent="RBX16708">
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										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
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										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=61827734</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A6</string>
										<UDim2 name="Position">
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										</UDim2>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
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										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16709">
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										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
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										<Content name="Image"><url>http://www.roblox.com/asset/?id=61827673</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">A7</string>
										<UDim2 name="Position">
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											<XO>585</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
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										<token name="Style">0</token>
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										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16710">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
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										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=72096729</url></Content>
										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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											<YS>0</YS>
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										</UDim2>
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										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16711">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
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										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=51229119</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B8</string>
										<UDim2 name="Position">
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											<YS>0</YS>
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								</Item>
								<Item class="ImageButton" referent="RBX16712">
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										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
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										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=73997237</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B7</string>
										<UDim2 name="Position">
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										<int name="ZIndex">1</int>
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								</Item>
								<Item class="ImageButton" referent="RBX16713">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=72449971</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>453</XO>
											<YS>0</YS>
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											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="ImageButton" referent="RBX16714">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=72867345</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B6</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>519</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
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								</Item>
								<Item class="ImageButton" referent="RBX16715">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294940928</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
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										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=72403706</url></Content>
										<bool name="Modal">false</bool>
										<string name="Name">B4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>387</XO>
											<YS>0</YS>
											<YO>74</YO>
										</UDim2>
										<bool name="Selected">false</bool>
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								</Item>
								<Item class="TextButton" referent="RBX16716">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
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										<bool name="Modal">false</bool>
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										<UDim2 name="Position">
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											<YS>0</YS>
											<YO>137</YO>
										</UDim2>
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										<UDim2 name="Size">
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											<XO>58</XO>
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										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
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										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16717">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
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										<bool name="Draggable">false</bool>
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										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z4</string>
										<UDim2 name="Position">
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										</UDim2>
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										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16718">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294914816</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
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										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">3</token>
										<bool name="Modal">false</bool>
										<string name="Name">Z2</string>
										<UDim2 name="Position">
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											<XO>196</XO>
											<YS>0</YS>
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										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<XO>58</XO>
											<YS>0</YS>
											<YO>58</YO>
										</UDim2>
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										<string name="Text">Page 2</string>
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										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextBox" referent="RBX16719">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClearTextOnFocus">true</bool>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">7</token>
										<bool name="MultiLine">false</bool>
										<string name="Name">TextBox</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>7</XO>
											<YS>0</YS>
											<YO>7</YO>
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										<token name="SizeConstraint">0</token>
										<string name="Text">Spyros Morphs</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<bool name="TextWrapped">true</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX16720">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<bool name="Modal">false</bool>
										<string name="Name">A8</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>651</XO>
											<YS>0</YS>
											<YO>7</YO>
										</UDim2>
										<bool name="Selected">false</bool>
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											<YO>58</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Close</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX16721">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Morph Script</string>
									<ProtectedString name="Source">local shopgui = script.Parent.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory5&quot;)
local player = script.Parent.Parent.Parent.Parent.Parent
local char = player.Character
local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
local rightleg = char:findFirstChild(&quot;Right Leg&quot;)

function pg1()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body1.Inventory.Visible = true
end
function pg2()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body2.Inventory2.Visible = true
end
function pg3()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body3.Inventory3.Visible = true
end
function pg4()
frame.Visible = false
script.Parent.Parent.Parent.Bodysmorphs3.Body4.Inventory4.Visible = true
end
function Close()
frame.Visible = false
script.Parent.Parent.Parent.Parent.Morphies2.Open1.Visible = true
end


frame.A8.MouseButton1Click:connect(Close)
frame.Z1.MouseButton1Click:connect(pg1)
frame.Z2.MouseButton1Click:connect(pg2)
frame.Z3.MouseButton1Click:connect(pg3)
frame.Z4.MouseButton1Click:connect(pg4)




</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX16722">
					<Properties>
						<string name="Name">Faces</string>
					</Properties>
					<Item class="Frame" referent="RBX16723">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame27</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>140</XO>
								<YS>0</YS>
								<YO>150</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>500</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX16724">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Insert</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Enter</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX16725">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Down</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>53</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Down</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX16726">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Up</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Up</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX16727">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=8329686</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX16728">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">num=1
script.Parent.Up.MouseButton1Down:connect(function()
if num &gt;1 then
num=num-1
end
end)
script.Parent.Down.MouseButton1Down:connect(function()
if num &lt; #_G.Faces then
num=num+1
end
end)
script.Parent.Insert.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert1.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert1.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces1[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert2.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert2.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces2[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert3.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert3.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces3[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert4.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert4.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces4[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert5.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert5.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces5[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert6.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert6.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces6[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
script.Parent.Insert7.MouseButton1Down:connect(function(Face)
p = script.Parent.Parent.Parent.Parent.Character.Head:GetChildren()
for i=1,#p do
if p[i].className ==&quot;Decal&quot; then
p[i]:Remove()
end
end
end)
script.Parent.Insert7.MouseButton1Down:connect(function()
wait(0.1)
p=game:GetService(&quot;InsertService&quot;):LoadAsset(_G.Faces7[num][&quot;Id&quot;])
p=p:GetChildren()
if p[1] ~= nil then
p[1].Parent=script.Parent.Parent.Parent.Parent.Character.Head
end
end)
while wait() do
script.Parent.ImageLabel.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces[num][&quot;Id&quot;]
script.Parent.ImageLabel1.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces1[num][&quot;Id&quot;]
script.Parent.ImageLabel2.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces2[num][&quot;Id&quot;]
script.Parent.ImageLabel3.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces3[num][&quot;Id&quot;]
script.Parent.ImageLabel4.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces4[num][&quot;Id&quot;]
script.Parent.ImageLabel5.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces5[num][&quot;Id&quot;]
script.Parent.ImageLabel6.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces6[num][&quot;Id&quot;]
script.Parent.ImageLabel7.Image=&quot;http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=&quot;.._G.Faces7[num][&quot;Id&quot;]
end




</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX16729">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">3</token>
								<bool name="Modal">false</bool>
								<string name="Name">Close</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>500</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Close</string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX16730">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function die()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open2.Visible = true
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX16731">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Insert1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Enter</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX16732">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=10907545</url></Content>
								<string name="Name">ImageLabel1</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX16733">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=14127171</url></Content>
								<string name="Name">ImageLabel2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="ImageLabel" referent="RBX16734">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4294967295</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=420&amp;ht=420&amp;aid=21755022</url></Content>
								<string name="Name">ImageLabel3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>100</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX16735">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294967040</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">Insert2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>120</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>33</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Enter</string>
								<Color3 name="TextColor3">4279970357</Color3>
								<bool name="TextScaled">false</bool>
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